Jeong Joon Park

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21ranked-venue papers
3as first author
18since 2021 · last 2025
0009-0009-8908-3861ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 19 · 2 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 3 first-author · 14 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 SIR-DIFF: Sparse Image Sets Restoration with Multi-View Diffusion Model
abstract
The computer vision community has developed numerous techniques for digitally restoring true scene information from single-view degraded photographs, an important yet extremely ill-posed task. In this work, we tackle image restoration from a different perspective by jointly denoising multiple photographs of the same scene. Our core hypothesis is that degraded images capturing a shared scene contain complementary information that, when combined, better constrains the restoration problem. To this end, we implement a powerful multi-view diffusion model that jointly generates uncorrupted views by extracting rich information from multi-view relationships. Our experiments show that our multi-view approach outperforms existing single-view image and even video-based methods on image deblurring and super-resolution tasks. Critically, our model is trained to output 3D consistent images, making it a promising tool for applications requiring robust multi-view integration, such as 3D reconstruction or pose estimation. Project website: https://myc634.github.io/sirdiff/
Yucheng Mao, Nilesh Kulkarni, Jeong Joon Park
CVPR4
2025 Cocoon: Robust Multi-Modal Perception with Uncertainty-Aware Sensor Fusion
abstract
An important paradigm in 3D object detection is the use of multiple modalities to enhance accuracy in both normal and challenging conditions, particularly for long-tail scenarios. To address this, recent studies have explored two directions of adaptive approaches: MoE-based adaptive fusion, which struggles with uncertainties arising from distinct object configurations, and late fusion for output-level adaptive fusion, which relies on separate detection pipelines and limits comprehensive understanding. In this work, we introduce Cocoon, an object- and feature-level uncertainty-aware fusion framework. The key innovation lies in uncertainty quantification for heterogeneous representations, enabling fair comparison across modalities through the introduction of a feature aligner and a learnable surrogate ground truth, termed feature impression. We also define a training objective to ensure that their relationship provides a valid metric for uncertainty quantification. Cocoon consistently outperforms existing static and adaptive methods in both normal and challenging conditions, including those with natural and artificial corruptions. Furthermore, we show the validity and efficacy of our uncertainty metric across diverse datasets.
Minkyoung Cho, Qingzhao Zhang 0001, Marco Pavone 0001, Jeong Joon Park, Z. Morley Mao
ICLR6
2025 From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs
abstract
3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes–a six-order-of-magnitude gap that severely limits performance. We introduce LIFT-GS, a practical distillation technique that overcomes this limitation by using differentiable rendering to bridge 3D and 2D supervision. LIFT-GS predicts 3D Gaussian representations from point clouds and uses them to render predicted language-conditioned 3D masks into 2D views, enabling supervision from 2D foundation models (SAM, CLIP, LLaMA) without requiring any 3D annotations. This render-supervised formulation enables end-to-end training of complete encoder-decoder architectures and is inherently model-agnostic. LIFT-GS achieves state-of-the-art results with 25.7% mAP on open-vocabulary instance segmentation (vs. 20.2% prior SOTA) and consistent 10-30% improvements on referential grounding tasks. Remarkably, pretraining effectively multiplies fine-tuning datasets by 2$\times$, demonstrating strong scaling properties that suggest 3D VLG currently operates in a severely data-scarce regime. Project page: https://liftgs.github.io.
