VLDB 2026 Research / reviewers in the wild / expert
Max Schwarzer
dblp:228/9133
· DBLP profile ↗
12ranked-venue papers
3as first author
11since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 3 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | MM1: Methods, Analysis and Insights from Multimodal LLM Pre-training
Brandon McKinzie, Zhe Gan, Jean-Philippe Fauconnier, Sam Dodge, Bowen Zhang 0002, Philipp Dufter, Dhruti Shah, Xianzhi Du, Futang Peng, Anton Belyi, Haotian Zhang 0005, Karanjeet Singh 0003, Doug Kang, Hongyu Hè, Max Schwarzer, Tom Gunter, Xiang Kong, Aonan Zhang, Nan Du 0002, Tao Lei 0001, Sam Wiseman, Mark Lee 0003, Ruoming Pang, Peter Grasch, Alexander Toshev, Yinfei Yang |
ECCV (29) | 15 |
| 2024 | Large Language Models as Generalizable Policies for Embodied TasksabstractWe show that large language models (LLMs) can be adapted to be generalizable policies for embodied visual tasks. Our approach, called Large LAnguage model Reinforcement Learning Policy (LLaRP), adapts a pre-trained frozen LLM to take as input text instructions and visual egocentric observations and output actions directly in the environment. Using reinforcement learning, we train LLaRP to see and act solely through environmental interactions. We show that LLaRP is robust to complex paraphrasings of task instructions and can generalize to new tasks that require novel optimal behavior. In particular, on 1,000 unseen tasks it achieves 42% success rate, 1.7x the success rate of other common learned baselines or zero-shot applications of LLMs. Finally, to aid the community in studying language conditioned, massively multi-task, embodied AI problems we release a novel benchmark, Language Rearrangement, consisting of 150,000 training and 1,000 testing tasks for language-conditioned rearrangement. Andrew Szot, Max Schwarzer, Harsh Agrawal, Bogdan Mazoure, Rin Metcalf Susa, Walter Talbott, Natalie Mackraz, R. Devon Hjelm, Alexander Toshev |
ICLR | 2 |
| 2023 | Sample-Efficient Reinforcement Learning by Breaking the Replay Ratio Barrier
Pierluca D'Oro, Max Schwarzer, Evgenii Nikishin, Pierre-Luc Bacon, Marc G. Bellemare, Aaron C. Courville |
ICLR | 2 |
| 2023 | Simplicial Embeddings in Self-Supervised Learning and Downstream Classification
Samuel Lavoie-Marchildon, Christos Tsirigotis, Max Schwarzer, Ankit Vani, Michael Noukhovitch, Kenji Kawaguchi, Aaron C. Courville |
ICLR | 3 |
| 2023 | Bigger, Better, Faster: Human-level Atari with human-level efficiencyabstractWe introduce a value-based RL agent, which we call BBF, that achieves super-human performance in the Atari 100K benchmark. BBF relies on scaling the neural networks used for value estimation, as well as a number of other design choices that enable this scaling in a sample-efficient manner. We conduct extensive analyses of these design choices and provide insights for future work. We end with a discussion about updating the goalposts for sample-efficient RL research on the ALE. We make our code and data publicly available at https://github.com/google-research/google-research/tree/master/bigger_better_faster. Max Schwarzer, Johan S. Obando-Ceron, Aaron C. Courville, Marc G. Bellemare, Rishabh Agarwal, Pablo Samuel Castro |
ICML | 1 |
| 2022 | The Primacy Bias in Deep Reinforcement LearningabstractThis work identifies a common flaw of deep reinforcement learning (RL) algorithms: a tendency to rely on early interactions and ignore useful evidence encountered later. Because of training on progressively growing datasets, deep RL agents incur a risk of overfitting to earlier experiences, negatively affecting the rest of the learning process. Inspired by cognitive science, we refer to this effect as the primacy bias. Through a series of experiments, we dissect the algorithmic aspects of deep RL that exacerbate this bias. We then propose a simple yet generally-applicable mechanism that tackles the primacy bias by periodically resetting a part of the agent. We apply this mechanism to algorithms in both discrete (Atari 100k) and continuous action (DeepMind Control Suite) domains, consistently improving their performance. Evgenii Nikishin, Max Schwarzer, Pierluca D'Oro, Pierre-Luc Bacon, Aaron C. Courville |
ICML | 2 |
| 2022 | Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate ProgressabstractLearning tabula rasa, that is without any prior knowledge, is the prevalent workflow in reinforcement learning (RL) research. However, RL systems, when applied to large-scale settings, rarely operate tabula rasa. Such large-scale systems undergo multiple design or algorithmic changes during their development cycle and use ad hoc approaches for incorporating these changes without re-training from scratch, which would have been prohibitively expensive. Additionally, the inefficiency of deep RL typically excludes researchers without access to industrial-scale resources from tackling computationally-demanding problems. To address these issues, we present reincarnating RL as an alternative workflow or class of problem settings, where prior computational work (e.g., learned policies) is reused or transferred between design iterations of an RL agent, or from one RL agent to another. As a step towards enabling reincarnating RL