Ailing Zeng

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48ranked-venue papers
5as first author
43since 2021 · last 2026
—ORCID · conflict

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Artificial intelligence and machine learning · 44 · 5 first-author · 41 since 2021Graphics, computer vision, multimedia, augmented reality and games · 30 · 5 first-author · 26 since 2021Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Follow-Your-Emoji-Faster: Towards Efficient, Fine-Controllable, and Expressive Freestyle Portrait Animation
Yue Ma 0016, Zexuan Yan, Hongfa Wang, Yingqing He, Junkun Yuan, Ailing Zeng, Chengfei Cai, Harry Shum, Zhifeng Li 0001, Wei Liu 0005, Qifeng Chen 0001
Int. J. Comput. Vis.8
2026 SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation
abstract
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods focus on training innovative architectural designs on confined datasets. In this work, we investigate the impact of scaling up EHPS towards a family of generalist foundation models. 1) For data scaling, we perform a systematic investigation on 40 EHPS datasets, encompassing a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. Ultimately, we achieve diminishing returns at 10 M training instances from diverse data sources. 2) For model scaling, we take advantage of vision transformers (up to ViT-Huge as the backbone) to study the scaling law of model sizes in EHPS. To exclude the influence of algorithmic design, we base our experiments on two minimalist architectures: SMPLer-X, which consists of an intermediate step for hand and face localization, and SMPLest-X, an even simpler version that reduces the network to its bare essentials and highlights significant advances in the capture of articulated hands. With Big Data and the large model, the foundation models exhibit strong performance across diverse test benchmarks and excellent transferability to even unseen environments. Moreover, our finetuning strategy turns the generalist into specialist models, allowing them to achieve further performance boosts. Notably, our foundation models consistently deliver state-of-the-art results on seven benchmarks such as AGORA, UBody, EgoBody, and our proposed SynHand dataset for comprehensive hand evaluation.
Wanqi Yin, Zhongang Cai, Ruisi Wang, Ailing Zeng, Qingping Sun, Haiyi Mei, Hui En Pang, Lei Zhang 0001, Chen Change Loy, Atsushi Yamashita, Lei Yang 0045, Ziwei Liu 0002
IEEE Trans. Pattern Anal. Mach. Intell.4
2025 MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controls
abstract
Whole-body multimodal motion generation, controlled by text, speech, or music, has numerous applications including video generation and character animation. However, employing a unified model to process different condition modalities presents two main challenges: motion distribution drifts across different tasks (e.g., co-speech gestures and text-driven daily actions) and the complex optimization of mixed conditions with varying granularities (e.g., text and audio). In this paper, we propose MotionCraft, a unified diffusion transformer that crafts whole-body motion with plug-and-play multimodal control. Our framework employs a coarse-to-fine training strategy, starting with the text-to-motion semantic pre-training, followed by the multimodal low-level control adaptation. To effectively learn and transfer motion knowledge across different distributions, we design MC-Attn for parallel modeling of static and dynamic human topology graphs. To overcome the motion format inconsistency of existing benchmarks, we introduce MC-Bench, the first available multimodal whole-body motion generation benchmark based on the unified SMPL-X format. Extensive experiments show that MotionCraft achieves state-of-the-art performance on various standard motion generation tasks.
Yuxuan Bian, Ailing Zeng, Xuan Ju, Zhaoyang Zhang 0004, Wei Liu 0005, Qiang Xu 0001
AAAI2
2025 SkillMimic: Learning Basketball Interaction Skills from Demonstrations
abstract
Traditional reinforcement learning methods for human- object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/
Yinhuai Wang, Qihan Zhao 0001, Runyi Yu 0003, Hok Wai Tsui, Ailing Zeng, Jiwen Yu, Xiu Li 0001, Qifeng Chen 0001, Jian Zhang 0018, Lei Zhang 0001, Ping Tan 0002
CVPR5
2025 IDOL: Instant Photorealistic 3D Human Creation from a Single Image
abstract
Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of high-quality training data. To achieve fast and high-quality human reconstruction, this work rethinks the task from the perspectives of dataset, model, and representation. First, we introduce a large-scale HUman-centric GEnerated dataset, HuGe100K, consisting of 100K diverse, photorealistic sets of human images. Each set contains 24-view frames in specific human poses, generated using a pose-controllable image-to-multi-view model. Next, leveraging the diversity in views, poses, and appearances within HuGe100K, we develop a scalable feed-forward transformer model to predict a 3D human Gaussian representation in a uniform space from a given human image. This model is trained to disentangle human pose, body shape, clothing geometry, and texture. The estimated Gaussians can be animated without post-processing. We conduct comprehensive experiments to validate the effectiveness of the proposed dataset and method. Our model demonstrates the ability to efficiently reconstruct photorealistic humans at 1K resolution from a single input image using a single GPU instantly. Additionally, it seamlessly supports various applications, as well as shape and texture editing tasks.
Yiyu Zhuang, Jiaxi Lv, Hao Wen 0005, Qing Shuai, Ailing Zeng, Hao Zhu 0004, Shifeng Chen, Yujiu Yang 0001, Xun Cao, Wei Liu 0005
CVPR5
2025 DPoser-X: Diffusion Model as Robust 3D Whole-Body Human Pose Prior
abstract
We present DPoser-X, a diffusion-based prior model for 3D whole-body human poses. Building a versatile and robust full-body human pose prior remains challenging due to the inherent complexity of articulated human poses and the scarcity of high-quality whole-body pose datasets. To address these limitations, we introduce a Diffusion model as body Pose prior (DPoser) and extend it to DPoser-X for expressive whole-body human pose modeling. Our approach unifies various pose-centric tasks as inverse problems, solving them through variational diffusion sampling. To enhance performance on downstream applications, we introduce a novel truncated timestep scheduling method specifically designed for pose data characteristics. We also propose a masked training mechanism that effectively combines whole-body and part-specific datasets, enabling our model to capture interdependencies between body parts while avoiding overfitting to specific actions. Extensive experiments demonstrate DPoser-X's robustness and versatility across multiple benchmarks for body, hand, face, and full-body pose modeling. Our model consistently outperforms state-of-the-art alternatives, establishing a new benchmark for whole-body human pose prior modeling.