Ang Cao, Sergio Arnaud, Oleksandr Maksymets, Ada Martin, Vincent-Pierre Berges, Paul McVay, Ruslan Partsey, Aravind Rajeswaran, Franziska Meier, Justin Johnson 0001, Jeong Joon Park, Alexander Sax
ICML13
2025 This&That: Language-Gesture Controlled Video Generation for Robot Planning
abstract
Clear, interpretable instructions are invaluable for complex tasks, helping to clarify goals and anticipate necessary steps. In this work, we propose a robot learning framework for communicating, planning, and executing a wide range of tasks, dubbed This&That. This&That solves general tasks by leveraging video generative models, which, through training on internet-scale data, contain rich physical and semantic context. Through this work, we tackle three fundamental challenges in video-based planning: 1) unambiguous task communication with simple human instructions, 2) controllable video gen-eration that respects user intent, and 3) translating visual plans into robot actions. This& That adds gesture conditioning alongside language to generate video predictions as a suc-cinct and unambiguous alternative to existing language-only methods, especially in complex and uncertain environments. These video predictions are then fed into a behavior cloning architecture dubbed Diffusion Video to Action (DiVA), which outperforms prior state-of-the-art behavior cloning and video-based planning methods by substantial margins. Project web-site: https://this-and-that-vid.github.io/this-and-thatl.
Nikhil Sridhar, Mark Van der Merwe, Adam Fishman, Nima Fazeli, Jeong Joon Park
ICRA7
2025 Single-Spoke Motion-Compensated Dynamic 3D MRI Reconstruction via Neural Representation
Lixuan Chen, James M. Balter, Liyue Shen, Jeong Joon Park
MICCAI (16)4
2024 FAR: Flexible, Accurate and Robust 6DoF Relative Camera Pose Estimation
abstract
Estimating relative camera poses between images has been a central problem in computer vision. Methods that find correspondences and solve for the fundamental matrix offer high precision in most cases. Conversely, methods predicting pose directly using neural networks are more robust to limited overlap and can infer absolute translation scale, but at the expense of reduced precision. We show how to combine the best of both methods; our approach yields results that are both precise and robust, while also accurately inferring translation scales. At the heart of our model lies a Transformer that (1) learns to balance between solved and learned pose estimations, and (2) provides a prior to guide a solver. A comprehensive analy-sis supports our design choices and demonstrates that our method adapts flexibly to various feature extractors and correspondence estimators, showing state-of-the-art performance in 6DoF pose estimation on Matterport3D, Inte-rio rNet, StreetLearn, and Map-free Relocalization. Project page: https://crockwell.github.io/farl
Chris Rockwell 0001, Nilesh Kulkarni, Linyi Jin, Jeong Joon Park, Justin Johnson 0001, David F. Fouhey
CVPR4
2024 4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling
abstract
Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However, current text-to-4D methods face a three-way tradeoff between the quality of scene appearance, 3D structure, and motion. For example, text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure—but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion, but poorer appearance and 3D structure. While these models have complementary strengths, they also have opposing weaknesses, making it difficult to combine them in a way that alleviates this three-way tradeoff. Here, we introduce hybrid score distillation sampling, an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS, we demonstrate synthesis of 4D scenes with compelling appearance, 3D structure, and motion.
Sherwin Bahmani, Ivan Skorokhodov, Victor Rong, Gordon Wetzstein, Leonidas J. Guibas, Peter Wonka, Sergey Tulyakov, Jeong Joon Park, Andrea Tagliasacchi, David B. Lindell
CVPR8
2024 CurveCloudNet: Processing Point Clouds with 1D Structure
abstract
Modern depth sensors such as LiDAR operate by sweeping laser-beams across the scene, resulting in a point cloud with notable 1 D curve-like structures. In this work, we introduce a new point cloud processing scheme and backbone, called CurveCloudNet, which takes advantage of the curve-like structure inherent to these sensors. While existing backbones discard the rich 1D traversal patterns and rely on generic 3D operations, CurveCloudNet parameterizes the point cloud as a collection of polylines (dubbed a “curve cloud”), establishing a local surface-aware ordering on the points. By reasoning along curves, CurveCloud-Net captures lightweight curve-aware priors to efficiently and accurately reason in several diverse 3D environments. We evaluate CurveCloudNet on multiple synthetic and real datasets that exhibit distinct 3D size and structure. We demonstrate that CurveCloudNet outperforms both point-based and sparse-voxel backbones in various segmentation settings, notably scaling to large scenes better than point-based alternatives while exhibiting improved single-object performance over sparse-voxel alternatives. In all, Curve-CloudNet is an efficient and accurate backbone that can handle a larger variety of 3D environments than past works.
