Demo Data from VLDB 2026 / reviewers in the wild / expert
Hongda Jiang
dblp:226/6078
· DBLP profile ↗
4ranked-venue papers
4as first author
3since 2021 · last 2025
0000-0002-0296-4431ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 48% Multimedia analysis and retrieval · 31% Visual content generation and editing · 21% | |
| Artificial intelligence
1 paper |
Question answering and dialogue systems · 100% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › virtual cinematography
camera motion synthesis |
0.5 | 1 | 2021 | Camera keyframing with style and control · ACM Trans. Graph. 2021 |
Visual content generation and editing › camera control
camera motion control |
0.4 | 1 | 2020 | Example-driven virtual cinematography by learning camera behaviors · ACM Trans. Graph. 2020 |
Computer animation and physical simulation
virtual cinematography |
0.4 | 1 | 2020 | Example-driven virtual cinematography by learning camera behaviors · ACM Trans. Graph. 2020 |
Visual content generation and editing
camera control |
0.1 | 1 | 2021 | Camera keyframing with style and control · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
multimodal retrieval · 1.7latent style space · 0.5hidden state mapping · 0.5conditional generative model · 0.5neural network · 0.4mixture of experts · 0.4cascaded deep learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Memory-QA: Answering Recall Questions Based on Multimodal MemoriesabstractHongda Jiang, Xinyuan Zhang, Siddhant Garg, Rishab Arora, Shiun-Zu Kuo, Jiayang Xu, Aaron Colak, Xin Luna Dong. Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing. 2025. Hongda Jiang, Siddhant Garg, Rishab Arora, Shiunzu Kuo, Aaron Colak, Xin Dong 0001 |
EMNLP | 1 |
| 2024 | Cinematographic Camera Diffusion ModelabstractAbstract Designing effective camera trajectories in virtual 3D environments is a challenging task even for experienced animators. Despite an elaborate film grammar, forged through years of experience, that enables the specification of camera motions through cinematographic properties (framing, shots sizes, angles, motions), there are endless possibilities in deciding how to place and move cameras with characters. Dealing with these possibilities is part of the complexity of the problem. While numerous techniques have been proposed in the literature (optimization‐based solving, encoding of empirical rules, learning from real examples,…), the results either lack variety or ease of control. In this paper, we propose a cinematographic camera diffusion model using a transformer‐based architecture to handle temporality and exploit the stochasticity of diffusion models to generate diverse and qualitative trajectories conditioned by high‐level textual descriptions. We extend the work by integrating keyframing constraints and the ability to blend naturally between motions using latent interpolation, in a way to augment the degree of control of the designers. We demonstrate the strengths of this text‐to‐camera motion approach through qualitative and quantitative experiments and gather feedback from professional artists. The code and data are available at https://github.com/jianghd1996/Camera-control . Hongda Jiang, Xi Wang 0024, Marc Christie, Libin Liu 0002, Baoquan Chen |
Comput. Graph. Forum | 1 |
| 2021 | Camera keyframing with style and controlabstractWe present a novel technique that enables 3D artists to synthesize camera motions in virtual environments following a camera style , while enforcing user-designed camera keyframes as constraints along the sequence. To solve this constrained motion in-betweening problem, we design and train a camera motion generator from a collection of temporal cinematic features (camera and actor motions) using a conditioning on target keyframes. We further condition the generator with a style code to control how to perform the interpolation between the keyframes. Style codes are generated by training a second network that encodes different camera behaviors in a compact latent space, the camera style space. Camera behaviors are defined as temporal correlations between actor features and camera motions and can be extracted from real or synthetic film clips. We further extend the system by incorporating a fine control of camera speed and direction via a hidden state mapping technique. We evaluate our method on two aspects: i) the capacity to synthesize style-aware camera trajectories with user defined keyframes; and ii) the capacity to ensure that in-between motions still comply with the reference camera style while satisfying the keyframe constraints. As a result, our system is the first style-aware keyframe in-betweening technique for camera control that balances style-driven automation with precise and interactive control of keyframes. Hongda Jiang, Marc Christie, Xi Wang 0024, Libin Liu 0002, Bin Wang 0021, Baoquan Chen |
ACM Trans. Graph. | 1 |
| 2020 | Example-driven virtual cinematography by learning camera behaviorsabstractDesigning a camera motion controller that has the capacity to move a virtual camera automatically in relation with contents of a 3D animation, in a cinematographic and principled way, is a complex and challenging task. Many cinematographic rules exist, yet practice shows there are significant stylistic variations in how these can be applied. In this paper, we propose an example-driven camera controller which can extract camera behaviors from an example film clip and re-apply the extracted behaviors to a 3D animation, through learning from a collection of camera motions. Our first technical contribution is the design of a low-dimensional cinematic feature space that captures the essence of a film's cinematic characteristics (camera angle and distance, screen composition and character configurations) and which is coupled with a neural network to automatically extract these cinematic characteristics from real film clips. Our second technical contribution is the design of a cascaded deep-learning architecture trained to (i) recognize a variety of camera motion behaviors from the extracted cinematic features, and (ii) predict the future motion of a virtual camera given a character 3D animation. We propose to rely on a Mixture of Experts (MoE) gating+prediction mechanism to ensure that distinct camera behaviors can be learned while ensuring generalization. We demonstrate the features of our approach through experiments that highlight (i) the quality of our cinematic feature extractor (ii) the capacity to learn a range of behaviors through the gating mechanism, and (iii) the ability to generate a variety of camera motions by applying different behaviors extracted from film clips. Such an example-driven approach offers a high level of controllability which opens new possibilities toward a deeper understanding of cinematographic style and enhanced possibilities in exploiting real film data in virtual environments. Hongda Jiang, Bin Wang 0069, Marc Christie, Baoquan Chen |
ACM Trans. Graph. | 1 |