Junzhe Lu 0001, Hongkun Dou, Ailing Zeng, Yue Deng 0001, Zhongang Cai, Lei Yang 0059, Yulun Zhang 0001, Haoqian Wang, Ziwei Liu 0002
ICCV4
2025 UniMC: Taming Diffusion Transformer for Unified Keypoint-Guided Multi-Class Image Generation
abstract
Although significant advancements have been achieved in the progress of keypoint-guided Text-to-Image diffusion models, existing mainstream keypoint-guided models encounter challenges in controlling the generation of more general non-rigid objects beyond humans (e.g., animals). Moreover, it is difficult to generate multiple overlapping humans and animals based on keypoint controls solely. These challenges arise from two main aspects: the inherent limitations of existing controllable methods and the lack of suitable datasets. First, we design a DiT-based framework, named UniMC, to explore unifying controllable multi-class image generation. UniMC integrates instance- and keypoint-level conditions into compact tokens, incorporating attributes such as class, bounding box, and keypoint coordinates. This approach overcomes the limitations of previous methods that struggled to distinguish instances and classes due to their reliance on skeleton images as conditions. Second, we propose HAIG-2.9M, a large-scale, high-quality, and diverse dataset designed for keypoint-guided human and animal image generation. HAIG-2.9M includes 786K images with 2.9M instances. This dataset features extensive annotations such as keypoints, bounding boxes, and fine-grained captions for both humans and animals, along with rigorous manual inspection to ensure annotation accuracy. Extensive experiments demonstrate the high quality of HAIG-2.9M and the effectiveness of UniMC, particularly in heavy occlusions and multi-class scenarios.
Ailing Zeng, Dongxu Yue, Ceyuan Yang, Yang Cao 0017, Hanzhong Guo, Fei Shen 0004, Wei Liu 0005, Xihui Liu, Dan Xu 0002
ICML2
2025 TalkCuts: A Large-Scale Dataset for Multi-Shot Human Speech Video Generation
abstract
In this work, we present TalkCuts, a large-scale dataset designed to facilitate the study of multi-shot human speech video generation. Unlike existing datasets that focus on single-shot, static viewpoints, TalkCuts offers 164k clips totaling over 500 hours of high-quality 1080P human speech videos with diverse camera shots, including close-up, half-body, and full-body views. The dataset includes detailed textual descriptions, 2D keypoints and 3D SMPL-X motion annotations, covering over 10k identities, enabling multimodal learning and evaluation. As a first attempt to showcase the value of the dataset, we present Orator, an LLM-guided multi-modal generation framework as a simple baseline, where the language model functions as a multi-faceted director, orchestrating detailed specifications for camera transitions, speaker gesticulations, and vocal modulation. This architecture enables the synthesis of coherent long-form videos through our integrated multi-modal video generation module. Extensive experiments in both pose-guided and audio-driven settings show that training on TalkCuts significantly enhances the cinematographic coherence and visual appeal of generated multi-shot speech videos. We believe TalkCuts provides a strong foundation for future work in controllable, multi-shot speech video generation and broader multimodal learning.
Jiaben Chen, Ailing Zeng, Xueyang Yu, Siyuan Cen, Julian Tanke, Koichi Saito, Yuki Mitsufuji, Chuang Gan 0001
NeurIPS3
2025 ED-Pose++: Enhanced Explicit Box Detection for Conventional and Interactive Multi-Object Keypoint Detection
abstract
Detecting keypoints on diverse objects is essential for fine-grained visual understanding and analysis. This paper introduces Enhanced Explicit Box Detection (ED-Pose++), an end-to-end framework that leverages cascade box regression to realize both conventional and interactive multi-object keypoint detection. Unlike traditional one-stage methods, ED-Pose++ innovatively redefines multi-object keypoint detection as a dual-phase explicit box detection, achieving a unified representation and regression optimization process. Specifically, an object detection decoder first extracts each object's position and global features, establishing a good initialization for subsequent keypoint detection. To bring in contextual information near keypoints, we also regard each keypoint as a small box to learn both positions and their related local contents. In practice, an object-to-keypoint detection decoder adopts a collaborative learning strategy between object and keypoint features, facilitating efficient information propagation between global and local perspectives. Rooted on the architecture, we further equip dual-phase box detection with an interactive mechanism that enables the model to refine its predictions based on limited user feedback. During training, we incorporate an error correction scheme to equip the model with an adept self-correction capability for use during inference. The comprehensive experiments demonstrate ED-Pose++'s superior performance in conventional multi-object keypoint detection tasks. For the first time, ED-Pose++ outperforms heatmap-based top-down approaches across various benchmarks, despite operating within a fully end-to-end architecture. The interactive variant also dramatically reduces more than 10 times the labeling effort of 2D keypoint annotation compared with manual-only annotation.
Ailing Zeng, Tianhe Ren, Shilong Liu 0004, Feng Li 0040, Ruimao Zhang, Lei Zhang 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 DiffSHEG: A Diffusion-Based Approach for Real-Time Speech-Driven Holistic 3D Expression and Gesture Generation
abstract
We propose DiffSHEG, a Diffusion-based approach for Speech-driven Holistic 3D Expression and Gesture generation with arbitrary length. While previous works focused on co-speech gesture or expression generation individually, the joint generation of synchronized expressions and gestures remains barely explored. To address this, our diffusion-based co-speech motion generation transformer enables uni-directional information flow from expression to gesture, facilitating improved matching of joint expression-gesture distributions. Furthermore, we introduce an outpainting-based sampling strategy for arbitrary long sequence generation in diffusion models, offering flexibility and computational efficiency. Our method provides a practical solution that produces high-quality synchronized expression and gesture generation driven by speech. Evaluated on two public datasets, our approach achieves state-of-the-art performance both quantitatively and qualitatively. Additionally, a user study confirms the superiority of DiffSHEG over prior approaches. By enabling the real-time generation of expressive and synchronized motions, DiffSHEG showcases its potential for various applications in the development of digital humans and embodied agents.
Yunfei Liu 0001, Ailing Zeng, Yu Li 0003, Qifeng Chen 0001
CVPR4
2024 AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation
abstract
Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tack-led this task in a two-stage manner, first detecting the human body part with an off-the-shelf detection model and then in-ferring the different human body parts individually. Despite the impressive results achieved, these methods suffer from 1) loss of valuable contextual information via cropping, 2) introducing distractions, and 3) lacking inter-association among different persons and body parts, inevitably causing performance degradation, especially for crowded scenes. To address these issues, we introduce a novel ali-in-one-stage framework, AiOS, for multiple expressive human pose and shape recovery without an additional human detection step. Specifically, our method is built upon DETR, which treats multi-person whole-body mesh recovery task as a progressive set prediction problem with various sequential detection. We devise the decoder tokens and extend them to our task. Specifically, we first employ a human token to probe a hu-man location in the image and encode global features for each instance, which provides a coarse location for the later transformer block. Then, we introduce a joint-related token to probe the human joint in the image and encoder a fine-grained local feature, which collaborates with the global feature to regress the whole-body mesh. This straightfor-ward but effective model outperforms previous state-of-the-art methods by a 9% reduction in NMVE on AGORA, a 30% reduction in PVE on EHF, a 10% reduction in PVE on ARCTIC, and a 3% reduction in PVE on EgoBody.
Qingping Sun, Ailing Zeng, Wanqi Yin, Wenjia Wang 0009, Haiyi Mei, Andrew Chi-Sing Leung, Ziwei Liu 0002, Lei Yang 0059, Zhongang Cai
CVPR3
2024 FreeMan: Towards Benchmarking 3D Human Pose Estimation Under Real-World Conditions
abstract
Estimating the 3D structure of the human body from nat-ural scenes is afundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction, serving as a crucial tech-nique for understanding and interacting with human actions in real-world settings. However, the current datasets, often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds, are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation, we present FreeMan, the first large-scale, multi-view dataset collected under the real-world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspec-tives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions. We have also established an semi-automated pipeline containing er-ror detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive eval-uation baselines for a range of tasks, underlining the sig-nificant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. FreeMan is publicly available at https://wangjiongw.github.io/freeman.
Fengyu Yang 0005, Bingliang Li, Wenbo Gou, Danqi Yan 0001, Ailing Zeng, Yijun Gao, Junle Wang, Yanqing Jing, Ruimao Zhang
CVPR6
2024 Open-World Human-Object Interaction Detection via Multi-Modal Prompts
abstract
In this paper, we develop MP-HOI, a powerful Multimodal Prompt-based HOI detector designed to leverage both textual descriptions for open-set generalization and visual exemplars for handling high ambiguity in descriptions, realizing HOI detection in the open world. Specifically, it integrates visual prompts into existing language-guided-only HOI detectors to handle situations where textual descriptions face difficulties in generalization and to address complex scenarios with high interaction ambiguity. To facilitate MP-HOI training, we build a large-scale HOI dataset named Magic-HOI, which gathers six existing datasets into a unified label space, forming over 186K images with 2.4K objects, 1.2K actions, and 20K HOI interactions. Furthermore, to tackle the long-tail issue within the Magic-HOI dataset, we introduce an automated pipeline for generating realistically annotated HOI images and present SynHOI, a high-quality synthetic HOI dataset containing 100K images. Leveraging these two datasets, MP-HOI optimizes the HOI task as a similarity learning process between multi-modal prompts and objects/interactions via a unified contrastive loss, to learn generalizable and transferable objects/interactions representations from large-scale data. MP-HOI could serve as a generalist HOI detector, surpassing the HOI vocabulary of existing expert models by more than 30 times. Concurrently, our results demonstrate that MP-HOI exhibits remarkable zero-shot capability in real- world scenarios and consistently achieves a new state-of-the-art performance across various benchmarks. Our project homepage is available at https://MP-HOI.github.iol.
Bingliang Li, Ailing Zeng, Ruimao Zhang
CVPR3
2024 Bridging the Gap Between Human Motion and Action Semantics via Kinematic Phrases
Xinpeng Liu 0002, Yong-Lu Li 0001, Ailing Zeng, Zizheng Zhou, Yang You 0004, Cewu Lu
ECCV (8)3
2024 X-Pose: Detecting Any Keypoints
Ailing Zeng, Ruimao Zhang
ECCV (46)2
2024 AddMe: Zero-Shot Group-Photo Synthesis by Inserting People Into Scenes
Dongxu Yue, Maomao Li, Yunfei Liu 0001, Ailing Zeng, Tianyu Yang 0003, Yu Li 0003
ECCV (20)5
2024 GPAvatar: Generalizable and Precise Head Avatar from Image(s)
abstract
Head avatar reconstruction, crucial for applications in virtual reality, online meetings, gaming, and film industries, has garnered substantial attention within the computer vision community. The fundamental objective of this field is to faithfully recreate the head avatar and precisely control expressions and postures. Existing methods, categorized into 2D-based warping, mesh-based, and neural rendering approaches, present challenges in maintaining multi-view consistency, incorporating non-facial information, and generalizing to new identities. In this paper, we propose a framework named GPAvatar that reconstructs 3D head avatars from one or several images in a single forward pass. The key idea of this work is to introduce a dynamic point-based expression field driven by a point cloud to precisely and effectively capture expressions. Furthermore, we use a Multi Tri-planes Attention (MTA) fusion module in tri-planes canonical field to leverage information from multiple input images. The proposed method achieves faithful identity reconstruction, precise expression control, and multi-view consistency, demonstrating promising results for free-viewpoint rendering and novel view synthesis.
