Demo Data from VLDB 2026 / reviewers in the wild / expert
Yongxin Kang
dblp:226/0350
· DBLP profile ↗
5ranked-venue papers
2as first author
3since 2021 · last 2023
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 88% Probabilistic and Bayesian machine learning · 10% Knowledge representation and reasoning · 3% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
0.5 | 1 | 2021 | Exploration via State influence Modeling · AAAI 2021 |
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
hard exploration |
0.5 | 1 | 2021 | Exploration via State influence Modeling · AAAI 2021 |
Machine learning › Reinforcement learning › exploration › intrinsic motivation
intrinsic reward exploration |
0.5 | 1 | 2021 | Exploration via State influence Modeling · AAAI 2021 |
Machine learning › Reinforcement learning
sparse reward reinforcement learning |
0.5 | 1 | 2021 | Exploration via State influence Modeling · AAAI 2021 |
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay |
0.4 | 1 | 2020 | Potential Driven Reinforcement Learning for Hard Exploration Tasks · IJCAI 2020 |
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
prioritized experience replay |
0.4 | 1 | 2020 | Potential Driven Reinforcement Learning for Hard Exploration Tasks · IJCAI 2020 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
bayesian nonparametric model |
0.3 | 1 | 2018 | Dual Sticky Hierarchical Dirichlet Process Hidden Markov Model and Its Application to Natural Language Description of Motions · IEEE Trans. Pattern Anal. Mach. Intell. 2018 |
Methods — techniques the papers use, named apart from their topics
social influence modeling · 0.5self-imitation learning · 0.4potential field · 0.4sticky prior · 0.3hidden markov model · 0.3bayesian inference · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Pseudo Value Network Distillation for High-Performance ExplorationabstractSolving hard exploration tasks with sparse rewards is notoriously challenging in reinforcement learning (RL), which needs to address two key issues simultaneously: exploiting past successful experiences and exploring the unknown environment. Many prior works take expert demonstrations as successful experiences and learn to imitate them directly. However, these demonstrations are often not available in practice. Recently, curiosity-driven RL methods provide intrinsic rewards, encouraging the agent to explore states with high novelty. Nonetheless, they lack a mechanism for leveraging past good experiences effectively. This work presents a Pseudo Value Network Distillation (PVND) framework to balance the RL agent's exploitative and exploratory behaviors effectively and automatically. In particular, PVND learns to set high exploitation bonuses to the critical states in rewarded trajectories from past experiences and high exploration bonuses to the novel states that agents rarely visit during exploration. We theoretically demonstrate that PVND gives larger positive intrinsic rewards to more critical states. Furthermore, PVND automatically finds meaningful and critical hierarchical sub-tasks for agents to accomplish the final goal progressively. Competitive results in several hard exploration sparse reward problems have verified its effectiveness and efficiency. Enmin Zhao, Junliang Xing, Kai Li 0022, Yongxin Kang, Pin Tao |
IJCNN | 4 |
| 2022 | Towards a Unified Benchmark for Reinforcement Learning in Sparse Reward Environments
Yongxin Kang, Enmin Zhao, Yifan Zang 0001, Kai Li 0022, Junliang Xing |
ICONIP (4) | 1 |
| 2021 | Exploration via State influence ModelingabstractThis paper studies the challenging problem of reinforcement learning (RL) in hard exploration tasks with sparse rewards. It focuses on the exploration stage before the agent gets the first positive reward, in which case, traditional RL algorithms with simple exploration strategies often work poorly. Unlike previous methods using some attribute of a single state as the intrinsic reward to encourage exploration, this work leverages the social influence between different states to permit more efficient exploration. It introduces a general intrinsic reward construction method to evaluate the social influence of states dynamically. Three kinds of social influence are introduced for a state: conformity, power, and authority. By measuring the state’s social influence, agents quickly find the focus state during the exploration process. The proposed RL framework with state social influence evaluation works well in hard exploration task. Extensive experimental analyses and comparisons in Grid Maze and many hard exploration Atari 2600 games demonstrate its high exploration efficiency. Yongxin Kang, Enmin Zhao, Kai Li 0022, Junliang Xing |
AAAI | 1 |
| 2020 | Potential Driven Reinforcement Learning for Hard Exploration TasksabstractExperience replay plays a crucial role in Reinforcement Learning (RL), enabling the agent to remember and reuse experience from the past. Most previous methods sample experience transitions using simple heuristics like uniformly sampling or prioritizing those good ones. Since humans can learn from both good and bad experiences, more sophisticated experience replay algorithms need to be developed. Inspired by the potential energy in physics, this work introduces the artificial potential field into experience replay and develops Potentialized Experience Replay (PotER) as a new and effective sampling algorithm for RL in hard exploration tasks with sparse rewards. PotER defines a potential energy function for each state in experience replay and helps the agent to learn from both good and bad experiences using intrinsic state supervision. PotER can be combined with different RL algorithms as well as the self-imitation learning algorithm. Experimental analyses and comparisons on multiple challenging hard exploration environments have verified its effectiveness and efficiency. Enmin Zhao, Shihong Deng, Yifan Zang 0001, Yongxin Kang, Kai Li 0022, Junliang Xing |
IJCAI | 4 |
| 2018 | Dual Sticky Hierarchical Dirichlet Process Hidden Markov Model and Its Application to Natural Language Description of MotionsabstractIn this paper, a new nonparametric Bayesian model called the dual sticky hierarchical Dirichlet process hidden Markov model (HDP-HMM) is proposed for mining activities from a collection of time series data such as trajectories. All the time series data are clustered. Each cluster of time series data, corresponding to a motion pattern, is modeled by an HMM. Our model postulates a set of HMMs that share a common set of states (topics in an analogy with topic models for document processing), but have unique transition distributions. The number of HMMs and the number of topics are both automatically determined. The sticky prior avoids redundant states and makes our HDP-HMM more effective to model multimodal observations. For the application to motion trajectory modeling, topics correspond to motion activities. The learnt topics are clustered into atomic activities which are assigned predicates. We propose a Bayesian inference method to decompose a given trajectory into a sequence of atomic activities. The sources and sinks in the scene are learnt by clustering endpoints (origins and destinations) of trajectories. The semantic motion regions are learnt using the points in trajectories. On combining the learnt sources and sinks, the learnt semantic motion regions, and the learnt sequence of atomic activities, the action represented by a trajectory can be described in natural language in as automatic a way as possible. The effectiveness of our dual sticky HDP-HMM is validated on several trajectory datasets. The effectiveness of the natural language descriptions for motions is demonstrated on the vehicle trajectories extracted from a traffic scene. Weiming Hu 0004, Guodong Tian, Yongxin Kang, Chunfeng Yuan, Stephen J. Maybank |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |