Shanyan Guan

dblp:226/6490 · DBLP profile ↗
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13ranked-venue papers
5as first author
12since 2021 · last 2026
0000-0003-0875-167XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 5 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 5 since 2021
YearPublicationVenuePosition
2026 AgonicDreamer: Enhancing Multi-View Consistency in Text-to-3D Generation via Rectified Score Distillation
abstract
Score Distillation Sampling and its variants have shown strong potential in text-to-3D generation by leveraging scores estimated from pretrained text-to-image diffusion models to optimize 3D representations. However, due to the view-agnostic nature of these scores, existing methods often suffer from the multi-face Janus problem, leading to inconsistencies across different views. In this work, we propose Rectified Score Distillation, which addresses this issue by incorporating view-conditioned scores as priors. Specifically, we formulate a reverse ordinary differential equation (ODE) that is additionally conditioned on camera poses. Then we rectify the standard, view-irrelevant scores to approximate the desired gradients along this ODE. Building on these rectified scores, our full framework, named AgonicDreamer, enables the generation of photorealistic and multi-view consistent 3D content with fine-grained details, as validated by extensive experimental results.
Shanyan Guan, Yanhao Ge, Wei Li 0112, Yichao Yan, Chao Ma 0004, Xiaokang Yang 0001
IEEE Trans. Image Process.3
2025 Describe, Don't Dictate: Semantic Image Editing with Natural Language Intent
abstract
Despite the progress in text-to-image generation, semantic image editing remains a challenge. Inversion-based algorithms unavoidably introduce reconstruction errors, while instruction-based models mainly suffer from limited dataset quality and scale. To address these problems, we propose a descriptive-prompt-based editing framework, named DescriptiveEdit. The core idea is to re-frame `instruction-based image editing' as `reference-image-based text-to-image generation', which preserves the generative power of well-trained Text-to-Image models without architectural modifications or inversion. Specifically, taking the reference image and a prompt as input, we introduce a Cross-Attentive UNet, which newly adds attention bridges to inject reference image features into the prompt-to-edit-image generation process. Owing to its text-to-image nature, DescriptiveEdit overcomes limitations in instruction dataset quality, integrates seamlessly with ControlNet, IP-Adapter, and other extensions, and is more scalable. Experiments on the Emu Edit benchmark show it improves editing accuracy and consistency.
En Ci, Shanyan Guan, Yanhao Ge, Zhenyu Zhang 0005, Jian Yang 0003, Ying Tai
ICCV2
2025 PostEdit: Posterior Sampling for Efficient Zero-Shot Image Editing
abstract
In the field of image editing, three core challenges persist: controllability, background preservation, and efficiency. Inversion-based methods rely on time-consuming optimization to preserve the features of the initial images, which results in low efficiency due to the requirement for extensive network inference. Conversely, inversion-free methods lack theoretical support for background similarity, as they circumvent the issue of maintaining initial features to achieve efficiency. As a consequence, none of these methods can achieve both high efficiency and background consistency. To tackle the challenges and the aforementioned disadvantages, we introduce PostEdit, a method that incorporates a posterior scheme to govern the diffusion sampling process. Specifically, a corresponding measurement term related to both the initial features and Langevin dynamics is introduced to optimize the estimated image generated by the given target prompt. Extensive experimental results indicate that the proposed PostEdit achieves state-of-the-art editing performance while accurately preserving unedited regions. Furthermore, the method is both inversion- and training-free, necessitating approximately 1.5 seconds and 18 GB of GPU memory to generate high-quality results.
