Demo Data from VLDB 2026 / reviewers in the wild / expert
Shuoqian Wang
dblp:228/1375
· DBLP profile ↗
6ranked-venue papers
3as first author
2since 2021 · last 2024
0009-0007-0465-9194ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
4 papers |
Content delivery and video streaming · 93% Physical-layer communications · 7% | |
| Computer graphics and multimedia
4 papers |
Image and video coding · 64% Multimedia systems and quality of experience · 27% Virtual and augmented reality · 9% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Content delivery and video streaming
360-degree video streaming |
1.2 | 3 | 2020 | AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming · ACM Multimedia 2020 SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video Communication · ACM Multimedia 2020 MiniView Layout for Bandwidth-Efficient 360-Degree Video · ACM Multimedia 2018 |
Content delivery and video streaming › 360-degree video streaming
viewport-adaptive streaming |
0.9 | 3 | 2020 | AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming · ACM Multimedia 2020 MiniView Layout for Bandwidth-Efficient 360-Degree Video · ACM Multimedia 2018 SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video Communication · ACM Multimedia 2020 |
Image and video coding
point cloud compression |
0.7 | 1 | 2023 | VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023 |
Multimedia systems and quality of experience › 3d media
point cloud streaming |
0.7 | 1 | 2023 | VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023 |
Image and video coding › point cloud compression
video-based point cloud compression |
0.7 | 1 | 2023 | VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023 |
Content delivery and video streaming
adaptive video streaming |
0.6 | 2 | 2023 | SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video Communication · ACM Multimedia 2020 VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023 |
Image and video coding › immersive video coding
360-degree video coding |
0.4 | 1 | 2019 | Companion Paper for · ACM Multimedia 2019 |
Physical-layer communications › transmission design › adaptive transmission
bit loading |
0.2 | 1 | 2023 | VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud Streaming · ACM Multimedia 2023 |
Virtual and augmented reality › immersive display
head-mounted display viewing |
0.1 | 1 | 2020 | AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming · ACM Multimedia 2020 |
Virtual and augmented reality
immersive video |
0.1 | 1 | 2020 | AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streaming · ACM Multimedia 2020 |
Multimedia systems and quality of experience
video quality assessment |
0.1 | 1 | 2019 | Companion Paper for · ACM Multimedia 2019 |
Image and video coding
video compression |
0.1 | 1 | 2018 | MiniView Layout for Bandwidth-Efficient 360-Degree Video · ACM Multimedia 2018 |
Methods — techniques the papers use, named apart from their topics
h.265 · 1.3h.264 · 1.3V-PCC · 1.3AV1 · 1.3user-adaptive projection · 0.9bandwidth-efficient transmission · 0.9GPU offloading · 0.4CUDA · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | RoIRTC: Toward Region-of-Interest Reinforced Real-Time Video CommunicationabstractIn this paper, we propose a region-of-interest (RoI) reinforced real-time communication system, RoIRTC, for improving the quality of videos delivered in real-time communication. RoIRTC uses a novel RoI magnification transformation for spatially adapting the camera-captured video frame. To automatically detect the RoI, it intelligently leverages a deep-learning-based saliency prediction model without affecting the video collector’s processing throughput or the encoder’s efficiency. Evaluation results based on actual remote learning videos show that RoIRTC that performs RoI magnification can improve the median PSNR by 2.6 dB compared to the naive WebRTC implementation. Compared to an approach that mimics the "background blur" scheme used in many real-time communication systems, RoIRTC can also improve the median PSNR by 4.2 dB. Shuoqian Wang, Mengbai Xiao, Yao Liu 0001 |
ICME | 1 |
| 2023 | VQBA: Visual-Quality-Driven Bit Allocation for Low-Latency Point Cloud StreamingabstractVideo-based Point Cloud Compression (V-PCC) is an emerging standard for encoding dynamic point cloud data. With V-PCC, point cloud data is segmented, projected, and packed on to 2D video frames, which can be compressed using existing video coding standards such as H.264, H.265 and AV1. This makes it possible to support point cloud streaming via reliable video transmission systems. On the other hand, despite recent advances, many issues still remain and prevent V-PCC from being used in low-latency point cloud streaming. For instance, point cloud registration and patch generation can take a long time. Shuoqian Wang, Mufeng Zhu, Na Li 0032, Mengbai Xiao, Yao Liu 0001 |
ACM Multimedia | 1 |
| 2020 | SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video CommunicationabstractWe present the SphericRTC system for real-time 360-degree video communication. 360-degree video allows the viewer to observe the environment in any direction from the camera location. This more-immersive streaming experience allows users to more-efficiently exchange information and can be beneficial in the real-time setting. Our system applies a novel approach to select representations of 360-degree frames to allow efficient, content-adaptive delivery. The system performs joint content and bitrate adaptation in real-time by offloading expensive transformation operations to the GPU via CUDA. The system demonstrates that the multiple sub-components -- viewport feedback, representation selection, and joint content and bitrate adaptation -- can be effectively integrated within a single framework. Compared to a baseline implementation, views in SphericRTC have consistently higher visual quality. The median Viewport-PSNR of such views is 2.25 dB higher than views in the baseline system. Shuoqian Wang, Mengbai Xiao, Kenneth Chiu, Yao Liu 0001 |
ACM Multimedia | 1 |
| 2020 | AdaP-360: User-Adaptive Area-of-Focus Projections for Bandwidth-Efficient 360-Degree Video Streamingabstract360-degree video is an emerging medium that presents an immersive view of the environment to the user. Despite its potential to provide an immersive watching experience, 360-degree video has not achieved widespread popularity. A significant cause of this slow adoption is the high-bandwidth requirements of the format. The primary source of bandwidth inefficiency in 360-degree video streaming, un-addressed in popular transmission methods, is the discrepancy between the pixels sent over the network (typically the full omnidirectional view) and the pixels displayed in the head-mounted display's field of view. At worst, roughly 88% of transmitted pixels remain unviewed. Chao Zhou 0004, Shuoqian Wang, Mengbai Xiao, Sheng Wei 0001, Yao Liu 0001 |
ACM Multimedia | 2 |
| 2019 | Companion Paper forabstractThis artifact includes source code, scripts and datasets required to reproduce the experimental figures in the evaluation of the MM'18 paper, which is entitled "MiniView Layout for Bandwidth-Efficient 360-Degree Video". The artifact reports the comparison results among the standard cube layout (CUBE), the equi-angular layout (EAC), and the MiniView layout (MVL) in terms of compressed video size, visual quality of views and decoding and rendering time. Mengbai Xiao, Shuoqian Wang, Chao Zhou 0004, Li Liu 0045, Zhenhua Li 0001, Yao Liu 0001, Songqing Chen, Lucile Sassatelli, Gwendal Simon |
ACM Multimedia | 2 |
| 2018 | MiniView Layout for Bandwidth-Efficient 360-Degree VideoabstractWith the recent increase in popularity of VR devices, 360-degree video has become increasingly popular. As more users experience this new medium, it will likely see further increases in popularity as users experience its greater immersiveness compared to traditional video streams. 360-degree video streams must encode the omnidirectional view, and, with current encoding techniques, these views require significantly higher bandwidth than traditional video streams. These larger bandwidth requirements comprise the main barrier toward wider adoption by video streaming services. Mengbai Xiao, Shuoqian Wang, Chao Zhou 0004, Li Liu 0045, Zhenhua Li 0001, Yao Liu 0001, Songqing Chen |
ACM Multimedia | 2 |