Maliha Ashraf

dblp:228/4810 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-8142-5611ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Virtual and augmented reality · 34% Image and video processing · 14% Rendering · 14%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.912025
Supra-threshold Contrast Perception in Augmented Reality · SIGGRAPH Asia 2025
Virtual and augmented reality
augmented reality display
0.912025
Supra-threshold Contrast Perception in Augmented Reality · SIGGRAPH Asia 2025
Image and video coding › image quality assessment
image quality metric
0.812024
ColorVideoVDP: A visual difference predictor for image, video and display distortions · ACM Trans. Graph. 2024
Multimedia systems and quality of experience
video quality assessment
0.812024
ColorVideoVDP: A visual difference predictor for image, video and display distortions · ACM Trans. Graph. 2024
Virtual and augmented reality › immersive display
virtual reality display
0.812024
elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker · SIGGRAPH Asia 2024
Image and video processing › perceptual modeling › visual perception modeling
contrast sensitivity function
0.612022
stelaCSF: a unified model of contrast sensitivity as the function of spatio-temporal frequency, eccentricity, luminance and area · ACM Trans. Graph. 2022
Rendering › perceptual rendering
foveated rendering
0.612022
stelaCSF: a unified model of contrast sensitivity as the function of spatio-temporal frequency, eccentricity, luminance and area · ACM Trans. Graph. 2022
Rendering
perceptual rendering
0.612022
stelaCSF: a unified model of contrast sensitivity as the function of spatio-temporal frequency, eccentricity, luminance and area · ACM Trans. Graph. 2022
Image and video processing › perceptual modeling
visual perception modeling
0.612022
stelaCSF: a unified model of contrast sensitivity as the function of spatio-temporal frequency, eccentricity, luminance and area · ACM Trans. Graph. 2022
Computational photography and imaging
high dynamic range imaging
0.312025
Supra-threshold Contrast Perception in Augmented Reality · SIGGRAPH Asia 2025
Visualization and visual analytics
perception and cognition
0.312025
Supra-threshold Contrast Perception in Augmented Reality · SIGGRAPH Asia 2025
Image and video coding
quality assessment
0.212024
elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

temporal contrast sensitivity function · 0.8spatial probability summation · 0.8psychophysical model · 0.8cross-channel contrast masking · 0.8chromatic spatiotemporal contrast sensitivity · 0.8psychophysical modeling · 0.6data fitting · 0.6
YearPublicationVenuePosition
2025 Supra-threshold Contrast Perception in Augmented Reality
abstract
When an image is seen on an optical see-through augmented reality (AR) display, the light from the display is mixed with the background light from the environment. This can severely limit the available contrast in AR, which is often orders of magnitude below that of traditional displays. Yet, the presented images appear sharper and show more details than the reduction in physical contrast would indicate. In this work, we hypothesize two effects that are likely responsible for the enhanced perceived contrast in AR: background discounting, which allows observers focused on the display plane to partially discount the light from the environment; and supra-threshold contrast perception, which explains the differences in contrast perception across luminance levels. In a series of controlled experiments on an AR high-dynamic-range multi-focal haploscope testbed, we found no statistical evidence supporting the effect of background discounting on contrast perception. Instead, the increase of visibility in AR is better explained with models of supra-threshold contrast perception. Our findings can be generalized to incorporate an image input, and this model serves to design better algorithms and hardware for display systems affected by additive light, such as AR.
Dongyeon Kim, Maliha Ashraf, Alexandre Chapiro, Rafal Mantiuk
SIGGRAPH Asia2
2024 elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker
abstract
The perception of flicker has been a prominent concern in illumination and electronic display fields for over a century. Traditional approaches often rely on Critical Flicker Frequency (CFF), primarily suited for high-contrast (full-on, full-off) flicker. To tackle varying contrast flicker, the International Committee for Display Metrology (ICDM) introduced a Temporal Contrast Sensitivity Function TCSF$_{IDMS}$ within the Information Display Measurements Standard (IDMS). Nevertheless, this standard overlooks crucial parameters: luminance, eccentricity, and area. Existing models incorporating these parameters are inadequate for flicker detection, especially at low spatial frequencies. To address these limitations, we extend the TCSF$_{IDMS}$ and combine it with a new spatial probability summation model to incorporate the effects of luminance, eccentricity, and area (elaTCSF). We train the elaTCSF on various flicker detection datasets and establish the first variable refresh rate flicker detection dataset for further verification. Additionally, we contribute to resolving a longstanding debate on whether the flicker is more visible in peripheral vision. We demonstrate how elaTCSF can be used to predict flicker due to low-persistence in VR headsets, identify flicker-free VRR operational ranges, and determine flicker sensitivity in lighting design.
Yancheng Cai, Ali Bozorgian, Maliha Ashraf, Robert Wanat, Rafal Mantiuk
SIGGRAPH Asia3
2024 ColorVideoVDP: A visual difference predictor for image, video and display distortions
abstract
ColorVideoVDP is a video and image quality metric that models spatial and temporal aspects of vision for both luminance and color. The metric is built on novel psychophysical models of chromatic spatiotemporal contrast sensitivity and cross-channel contrast masking. It accounts for the viewing conditions, geometric, and photometric characteristics of the display. It was trained to predict common video-streaming distortions (e.g., video compression, rescaling, and transmission errors) and also 8 new distortion types related to AR/VR displays (e.g., light source and waveguide non-uniformities). To address the latter application, we collected our novel XR-Display-Artifact-Video quality dataset (XR-DAVID), comprised of 336 distorted videos. Extensive testing on XR-DAVID, as well as several datasets from the literature, indicate a significant gain in prediction performance compared to existing metrics. ColorVideoVDP opens the doors to many novel applications that require the joint automated spatiotemporal assessment of luminance and color distortions, including video streaming, display specification, and design, visual comparison of results, and perceptually-guided quality optimization. The code for the metric can be found at https://github.com/gfxdisp/ColorVideoVDP.
Rafal Mantiuk, Param Hanji, Maliha Ashraf, Yuta Asano, Alexandre Chapiro
ACM Trans. Graph.3
2022 stelaCSF: a unified model of contrast sensitivity as the function of spatio-temporal frequency, eccentricity, luminance and area
abstract
A contrast sensitivity function, or CSF, is a cornerstone of many visual models. It explains whether a contrast pattern is visible to the human eye. The existing CSFs typically account for a subset of relevant dimensions describing a stimulus, limiting the use of such functions to either static or foveal content but not both. In this paper, we propose a unified CSF, stelaCSF, which accounts for all major dimensions of the stimulus: spatial and temporal frequency, eccentricity, luminance, and area. To model the 5-dimensional space of contrast sensitivity, we combined data from 11 papers, each of which studied a subset of this space. While previously proposed CSFs were fitted to a single dataset, stelaCSF can predict the data from all these studies using the same set of parameters. The predictions are accurate in the entire domain, including low frequencies. In addition, stelaCSF relies on psychophysical models and experimental evidence to explain the major interactions between the 5 dimensions of the CSF. We demonstrate the utility of our new CSF in a flicker detection metric and in foveated rendering.
Rafal Mantiuk, Maliha Ashraf, Alexandre Chapiro
ACM Trans. Graph.2