Xuangeng Chu, Ailing Zeng, Lijian Lin, Tatsuya Harada
ICLR3
2024 PnP Inversion: Boosting Diffusion-based Editing with 3 Lines of Code
abstract
Text-guided diffusion models have revolutionized image generation and editing, offering exceptional realism and diversity. Specifically, in the context of diffusion-based editing, where a source image is edited according to a target prompt, the process commences by acquiring a noisy latent vector corresponding to the source image via the diffusion model. This vector is subsequently fed into separate source and target diffusion branches for editing. The accuracy of this inversion process significantly impacts the final editing outcome, influencing both essential content preservation of the source image and edit fidelity according to the target prompt. Prior inversion techniques aimed at finding a unified solution in both the source and target diffusion branches. However, our theoretical and empirical analyses reveal that disentangling these branches leads to a distinct separation of responsibilities for preserving essential content and ensuring edit fidelity. Building on this insight, we introduce “PnP Inversion,” a novel technique achieving optimal performance of both branches with just three lines of code. To assess image editing performance, we present PIE-Bench, an editing benchmark with 700 images showcasing diverse scenes and editing types, accompanied by versatile annotations and comprehensive evaluation metrics. Compared to state-of-the-art optimization-based inversion techniques, our solution not only yields superior performance across 8 editing methods but also achieves nearly an order of speed-up.
Xuan Ju, Ailing Zeng, Yuxuan Bian, Shaoteng Liu, Qiang Xu 0001
ICLR2
2024 FITS: Modeling Time Series with 10k Parameters
abstract
In this paper, we introduce FITS, a lightweight yet powerful model for time series analysis. Unlike existing models that directly process raw time-domain data, FITS operates on the principle that time series can be manipulated through interpolation in the complex frequency domain, achieving performance comparable to state-of-the-art models for time series forecasting and anomaly detection tasks. Notably, FITS accomplishes this with a svelte profile of just about $10k$ parameters, making it ideally suited for edge devices and paving the way for a wide range of applications. The code is available for review at: \url{https://anonymous.4open.science/r/FITS}.
Ailing Zeng, Qiang Xu 0001
ICLR2
2024 HumanTOMATO: Text-aligned Whole-body Motion Generation
abstract
This work targets a novel text-driven **whole-body** motion generation task, which takes a given textual description as input and aims at generating high-quality, diverse, and coherent facial expressions, hand gestures, and body motions simultaneously. Previous works on text-driven motion generation tasks mainly have two limitations: they ignore the key role of fine-grained hand and face controlling in vivid whole-body motion generation, and lack a good alignment between text and motion. To address such limitations, we propose a Text-aligned whOle-body Motion generATiOn framework, named HumanTOMATO, which is the first attempt to our knowledge towards applicable holistic motion generation in this research area. To tackle this challenging task, our solution includes two key designs: (1) a Holistic Hierarchical VQ-VAE (aka H${}^{2}$VQ) and a Hierarchical-GPT for fine-grained body and hand motion reconstruction and generation with two structured codebooks; and (2) a pre-trained text-motion-alignment model to help generated motion align with the input textual description explicitly. Comprehensive experiments verify that our model has significant advantages in both the quality of generated motions and their alignment with text.
Shunlin Lu, Ailing Zeng, Ruimao Zhang, Lei Zhang 0001, Harry Shum
ICML3
2024 MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captions
abstract
Sora's high-motion intensity and long consistent videos have significantly impacted the field of video generation, attracting unprecedented attention. However, existing publicly available datasets are inadequate for generating Sora-like videos, as they mainly contain short videos with low motion intensity and brief captions. To address these issues, we propose MiraData, a high-quality video dataset that surpasses previous ones in video duration, caption detail, motion strength, and visual quality. We curate MiraData from diverse, manually selected sources and meticulously process the data to obtain semantically consistent clips. GPT-4V is employed to annotate structured captions, providing detailed descriptions from four different perspectives along with a summarized dense caption. To better assess temporal consistency and motion intensity in video generation, we introduce MiraBench, which enhances existing benchmarks by adding 3D consistency and tracking-based motion strength metrics. MiraBench includes 150 evaluation prompts and 17 metrics covering temporal consistency, motion strength, 3D consistency, visual quality, text-video alignment, and distribution similarity. To demonstrate the utility and effectiveness of MiraData, we conduct experiments using our DiT-based video generation model, MiraDiT. The experimental results on MiraBench demonstrate the superiority of MiraData, especially in motion strength.
Xuan Ju, Yiming Gao 0007, Zhaoyang Zhang 0004, Ziyang Yuan, Xintao Wang 0002, Ailing Zeng, Qiang Xu 0001, Ying Shan
NeurIPS6
2024 Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation
abstract
We present Follow-Your-Emoji, a diffusion-based framework for portrait animation, which animates a reference portrait with target landmark sequences. The main challenge of portrait animation is to preserve the identity of the reference portrait and transfer the target expression to this portrait while maintaining temporal consistency and fidelity. To address these challenges, Follow-Your-Emoji equipped the powerful Stable Diffusion model with two well-designed technologies. Specifically, we first adopt a new explicit motion signal, namely expression-aware landmark, to guide the animation process. We discover this landmark can not only ensure the accurate motion alignment between the reference portrait and target motion during inference but also increase the ability to portray exaggerated expressions (i.e., large pupil movements) and avoid identity leakage. Then, we propose a facial fine-grained loss to improve the model’s ability of subtle expression perception and reference portrait appearance reconstruction by using both expression and facial masks. Accordingly, our method demonstrates significant performance in controlling the expression of freestyle portraits, including real humans, cartoons, sculptures, and even animals. By leveraging a simple and effective progressive generation strategy, we extend our model to stable long-term animation, thus increasing its potential application value. To address the lack of a benchmark for this field, we introduce EmojiBench, a comprehensive benchmark comprising diverse portrait images, driving videos, and landmarks. We show extensive evaluations on EmojiBench to verify the superiority of Follow-Your-Emoji. The code, training dataset and benchmark will be found in https://github.com/mayuelala/FollowYourEmoji.
