Francesco Faccio

dblp:227/3214 · DBLP profile ↗
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14ranked-venue papers
2as first author
13since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 2 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Scaling Value Iteration Networks to 5000 Layers for Extreme Long-Term Planning
abstract
The Value Iteration Network (VIN) is an end-to-end differentiable neural network architecture for planning. It exhibits strong generalization to unseen domains by incorporating a differentiable planning module that operates on a latent Markov Decision Process (MDP). However, VINs struggle to scale to long-term and large-scale planning tasks, such as navigating a $100\times 100$ maze---a task that typically requires thousands of planning steps to solve. We observe that this deficiency is due to two issues: the representation capacity of the latent MDP and the planning module's depth. We address these by augmenting the latent MDP with a dynamic transition kernel, dramatically improving its representational capacity, and, to mitigate the vanishing gradient problem, introduce an "adaptive highway loss" that constructs skip connections to improve gradient flow. We evaluate our method on 2D/3D maze navigation environments, continuous control, and the real-world Lunar rover navigation task. We find that our new method, named Dynamic Transition VIN (DT-VIN), scales to 5000 layers and solves challenging versions of the above tasks. Altogether, we believe that DT-VIN represents a concrete step forward in performing long-term large-scale planning in complex environments.
Yuhui Wang 0004, Qingyuan Wu, Dylan R. Ashley, Francesco Faccio, Weida Li, Chao Huang 0015, Jürgen Schmidhuber
ICML4
2025 Towards an Extremely Robust Baby Robot With Rich Interaction Ability for Advanced Machine Learning Algorithms
abstract
Advanced machine learning algorithms require platforms that are extremely robust and equipped with rich sensory feedback to handle extensive trial-and-error learning without relying on overwhelming inductive biases. Traditional robotic designs, while well-suited for their specific use cases, are often fragile when used with these algorithms as they fail to address the intermediate sub-optimal posterior-based behavior these algorithms exhibit. To address this gap—and inspired by the vision of enabling curiosity-driven baby robots—we present a novel robotic limb designed from scratch. Our design features a semi-soft structure, a high degree of redundancy achieved through rich non-contact sensors (exclusively cameras), and strategically designed, easily replaceable failure points. Proof-of-concept experiments using two contemporary reinforcement learning algorithms on a physical prototype demonstrate that our design is able to succeed in a target-finding task even under simulated sensor failures, all with minimal human oversight during extended learning periods. Additional experiments on the robustness of the design show that it is able to withstand relatively large amounts of mechanical stress. We believe this design represents a concrete step toward more tailored robotic designs capable of supporting general-purpose, generally intelligent robots.
Mohannad Alhakami, Dylan R. Ashley, Joel Dunham, Yanning Dai, Francesco Faccio, Eric Feron, Jürgen Schmidhuber
IROS5
2025 Curious Causality-Seeking Agents in Open-ended Worlds
abstract
When building a world model, a common assumption is that the environment has a single, unchanging underlying causal rule, like applying Newton's laws to every situation. However, in truly open-ended environments, the apparent causal mechanism may drift over time because the agent continually encounters novel contexts and operates within a limited observational window. This brings about a problem that, when building a world model, even subtle shifts in policy or environment states can alter the very observed causal mechanisms. In this work, we introduce the Meta-Causal Graph as world models for open-ended environments, a minimal unified representation that efficiently encodes the transformation rules governing how causal structures shift across different latent world states. A single Meta-Causal Graph is composed of multiple causal subgraphs, each triggered by meta state, which is in the latent state space. Building on this representation, we introduce a Causality-Seeking Agent whose objectives are to (1) identify the meta states that trigger each subgraph, (2) discover the corresponding causal relationships by agent curiosity-driven intervention policy, and (3) iteratively refine the Meta-Causal Graph through ongoing curiosity-driven exploration and agent experiences. Experiments on both synthetic tasks and a challenging robot arm manipulation task demonstrate that our method robustly captures shifts in causal dynamics and generalizes effectively to previously unseen contexts.
Haoxuan Li 0001, Haifeng Zhang 0002, Jun Wang 0012, Francesco Faccio, Jürgen Schmidhuber, Mengyue Yang
NeurIPS5
2025 Mindstorms in Natural Language-Based Societies of Mind
abstract
Inspired by Minsky's Society of Mind, Schmidhuber's Learning to Think, and other more recent works, this paper proposes and advocates for the concept of natural language-based societies of mind (NLSOMs). We imagine these societies as consisting of a collection of multimodal neural networks, including large language models, which engage in a “mindstorm” to solve problems using a shared natural language interface. Here, we work to identify and discuss key questions about the social structure, governance, and economic principles for NLSOMs, emphasizing their impact on the future of AI. Our demonstrations with NLSOMs-which feature up to 129 agents-show their effectiveness in various tasks, including visual question answering, image captioning, and prompt generation for text-to-image synthesis.
