Demo Data from VLDB 2026 / reviewers in the wild / expert
Chamsi Hssaine
dblp:227/3075
· DBLP profile ↗
2ranked-venue papers
2as first author
1since 2021 · last 2025
0000-0003-3104-3575ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 50% Algorithms and data structures · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithms and data structures
learning algorithms |
0.9 | 1 | 2025 | Learning Fair And Effective Points-Based Rewards Programs · EC 2025 |
Algorithmic game theory and mechanism design
mechanism design |
0.9 | 1 | 2025 | Learning Fair And Effective Points-Based Rewards Programs · EC 2025 |
Methods — techniques the papers use, named apart from their topics
regret minimization · 0.9online learning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning Fair And Effective Points-Based Rewards ProgramsabstractPoints-based rewards programs are a prevalent model to incentivize customer loyalty; in these programs, customers who make repeated purchases from a seller accumulate points, working toward eventual redemption of a free reward. If implemented correctly, they are known to increase revenue for the seller. However, these programs have come under scrutiny of late due to accusations of unfair practices in their implementation. Motivated by these real-world concerns, this paper studies the problem of fairly designing points-based rewards programs, with a special focus on two major obstacles that put fairness at odds with their effectiveness: (i) the incentive to exploit customer heterogeneity by personalizing programs to customers' purchase behavior, and (ii) risks of devaluing customers' previously earned points when sellers need to experiment in uncertain environments. To study this problem, we focus on the popular "Buy N, Get One Free" (BNGO) rewards programs. We first show that the optimal individually fair program that uses the same redemption threshold for all customers suffers from a constant factor loss in revenue of at most 1 + ln 2, compared to the optimal personalized strategy which may unfairly offer different customers different thresholds. We then tackle the problem of designing temporally fair learning algorithms in the presence of demand uncertainty. Toward this goal, we design a "stable" learning algorithm that limits the risk of point devaluation due to experimentation by only changing the redemption threshold O(log T) times, over a learning horizon of length T. We prove that this algorithm incurs [EQUATION] regret in expectation; this guarantee is optimal, up to polylogarithmic factors. We then modify this algorithm to ever only decrease redemption thresholds, leading to improved fairness at a cost of only a constant factor in regret. Finally, we conduct extensive numerical experiments to show the limited value of personalization in average-case settings, in addition to demonstrating the strong practical performance of our proposed learning algorithms. Chamsi Hssaine, Yichun Hu, Ciara Pike-Burke |
EC | 1 |
| 2018 | Information Signal Design for Incentivizing Team Formation (Extended Abstract)
Chamsi Hssaine, Siddhartha Banerjee |
WINE | 1 |