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Jaekyeom Kim

dblp:228/6696 · DBLP profile ↗
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10ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0003-4538-8398ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
10 papers
Reinforcement learning · 48% Language models and text generation · 31% Transfer learning and domain adaptation · 8%

Topics — the 18 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
LLM agents
1.622025
MLRC-Bench: Can Language Agents Solve Machine Learning Research Challenges? · NeurIPS 2025
AutoGuide: Automated Generation and Selection of Context-Aware Guidelines for Large Language Model Agents · NeurIPS 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
unsupervised skill discovery
1.122022
Lipschitz-constrained Unsupervised Skill Discovery · ICLR 2022
Unsupervised Skill Discovery with Bottleneck Option Learning · ICML 2021
Machine learning › Reinforcement learning
exploration
0.922021
Drop-Bottleneck: Learning Discrete Compressed Representation for Noise-Robust Exploration · ICLR 2021
EMI: Exploration with Mutual Information · ICML 2019
Natural language and speech › Language models and text generation
large language model evaluation
0.912025
MLRC-Bench: Can Language Agents Solve Machine Learning Research Challenges? · NeurIPS 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › language-based planning
LLM-based planning
0.912025
Interactive and Expressive Code-Augmented Planning with Large Language Models · ACL (1) 2025
Natural language and speech › Language models and text generation
in-context learning
0.812024
AutoGuide: Automated Generation and Selection of Context-Aware Guidelines for Large Language Model Agents · NeurIPS 2024
Machine learning › Reinforcement learning › value-based reinforcement learning
generalized policy improvement
0.612022
Constrained GPI for Zero-Shot Transfer in Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor features
0.612022
Constrained GPI for Zero-Shot Transfer in Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning
transfer learning in reinforcement learning
0.612022
Constrained GPI for Zero-Shot Transfer in Reinforcement Learning · NeurIPS 2022
Machine learning › Transfer learning and domain adaptation
zero-shot transfer
0.612022
Constrained GPI for Zero-Shot Transfer in Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning › action space design
action repetition
0.512021
Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods · NeurIPS 2021
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.512021
Unsupervised Skill Discovery with Bottleneck Option Learning · ICML 2021
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery
0.512021
Unsupervised Skill Discovery with Bottleneck Option Learning · ICML 2021
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.512021
Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods · NeurIPS 2021
Machine learning › Transfer learning and domain adaptation
few-shot learning
0.412020
Model-Agnostic Boundary-Adversarial Sampling for Test-Time Generalization in Few-Shot Learning · ECCV (1) 2020
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.412019
EMI: Exploration with Mutual Information · ICML 2019
Machine learning › Reinforcement learning
value function approximation
0.212022
Constrained GPI for Zero-Shot Transfer in Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning
stochastic environment
0.112021
Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