Yue Ma 0016, Hongfa Wang, Yingqing He, Junkun Yuan, Ailing Zeng, Chengfei Cai, Harry Shum, Wei Liu 0005, Qifeng Chen 0001
SIGGRAPH Asia7
2024 Self-Supervised Video Representation Learning via Capturing Semantic Changes Indicated by Saccades
abstract
In this paper, we propose a self-supervised video representation learning (video SSL) method by taking inspiration from cognitive science and neuroscience on human visual perception. Different from previous methods that focus on the inherent properties of videos, we argue that humans learn to perceive the world through the self-awareness of the semantic changes or consistency in the input stimuli in the absence of labels, accompanied by representation reorganization during the post-learning rest periods. To this end, we first exploit the presence of saccades as an indicator of semantic changes in a contrastive learning framework, mimicking self-awareness in human representation learning. The saccades are generated by alternating the fixations following the predicted scanpath. Second, we model the semantic consistency in eye fixation by minimizing the prediction error between the predicted and the true state of another time point. Finally, we incorporate prototypical contrastive learning to reorganize the learned representations to enhance the associations among perceptually similar ones. Compared to previous video SSL solutions, our method can capture finer-grained semantics from video instances and further associate similar ones together. Experiments show that the proposed bio-inspired video SSL method significantly improves the Top-1 video retrieval accuracy on UCF101 and achieves superior performance on downstream tasks such as action recognition under comparable settings.
Qiuxia Lai, Ailing Zeng, Ye Wang 0011, Lihong Cao, Yu Li 0007, Qiang Xu 0001
IEEE Trans. Circuits Syst. Video Technol.2
2023 Are Transformers Effective for Time Series Forecasting?
abstract
Recently, there has been a surge of Transformer-based solutions for the long-term time series forecasting (LTSF) task. Despite the growing performance over the past few years, we question the validity of this line of research in this work. Specifically, Transformers is arguably the most successful solution to extract the semantic correlations among the elements in a long sequence. However, in time series modeling, we are to extract the temporal relations in an ordered set of continuous points. While employing positional encoding and using tokens to embed sub-series in Transformers facilitate preserving some ordering information, the nature of the permutation-invariant self-attention mechanism inevitably results in temporal information loss. To validate our claim, we introduce a set of embarrassingly simple one-layer linear models named LTSF-Linear for comparison. Experimental results on nine real-life datasets show that LTSF-Linear surprisingly outperforms existing sophisticated Transformer-based LTSF models in all cases, and often by a large margin. Moreover, we conduct comprehensive empirical studies to explore the impacts of various design elements of LTSF models on their temporal relation extraction capability. We hope this surprising finding opens up new research directions for the LTSF task. We also advocate revisiting the validity of Transformer-based solutions for other time series analysis tasks (e.g., anomaly detection) in the future.
Ailing Zeng, Muxi Chen, Lei Zhang 0001, Qiang Xu 0001
AAAI1
2023 Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes
abstract
Humans have long been recorded in a variety of forms since antiquity. For example, sculptures and paintings were the primary media for depicting human beings before the invention of cameras. However, most current human-centric computer vision tasks like human pose estimation and human image generation focus exclusively on natural images in the real world. Artificial humans, such as those in sculptures, paintings, and cartoons, are commonly neglected, making existing models fail in these scenarios. As an abstraction of life, art incorporates humans in both natural and artificial scenes. We take advantage of it and introduce the Human-Art dataset to bridge related tasks in natural and artificial scenarios. Specifically, Human-Art contains 50k high-quality images with over 123k person instances from 5 natural and 15 artificial scenarios, which are annotated with bounding boxes, keypoints, self-contact points, and text information for humans represented in both 2D and 3D. It is, therefore, comprehensive and versatile for various downstream tasks. We also provide a rich set of baseline results and detailed analyses for related tasks, including human detection, 2D and 3D human pose estimation, image generation, and motion transfer. As a challenging dataset, we hope Human-Art can provide insights for relevant research and open up new research questions.
Xuan Ju, Ailing Zeng, Qiang Xu 0001, Lei Zhang 0001
CVPR2
2023 Lite DETR : An Interleaved Multi-Scale Encoder for Efficient DETR
abstract
Recent DEtection TRansformer-based (DETR) models have obtained remarkable performance. Its success cannot be achieved without the re-introduction of multi-scale feature fusion in the encoder. However, the excessively increased tokens in multi-scale features, especially for about 75% of low-level features, are quite computationally inefficient, which hinders real applications of DETR models. In this paper, we present Lite DETR, a simple yet efficient end-to-end object detection framework that can effectively reduce the GFLOPs of the detection head by 60% while keeping 99% of the original performance. Specifically, we design an efficient encoder block to update high-level features (corresponding to small-resolution feature maps) and low-level features (corresponding to large-resolution feature maps) in an interleaved way. In addition, to better fuse cross-scale features, we develop a key-aware deformable attention to predict more reliable attention weights. Comprehensive experiments validate the effectiveness and efficiency of the proposed Lite DETR, and the efficient encoder strategy can generalize well across existing DETR-based models. The code will be available in https://github.com/IDEA-Research/Lite-DETR.
Feng Li 0040, Ailing Zeng, Shilong Liu 0004, Hao Zhang 0097, Hongyang Li 0003, Lei Zhang 0001, Lionel M. Ni
CVPR2
2023 One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer
abstract
Whole-body mesh recovery aims to estimate the 3D human body, face, and hands parameters from a single image. It is challenging to perform this task with a single network due to resolution issues, i.e., the face and hands are usually located in extremely small regions. Existing works usually detect hands and faces, enlarge their resolution to feed in a specific network to predict the parameter, and finally fuse the results. While this copy-paste pipeline can capture the fine-grained details of the face and hands, the connections between different parts cannot be easily recovered in late fusion, leading to implausible 3D rotation and unnatural pose. In this work, we propose a one-stage pipeline for expressive whole-body mesh recovery, named OSX, without separate networks for each part. Specifically, we design a Component Aware Transformer (CAT) composed of a global body encoder and a local face/hand decoder. The encoder predicts the body parameters and provides a high-quality feature map for the decoder, which performs a feature-level upsample-crop scheme to extract highresolution part-specific features and adopt keypointguided deformable attention to estimate hand and face precisely. The whole pipeline is simple yet effective without any manual post-processing and naturally avoids implausible prediction. Comprehensive experiments demonstrate the effectiveness of OSX. Lastly, we build a large-scale Upper-Body dataset (UBody) with high-quality 2D and 3D whole-body annotations. It contains persons with partially visible bodies in diverse real-life scenarios to bridge the gap between the basic task and downstream applications.