Yichao Yan, Shanyan Guan, Yanhao Ge, Xiaokang Yang 0001
ICLR4
2025 UltraHR-100K: Enhancing UHR Image Synthesis with A Large-Scale High-Quality Dataset
abstract
Ultra-high-resolution (UHR) text-to-image (T2I) generation has seen notable progress. However, two key challenges remain : 1) the absence of a large-scale high-quality UHR T2I dataset, and (2) the neglect of tailored training strategies for fine-grained detail synthesis in UHR scenarios. To tackle the first challenge, we introduce \textbf{UltraHR-100K}, a high-quality dataset of 100K UHR images with rich captions, offering diverse content and strong visual fidelity. Each image exceeds 3K resolution and is rigorously curated based on detail richness, content complexity, and aesthetic quality. To tackle the second challenge, we propose a frequency-aware post-training method that enhances fine-detail generation in T2I diffusion models. Specifically, we design (i) \textit{Detail-Oriented Timestep Sampling (DOTS)} to focus learning on detail-critical denoising steps, and (ii) \textit{Soft-Weighting Frequency Regularization (SWFR)}, which leverages Discrete Fourier Transform (DFT) to softly constrain frequency components, encouraging high-frequency detail preservation. Extensive experiments on our proposed UltraHR-eval4K benchmarks demonstrate that our approach significantly improves the fine-grained detail quality and overall fidelity of UHR image generation. The code is available at \href{https://github.com/NJU-PCALab/UltraHR-100k}{here}.
Chen Zhao 0002, En Ci, Yunzhe Xu, Tiehan Fan, Shanyan Guan, Yanhao Ge, Jian Yang 0003, Ying Tai
NeurIPS5
2024 HybridBooth: Hybrid Prompt Inversion for Efficient Subject-Driven Generation
Shanyan Guan, Yanhao Ge, Ying Tai, Jian Yang 0003, Mingyu You
ECCV (9)1
2024 NeuMA: Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics
abstract
While humans effortlessly discern intrinsic dynamics and adapt to new scenarios, modern AI systems often struggle. Current methods for visual grounding of dynamics either use pure neural-network-based simulators (black box), which may violate physical laws, or traditional physical simulators (white box), which rely on expert-defined equations that may not fully capture actual dynamics. We propose the Neural Material Adaptor (NeuMA), which integrates existing physical laws with learned corrections, facilitating accurate learning of actual dynamics while maintaining the generalizability and interpretability of physical priors. Additionally, we propose Particle-GS, a particle-driven 3D Gaussian Splatting variant that bridges simulation and observed images, allowing back-propagate image gradients to optimize the simulator. Comprehensive experiments on various dynamics in terms of grounded particle accuracy, dynamic rendering quality, and generalization ability demonstrate that NeuMA can accurately capture intrinsic dynamics. Project Page: https://xjay18.github.io/projects/neuma.html.
Junyi Cao, Shanyan Guan, Yanhao Ge, Wei Li 0112, Xiaokang Yang 0001, Chao Ma 0004
NeurIPS2
2023 Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptation
abstract
We consider a new problem of adapting a human mesh reconstruction model to out-of-domain streaming videos, where the performance of existing SMPL-based models is significantly affected by the distribution shift represented by different camera parameters, bone lengths, backgrounds, and occlusions. We tackle this problem through online adaptation, gradually correcting the model bias during testing. There are two main challenges: First, the lack of 3D annotations increases the training difficulty and results in 3D ambiguities. Second, non-stationary data distribution makes it difficult to strike a balance between fitting regular frames and hard samples with severe occlusions or dramatic changes. To this end, we propose the Dynamic Bilevel Online Adaptation algorithm (DynaBOA). It first introduces the temporal constraints to compensate for the unavailable 3D annotations and leverages a bilevel optimization procedure to address the conflicts between multi-objectives. DynaBOA provides additional 3D guidance by co-training with similar source examples retrieved efficiently despite the distribution shift. Furthermore, it can adaptively adjust the number of optimization steps on individual frames to fully fit hard samples and avoid overfitting regular frames. DynaBOA achieves state-of-the-art results on three out-of-domain human mesh reconstruction benchmarks.
Shanyan Guan, Jingwei Xu 0005, Michelle Zhang He, Yunbo Wang, Bingbing Ni, Xiaokang Yang 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2022 PTSEFormer: Progressive Temporal-Spatial Enhanced TransFormer Towards Video Object Detection
Shanyan Guan, Rong Xie 0004, Li Song 0001
ECCV (8)4
2022 NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fields
abstract
Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids. Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities.
