VLDB 2026 Research / reviewers in the wild / expert
Eyvind Niklasson
dblp:227/2805
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0001-1488-9037ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Language models and text generation · 45% Deep learning architectures and training · 22% Transfer learning and domain adaptation · 22% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Geometric modeling and processing · 50% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
texture synthesis |
0.8 | 1 | 2024 | Mesh Neural Cellular Automata · ACM Trans. Graph. 2024 |
Machine learning › Transfer learning and domain adaptation › meta-learning
gradient-based meta-learning |
0.7 | 1 | 2023 | Transformers Learn In-Context by Gradient Descent · ICML 2023 |
Natural language and speech › Language models and text generation
in-context learning |
0.7 | 1 | 2023 | Transformers Learn In-Context by Gradient Descent · ICML 2023 |
Machine learning › Deep learning architectures and training
transformer |
0.7 | 1 | 2023 | Transformers Learn In-Context by Gradient Descent · ICML 2023 |
Natural language and speech › Language models and text generation › LLM agents
action generation |
0.3 | 1 | 2018 | Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction · EMNLP 2018 |
Natural language and speech › Language models and text generation
instruction following |
0.3 | 1 | 2018 | Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction · EMNLP 2018 |
Machine learning › Optimization for machine learning › gradient-based optimization
gradient descent |
0.2 | 1 | 2023 | Transformers Learn In-Context by Gradient Descent · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
neural cellular automata · 0.8WebGL · 0.8self-attention · 0.7gradient descent · 0.7LINGUNET · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Mesh Neural Cellular AutomataabstractTexture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more closely with the ways textures form in nature. We propose Mesh Neural Cellular Automata (MeshNCA), a method that directly synthesizes dynamic textures on 3D meshes without requiring any UV maps. MeshNCA is a generalized type of cellular automata that can operate on a set of cells arranged on non-grid structures such as the vertices of a 3D mesh. MeshNCA accommodates multi-modal supervision and can be trained using different targets such as images, text prompts, and motion vector fields. Only trained on an Icosphere mesh, MeshNCA shows remarkable test-time generalization and can synthesize textures on unseen meshes in real time. We conduct qualitative and quantitative comparisons to demonstrate that MeshNCA outperforms other 3D texture synthesis methods in terms of generalization and producing high-quality textures. Moreover, we introduce a way of grafting trained MeshNCA instances, enabling interpolation between textures. MeshNCA allows several user interactions including texture density/orientation controls, grafting/regenerate brushes, and motion speed/direction controls. Finally, we implement the forward pass of our MeshNCA model using the WebGL shading language and showcase our trained models in an online interactive demo, which is accessible on personal computers and smartphones and is available at https://meshnca.github.io/. Ehsan Pajouheshgar, Yitao Xu 0002, Alexander Mordvintsev, Eyvind Niklasson, Tong Zhang 0023, Sabine Süsstrunk |
ACM Trans. Graph. | 4 |
| 2023 | Transformers Learn In-Context by Gradient DescentabstractAt present, the mechanisms of in-context learning in Transformers are not well understood and remain mostly an intuition. In this paper, we suggest that training Transformers on auto-regressive objectives is closely related to gradient-based meta-learning formulations. We start by providing a simple weight construction that shows the equivalence of data transformations induced by 1) a single linear self-attention layer and by 2) gradient-descent (GD) on a regression loss. Motivated by that construction, we show empirically that when training self-attention-only Transformers on simple regression tasks either the models learned by GD and Transformers show great similarity or, remarkably, the weights found by optimization match the construction. Thus we show how trained Transformers become mesa-optimizers i.e. learn models by gradient descent in their forward pass. This allows us, at least in the domain of regression problems, to mechanistically understand the inner workings of in-context learning in optimized Transformers. Building on this insight, we furthermore identify how Transformers surpass the performance of plain gradient descent by learning an iterative curvature correction and learn linear models on deep data representations to solve non-linear regression tasks. Finally, we discuss intriguing parallels to a mechanism identified to be crucial for in-context learning termed induction-head (Olsson et al., 2022) and show how it could be understood as a specific case of in-context learning by gradient descent learning within Transformers. Johannes von Oswald, Eyvind Niklasson, Ettore Randazzo, João Sacramento, Alexander Mordvintsev, Andrey Zhmoginov, Max Vladymyrov |
ICML | 2 |
| 2018 | Mapping Instructions to Actions in 3D Environments with Visual Goal PredictionabstractWe propose to decompose instruction execution to goal prediction and action generation.We design a model that maps raw visual observations to goals using LINGUNET, a language-conditioned image generation network, and then generates the actions required to complete them.Our model is trained from demonstration only without external resources.To evaluate our approach, we introduce two benchmarks for instruction following: LANI, a navigation task; and CHAI, where an agent executes household instructions.Our evaluation demonstrates the advantages of our model decomposition, and illustrates the challenges posed by our new benchmarks. Dipendra Misra, Andrew Bennett, Valts Blukis, Eyvind Niklasson, Max Shatkhin, Yoav Artzi |
EMNLP | 4 |