Ailing Zeng, Haoqian Wang, Lei Zhang 0001, Yu Li 0003
CVPR2
2023 HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generation
abstract
Controllable human image generation (HIG) has numerous real-life applications. State-of-the-art solutions, such as ControlNet and T2I-Adapter, introduce an additional learnable branch on top of the frozen pre-trained stable diffusion (SD) model, which can enforce various conditions, including skeleton guidance of HIG. While such a plug-and-play approach is appealing, the inevitable and uncertain conflicts between the original images produced from the frozen SD branch and the given condition incur significant challenges for the learnable branch, which essentially conducts image feature editing for condition enforcement.In this work, we propose a native skeleton-guided diffusion model for controllable HIG called HumanSD. Instead of performing image editing with dual-branch diffusion, we fine-tune the original SD model using a novel heatmap-guided denoising loss. This strategy effectively and efficiently strengthens the given skeleton condition during model training while mitigating the catastrophic forgetting effects. HumanSD is fine-tuned on the assembly of three large-scale human-centric datasets with text-image-pose information, two of which are established in this work. Experimental results show that HumanSD outperforms ControlNet in terms of pose control and image quality, particularly when the given skeleton guidance is sophisticated. Code and data are available at: https://idea-research.github.io/HumanSD/.
Xuan Ju, Ailing Zeng, Chenchen Zhao 0001, Lei Zhang 0001, Qiang Xu 0001
ICCV2
2023 Neural Interactive Keypoint Detection
abstract
This work proposes an end-to-end neural interactive keypoint detection framework named Click-Pose, which can significantly reduce more than 10 times labeling costs of 2D keypoint annotation compared with manual-only annotation. Click-Pose explores how user feedback can cooperate with a neural keypoint detector to correct the predicted keypoints in an interactive way for a faster and more effective annotation process. Specifically, we design the pose error modeling strategy that inputs the ground truth pose combined with four typical pose errors into the decoder and trains the model to reconstruct the correct poses, which enhances the self-correction ability of the model. Then, we attach an interactive human-feedback loop that allows receiving users’ clicks to correct one or several predicted keypoints and iteratively utilizes the decoder to update all other keypoints with a minimum number of clicks (NoC) for efficient annotation. We validate Click-Pose in in-domain, out-of-domain scenes, and a new task of keypoint adaptation. For annotation, Click-Pose only needs 1.97 and 6.45 NoC@95 (at precision 95%) on COCO and Human-Art, reducing 31.4% and 36.3% efforts than the SOTA model (ViTPose) with manual correction, respectively. Besides, without user clicks, Click-Pose surpasses the previous end-to-end model by 1.4 AP on COCO and 3.0 AP on Human-Art.
Ailing Zeng, Feng Li 0040, Shilong Liu 0004, Ruimao Zhang, Lei Zhang 0001
ICCV2
2023 From Knowledge Distillation to Self-Knowledge Distillation: A Unified Approach with Normalized Loss and Customized Soft Labels
abstract
Knowledge Distillation (KD) uses the teacher’s logits as soft labels to guide the student, while self-KD does not need a real teacher to require the soft labels. This work unifies the formulations of the two tasks by decomposing and reorganizing the generic KD loss into a Normalized KD (NKD) loss and customized soft labels for both target class (image’s category) and non-target classes named Universal Self-KD (USKD). We decompose the KD loss and find the non-target loss from it forces the student’s non-target logits to match the teacher’s, but the sum of the two non-target logits is different, preventing them from being identical. NKD normalizes the non-target logits to equalize their sum. It can be generally used for KD and self-KD to better use the soft labels for distillation. USKD generates customized soft labels for both target and non-target classes without a teacher. It smooths the target logit of the student as the soft target label and uses the rank of the intermediate feature to generate the soft non-target labels with Zipf’s law. For KD with teachers, NKD achieves state-of-the-art performance on CIFAR-100 and ImageNet, boosting the ImageNet Top-1 accuracy of Res-18 from 69.90% to 71.96% with a Res-34 teacher. For self-KD without teachers, USKD is the first method that can be effectively applied to both CNN and ViT models with negligible additional time and memory cost, resulting in new state-of-the-art results, such as 1.17% and 0.55% accuracy gains on ImageNet for MobileNet and DeiT-Tiny, respectively. Code is available at https://github.com/yzd-v/cls_KD.
Zhendong Yang, Ailing Zeng, Tianke Zhang, Chun Yuan 0003, Yu Li 0003
ICCV2
2023 Explicit Box Detection Unifies End-to-End Multi-Person Pose Estimation
Ailing Zeng, Shilong Liu 0004, Feng Li 0040, Ruimao Zhang, Lei Zhang 0001
ICLR2
2023 SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation
abstract
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods still depend largely on a confined set of training datasets. In this work, we investigate scaling up EHPS towards the first generalist foundation model (dubbed SMPLer-X), with up to ViT-Huge as the backbone and training with up to 4.5M instances from diverse data sources. With big data and the large model, SMPLer-X exhibits strong performance across diverse test benchmarks and excellent transferability to even unseen environments. 1) For the data scaling, we perform a systematic investigation on 32 EHPS datasets, including a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. 2) For the model scaling, we take advantage of vision transformers to study the scaling law of model sizes in EHPS. Moreover, our finetuning strategy turn SMPLer-X into specialist models, allowing them to achieve further performance boosts. Notably, our foundation model SMPLer-X consistently delivers state-of-the-art results on seven benchmarks such as AGORA (107.2 mm NMVE), UBody (57.4 mm PVE), EgoBody (63.6 mm PVE), and EHF (62.3 mm PVE without finetuning).
