Lingchen Yang

dblp:228/5368 · DBLP profile ↗
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10ranked-venue papers
6as first author
7since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 6 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Computer networks · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2024 MonoHair: High-Fidelity Hair Modeling from a Monocular Video
abstract
Undoubtedly, high-fidelity 3D hair is crucial for achieving realism, artistic expression, and immersion in computer graphics. While existing 3D hair modeling methods have achieved impressive performance, the challenge of achieving high-quality hair reconstruction persists: they either require strict capture conditions, making practical applications difficult, or heavily rely on learned prior data, obscuring fine-grained details in images. To address these challenges, we propose MonoHair,a generic framework to achieve high-fidelity hair reconstruction from a monocular video, without specific requirements for environments. Our approach bifurcates the hair modeling process into two main stages: precise exterior reconstruction and interior structure inference. The exterior is meticulously crafted using our Patch-based Multi-View Optimization (PMVO). This method strategically collects and integrates hair information from multiple views, independent of prior data, to produce a high-fidelity exterior 3D line map. This map not only captures intricate details but also facilitates the inference of the hair's inner structure. For the interior, we employ a data-driven, multi-view 3D hair reconstruction method. This method utilizes 2D structural renderings derived from the reconstructed exterior, mirroring the synthetic 2D inputs used during training. This alignment effectively bridges the domain gap between our training data and real-world data, thereby enhancing the accuracy and reliability of our interior structure inference. Lastly, we generate a strand model and resolve the directional ambiguity by our hair growth algorithm. Our experiments demonstrate that our method exhibits robustness across diverse hairstyles and achieves state-of-the-art performance. For more results, please refer to our project page https://keyuwu-cs.github.io/MonoHair/
Lingchen Yang, Zhiyi Kuang 0001, Yao Feng 0001, Xutao Han, Yuefan Shen, Hongbo Fu 0001, Kun Zhou 0001, Youyi Zheng
CVPR2
2024 A Novel Approach for Integrated Optical Camera Communication and Sensing Using Reflected Light
abstract
Optical camera communication (OCC) has gained much attention as it leverages the COTS cameras as receivers. While existing work mainly focus on direct light OCC, little has been done for refelcted light for OCC wiht complex background. As such, this paper studies the problem of OCC using reflected light by decoding the striped images captured by COTS devices and its coupled problem of background image reconstruction for scence sensing, and accordingly present a novel approach for integrated optical camera communication and sensing. To this end, we treat the decoding of images with dark and bright stipes as an object (i.e., dark or bright stripe) detection problem, and propose to modify the loss function of the state-of-the-art object detection model, i.e., YOLO V8, such that the width loss becomes more important. Based on the detected dark and bright stripes, we present an improved GAN model to reconstruct the background image by introducing dual-attention mechanism for feature fusion. The experiments show that our approach can accurately detect and decode the stripes in the striped images, and reconstruct the background images.
Lingchen Yang
IWQoS3
2024 Learning a Generalized Physical Face Model From Data
abstract
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic anatomy edits. Today's methods are data-driven, where the actuations for finite elements are inferred from captured skin geometry. Unfortunately, these approaches have not been widely adopted due to the complexity of initializing the material space and learning the deformation model for each character separately, which often requires a skilled artist followed by lengthy network training. In this work, we aim to make physics-based facial animation more accessible by proposing a generalized physical face model that we learn from a large 3D face dataset. Once trained, our model can be quickly fit to any unseen identity and produce a ready-to-animate physical face model automatically. Fitting is as easy as providing a single 3D face scan, or even a single face image. After fitting, we offer intuitive animation controls, as well as the ability to retarget animations across characters. All the while, the resulting animations allow for physical effects like collision avoidance, gravity, paralysis, bone reshaping and more.
Lingchen Yang, Gaspard Zoss, Prashanth Chandran, Markus Gross 0001, Barbara Solenthaler, Eftychios Sifakis, Derek Bradley
ACM Trans. Graph.1
2023 An Implicit Physical Face Model Driven by Expression and Style
abstract
3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression “style", as in, how a particular expression is performed. Although it is common to define a semantic basis of expressions that characters can perform, most characters perform each expression in their own style. To date, style is usually entangled with the expression, and it is not possible to transfer the style of one character to another when considering facial animation. We present a new face model, based on a data-driven implicit neural physics model, that can be driven by both expression and style separately. At the core, we present a framework for learning implicit physics-based actuations for multiple subjects simultaneously, trained on a few arbitrary performance capture sequences from a small set of identities. Once trained, our method allows generalized physics-based facial animation for any of the trained identities, extending to unseen performances. Furthermore, it grants control over the animation style, enabling style transfer from one character to another or blending styles of different characters. Lastly, as a physics-based model, it is capable of synthesizing physical effects, such as collision handling, setting our method apart from conventional approaches.
