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Simone Limuti

dblp:226/2447 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › point cloud compression
dynamic point cloud compression
0.412020
A Transform Coding Strategy for Dynamic Point Clouds · IEEE Trans. Image Process. 2020
Image and video coding › transform coding
region-adaptive transform
0.412020
A Transform Coding Strategy for Dynamic Point Clouds · IEEE Trans. Image Process. 2020
Image and video coding
transform coding
0.412020
A Transform Coding Strategy for Dynamic Point Clouds · IEEE Trans. Image Process. 2020

Methods — techniques the papers use, named apart from their topics

temporal prediction · 0.4non-linear geometric transform · 0.4linear color transform · 0.4
YearPublicationVenuePosition
2020 A Transform Coding Strategy for Dynamic Point Clouds
abstract
The development of real-time 3D sensing devices and algorithms (e.g., multiview capturing systems, Time-of-Flight depth cameras, LIDAR sensors), as well as the widespreading of enhanced user applications processing 3D data, have motivated the investigation of innovative and effective coding strategies for 3D point clouds. Several compression algorithms, as well as some standardization efforts, has been proposed in order to achieve high compression ratios and flexibility at a reasonable computational cost. This paper presents a transform-based coding strategy for dynamic point clouds that combines a non-linear transform for geometric data with a linear transform for color data; both operations are region-adaptive in order to fit the characteristics of the input 3D data. Temporal redundancy is exploited both in the adaptation of the designed transform and in predicting the attributes at the current instant from the previous ones. Experimental results showed that the proposed solution obtained a significant bit rate reduction in lossless geometry coding and an improved rate-distortion performance in the lossy coding of color components with respect to state-of-the-art strategies.
Simone Milani, Enrico Polo, Simone Limuti
IEEE Trans. Image Process.3
2018 A Transform Coding Strategy for Voxelized Dynamic Point Clouds
abstract
With the advent of virtual and augmented reality applications, 3D and free-viewpoint representations have evolved towards solid scene models using meshes and point clouds. Recent works have been addressing point clouds compression via octree-based hierarchical strategies in order to enable a multiresolution coding and visualization at a reasonable computational cost. This paper presents a voxelized dynamic point cloud coding scheme that combines a Cellular Automata block reversible transform for geometric data with a region adaptive transform for color data. Temporal redundancy is removed using a low-complexity prediction scheme to minimize the computational complexity and reduce the coded bit rate. Experimental results showed that the proposed solution obtained a significant bit rate reduction in lossless geometry coding and an improved rate-distortion performance in the lossy coding of color components with respect to state-of-the-art strategies.
Simone Limuti, Enrico Polo, Simone Milani
ICIP1