Colton Stearns, Alex Fu, Jiateng Liu, Jeong Joon Park, Davis Rempe, Despoina Paschalidou, Leonidas J. Guibas
CVPR4
2024 TC4D: Trajectory-Conditioned Text-to-4D Generation
Sherwin Bahmani, Wang Yifan 0001, Ivan Skorokhodov, Victor Rong, Ziwei Liu 0002, Xihui Liu, Jeong Joon Park, Sergey Tulyakov, Gordon Wetzstein, Andrea Tagliasacchi, David B. Lindell
ECCV (46)8
2024 DiffusionPDE: Generative PDE-Solving under Partial Observation
abstract
We introduce a general framework for solving partial differential equations (PDEs) using generative diffusion models. In particular, we focus on the scenarios where we do not have the full knowledge of the scene necessary to apply classical solvers. Most existing forward or inverse PDE approaches perform poorly when the observations on the data or the underlying coefficients are incomplete, which is a common assumption for real-world measurements. In this work, we propose DiffusionPDE that can simultaneously fill in the missing information and solve a PDE by modeling the joint distribution of the solution and coefficient spaces. We show that the learned generative priors lead to a versatile framework for accurately solving a wide range of PDEs under partial observation, significantly outperforming the state-of-the-art methods for both forward and inverse directions.
Jiahe Huang, Guandao Yang, Jeong Joon Park
NeurIPS4
2023 SinGRAF: Learning a 3D Generative Radiance Field for a Single Scene
abstract
Generative models have shown great promise in synthesizing photorealistic 3D objects, but they require large amounts of training data. We introduce SinGRAF, a 3D-aware generative model that is trained with a few input images of a single scene. Once trained, SinGRAF generates different realizations of this 3D scene that preserve the appearance of the input while varying scene layout. For this purpose, we build on recent progress in 3D GAN architectures and introduce a novel progressive-scale patch discrimination approach during training. With several experiments, we demonstrate that the results produced by Sin-GRAF outperform the closest related works in both quality and diversity by a large margin.
Minjung Son 0001, Jeong Joon Park, Leonidas J. Guibas, Gordon Wetzstein
CVPR2
2023 Generating Part-Aware Editable 3D Shapes without 3D Supervision
abstract
Impressive progress in generative models and implicit representations gave rise to methods that can generate 3D shapes of high quality. However, being able to locally con-trol and edit shapes is another essential property that can unlock several content creation applications. Local control can be achieved with part-aware models, but existing meth-ods require 3D supervision and cannot produce textures. In this work, we devise PartNeRF, a novel part-aware gener-ative model for editable 3D shape synthesis that does not require any explicit 3D supervision. Our model generates objects as a set of locally defined NeRFs, augmented with an affine transformation. This enables several editing op-erations such as applying transformations on parts, mixing parts from different objects etc. To ensure distinct, manip-ulable parts we enforce a hard assignment of rays to parts that makes sure that the color of each ray is only determined by a single NeRF. As a result, altering one part does not af-fect the appearance of the others. Evaluations on various ShapeNet categories demonstrate the ability of our model to generate editable 3D objects of improved fidelity, compared to previous part-based generative approaches that require 3D supervision or models relying on NeRFs.
Konstantinos Tertikas, Despoina Paschalidou, Boxiao Pan, Jeong Joon Park, Mikaela Angelina Uy, Ioannis Z. Emiris, Yannis Avrithis, Leonidas J. Guibas
CVPR4
2023 ALTO: Alternating Latent Topologies for Implicit 3D Reconstruction
abstract
This work introduces alternating latent topologies (ALTO) for high-fidelity reconstruction of implicit 3D surfaces from noisy point clouds. Previous work identifies that the spatial arrangement of latent encodings is important to recover detail. One school of thought is to encode a latent vector for each point (point latents). Another school of thought is to project point latents into a grid (grid latents) which could be a voxel grid or triplane grid. Each school of thought has tradeoffs. Grid latents are coarse and lose high-frequency detail. In contrast, point latents preserve detail. However, point latents are more difficult to decode into a surface, and quality and runtime suffer. In this paper, we propose ALTO to sequentially alternate between geometric representations, before converging to an easy-to-decode latent. We find that this preserves spatial expressiveness and makes decoding lightweight. We validate ALTO on implicit 3D recovery and observe not only a performance improvement over the state-of-the-art, but a runtime improvement of$3-10\times$. Project website at https://visual.ee.ucla.edu/alto.htm/.
