Demo Data from VLDB 2026 / reviewers in the wild / expert
Fan-Yun Sun
dblp:227/3016
· DBLP profile ↗
14ranked-venue papers
8as first author
11since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 6 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Vision and language · 14% Graph learning · 12% Language models and text generation · 12% | |
| Software engineering, system software, and programming languages
1 paper |
Compilers and program optimization · 50% Empirical software engineering · 50% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% |
Topics — the 23 heaviest of 29, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models · CVPR 2025 |
Natural language and speech › Language models and text generation
hallucination mitigation |
0.9 | 1 | 2025 | Symmetrical Visual Contrastive Optimization: Aligning Vision-Language Models with Minimal Contrastive Images · ACL (1) 2025 |
Machine learning › Trustworthy machine learning
robustness |
0.9 | 1 | 2025 | Symmetrical Visual Contrastive Optimization: Aligning Vision-Language Models with Minimal Contrastive Images · ACL (1) 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models · CVPR 2025 |
Computer vision › Vision and language › vision-language model
vision-language model alignment |
0.9 | 1 | 2025 | Symmetrical Visual Contrastive Optimization: Aligning Vision-Language Models with Minimal Contrastive Images · ACL (1) 2025 |
Computing education
large language model evaluation |
0.9 | 1 | 2025 | ResearchCodeBench: Benchmarking LLMs on Implementing Novel Machine Learning Research Code · NeurIPS 2025 |
Compilers and program optimization
code generation |
0.9 | 1 | 2025 | ResearchCodeBench: Benchmarking LLMs on Implementing Novel Machine Learning Research Code · NeurIPS 2025 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.8 | 1 | 2024 | Holodeck: Language Guided Generation of 3D Embodied AI Environments · CVPR 2024 |
Natural language and speech › Speech recognition and synthesis
automatic speech recognition |
0.8 | 1 | 2024 | Task Arithmetic can Mitigate Synthetic-to-Real Gap in Automatic Speech Recognition · EMNLP 2024 |
Natural language and speech › Language models and text generation
code generation |
0.8 | 1 | 2024 | FactorSim: Generative Simulation via Factorized Representation · NeurIPS 2024 |
Robotics › Robot navigation and mapping
embodied navigation |
0.8 | 1 | 2024 | Holodeck: Language Guided Generation of 3D Embodied AI Environments · CVPR 2024 |
Machine learning › Transfer learning and domain adaptation › domain shift
synthetic-to-real domain gap |
0.8 | 1 | 2024 | Task Arithmetic can Mitigate Synthetic-to-Real Gap in Automatic Speech Recognition · EMNLP 2024 |
Machine learning › Deep learning architectures and training
attention mechanism |
0.6 | 1 | 2022 | Interaction Modeling with Multiplex Attention · NeurIPS 2022 |
Knowledge, reasoning and agents › Multi-agent systems › agent interaction › multi-agent interaction
multi-agent interaction modeling |
0.6 | 1 | 2022 | Interaction Modeling with Multiplex Attention · NeurIPS 2022 |
Machine learning › Graph learning
graph representation learning |
0.4 | 1 | 2020 | InfoGraph: Unsupervised and Semi-supervised Graph-Level Representation Learning via Mutual Information Maximization · ICLR 2020 |
Machine learning › Representation and self-supervised learning
mutual information maximization |
0.4 | 1 | 2020 | InfoGraph: Unsupervised and Semi-supervised Graph-Level Representation Learning via Mutual Information Maximization · ICLR 2020 |
Machine learning › Graph learning
graph clustering |
0.4 | 1 | 2019 | vGraph: A Generative Model for Joint Community Detection and Node Representation Learning · NeurIPS 2019 |
Machine learning › Graph learning
network embedding |
0.4 | 1 | 2019 | vGraph: A Generative Model for Joint Community Detection and Node Representation Learning · NeurIPS 2019 |
Machine learning › Graph learning › graph representation learning
node representation learning |
0.4 | 1 | 2019 | vGraph: A Generative Model for Joint Community Detection and Node Representation Learning · NeurIPS 2019 |
Machine learning › Generative modeling › generative model
probabilistic generative model |
0.4 | 1 | 2019 | vGraph: A Generative Model for Joint Community Detection and Node Representation Learning · NeurIPS 2019 |
Mathematical optimization › optimization for machine learning
differentiable optimization |
0.3 | 1 | 2025 | LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models · CVPR 2025 |
Robotics › Autonomous driving
trajectory prediction |
0.2 | 1 | 2022 | Interaction Modeling with Multiplex Attention · NeurIPS 2022 |
Machine learning › Learning paradigms
semi-supervised learning |
0.1 | 1 | 2020 | InfoGraph: Unsupervised and Semi-supervised Graph-Level Representation Learning via Mutual Information Maximization · ICLR 2020 |
Methods — techniques the papers use, named apart from their topics
