Charles Bailly

dblp:227/5045 · DBLP profile ↗
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8ranked-venue papers
4as first author
6since 2021 · last 2026
0000-0002-7797-7368ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2026 XRSeat: Designing and Evaluating a Modular Multimodal Chair to Increase the Quality of Experience for XR
Barbara Schiavi, Charles Bailly, Nicolas Mizzon, Elliot Bouchet, Lucas Pometti, Julien Castet
IMX2
2026 µPoly: a First Microgesture Toolkit EICS004
abstract
With the rapid development of microgesture research, numerous recognition devices with different sensors (e.g. force-sensitive, IMU), form factors (e.g. glove, ring) and recognition algorithms (e.g. ad-hoc, random forest) have become available. With this increasing number and diversity of recognition devices, it is important to be able to easily switch between devices and/or modify the set of recognized microgestures. To address these challenges, we propose µPoly, a first microgesture toolkit based on the µGlyph microgesture notation. µPoly takes as input the µGlyph descriptions of elementary microgestures. These inputs are combined to recognize complex microgestures described using µGlyph. µPoly therefore offers a standard for microgesture events. The design of µPoly is based on properties taken from the toolkit literature. To highlight these properties: we present (1) how practitioners are using the toolkit in four scenarios, and report on user testing and (2) how applications are being developed with µPoly.
Adrien Chaffangeon, Aurélien Conil, Vincent Lambert, Charles Bailly, Alix Goguey, Laurence Nigay
Proc. ACM Hum. Comput. Interact.4
2025 Spatial Media Controller: Exploring the Potential of Augmented Reality, Virtual Reality, Volumetric Capture and 360 Videos for News Broadcasting
abstract
Figure 1: Overview of Spatial Media Controller.Our XR application was designed based on two workshops made with media professionals.Its goal is to showcase what volumetric capture (Presenter), 360° video (journalist), and XR (Audience and Director) can currently offer to the news broadcasting domain.
Charles Bailly, Lucas Pometti, Joseph Fadel, Juliette Vauchez, Julien Castet
IMX1
2024 MarkAR: Exploring the Benefits of Combining Microgestures and Mid-Air Marks to Trigger Commands in Augmented Reality
Charles Bailly, Lucas Pometti, Julien Castet
EuroXR1
2024 UXR-kit: An Ideation Kit and Method for Collaborative and User-Centered Design about Extended Reality systems
abstract
Emerging kits and methods about Extended Reality (XR) systems are mainly centered on the prototyping phase. The ideation phase, which comes before prototyping, is currently still under-explored. In this work, we propose UXR-kit: a toolkit and a method for the co-design of ideas for XR systems. UXR-kit is based on an approach inspired by design studios and generative techniques and highlights the specificities of XR systems. Results from an experimental study suggest that UXR-kit allows the emergence of ideas for XR designs through both World-In-Miniature representations and first-person representations at scale 1:1.
Juliette Vauchez, Charles Bailly, Julien Castet
VRST2
2023 AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View with Remote Users
Lucas Pometti, Charles Bailly, Julien Castet
INTERACT (1)2
2020 Bring2Me: Bringing Virtual Widgets Back to the User's Field of View in Mixed Reality
abstract
Current Mixed Reality (MR) Head-Mounted Displays (HMDs) offer a limited Field Of View (FOV) of the mixed environment. Turning the head is thus necessary to visually perceive the virtual objects that are placed within the real world. However, turning the head also means loosing the initial visual context. This limitation is critical in contexts like augmented surgery where surgeons need to visually focus on the operative field. To address this limitation we propose to bring virtual objects/widgets back to the users' FOV instead of forcing the users to turn their head. We carry an initial investigation to demonstrate the approach by designing and evaluating three new menu techniques to first bring the menu back to the users' FOV before selecting an item. Results show that our three menu techniques are 1.5s faster on average than the baseline head-motion menu technique and are largely preferred by participants.
Charles Bailly, François Leitner, Laurence Nigay
AVI1
2019 Head-Controlled Menu in Mixed Reality with a HMD
Charles Bailly, François Leitner, Laurence Nigay
INTERACT (4)1