Zhongang Cai, Wanqi Yin, Ailing Zeng, Qingping Sun, Wang Yanjun, Hui En Pang, Haiyi Mei, Lei Zhang 0001, Chen Change Loy, Lei Yang 0059, Ziwei Liu 0002
NeurIPS3
2023 DreamWaltz: Make a Scene with Complex 3D Animatable Avatars
abstract
We present DreamWaltz, a novel framework for generating and animating complex 3D avatars given text guidance and parametric human body prior. While recent methods have shown encouraging results for text-to-3D generation of common objects, creating high-quality and animatable 3D avatars remains challenging. To create high-quality 3D avatars, DreamWaltz proposes 3D-consistent occlusion-aware Score Distillation Sampling (SDS) to optimize implicit neural representations with canonical poses. It provides view-aligned supervision via 3D-aware skeleton conditioning which enables complex avatar generation without artifacts and multiple faces. For animation, our method learns an animatable 3D avatar representation from abundant image priors of diffusion model conditioned on various poses, which could animate complex non-rigged avatars given arbitrary poses without retraining. Extensive evaluations demonstrate that DreamWaltz is an effective and robust approach for creating 3D avatars that can take on complex shapes and appearances as well as novel poses for animation. The proposed framework further enables the creation of complex scenes with diverse compositions, including avatar-avatar, avatar-object and avatar-scene interactions. See https://dreamwaltz3d.github.io/ for more vivid 3D avatar and animation results.
Ailing Zeng, He Cao, Xianbiao Qi, Yukai Shi, Zhengjun Zha, Lei Zhang 0001
NeurIPS3
2023 Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset
abstract
In this paper, we present Motion-X, a large-scale 3D expressive whole-body motion dataset. Existing motion datasets predominantly contain body-only poses, lacking facial expressions, hand gestures, and fine-grained pose descriptions. Moreover, they are primarily collected from limited laboratory scenes with textual descriptions manually labeled, which greatly limits their scalability. To overcome these limitations, we develop a whole-body motion and text annotation pipeline, which can automatically annotate motion from either single- or multi-view videos and provide comprehensive semantic labels for each video and fine-grained whole-body pose descriptions for each frame. This pipeline is of high precision, cost-effective, and scalable for further research. Based on it, we construct Motion-X, which comprises 15.6M precise 3D whole-body pose annotations (i.e., SMPL-X) covering 81.1K motion sequences from massive scenes. Besides, Motion-X provides 15.6M frame-level whole-body pose descriptions and 81.1K sequence-level semantic labels. Comprehensive experiments demonstrate the accuracy of the annotation pipeline and the significant benefit of Motion-X in enhancing expressive, diverse, and natural motion generation, as well as 3D whole-body human mesh recovery.
Ailing Zeng, Shunlin Lu, Yuanhao Cai, Ruimao Zhang, Haoqian Wang, Lei Zhang 0001
NeurIPS2
2023 A Comprehensive Benchmark for Neural Human Radiance Fields
abstract
The past two years have witnessed a significant increase in interest concerning NeRF-based human body rendering. While this surge has propelled considerable advancements, it has also led to an influx of methods and datasets. This explosion complicates experimental settings and makes fair comparisons challenging. In this work, we design and execute thorough studies into unified evaluation settings and metrics to establish a fair and reasonable benchmark for human NeRF models. To reveal the effects of extant models, we benchmark them against diverse and hard scenes. Additionally, we construct a cross-subject benchmark pre-trained on large-scale datasets to assess generalizable methods. Finally, we analyze the essential components for animatability and generalizability, and make HumanNeRF from monocular videos generalizable, as the inaugural baseline. We hope these benchmarks and analyses could serve the community.
Kenkun Liu, Derong Jin, Ailing Zeng, Xiaoguang Han 0001, Lei Zhang 0001
NeurIPS3
2022 HuMMan: Multi-modal 4D Human Dataset for Versatile Sensing and Modeling
Zhongang Cai, Daxuan Ren, Ailing Zeng, Zhengyu Lin, Tao Yu 0007, Wenjia Wang 0009, Xiangyu Fan 0002, Yang Gao 0042, Yifan Yu 0003, Liang Pan, Fangzhou Hong, Chen Change Loy, Lei Yang 0045, Ziwei Liu 0002
ECCV (7)3
2022 DeciWatch: A Simple Baseline for 10˟ Efficient 2D and 3D Pose Estimation
Ailing Zeng, Xuan Ju, Ruiyuan Gao 0001, Xizhou Zhu, Bo Dai 0002, Qiang Xu 0001
ECCV (5)1
2022 SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videos
Ailing Zeng, Xuan Ju, Jianyi Wang, Qiang Xu 0001
ECCV (5)1
2022 T-WaveNet: A Tree-Structured Wavelet Neural Network for Time Series Signal Analysis
Minhao Liu, Ailing Zeng, Qiuxia Lai, Ruiyuan Gao 0001, Min Li 0019, Harry Qin, Qiang Xu 0001
ICLR2
2022 SCINet: Time Series Modeling and Forecasting with Sample Convolution and Interaction
abstract
One unique property of time series is that the temporal relations are largely preserved after downsampling into two sub-sequences. By taking advantage of this property, we propose a novel neural network architecture that conducts sample convolution and interaction for temporal modeling and forecasting, named SCINet. Specifically, SCINet is a recursive downsample-convolve-interact architecture. In each layer, we use multiple convolutional filters to extract distinct yet valuable temporal features from the downsampled sub-sequences or features. By combining these rich features aggregated from multiple resolutions, SCINet effectively models time series with complex temporal dynamics. Experimental results show that SCINet achieves significant forecasting accuracy improvements over both existing convolutional models and Transformer-based solutions across various real-world time series forecasting datasets. Our codes and data are available at https://github.com/cure-lab/SCINet.