large language model · 2.5self-consistent decoding · 1.7differentiable optimization · 1.7fine-tuning · 1.6contrastive learning · 1.3task vectors · 0.8task arithmetic · 0.8spatial relation constraint optimization · 0.8language model · 0.8factored partially observable markov decision process · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | 3D-GENERALIST: Vision-Language-Action Models for Crafting 3D WorldsabstractCreating 3D graphics content for immersive and interactive worlds remains labor-intensive, limiting our ability to create large-scale synthetic data for training foundation models. Recent methods aim to alleviate this, but they often focus on a single aspect (e.g., layout) and do not improve generation quality by simply scaling computational resources. We recast 3D environment generation as a sequential decision-making problem, using Vision-Language Models (VLMs) as policies that output actions to jointly craft a 3D environment's layout, materials, lighting, and assets. Our framework, 3D-Generalist, trains VLMs to generate more prompt-aligned 3D environments via self-improvement fine-tuning. We demonstrate the effectiveness of 3D-Generalist and our training strategy in generating simulation-ready 3D environments. We also demonstrate its quality and scalability for synthetic data generation by pretraining a vision foundation model on the generated data. After fine-tuning on downstream tasks, we show that it surpasses models pre-trained on meticulously human-crafted synthetic data and approaches results achieved when training with orders of magnitude larger real data. Fan-Yun Sun, Shengguang Wu, Christian Jacobsen, Thomas Yim, Haoming Zou, Alexander Zook, Shangru Li, Yu-Hsin Chou, Ethem Can, Xunlei Wu, Clemens Eppner, Valts Blukis, Jonathan Tremblay, Jiajun Wu 0001, Stanley T. Birchfield, Nick Haber |
3DV | 1 |
| 2025 | Symmetrical Visual Contrastive Optimization: Aligning Vision-Language Models with Minimal Contrastive ImagesabstractRecent studies have shown that Large Vision-Language Models (VLMs) tend to neglect image content and over-rely on language-model priors, resulting in errors in visually grounded tasks and hallucinations.We hypothesize that this issue arises because existing VLMs are not explicitly trained to generate texts that are accurately grounded in fine-grained image details.To enhance visual feedback during VLM training, we propose S-VCO (Symmetrical Visual Contrastive Optimization), a novel finetuning objective that steers the model toward capturing important visual details and aligning them with corresponding text tokens.To further facilitate this detailed alignment, we introduce MVC, a paired image-text dataset built by automatically filtering and augmenting visual counterfactual data to challenge the model with hard contrastive cases involving Minimal Visual Contrasts.Experiments show that our method consistently improves VLM performance across diverse benchmarks covering various abilities and domains, achieving up to a 22% reduction in hallucinations, and significant gains in vision-centric and general tasks.Notably, these improvements become increasingly pronounced in benchmarks with higher visual dependency.In short, S-VCO offers a significant enhancement of VLM's visuallydependent task performance while retaining or even improving the model's general abilities. Shengguang Wu, Fan-Yun Sun, Kaiyue Wen, Nick Haber |
ACL (1) | 2 |
| 2025 | LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language ModelsabstractSpatial reasoning is a fundamental aspect of human cognition, enabling intuitive understanding and manipulation of objects in three-dimensional space. While foundation models demonstrate remarkable performance on some benchmarks, they still struggle with 3D reasoning tasks like arranging objects in space according to open-ended language instructions, particularly in dense and physically constrained environments. We introduce LayoutVLM, a framework and scene layout representation that exploits the semantic knowledge of Vision-Language Models (VLMs) and supports differentiable optimization to ensure physical plausibility. LayoutVLM employs VLMs to generate two mutually reinforcing representations from visually marked images, and a self-consistent decoding process to improve VLMs spatial planning. Our experiments show that LayoutVLM addresses the limitations of existing LLM and constraint-based approaches, producing physically plausible 3D layouts better aligned with the semantic intent of input language instructions. We also demonstrate that fine-tuning VLMs with the proposed scene layout representation extracted from existing scene datasets can improve their reasoning performance. Fan-Yun Sun, Siyi Gu, Dylan Lim, Goutam Bhat, Federico Tombari, Manling Li, Nick Haber, Jiajun Wu 0001 |
CVPR | 1 |