Mingchen Zhuge, Francesco Faccio, Dylan R. Ashley, Róbert Csordás, Anand Gopalakrishnan, Abdullah Hamdi, Hasan Hammoud, Vincent Herrmann, Kazuki Irie, Louis Kirsch, Bing Li 0024, Guohao Li 0001, Shuming Liu 0001, Jinjie Mai, Piotr Piekos, Aditya A. Ramesh, Imanol Schlag, Aleksandar Stanic, Yuhui Wang 0004, Mengmeng Xu 0006, Deng-Ping Fan, Bernard Ghanem, Jürgen Schmidhuber
Comput. Vis. Media3
2024 Learning Useful Representations of Recurrent Neural Network Weight Matrices
abstract
Recurrent Neural Networks (RNNs) are general-purpose parallel-sequential computers. The program of an RNN is its weight matrix. How to learn useful representations of RNN weights that facilitate RNN analysis as well as downstream tasks? While the _mechanistic approach_ directly looks at some RNN's weights to predict its behavior, the _functionalist approach_ analyzes its overall functionality–specifically, its input-output mapping. We consider several mechanistic approaches for RNN weights and adapt the permutation equivariant Deep Weight Space layer for RNNs. Our two novel functionalist approaches extract information from RNN weights by 'interrogating' the RNN through probing inputs. We develop a theoretical framework that demonstrates conditions under which the functionalist approach can generate rich representations that help determine RNN behavior. We create and release the first two 'model zoo' datasets for RNN weight representation learning. One consists of generative models of a class of formal languages, and the other one of classifiers of sequentially processed MNIST digits. With the help of an emulation-based self-supervised learning technique we compare and evaluate the different RNN weight encoding techniques on multiple downstream applications. On the most challenging one, namely predicting which exact task the RNN was trained on, functionalist approaches show clear superiority.
Vincent Herrmann, Francesco Faccio, Jürgen Schmidhuber
ICML2
2024 Highway Value Iteration Networks
abstract
Value iteration networks (VINs) enable end-to-end learning for planning tasks by employing a differentiable "planning module" that approximates the value iteration algorithm. However, long-term planning remains a challenge because training very deep VINs is difficult. To address this problem, we embed highway value iteration—a recent algorithm designed to facilitate long-term credit assignment—into the structure of VINs. This improvement augments the "planning module" of the VIN with three additional components: 1) an "aggregate gate," which constructs skip connections to improve information flow across many layers; 2) an "exploration module," crafted to increase the diversity of information and gradient flow in spatial dimensions; 3) a "filter gate" designed to ensure safe exploration. The resulting novel highway VIN can be trained effectively with hundreds of layers using standard backpropagation. In long-term planning tasks requiring hundreds of planning steps, deep highway VINs outperform both traditional VINs and several advanced, very deep NNs.
Yuhui Wang 0004, Weida Li, Francesco Faccio, Qingyuan Wu, Jürgen Schmidhuber
ICML3
2024 GPTSwarm: Language Agents as Optimizable Graphs
abstract
Various human-designed prompt engineering techniques have been proposed to improve problem solvers based on Large Language Models (LLMs), yielding many disparate code bases. We unify these approaches by describing LLM-based agents as computational graphs. The nodes implement functions to process multimodal data or query LLMs, and the edges describe the information flow between operations. Graphs can be recursively combined into larger composite graphs representing hierarchies of inter-agent collaboration (where edges connect operations of different agents). Our novel automatic graph optimizers (1) refine node-level LLM prompts (node optimization) and (2) improve agent orchestration by changing graph connectivity (edge optimization). Experiments demonstrate that our framework can be used to efficiently develop, integrate, and automatically improve various LLM agents. Our code is public.
Mingchen Zhuge, Louis Kirsch, Francesco Faccio, Dmitrii Khizbullin, Jürgen Schmidhuber
ICML4
2023 Goal-Conditioned Generators of Deep Policies
abstract
Goal-conditioned Reinforcement Learning (RL) aims at learning optimal policies, given goals encoded in special command inputs. Here we study goal-conditioned neural nets (NNs) that learn to generate deep NN policies in form of context-specific weight matrices, similar to Fast Weight Programmers and other methods from the 1990s. Using context commands of the form ``generate a policy that achieves a desired expected return,'' our NN generators combine powerful exploration of parameter space with generalization across commands to iteratively find better and better policies. A form of weight-sharing HyperNetworks and policy embeddings scales our method to generate deep NNs. Experiments show how a single learned policy generator can produce policies that achieve any return seen during training. Finally, we evaluate our algorithm on a set of continuous control tasks where it exhibits competitive performance. Our code is public.
Francesco Faccio, Vincent Herrmann, Aditya A. Ramesh, Louis Kirsch, Jürgen Schmidhuber
AAAI1
2023 Learning to Identify Critical States for Reinforcement Learning from Videos
abstract
Recent work on deep reinforcement learning (DRL) has pointed out that algorithmic information about good policies can be extracted from offline data which lack explicit information about executed actions [45], [46], [30]. For example, videos of humans or robots may convey a lot of implicit information about rewarding action sequences, but a DRL machine that wants to profit from watching such videos must first learn by itself to identify and recognize relevant states/actions/rewards. Without relying on ground-truth annotations, our new method called Deep State Identifier learns to predict returns from episodes encoded as videos. Then it uses a kind of mask-based sensitivity analysis to extract/identify important critical states. Extensive experiments showcase our method’s potential for understanding and improving agent behavior. The source code and the generated datasets are available at https://github.com/AI-Initiative-KAUST/VideoRLCS.