information bottleneck · 1.0read-eval-print loop · 0.9large language model · 0.9LLM-as-a-judge · 0.9in-context learning · 0.8successor features · 0.6lipschitz constraint · 0.6constrained GPI · 0.6action-value bounding · 0.6action repetition · 0.5
YearPublicationVenuePosition
2025 Interactive and Expressive Code-Augmented Planning with Large Language Models
abstract
Large Language Models (LLMs) demonstrate strong abilities in common-sense reasoning and interactive decision-making, but often struggle with complex, long-horizon planning tasks. Recent techniques have sought to structure LLM outputs using control flow and code to improve planning performance. However, code-based approaches can be error-prone and insufficient for handling ambiguous or unstructured data. To address these challenges, we propose REPL-Plan, an LLM planning approach that is fully code-expressive (it can utilize all the benefits of code) while also being dynamic (it can flexibly adapt from errors and use the LLM for soft reasoning). In REPL-Plan, an LLM solves tasks by interacting with a Read-Eval-Print Loop (REPL), which iteratively executes and evaluates code, similar to language shells or interactive code notebooks, allowing the model to flexibly correct errors and handle tasks dynamically. We demonstrate that REPL-Plan achieves strong results across various planning domains compared to previous methods.
Anthony Z. Liu, Xinhe Wang 0001, Jacob Sansom, Sungryull Sohn, Jaekyeom Kim, Honglak Lee
ACL (1)7
2025 MLRC-Bench: Can Language Agents Solve Machine Learning Research Challenges?
abstract
We introduce MLRC-Bench, a benchmark designed to quantify how effectively language agents can tackle challenging Machine Learning (ML) Research Competitions, with a focus on open research problems that demand novel methodologies.Unlike prior work, e.g., AI Scientist, which evaluates the end-to-end agentic pipeline by using LLM-as-a-judge, MLRC-Bench measures the key steps of proposing and implementing novel research methods and evaluates them with rigorous protocol and objective metrics.Our curated suite of 7 competition tasks reveals significant challenges for LLM agents. Even the best-performing tested agent (gemini-exp-1206 under MLAB) closes only 9.3% of the gap between baseline and top human participant scores.Furthermore, our analysis reveals a misalignment between the LLM-judged innovation and their actual performance on cutting-edge ML research problems. MLRC-Bench is a dynamic benchmark, which is designed to continually grow with new ML competitions to encourage rigorous and objective evaluations of AI’s research capabilities. Our leaderboard and code are publicly available at https://huggingface.co/spaces/launch/MLRC_Bench.
Muhammad Khalifa, Shitanshu Bhushan, Grant D. Murphy, Lajanugen Logeswaran, Jaekyeom Kim, Moontae Lee, Honglak Lee, Lu Wang 0008
NeurIPS6
2024 AutoGuide: Automated Generation and Selection of Context-Aware Guidelines for Large Language Model Agents
abstract
Recent advances in large language models (LLMs) have empowered AI agents capable of performing various sequential decision-making tasks. However, effectively guiding LLMs to perform well in unfamiliar domains like web navigation, where they lack sufficient knowledge, has proven to be difficult with the demonstration-based in-context learning paradigm. In this paper, we introduce a novel framework, called AutoGuide, which addresses this limitation by automatically generating context-aware guidelines from offline experiences. Importantly, each context-aware guideline is expressed in concise natural language and follows a conditional structure, clearly describing the context where it is applicable. As a result, our guidelines facilitate the provision of relevant knowledge for the agent's current decision-making process, overcoming the limitations of the conventional demonstration-based learning paradigm. Our evaluation demonstrates that AutoGuide significantly outperforms competitive baselines in complex benchmark domains, including real-world web navigation.
Dong-Ki Kim, Jaekyeom Kim, Sungryull Sohn, Lajanugen Logeswaran, Kyunghoon Bae, Honglak Lee
NeurIPS3
2022 Lipschitz-constrained Unsupervised Skill Discovery
Seohong Park, Jaekyeom Kim, Honglak Lee, Gunhee Kim
ICLR3
2022 Constrained GPI for Zero-Shot Transfer in Reinforcement Learning
abstract
For zero-shot transfer in reinforcement learning where the reward function varies between different tasks, the successor features framework has been one of the popular approaches. However, in this framework, the transfer to new target tasks with generalized policy improvement (GPI) relies on only the source successor features [5] or additional successor features obtained from the function approximators’ generalization to novel inputs [11]. The goal of this work is to improve the transfer by more tightly bounding the value approximation errors of successor features on the new target tasks. Given a set of source tasks with their successor features, we present lower and upper bounds on the optimal values for novel task vectors that are expressible as linear combinations of source task vectors. Based on the bounds, we propose constrained GPI as a simple test-time approach that can improve transfer by constraining action-value approximation errors on new target tasks. Through experiments in the Scavenger and Reacher environment with state observations as well as the DeepMind Lab environment with visual observations, we show that the proposed constrained GPI significantly outperforms the prior GPI’s transfer performance. Our code and additional information are available at https://jaekyeom.github.io/projects/cgpi/.
Jaekyeom Kim, Seohong Park, Gunhee Kim
NeurIPS1
2021 Drop-Bottleneck: Learning Discrete Compressed Representation for Noise-Robust Exploration
Jaekyeom Kim, Minjung Kim 0001, Dongyeon Woo, Gunhee Kim
ICLR1
2021 Unsupervised Skill Discovery with Bottleneck Option Learning
abstract
Having the ability to acquire inherent skills from environments without any external rewards or supervision like humans is an important problem. We propose a novel unsupervised skill discovery method named Information Bottleneck Option Learning (IBOL). On top of the linearization of environments that promotes more various and distant state transitions, IBOL enables the discovery of diverse skills. It provides the abstraction of the skills learned with the information bottleneck framework for the options with improved stability and encouraged disentanglement. We empirically demonstrate that IBOL outperforms multiple state-of-the-art unsupervised skill discovery methods on the information-theoretic evaluations and downstream tasks in MuJoCo environments, including Ant, HalfCheetah, Hopper and D’Kitty. Our code is available at https://vision.snu.ac.kr/projects/ibol.
Jaekyeom Kim, Seohong Park, Gunhee Kim
ICML1
2021 Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods
abstract
In reinforcement learning, continuous time is often discretized by a time scale $\delta$, to which the resulting performance is known to be highly sensitive. In this work, we seek to find a $\delta$-invariant algorithm for policy gradient (PG) methods, which performs well regardless of the value of $\delta$. We first identify the underlying reasons that cause PG methods to fail as $\delta \to 0$, proving that the variance of the PG estimator can diverge to infinity in stochastic environments under a certain assumption of stochasticity. While durative actions or action repetition can be employed to have $\delta$-invariance, previous action repetition methods cannot immediately react to unexpected situations in stochastic environments. We thus propose a novel $\delta$-invariant method named Safe Action Repetition (SAR) applicable to any existing PG algorithm. SAR can handle the stochasticity of environments by adaptively reacting to changes in states during action repetition. We empirically show that our method is not only $\delta$-invariant but also robust to stochasticity, outperforming previous $\delta$-invariant approaches on eight MuJoCo environments with both deterministic and stochastic settings. Our code is available at https://vision.snu.ac.kr/projects/sar.
Seohong Park, Jaekyeom Kim, Gunhee Kim
NeurIPS2
2020 Model-Agnostic Boundary-Adversarial Sampling for Test-Time Generalization in Few-Shot Learning
Jaekyeom Kim, Hyoungseok Kim, Gunhee Kim
ECCV (1)1
2019 EMI: Exploration with Mutual Information
abstract
Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic motivation to guide the exploration via generative models, predictive forward models, or discriminative modeling of novelty. We propose EMI, which is an exploration method that constructs embedding representation of states and actions that does not rely on generative decoding of the full observation but extracts predictive signals that can be used to guide exploration based on forward prediction in the representation space. Our experiments show competitive results on challenging locomotion tasks with continuous control and on image-based exploration tasks with discrete actions on Atari. The source code is available at https://github.com/snu-mllab/EMI.
Hyoungseok Kim, Jaekyeom Kim, Yeonwoo Jeong, Sergey Levine, Hyun Oh Song
ICML2