| 2025 | ResearchCodeBench: Benchmarking LLMs on Implementing Novel Machine Learning Research CodeabstractLarge language models (LLMs) have shown promise in transforming machine learning research, yet their capability to faithfully implement genuinely novel ideas from recent research papers—ideas unseen during pretraining—remains unclear. We introduce ResearchCodeBench, a benchmark that evaluates LLMs’ ability to translate cutting-edge ML contributions from top 2024-2025 research papers into executable code. We assessed 30+ proprietary and open-source LLMs, finding that even the best models correctly implement less than 40% of the code. We present empirical findings on performance comparison, contamination, and error patterns. By providing a rigorous evaluation platform, ResearchCodeBench enables continuous understanding and advancement of LLM-driven innovation in research code generation. Tianyu Hua, Harper Hua, Violet Xiang, Benjamin Klieger, Sang T. Truong, Weixin Liang, Fan-Yun Sun, Nick Haber |
NeurIPS | 7 |
| 2024 | Partial-View Object View Synthesis via Filtering InversionabstractWe propose Filtering Inversion (FINV), a learning framework and optimization process that predicts a renderable 3D object representation from one or few partial views. FINV addresses the challenge of synthesizing novel views of objects from partial observations, spanning cases where the object is not entirely in view, is partially occluded, or is only observed from similar views. To achieve this, FINV learns shape priors by training a 3D generative model. At inference, given one or more views of a novel real-world object, FINV first finds a set of latent codes for the object by inverting the generative model from multiple initial seeds. Maintaining the set of latent codes, FINV filters and resamples them after receiving each new observation, akin to particle filtering. The generator is then finetuned for each latent code on the available views in order to adapt to novel objects. We show that FINV successfully synthesizes novel views of real-world objects (e.g., chairs, tables, and cars), even if the generative prior is trained only on synthetic objects. The ability to address the sim-to-real problem allows FINV to be used for object categories without real-world datasets. FINV achieves state-of-the-art performance on multiple real-world datasets, recovers object shape and texture from partial and sparse views, is robust to occlusion, and is able to incrementally improves its representation with more observations. Fan-Yun Sun, Jonathan Tremblay, Valts Blukis, Danfei Xu, Boris Ivanovic, Péter Karkus, Stanley T. Birchfield, Dieter Fox, Yunzhu Li, Jiajun Wu 0001, Marco Pavone 0001, Nick Haber |
3DV | 1 |
| 2024 | Holodeck: Language Guided Generation of 3D Embodied AI Environmentsabstract3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To miti-gate this limitation, we present Holodeck, a system that generates 3D environments to match a user-supplied prompt fullyautomatedly. Holodeck can generate diverse scenes, e.g., arcades, spas, and museums, adjust the designs for styles, and can capture the semantics of complex queries such as “apartment for a researcher with a cat” and “office of a professor who is a fan of Star Wars”. Holodeck leverages a large language model (i.e., GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly, we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI, training agents to navigate in novel scenes like music rooms and daycares without human-constructed data, which is a significant step forward in developing general-purpose embodied agents. Yue Yang 0006, Fan-Yun Sun, Luca Weihs, Eli VanderBilt, Alvaro Herrasti, Winson Han, Jiajun Wu 0001, Nick Haber, Ranjay Krishna, Lingjie Liu, Chris Callison-Burch, Mark Yatskar, Aniruddha Kembhavi |
CVPR | 2 |
| 2024 | Task Arithmetic can Mitigate Synthetic-to-Real Gap in Automatic Speech RecognitionabstractSynthetic data is widely used in speech recognition due to the availability of text-to-speech models, which facilitate adapting models to previously unseen text domains.However, existing methods suffer in performance when they finetune an automatic speech recognition (ASR) model on synthetic data as they suffer from the distributional shift commonly referred to as the synthetic-to-real gap.In this paper, we find that task arithmetic is effective at mitigating this gap.Our proposed method, SYN2REAL task vector, shows an average improvement of 10.03% improvement in word error rate over baselines on the SLURP dataset.Additionally, we show that an average of SYN2REAL task vectors, when we have real speeches from multiple different domains, can further adapt the original ASR model to perform better on the target text domain. Hsuan Su, Hua Farn, Fan-Yun Sun, Shang-Tse Chen, Hung-yi Lee |
EMNLP | 3 |
| 2024 | FactorSim: Generative Simulation via Factorized RepresentationabstractGenerating simulations to train intelligent agents in game-playing and robotics from natural language input, user input, or task documentation remains an open-ended challenge. Existing approaches focus on parts of this challenge, such as generating reward functions or task hyperparameters. Unlike previous work, we introduce FACTORSIM that generates full simulations in code from language input that can be used to train agents. Exploiting the structural modularity specific to coded simulations, we propose to use a factored partially observable Markov decision process representation that allows us to reduce context dependence during each step of the generation. For evaluation, we introduce a generative simulation benchmark that assesses the generated simulation code’s accuracy and effectiveness in facilitating zero-shot transfers in reinforcement learning settings. We show that FACTORSIM outperforms existing methods in generating simulations regarding prompt alignment (i.e., accuracy), zero-shot transfer abilities, and human evaluation. We also demonstrate its effectiveness in generating robotic tasks. Fan-Yun Sun, S. I. Harini, Angela Yi, Alexander Zook, Jonathan Tremblay, Logan Matthew Cross, Jiajun Wu 0001, Nick Haber |