Lingchen Yang, Gaspard Zoss, Prashanth Chandran, Paulo F. U. Gotardo, Markus Gross 0001, Barbara Solenthaler, Eftychios Sifakis, Derek Bradley
SIGGRAPH Asia1
2022 NeuralHDHair: Automatic High-fidelity Hair Modeling from a Single Image Using Implicit Neural Representations
abstract
Undoubtedly, high-fidelity 3D hair plays an indispensable role in digital humans. However, existing monocular hair modeling methods are either tricky to deploy in digital systems (e.g., due to their dependence on complex user interactions or large databases) or can produce only a coarse geometry. In this paper, we introduce NeuralHDHair, a flexible, fully automatic system for modeling high-fidelity hair from a single image. The key enablers of our system are two carefully designed neural networks: an IRHairNet (Im-plicit representation for hair using neural network) for inferring high-fidelity 3D hair geometric features (3D orientation field and 3D occupancy field) hierarchically and a GrowingNet (Growing hair strands using neural network) to efficiently generate 3D hair strands in parallel. Specifically, we perform a coarse-to-fine manner and propose a novel voxel-aligned implicit function (VIFu) to represent the global hair feature, which is further enhanced by the local details extracted from a hair luminance map. To improve the efficiency of a traditional hair growth algorithm, we adopt a local neural implicit function to grow strands based on the estimated 3D hair geometric features. Extensive ex-periments show that our method is capable of constructing a high-fidelity 3D hair model from a single image, both efficiently and effectively, and achieves the-state-of-the-art performance.
Yifan Ye, Lingchen Yang, Hongbo Fu 0001, Kun Zhou 0001, Youyi Zheng
CVPR3
2022 Implicit neural representation for physics-driven actuated soft bodies
abstract
Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based simulation layer to optimize for actuation signals parameterized by neural networks. Our key contribution is a general and implicit formulation to control active soft bodies by defining a function that enables a continuous mapping from a spatial point in the material space to the actuation value. This property allows us to capture the signal's dominant frequencies, making the method discretization agnostic and widely applicable. We extend our implicit model to mandible kinematics for the particular case of facial animation and show that we can reliably reproduce facial expressions captured with high-quality capture systems. We apply the method to volumetric soft bodies, human poses, and facial expressions, demonstrating artist-friendly properties, such as simple control over the latent space and resolution invariance at test time.
Lingchen Yang, Byungsoo Kim 0001, Gaspard Zoss, Baran Gözcü, Markus Gross 0001, Barbara Solenthaler
ACM Trans. Graph.1
2021 iHairRecolorer: deep image-to-video hair color transfer
Lingchen Yang, Hongbo Fu 0001, Youyi Zheng
Sci. China Inf. Sci.2
2020 iOrthoPredictor: model-guided deep prediction of teeth alignment
abstract
In this paper, we present iOrthoPredictor, a novel system to visually predict teeth alignment in photographs. Our system takes a frontal face image of a patient with visible malpositioned teeth along with a corresponding 3D teeth model as input, and generates a facial image with aligned teeth, simulating a real orthodontic treatment effect. The key enabler of our method is an effective disentanglement of an explicit representation of the teeth geometry from the in-mouth appearance, where the accuracy of teeth geometry transformation is ensured by the 3D teeth model while the in-mouth appearance is modeled as a latent variable. The disentanglement enables us to achieve fine-scale geometry control over the alignment while retaining the original teeth appearance attributes and lighting conditions. The whole pipeline consists of three deep neural networks: a U-Net architecture to explicitly extract the 2D teeth silhouette maps representing the teeth geometry in the input photo, a novel multilayer perceptron (MLP) based network to predict the aligned 3D teeth model, and an encoder-decoder based generative model to synthesize the in-mouth appearance conditional on the original teeth appearance and the aligned teeth geometry. Extensive experimental results and a user study demonstrate that iOrthoPredictor is effective in qualitatively predicting teeth alignment, and applicable to the orthodontic industry.
Lingchen Yang, Zefeng Shi, Kun Zhou 0001, Hongbo Fu 0001, Youyi Zheng
ACM Trans. Graph.1
2019 Dynamic hair modeling from monocular videos using deep neural networks
abstract
We introduce a deep learning based framework for modeling dynamic hairs from monocular videos, which could be captured by a commodity video camera or downloaded from Internet. The framework mainly consists of two neural networks, i.e., HairSpatNet for inferring 3D spatial features of hair geometry from 2D image features, and HairTempNet for extracting temporal features of hair motions from video frames. The spatial features are represented as 3D occupancy fields depicting the hair volume shapes and 3D orientation fields indicating the hair growing directions. The temporal features are represented as bidirectional 3D warping fields, describing the forward and backward motions of hair strands cross adjacent frames. Both HairSpatNet and HairTempNet are trained with synthetic hair data. The spatial and temporal features predicted by the networks are subsequently used for growing hair strands with both spatial and temporal consistency. Experiments demonstrate that our method is capable of constructing plausible dynamic hair models that closely resemble the input video, and compares favorably to previous single-view techniques.
Lingchen Yang, Zefeng Shi, Youyi Zheng, Kun Zhou 0001
ACM Trans. Graph.1
2018 Controlling Stroke Size in Fast Style Transfer with Recurrent Convolutional Neural Network
abstract
Abstract Controlling stroke size in Fast Style Transfer remains a difficult task. So far, only a few attempts have been made towards it, and they still exhibit several deficiencies regarding efficiency, flexibility, and diversity. In this paper, we aim to tackle these problems and propose a recurrent convolutional neural subnetwork, which we call recurrent stroke‐pyramid , to control the stroke size in Fast Style Transfer. Compared to the state‐of‐the‐art methods, our method not only achieves competitive results with much fewer parameters but provides more flexibility and efficiency for generalizing to unseen larger stroke size and being able to produce a wide range of stroke sizes with only one residual unit. We further embed the recurrent stroke‐pyramid into the Multi‐Styles and the Arbitrary‐Style models, achieving both style and stroke‐size control in an entirely feed‐forward manner with two novel run‐time control strategies.
Lingchen Yang, Lumin Yang, Ming-Bo Zhao, Youyi Zheng
Comput. Graph. Forum1