from any agent to any other agent, we focus on the specific setting of efficiently transferring an existing sub-optimal policy to a standalone value-based RL agent. We find that existing approaches fail in this setting and propose a simple algorithm to address their limitations. Equipped with this algorithm, we demonstrate reincarnating RL's gains over tabula rasa RL on Atari 2600 games, a challenging locomotion task, and the real-world problem of navigating stratospheric balloons. Overall, this work argues for an alternative approach to RL research, which we believe could significantly improve real-world RL adoption and help democratize it further. Open-sourced code and trained agents at https://agarwl.github.io/reincarnating_rl. Rishabh Agarwal, Max Schwarzer, Pablo Samuel Castro, Aaron C. Courville, Marc G. Bellemare |
NeurIPS | 2 |
| 2021 | Data-Efficient Reinforcement Learning with Self-Predictive Representations
Max Schwarzer, Ankesh Anand, Rishab Goel, R. Devon Hjelm, Aaron C. Courville, Philip Bachman |
ICLR | 1 |
| 2021 | Iterated learning for emergent systematicity in VQA
Ankit Vani, Max Schwarzer, Eeshan Dhekane, Aaron C. Courville |
ICLR | 2 |
| 2021 | Deep Reinforcement Learning at the Edge of the Statistical PrecipiceabstractDeep reinforcement learning (RL) algorithms are predominantly evaluated by comparing their relative performance on a large suite of tasks. Most published results on deep RL benchmarks compare point estimates of aggregate performance such as mean and median scores across tasks, ignoring the statistical uncertainty implied by the use of a finite number of training runs. Beginning with the Arcade Learning Environment (ALE), the shift towards computationally-demanding benchmarks has led to the practice of evaluating only a small number of runs per task, exacerbating the statistical uncertainty in point estimates. In this paper, we argue that reliable evaluation in the few run deep RL regime cannot ignore the uncertainty in results without running the risk of slowing down progress in the field. We illustrate this point using a case study on the Atari 100k benchmark, where we find substantial discrepancies between conclusions drawn from point estimates alone versus a more thorough statistical analysis. With the aim of increasing the field's confidence in reported results with a handful of runs, we advocate for reporting interval estimates of aggregate performance and propose performance profiles to account for the variability in results, as well as present more robust and efficient aggregate metrics, such as interquartile mean scores, to achieve small uncertainty in results. Using such statistical tools, we scrutinize performance evaluations of existing algorithms on other widely used RL benchmarks including the ALE, Procgen, and the DeepMind Control Suite, again revealing discrepancies in prior comparisons. Our findings call for a change in how we evaluate performance in deep RL, for which we present a more rigorous evaluation methodology, accompanied with an open-source library rliable, to prevent unreliable results from stagnating the field. This work received an outstanding paper award at NeurIPS 2021. Rishabh Agarwal, Max Schwarzer, Pablo Samuel Castro, Aaron C. Courville, Marc G. Bellemare |
NeurIPS | 2 |
| 2021 | Pretraining Representations for Data-Efficient Reinforcement LearningabstractData efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning representations which capture diverse aspects of the underlying MDP, we employ a combination of latent dynamics modelling and unsupervised goal-conditioned RL. When limited to 100k steps of interaction on Atari games (equivalent to two hours of human experience), our approach significantly surpasses prior work combining offline representation pretraining with task-specific finetuning, and compares favourably with other pretraining methods that require orders of magnitude more data. Our approach shows particular promise when combined with larger models as well as more diverse, task-aligned observational data -- approaching human-level performance and data-efficiency on Atari in our best setting. Max Schwarzer, Nitarshan Rajkumar, Michael Noukhovitch, Ankesh Anand, Laurent Charlin, R. Devon Hjelm, Philip Bachman, Aaron C. Courville |
NeurIPS | 1 |
| 2020 | GAIT: A Geometric Approach to Information TheoryabstractWe advocate the use of a notion of entropy that reflects the relative abundances of the symbols in an alphabet, as well as the similarities between them. This concept was originally introduced in theoretical ecology to study the diversity of ecosystems. Based on this notion of entropy, we introduce geometry-aware counterparts for several concepts and theorems in information theory. Notably, our proposed divergence exhibits performance on par with state-of-the-art methods based on the Wasserstein distance, but enjoys a closed-form expression that can be computed efficiently. We demonstrate the versatility of our method via experiments on a broad range of domains: training generative models, computing image barycenters, approximating empirical measures and counting modes. Jose Gallego-Posada, Ankit Vani, Max Schwarzer, Simon Lacoste-Julien |
AISTATS | 3 |