NeurIPS | 1 |
| 2023 | Characterizing Learning Progress of Problem-Solvers Using Puzzle-Solving Log Data
Fan-Yun Sun, Frieda Rong, Kumiko Nakajima, Nick Haber, Shima Salehi |
EDM | 2 |
| 2022 | Interaction Modeling with Multiplex AttentionabstractModeling multi-agent systems requires understanding how agents interact. Such systems are often difficult to model because they can involve a variety of types of interactions that layer together to drive rich social behavioral dynamics. Here we introduce a method for accurately modeling multi-agent systems. We present Interaction Modeling with Multiplex Attention (IMMA), a forward prediction model that uses a multiplex latent graph to represent multiple independent types of interactions and attention to account for relations of different strengths. We also introduce Progressive Layer Training, a training strategy for this architecture. We show that our approach outperforms state-of-the-art models in trajectory forecasting and relation inference, spanning three multi-agent scenarios: social navigation, cooperative task achievement, and team sports. We further demonstrate that our approach can improve zero-shot generalization and allows us to probe how different interactions impact agent behavior. Fan-Yun Sun, Isaac Kauvar, Jiachen Li 0001, Mykel J. Kochenderfer, Jiajun Wu 0001, Nick Haber |
NeurIPS | 1 |
| 2021 | Put Chatbot into Its Interlocutor's Shoes: New Framework to Learn Chatbot Responding with IntentionabstractHsuan Su, Jiun-Hao Jhan, Fan-yun Sun, Saurav Sahay, Hung-yi Lee. Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2021. Hsuan Su, Jiun-Hao Jhan, Fan-Yun Sun, Saurav Sahay, Hung-yi Lee |
NAACL-HLT | 3 |
| 2020 | InfoGraph: Unsupervised and Semi-supervised Graph-Level Representation Learning via Mutual Information Maximization
Fan-Yun Sun, Jordan Hoffmann, Vikas Verma, Jian Tang 0005 |
ICLR | 1 |
| 2019 | vGraph: A Generative Model for Joint Community Detection and Node Representation LearningabstractThis paper focuses on two fundamental tasks of graph analysis: community detection and node representation learning, which capture the global and local structures of graphs respectively. In existing literature, these two tasks are usually independently studied while they are actually highly correlated. We propose a probabilistic generative model called vGraph to learn community membership and node representation collaboratively. Specifically, we assume that each node can be represented as a mixture of communities, and each community is defined as a multinomial distribution over nodes. Both the mixing coefficients and the community distribution are parameterized by the low-dimensional representations of the nodes and communities. We designed an effective variational inference algorithm for the optimization through backpropagation, which regularizes the community membership of neighboring nodes to be similar in the latent space. Experimental results on multiple real-world graphs show that vGraph is very effective in both community detection and node representation learning, outperforming many competitive baselines in both tasks. We show that the framework of vGraph is quite flexible and can be easily extended to detect hierarchical communities. Fan-Yun Sun, Meng Qu, Jordan Hoffmann, Chin-Wei Huang, Jian Tang 0005 |
NeurIPS | 1 |
| 2018 | Designing Non-greedy Reinforcement Learning Agents with Diminishing Reward ShapingabstractThis paper intends to address an issue in RL that when agents possessing varying capabilities, most resources may be acquired by stronger agents, leaving the weaker ones "starving". We introduce a simple method to train non-greedy agents in multi-agent reinforcement learning scenarios with nearly no extra cost. Our model can achieve the following goals in designing the non-greedy agent:non-homogeneous equality, only need local information, cost-effective, generalizable and configurable. We propose the idea of diminishing reward that makes the agent feel less satisfied for consecutive rewards obtained. This idea allows the agents to behave less greedy with-out the need to explicitly coding any ethical pattern nor monitor other agents' status. Given our framework, resources distributed more equally without running the risk of reaching homogeneous equality. We designed two games, Gathering Game and Hunter Prey to evaluate the quality of the model. Fan-Yun Sun, Yen-Yu Chang, Yueh-Hua Wu, Shou-De Lin |
AIES | 1 |