Mingchen Zhuge, Bing Li 0024, Yuhui Wang 0004, Francesco Faccio, Bernard Ghanem, Jürgen Schmidhuber
ICCV5
2022 Reward-Weighted Regression Converges to a Global Optimum
abstract
Reward-Weighted Regression (RWR) belongs to a family of widely known iterative Reinforcement Learning algorithms based on the Expectation-Maximization framework. In this family, learning at each iteration consists of sampling a batch of trajectories using the current policy and fitting a new policy to maximize a return-weighted log-likelihood of actions. Although RWR is known to yield monotonic improvement of the policy under certain circumstances, whether and under which conditions RWR converges to the optimal policy have remained open questions. In this paper, we provide for the first time a proof that RWR converges to a global optimum when no function approximation is used, in a general compact setting. Furthermore, for the simpler case with finite state and action spaces we prove R-linear convergence of the state-value function to the optimum.
Miroslav Strupl, Francesco Faccio, Dylan R. Ashley, Rupesh Kumar Srivastava, Jürgen Schmidhuber
AAAI2
2022 Neural Differential Equations for Learning to Program Neural Nets Through Continuous Learning Rules
abstract
Neural ordinary differential equations (ODEs) have attracted much attention as continuous-time counterparts of deep residual neural networks (NNs), and numerous extensions for recurrent NNs have been proposed. Since the 1980s, ODEs have also been used to derive theoretical results for NN learning rules, e.g., the famous connection between Oja's rule and principal component analysis. Such rules are typically expressed as additive iterative update processes which have straightforward ODE counterparts. Here we introduce a novel combination of learning rules and Neural ODEs to build continuous-time sequence processing nets that learn to manipulate short-term memory in rapidly changing synaptic connections of other nets. This yields continuous-time counterparts of Fast Weight Programmers and linear Transformers. Our novel models outperform the best existing Neural Controlled Differential Equation based models on various time series classification tasks, while also addressing their fundamental scalability limitations. Our code is public.
Kazuki Irie, Francesco Faccio, Jürgen Schmidhuber
NeurIPS2
2022 Bayesian Brains and the Rényi Divergence
abstract
Under the Bayesian brain hypothesis, behavioral variations can be attributed to different priors over generative model parameters. This provides a formal explanation for why individuals exhibit inconsistent behavioral preferences when confronted with similar choices. For example, greedy preferences are a consequence of confident (or precise) beliefs over certain outcomes. Here, we offer an alternative account of behavioral variability using Rényi divergences and their associated variational bounds. Rényi bounds are analogous to the variational free energy (or evidence lower bound) and can be derived under the same assumptions. Importantly, these bounds provide a formal way to establish behavioral differences through an α parameter, given fixed priors. This rests on changes in α that alter the bound (on a continuous scale), inducing different posterior estimates and consequent variations in behavior. Thus, it looks as if individuals have different priors and have reached different conclusions. More specifically, α→0+ optimization constrains the variational posterior to be positive whenever the true posterior is positive. This leads to mass-covering variational estimates and increased variability in choice behavior. Furthermore, α→+∞ optimization constrains the variational posterior to be zero whenever the true posterior is zero. This leads to mass-seeking variational posteriors and greedy preferences. We exemplify this formulation through simulations of the multiarmed bandit task. We note that these α parameterizations may be especially relevant (i.e., shape preferences) when the true posterior is not in the same family of distributions as the assumed (simpler) approximate density, which may be the case in many real-world scenarios. The ensuing departure from vanilla variational inference provides a potentially useful explanation for differences in behavioral preferences of biological (or artificial) agents under the assumption that the brain performs variational Bayesian inference.
Noor Sajid, Francesco Faccio, Lancelot Da Costa, Thomas Parr, Jürgen Schmidhuber, Karl J. Friston
Neural Comput.2
2021 Parameter-Based Value Functions
Francesco Faccio, Louis Kirsch, Jürgen Schmidhuber
ICLR1
2018 Policy Optimization via Importance Sampling
abstract
Policy optimization is an effective reinforcement learning approach to solve continuous control tasks. Recent achievements have shown that alternating online and offline optimization is a successful choice for efficient trajectory reuse. However, deciding when to stop optimizing and collect new trajectories is non-trivial, as it requires to account for the variance of the objective function estimate. In this paper, we propose a novel, model-free, policy search algorithm, POIS, applicable in both action-based and parameter-based settings. We first derive a high-confidence bound for importance sampling estimation; then we define a surrogate objective function, which is optimized offline whenever a new batch of trajectories is collected. Finally, the algorithm is tested on a selection of continuous control tasks, with both linear and deep policies, and compared with state-of-the-art policy optimization methods.
Alberto Maria Metelli, Matteo Papini, Francesco Faccio, Marcello Restelli
NeurIPS3