Zhen Wang 0058, Shijie Zhou 0003, Jeong Joon Park, Despoina Paschalidou, Suya You, Gordon Wetzstein, Leonidas J. Guibas, Achuta Kadambi
CVPR3
2023 LEGO-Net: Learning Regular Rearrangements of Objects in Rooms
abstract
Humans universally dislike the task of cleaning up a messy room. If machines were to help us with this task, they must understand human criteria for regular arrangements, such as several types of symmetry, co-linearity or co-circularity, spacing uniformity in linear or circular patterns, and further inter-object relationships that relate to style and functionality. Previous approaches for this task relied on human input to explicitly specify goal state, or synthesized scenes from scratch - but such methods do not address the rearrangement of existing messy scenes without providing a goal state. In this paper, we present LEGO-Net, a data-driven transformer-based iterative method for LEarning reGular rearrangement of Objects in messy rooms. LEGO-Net is partly inspired by diffusion models - it starts with an initial messy state and iteratively “de-noises” the position and orientation of objects to a regular state while reducing distance traveled. Given randomly perturbed object positions and orientations in an existing dataset of professionally-arranged scenes, our method is trained to recover a regular rearrangement. Results demonstrate that our method is able to reliably rearrange room scenes and outperform other methods. We additionally propose a metric for evaluating regularity in room arrangements using number-theoretic machinery.
Qiuhong Anna Wei, Sijie Ding, Jeong Joon Park, Rahul Sajnani, Adrien Poulenard, Srinath Sridhar 0002, Leonidas J. Guibas
CVPR3
2023 CC3D: Layout-Conditioned Generation of Compositional 3D Scenes
abstract
In this work, we introduce CC3D, a conditional generative model that synthesizes complex 3D scenes conditioned on 2D semantic scene layouts, trained using single-view images. Different from most existing 3D GANs that limit their applicability to aligned single objects, we focus on generating complex scenes with multiple objects, by modeling the compositional nature of 3D scenes. By devising a 2D layout-based approach for 3D synthesis and implementing a new 3D field representation with a stronger geometric inductive bias, we have created a 3D GAN that is both efficient and of high quality, while allowing for a more controllable generation process. Our evaluations on synthetic 3D-FRONT and real-world KITTI-360 datasets demonstrate that our model generates scenes of improved visual and geometric quality in comparison to previous works.
Sherwin Bahmani, Jeong Joon Park, Despoina Paschalidou, Xingguang Yan, Gordon Wetzstein, Leonidas J. Guibas, Andrea Tagliasacchi
ICCV2
2023 Generative Novel View Synthesis with 3D-Aware Diffusion Models
abstract
We present a diffusion-based model for 3D-aware generative novel view synthesis from as few as a single input image. Our model samples from the distribution of possible renderings consistent with the input and, even in the presence of ambiguity, is capable of rendering diverse and plausible novel views. To achieve this, our method makes use of existing 2D diffusion backbones but, crucially, incorporates geometry priors in the form of a 3D feature volume. This latent feature field captures the distribution over possible scene representations and improves our method’s ability to generate view-consistent novel renderings. In addition to generating novel views, our method has the ability to autoregressively synthesize 3D-consistent sequences. We demonstrate state-of-the-art results on synthetic renderings and room-scale scenes; we also show compelling results for challenging, real-world objects.
