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Shuoqian Wang

dblp:228/1375 · DBLP profile ↗
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6ranked-venue papers
3as first author
2since 2021 · last 2024
0009-0007-0465-9194ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
4 papers
Content delivery and video streaming · 93% Physical-layer communications · 7%
Computer graphics and multimedia
4 papers
Image and video coding · 64% Multimedia systems and quality of experience · 27% Virtual and augmented reality · 9%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
360-degree video streaming
1.232020
AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming · ACM Multimedia 2020
SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video Communication · ACM Multimedia 2020
MiniView Layout for Bandwidth-Efficient 360-Degree Video · ACM Multimedia 2018
Content delivery and video streaming › 360-degree video streaming
viewport-adaptive streaming
0.932020
AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming · ACM Multimedia 2020
MiniView Layout for Bandwidth-Efficient 360-Degree Video · ACM Multimedia 2018
SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video Communication · ACM Multimedia 2020
Image and video coding
point cloud compression
0.712023
VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023
Multimedia systems and quality of experience › 3d media
point cloud streaming
0.712023
VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023
Image and video coding › point cloud compression
video-based point cloud compression
0.712023
VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023
Content delivery and video streaming
adaptive video streaming
0.622023
SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video Communication · ACM Multimedia 2020
VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023
Image and video coding › immersive video coding
360-degree video coding
0.412019
Companion Paper for · ACM Multimedia 2019
Physical-layer communications › transmission design › adaptive transmission
bit loading
0.212023
VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023
Virtual and augmented reality › immersive display
head-mounted display viewing
0.112020
AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming · ACM Multimedia 2020
Virtual and augmented reality
immersive video
0.112020
AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming · ACM Multimedia 2020
Multimedia systems and quality of experience
video quality assessment
0.112019
Companion Paper for · ACM Multimedia 2019
Image and video coding
video compression
0.112018
MiniView Layout for Bandwidth-Efficient 360-Degree Video · ACM Multimedia 2018

Methods — techniques the papers use, named apart from their topics

h.265 · 1.3h.264 · 1.3V-PCC · 1.3AV1 · 1.3user-adaptive projection · 0.9bandwidth-efficient transmission · 0.9GPU offloading · 0.4CUDA · 0.4
YearPublicationVenuePosition
2024 RoIRTC: Toward Region-of-Interest Reinforced Real-Time Video Communication
abstract
In this paper, we propose a region-of-interest (RoI) reinforced real-time communication system, RoIRTC, for improving the quality of videos delivered in real-time communication. RoIRTC uses a novel RoI magnification transformation for spatially adapting the camera-captured video frame. To automatically detect the RoI, it intelligently leverages a deep-learning-based saliency prediction model without affecting the video collector’s processing throughput or the encoder’s efficiency. Evaluation results based on actual remote learning videos show that RoIRTC that performs RoI magnification can improve the median PSNR by 2.6 dB compared to the naive WebRTC implementation. Compared to an approach that mimics the "background blur" scheme used in many real-time communication systems, RoIRTC can also improve the median PSNR by 4.2 dB.
Shuoqian Wang, Mengbai Xiao, Yao Liu 0001
ICME1
2023 VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming
abstract
Video-based Point Cloud Compression (V-PCC) is an emerging standard for encoding dynamic point cloud data. With V-PCC, point cloud data is segmented, projected, and packed on to 2D video frames, which can be compressed using existing video coding standards such as H.264, H.265 and AV1. This makes it possible to support point cloud streaming via reliable video transmission systems. On the other hand, despite recent advances, many issues still remain and prevent V-PCC from being used in low-latency point cloud streaming. For instance, point cloud registration and patch generation can take a long time.
Shuoqian Wang, Mufeng Zhu, Na Li 0032, Mengbai Xiao, Yao Liu 0001
ACM Multimedia1
2020 SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video Communication
abstract
We present the SphericRTC system for real-time 360-degree video communication. 360-degree video allows the viewer to observe the environment in any direction from the camera location. This more-immersive streaming experience allows users to more-efficiently exchange information and can be beneficial in the real-time setting. Our system applies a novel approach to select representations of 360-degree frames to allow efficient, content-adaptive delivery. The system performs joint content and bitrate adaptation in real-time by offloading expensive transformation operations to the GPU via CUDA. The system demonstrates that the multiple sub-components -- viewport feedback, representation selection, and joint content and bitrate adaptation -- can be effectively integrated within a single framework. Compared to a baseline implementation, views in SphericRTC have consistently higher visual quality. The median Viewport-PSNR of such views is 2.25 dB higher than views in the baseline system.
Shuoqian Wang, Mengbai Xiao, Kenneth Chiu, Yao Liu 0001
ACM Multimedia1
2020 AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming
abstract
360-degree video is an emerging medium that presents an immersive view of the environment to the user. Despite its potential to provide an immersive watching experience, 360-degree video has not achieved widespread popularity. A significant cause of this slow adoption is the high-bandwidth requirements of the format. The primary source of bandwidth inefficiency in 360-degree video streaming, un-addressed in popular transmission methods, is the discrepancy between the pixels sent over the network (typically the full omnidirectional view) and the pixels displayed in the head-mounted display's field of view. At worst, roughly 88% of transmitted pixels remain unviewed.
Chao Zhou 0004, Shuoqian Wang, Mengbai Xiao, Sheng Wei 0001, Yao Liu 0001
ACM Multimedia2
2019 Companion Paper for
abstract
This artifact includes source code, scripts and datasets required to reproduce the experimental figures in the evaluation of the MM'18 paper, which is entitled "MiniView Layout for Bandwidth-Efficient 360-Degree Video". The artifact reports the comparison results among the standard cube layout (CUBE), the equi-angular layout (EAC), and the MiniView layout (MVL) in terms of compressed video size, visual quality of views and decoding and rendering time.
Mengbai Xiao, Shuoqian Wang, Chao Zhou 0004, Li Liu 0045, Zhenhua Li 0001, Yao Liu 0001, Songqing Chen, Lucile Sassatelli, Gwendal Simon
ACM Multimedia2
2018 MiniView Layout for Bandwidth-Efficient 360-Degree Video
abstract
With the recent increase in popularity of VR devices, 360-degree video has become increasingly popular. As more users experience this new medium, it will likely see further increases in popularity as users experience its greater immersiveness compared to traditional video streams. 360-degree video streams must encode the omnidirectional view, and, with current encoding techniques, these views require significantly higher bandwidth than traditional video streams. These larger bandwidth requirements comprise the main barrier toward wider adoption by video streaming services.
Mengbai Xiao, Shuoqian Wang, Chao Zhou 0004, Li Liu 0045, Zhenhua Li 0001, Yao Liu 0001, Songqing Chen
ACM Multimedia2