Shanyan Guan, Huayu Deng, Yunbo Wang, Xiaokang Yang 0001
ICML1
2022 CageNeRF: Cage-based Neural Radiance Field for Generalized 3D Deformation and Animation
abstract
While implicit representations have achieved high-fidelity results in 3D rendering, it remains challenging to deforming and animating the implicit field. Existing works typically leverage data-dependent models as deformation priors, such as SMPL for human body animation. However, this dependency on category-specific priors limits them to generalize to other objects. To solve this problem, we propose a novel framework for deforming and animating the neural radiance field learned on \textit{arbitrary} objects. The key insight is that we introduce a cage-based representation as deformation prior, which is category-agnostic. Specifically, the deformation is performed based on an enclosing polygon mesh with sparsely defined vertices called \textit{cage} inside the rendering space, where each point is projected into a novel position based on the barycentric interpolation of the deformed cage vertices. In this way, we transform the cage into a generalized constraint, which is able to deform and animate arbitrary target objects while preserving geometry details. Based on extensive experiments, we demonstrate the effectiveness of our framework in the task of geometry editing, object animation and deformation transfer.
Yicong Peng, Yichao Yan, Shengqi Liu, Yuhao Cheng, Shanyan Guan, Bowen Pan, Guangtao Zhai, Xiaokang Yang 0001
NeurIPS5
2021 Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstruction
abstract
This paper considers a new problem of adapting a pretrained model of human mesh reconstruction to out-of-domain streaming videos. However, most previous methods based on the parametric SMPL model [36] underperform in new domains with unexpected, domain-specific attributes, such as camera parameters, lengths of bones, backgrounds, and occlusions. Our general idea is to dynamically fine-tune the source model on test video streams with additional temporal constraints, such that it can mitigate the domain gaps without over-fitting the 2D information of individual test frames. A subsequent challenge is how to avoid conflicts between the 2D and temporal constraints. We propose to tackle this problem using a new training algorithm named Bilevel Online Adaptation (BOA), which divides the optimization process of overall multi-objective into two steps of weight probe and weight update in a training iteration. We demonstrate that BOA leads to state-of-the-art results on two human mesh reconstruction benchmarks1.
Shanyan Guan, Jingwei Xu 0005, Yunbo Wang, Bingbing Ni, Xiaokang Yang 0001
CVPR1
2021 PNO: Personalized Network Optimization for Human Pose and Shape Reconstruction
Zhijie Cao, Min Wang 0024, Shanyan Guan, Wentao Liu 0002, Chen Qian 0006, Lizhuang Ma
ICANN (3)3
2019 Human Action Transfer Based on 3D Model Reconstruction
abstract
We present a practical and effective method for human action transfer. Given a sequence of source action and limited target information, we aim to transfer motion from source to target. Although recent works based on GAN or VAE achieved impressive results for action transfer in 2D, there still exists a lot of problems which cannot be avoided, such as distorted and discontinuous human body shape, blurry cloth texture and so on. In this paper, we try to solve these problems in a novel 3D viewpoint. On the one hand, we design a skeleton-to-3D-mesh generator to generate the 3D model, which achieves huge improvement on appearance reconstruction. Furthermore, we add a temporal connection to improve the smoothness of the model. On the other hand, instead of directly utilizing the image in RGB space, we transform the target appearance information into UV space for further pose transformation. Specially, unlike conventional graphics render method directly projects visible pixels to UV space, our transformation is according to pixel’s semantic information. We perform experiments on Human3.6M and HumanEva-I to evaluate the performance of pose generator. Both qualitative and quantitative results show that our method outperforms methods based on generation method in 2D. Additionally, we compare our render method with graphic methods on Human3.6M and People-snapshot. The comparison results show that our render method is more robust and effective.
Shanyan Guan, Shuo Wen, Dexin Yang, Bingbing Ni, Wendong Zhang 0002, Xiaokang Yang 0001
AAAI1