Eric R. Chan, Koki Nagano, Matthew A. Chan 0001, Alexander W. Bergman, Jeong Joon Park, Axel Levy, Miika Aittala, Shalini De Mello, Tero Karras, Gordon Wetzstein
ICCV5
2022 Bacon: Band-limited Coordinate Networks for Multiscale Scene Representation
abstract
Coordinate-based networks have emerged as a powerful tool for 3D representation and scene reconstruction. These networks are trained to map continuous input coordinates to the value of a signal at each point. Still, current architectures are black boxes: their spectral characteristics cannot be easily analyzed, and their behavior at unsupervised points is difficult to predict. Moreover, these networks are typically trained to represent a signal at a single scale, so naive downsampling or upsampling results in artifacts. We introduce band-limited coordinate networks (BACON), a network architecture with an analytical Fourier spectrum. Bacon has constrained behavior at unsupervised points, can be designed based on the spectral characteristics of the represented signal, and can represent signals at multiple scales without per-scale supervision. We demonstrate Bacon for multiscale neural representation of images, radiance fields, and 3D scenes using signed distance functions and show that it outperforms conventional single-scale coordinate networks in terms of interpretability and quality.
David B. Lindell, Dave Van Veen, Jeong Joon Park, Gordon Wetzstein
CVPR3
2022 StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation
abstract
We introduce a high resolution, 3D-consistent image and shape generation technique which we call StyleSDF. Our method is trained on single-view RGB data only, and stands on the shoulders of StyleGAN2 for image generation, while solving two main challenges in 3D-aware GANs: 1) high-resolution, view-consistent generation of the RGB images, and 2) detailed 3D shape. We achieve this by merging a SDF-based 3D representation with a style-based 2D generator. Our 3D implicit network renders low-resolution feature maps, from which the style-based network generates view-consistent, 1024×1024 images. Notably, our SDF-based 3D modeling defines detailed 3D surfaces, leading to consistent volume rendering. Our method shows higher quality results compared to state of the art in terms of visual and geometric quality.
Roy Or-El, Mengyi Shan, Eli Shechtman, Jeong Joon Park, Ira Kemelmacher-Shlizerman
CVPR5
2020 Seeing the World in a Bag of Chips
abstract
We address the dual problems of novel view synthesis and environment reconstruction from hand-held RGBD sensors. Our contributions include 1) modeling highly specular objects, 2) modeling inter-reflections and Fresnel effects, and 3) enabling surface light field reconstruction with the same input needed to reconstruct shape alone. In cases where scene surface has a strong mirror-like material component, we generate highly detailed environment images, revealing room composition, objects, people, buildings, and trees visible through windows. Our approach yields state of the art view synthesis techniques, operates on low dynamic range imagery, and is robust to geometric and calibration errors.
Jeong Joon Park, Aleksander Holynski, Steven M. Seitz
CVPR1
2019 DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation
abstract
Computer graphics, 3D computer vision and robotics communities have produced multiple approaches to representing 3D geometry for rendering and reconstruction. These provide trade-offs across fidelity, efficiency and compression capabilities. In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data. DeepSDF, like its classical counterpart, represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape, hence our representation implicitly encodes a shape's boundary as the zero-level-set of the learned function while explicitly representing the classification of space as being part of the shapes interior or not. While classical SDF's both in analytical or discretized voxel form typically represent the surface of a single shape, DeepSDF can represent an entire class of shapes. Furthermore, we show state-of-the-art performance for learned 3D shape representation and completion while reducing the model size by an order of magnitude compared with previous work.
Jeong Joon Park, Peter R. Florence, Julian Straub, Richard A. Newcombe, Steven Lovegrove
CVPR1
2018 Surface Light Field Fusion
abstract
We present an approach for interactively scanning highly reflective objects with a commodity RGBD sensor. In addition to shape, our approach models the surface light field, encoding scene appearance from all directions. By factoring the surface light field into view-independent and wavelength-independent components, we arrive at a representation that can be robustly estimated with IR-equipped commodity depth sensors, and achieves high quality results.
Jeong Joon Park, Richard A. Newcombe, Steven M. Seitz
3DV1