Minhao Liu, Ailing Zeng, Muxi Chen, Qiuxia Lai, Lingna Ma, Qiang Xu 0001
NeurIPS2
2021 Human Pose Regression with Residual Log-likelihood Estimation
abstract
Heatmap-based methods dominate in the field of human pose estimation by modelling the output distribution through likelihood heatmaps. In contrast, regression-based methods are more efficient but suffer from inferior performance. In this work, we explore maximum likelihood estimation (MLE) to develop an efficient and effective regression-based method. From the perspective of MLE, adopting different regression losses is making different assumptions about the output density function. A density function closer to the true distribution leads to a better regression performance. In light of this, we propose a novel regression paradigm with Residual Log-likelihood Estimation (RLE) to capture the underlying output distribution. Concretely, RLE learns the change of the distribution instead of the unreferenced underlying distribution to facilitate the training process. With the proposed reparameterization design, our method is compatible with off-the-shelf flow models. The proposed method is effective, efficient and flexible. We show its potential in various human pose estimation tasks with comprehensive experiments. Compared to the conventional regression paradigm, regression with RLE bring 12.4 mAP improvement on MSCOCO without any test-time overhead. Moreover, for the first time, especially on multi-person pose estimation, our regression method is superior to the heatmap-based methods. Our code is available at https://github.com/Jeff-sjtu/res-loglikelihood-regression.
Siyuan Bian, Ailing Zeng, Bo Pang 0003, Wentao Liu 0002, Cewu Lu
ICCV3
2021 Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation
abstract
Various deep learning techniques have been proposed to solve the single-view 2D-to-3D pose estimation problem. While the average prediction accuracy has been improved significantly over the years, the performance on hard poses with depth ambiguity, self-occlusion, and complex or rare poses is still far from satisfactory. In this work, we target these hard poses and present a novel skeletal GNN learning solution. To be specific, we propose a hop-aware hierarchical channel-squeezing fusion layer to effectively extract relevant information from neighboring nodes while suppressing undesired noises in GNN learning. In addition, we propose a temporal-aware dynamic graph construction procedure that is robust and effective for 3D pose estimation. Experimental results on the Human3.6M dataset show that our solution achieves 10.3% average prediction accuracy improvement and greatly improves on hard poses over state-of-the-art techniques. We further apply the proposed technique on the skeleton-based action recognition task and also achieve state-of-the-art performance. Our code is available at https://github.com/ailingzengzzz/Skeletal-GNN.
Ailing Zeng, Xiao Sun 0001, Nanxuan Zhao, Minhao Liu, Qiang Xu 0001
ICCV1
2021 Information Bottleneck Approach to Spatial Attention Learning
abstract
The selective visual attention mechanism in the human visual system (HVS) restricts the amount of information to reach visual awareness for perceiving natural scenes, allowing near real-time information processing with limited computational capacity. This kind of selectivity acts as an ‘Information Bottleneck (IB)’, which seeks a trade-off between information compression and predictive accuracy. However, such information constraints are rarely explored in the attention mechanism for deep neural networks (DNNs). In this paper, we propose an IB-inspired spatial attention module for DNN structures built for visual recognition. The module takes as input an intermediate representation of the input image, and outputs a variational 2D attention map that minimizes the mutual information (MI) between the attention-modulated representation and the input, while maximizing the MI between the attention-modulated representation and the task label. To further restrict the information bypassed by the attention map, we quantize the continuous attention scores to a set of learnable anchor values during training. Extensive experiments show that the proposed IB-inspired spatial attention mechanism can yield attention maps that neatly highlight the regions of interest while suppressing backgrounds, and bootstrap standard DNN structures for visual recognition tasks (e.g., image classification, fine-grained recognition, cross-domain classification). The attention maps are interpretable for the decision making of the DNNs as verified in the experiments. Our code is available at this https URL.
Qiuxia Lai, Yu Li 0007, Ailing Zeng, Minhao Liu, Hanqiu Sun, Qiang Xu 0001
IJCAI3
2020 SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach
Ailing Zeng, Xiao Sun 0001, Fuyang Huang, Minhao Liu, Qiang Xu 0001, Stephen Lin 0001
ECCV (14)1
2020 DeepFuse: An IMU-Aware Network for Real-Time 3D Human Pose Estimation from Multi-View Image
abstract
In this paper, we propose a two-stage fully 3D network, namely DeepFuse, to estimate human pose in 3D space by fusing body-worn Inertial Measurement Unit (IMU) data and multi-view images deeply. The first stage is designed for pure vision estimation. To preserve data primitiveness of multi-view inputs, the vision stage uses multi-channel volume as data representation and 3D soft-argmax as activation layer. The second one is the IMU refinement stage which introduces an IMU-bone layer to fuse the IMU and vision data earlier at data level. without requiring a given skeleton model a priori, we can achieve a mean joint error of 28.9mm on TotalCapture dataset and 13.4mm on Human3.6M dataset under protocol 1, improving the SOTA result by a large margin. Finally, we discuss the effectiveness of a fully 3D network for 3D pose estimation experimentally which may benefit future research.
Fuyang Huang, Ailing Zeng, Minhao Liu, Qiuxia Lai, Qiang Xu 0001
WACV2
2020 Dynamic memory-aware scheduling in spark computing environment
Zhuo Tang, Ailing Zeng, Li Yang 0012, Kenli Li 0001
J. Parallel Distributed Comput.2
2019 Differentiable Kernel Evolution
abstract
This paper proposes a differentiable kernel evolution (DKE) algorithm to find a better layer-operator for the convolutional neural network. Unlike most of the other neural architecture searching (NAS) technologies, we consider the searching space in a fundamental scope: kernel space, which encodes the assembly of basic multiplyaccumulate (MAC) operations into a conv-kernel. We first deduce a strict form of the generalized convolutional operator by some necessary constraints and construct a continuous searching space for its extra freedom-of-degree, namely, the connection of each MAC. Then a novel unsupervised greedy evolution algorithm called gradient agreement guided searching (GAGS) is proposed to learn the optimal location for each MAC in the spatially continuous searching space. We leverage DKE on multiple kinds of tasks such as object classification, face/object detection, large-scale finegrained and recognition, with various kinds of backbone architecture. Not to mention the consistent performance gain, we found the proposed DKE can further act as an autodilated operator, which makes it easy to boost the performance of miniaturized neural networks in multiple tasks.
Yu Liu 0015, Jihao Liu, Xiaogang Wang 0001, Ailing Zeng
ICCV4
2018 Structure-Aware 3D Hourglass Network for Hand Pose Estimation from Single Depth Image
Fuyang Huang, Ailing Zeng, Minhao Liu, Harry Qin, Qiang Xu 0001
BMVC2