VLDB 2026 Research / reviewers in the wild / expert
Haijie Li
dblp:227/5273
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 87% Vision and language · 8% Segmentation and scene understanding · 5% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
1.6 | 2 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
1.6 | 2 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Computer vision › 3D vision
3d scene understanding |
1.6 | 2 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation |
0.9 | 1 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 |
Computer vision › Vision and language › 3d vision and language
language-guided 3d understanding |
0.9 | 1 | 2025 | Language-Assisted 3D Scene Understanding · IEEE Trans. Multim. 2025 |
Computer vision › 3D vision › point cloud analysis › point cloud learning
point cloud feature learning |
0.9 | 1 | 2025 | Language-Assisted 3D Scene Understanding · IEEE Trans. Multim. 2025 |
Computer vision › 3D vision › point cloud analysis
point cloud learning |
0.9 | 1 | 2025 | Language-Assisted 3D Scene Understanding · IEEE Trans. Multim. 2025 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene understanding
open-vocabulary 3d perception |
0.8 | 1 | 2024 | OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Computer vision › 3D vision
3d object detection |
0.3 | 1 | 2025 | Language-Assisted 3D Scene Understanding · IEEE Trans. Multim. 2025 |
Computer vision › Segmentation and scene understanding
3d semantic segmentation |
0.3 | 1 | 2025 | Language-Assisted 3D Scene Understanding · IEEE Trans. Multim. 2025 |
Computer vision › Segmentation and scene understanding › semantic segmentation
open-vocabulary segmentation |
0.3 | 1 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
semantic-scaffold representation · 0.9progressive training · 0.9large language model text enrichment · 0.9feature selection · 0.9feature distillation · 0.9contrastive training · 0.9bottom-up instance aggregation · 0.9codebook discretization · 0.8CLIP · 0.83d gaussian splatting · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perceptionabstract3D scene understanding is vital for applications in autonomous driving, robotics, and augmented reality. However, scene understanding based on 3D Gaussian Splatting faces three key challenges: (i) an imbalance between appearance and semantics, (ii) inconsistencies in object boundaries, and (iii) difficulties with top-down instance segmentation. To address these challenges, we propose InstanceGaussian, a method that jointly learns appearance and semantic features while adaptively aggregating instances. Our contributions are as follows: (i) a new Semantic-Scaffold-GS representation to improve feature representation and boundary delineation, (ii) a progressive training strategy for enhanced stability and segmentation, and (iii) a category-agnostic, bottom-up instance aggregation approach for better segmentation. Experimental results demonstrate that our approach achieves state-of-the-art performance in category-agnostic, open-vocabulary 3D point-level segmentation, validating the effectiveness of our proposed method. Project page: https://lhj-git.github.io/InstanceGaussian/ Haijie Li, Yanmin Wu, Jiarui Meng, Qiankun Gao, Ronggang Wang |
CVPR | 1 |
| 2025 | Language-Assisted 3D Scene UnderstandingabstractThe scale and quality of point cloud datasets constrain the advancement of point cloud learning. Recently, with the development of multi-modal learning, the incorporation of domain-agnostic prior knowledge from other modalities, such as images and text, to assist in point cloud feature learning has been considered a promising avenue. Existing methods have demonstrated the effectiveness of multi-modal contrastive training and feature distillation on point clouds. However, challenges remain, including the requirement for paired triplet data, redundancy and ambiguity in supervised features, and the disruption of the original priors. In this paper, we propose alanguage-assisted approach topointcloud featurelearning (LAST-PCL), enriching semantic concepts through large language model-based text enrichment. We achieve de-redundancy and feature dimensionality reduction without compromising textual priors by statistical-based and training-free significant feature selection. Furthermore, we also delve into an in-depth analysis of the impact of text contrastive training on the point cloud. Extensive experiments validate that the proposed method learns semantically meaningful point cloud features and achieves state-of-the-art or comparable performance in 3D semantic segmentation, 3D object detection, and 3D scene classification tasks. Yanmin Wu, Qiankun Gao, Renrui Zhang, Haijie Li, Jian Zhang 0018 |
IEEE Trans. Multim. | 4 |
| 2024 | OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary UnderstandingabstractThis paper introduces OpenGaussian, a method based on 3D Gaussian Splatting (3DGS) that possesses the capability for 3D point-level open vocabulary understanding. Our primary motivation stems from observing that existing 3DGS-based open vocabulary methods mainly focus on 2D pixel-level parsing. These methods struggle with 3D point-level tasks due to weak feature expressiveness and inaccurate 2D-3D feature associations. To ensure robust feature presentation and 3D point-level understanding, we first employ SAM masks without cross-frame associations to train instance features with 3D consistency. These features exhibit both intra-object consistency and inter-object distinction. Then, we propose a two-stage codebook to discretize these features from coarse to fine levels. At the coarse level, we consider the positional information of 3D points to achieve location-based clustering, which is then refined at the fine level.
Finally, we introduce an instance-level 3D-2D feature association method that links 3D points to 2D masks, which are further associated with 2D CLIP features. Extensive experiments, including open vocabulary-based 3D object selection, 3D point cloud understanding, click-based 3D object selection, and ablation studies, demonstrate the effectiveness of our proposed method. The source code is available at our project page https://3d-aigc.github.io/OpenGaussian. Yanmin Wu, Jiarui Meng, Haijie Li, Chenming Wu, Yahao Shi, Xinhua Cheng, Chen Zhao 0011, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Jian Zhang 0018 |
NeurIPS | 3 |
| 2024 | Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has significantly advanced 3D scene reconstruction and novel view synthesis. However, like Neural Radiance Fields (NeRF), 3DGS struggles with accurately modeling physical reflections, particularly in mirrors, leading to incorrect reconstructions and inconsistent reflective properties. To address this challenge, we introduce Mirror-3DGS, a novel framework designed to accurately handle mirror geometries and reflections, thereby generating realistic mirror reflections. By incorporating mirror attributes into 3DGS and leveraging plane mirror imaging principles, Mirror-3DGS simulates a mirrored viewpoint from behind the mirror, enhancing the realism of scene renderings. Extensive evaluations on both synthetic and real-world scenes demonstrate that our method can render novel views with improved fidelity in real-time, surpassing the state-of-the-art Mirror-NeRF, especially in mirror regions. Jiarui Meng, Haijie Li, Yanmin Wu, Qiankun Gao, Shuzhou Yang, Jian Zhang 0018, Siwei Ma 0001 |
VCIP | 2 |