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Zhenxin Chen

dblp:228/9793 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0002-2271-9687ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 61% Computational photography and imaging · 23% Image and video processing · 15%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 87% Integrated circuit design · 13%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
policy optimization
1.012026
Priority-Based Graph-Enhanced Reinforcement Learning for Robust Analog Circuit Optimization · AAAI 2026
Electronic design automation
analog circuit design automation
1.012026
Priority-Based Graph-Enhanced Reinforcement Learning for Robust Analog Circuit Optimization · AAAI 2026
Electronic design automation › analog circuit design automation
analog circuit optimization
1.012026
Priority-Based Graph-Enhanced Reinforcement Learning for Robust Analog Circuit Optimization · AAAI 2026
Image and video processing › image restoration
denoising
0.912025
Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › volume rendering
direct volume rendering
0.912025
Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
volume rendering
0.912025
Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › volume rendering
volumetric path tracing
0.912025
Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination · IEEE Trans. Vis. Comput. Graph. 2025
Computational photography and imaging
high dynamic range imaging
0.712023
Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Computational photography and imaging
illumination estimation
0.712023
Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Rendering › global illumination
image-based lighting
0.712023
Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Integrated circuit design
analog and mixed-signal circuits
0.312026
Priority-Based Graph-Enhanced Reinforcement Learning for Robust Analog Circuit Optimization · AAAI 2026
Rendering
photorealistic rendering
0.212023
Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.0graph representation · 2.0fuzzy logic · 2.0entropy regularization · 2.0spatiotemporal denoising · 0.9octree · 0.9monte carlo sampling · 0.9macrocell · 0.9panoramic imaging · 0.7deep learning · 0.7
YearPublicationVenuePosition
2026 Priority-Based Graph-Enhanced Reinforcement Learning for Robust Analog Circuit Optimization
abstract
A primary motivation for analog integrated circuit (IC) design automation is the inefficiency of manual design in meeting increasingly stringent specifications, which often involve over 10 objectives. Recent advances in reinforcement learning (RL) emerge as a promising method, yet gaps remain when considering full design specifications, especially under process-voltage-temperature (PVT) variations. Excessive objectives lead to diminished reward signals, while varying PVT conditions result in conflicting gradients, both of which result in inefficient exploration. To address these, we propose a priority-based graph-enhanced RL framework. Specifically, using fuzzy logic converts quantitative rewards into qualitative priority signals, mitigating reward deterioration and enhancing exploration via entropy regularization. Furthermore, a graph-based representation compresses high-dimensional objective spaces under PVT variations into low-dimensional manifolds, enabling dynamic resource allocation to variation-sensitive regions and resolving gradient conflicts. Empirical results on various real-world analog ICs demonstrate that our method significantly outperforms existing RL algorithms, achieving superior solution quality and reducing simulation overhead.
Jintao Li 0002, Zhenxin Chen, Aojin Li, Shui Yu 0002
AAAI2
2026 Topology-Aware GNN Embedding with Domain Priors and Graph Policy Regularization for Balanced Multi-Objective Analog IC Design
Lintao Tang, Zhenxin Chen, Yanhan Zeng
ISCAS3
2025 Accelerating Comprehensive Specification Optimization of Analog Circuits Using Transient Assertions and Graph Neural Networks
abstract
As the design specifications for circuits become increasingly stringent, the demand for automation and intelligence in the sizing of analog integrated circuits (ICs) continues to grow. Algorithms are required to complete circuit optimization tasks under more comprehensive specifications. In this paper, we propose a transferable pole-zero-based transient assertion (PZTA) system. It minimizes the number of high-time-cost transient (Tran) simulations by asserting the stability of the circuit. Furthermore, we utilize a relational graph convolutional network (RGCN) as a function approximator within a reinforcement learning (RL) framework to extract more topological information from the circuits. Experimental results based on the open-source testing suite AnalogGym demonstrate that compared to RGC-NRL before and after embedding the PZTA system, the number of Tran simulations was reduced by 75.68%. Additionally, the assertion accuracy of the model achieved 99.57%.
Zhenxin Chen, Yanhan Zeng
ISCAS1
2025 Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination
abstract
Direct Volume Rendering (DVR) plays an important role in scientific data visualization. To generate photo-realistic DVR results, the physical light transport throughout the volume is simulated by applying the Monte Carlo-based volumetric path tracing (VPT) approach. For real-time applications, due to the time constraint for rendering each frame, only a limited number of samples shall be taken for the computation per pixel. This can result in a significant amount of noise in the rendering results. This paper describes our optimized VPT sampling algorithm and a novel denoising technique to generate consistently high-quality realistic DVR results in real time. We develop a new shading model that can reduce estimation variance to enhance the quality of DVR results. Additionally, a hybrid acceleration structure is created by integrating both octree and macrocell to improve sampling efficiency. This allows the acquisition of sufficiently more shading samples while maintaining the desired interactive frame rate. To further eliminate remaining noise and improve temporal stability of DVR results, we develop a novel spatiotemporal denoising framework. Our denoiser decouples the estimated radiance into high-detail low-noise and low-detail high-noise components. Different denoising algorithms are separately applied to these components to reduce noise without introducing blurring artifacts. Our DVR system can consistently offer high rendering quality and good temporal stability across DVR result frames in real time. During fast user interactions and with rapid alterations of the illumination condition, our rendering method can still provide good visual comfort and representation accuracy without visible latency.
Chunxiao Xu, Haojie Cheng, Zhenxin Chen
IEEE Trans. Vis. Comput. Graph.3
2023 Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering
abstract
A high dynamic range (HDR) image is commonly used to reveal stereo illumination, which is crucial for generating high-quality realistic rendering effects. Compared to the high-cost HDR imaging technique, low dynamic range (LDR) imaging provides a low-cost alternative and is preferable for interactive graphics applications. However, the limited LDR pixel bit depth significantly bothers accurate illumination estimation using LDR images. The conflict between the realism and promptness of illumination estimation for realistic rendering is yet to be resolved. In this paper, an efficient method that accurately infers illuminations of real-world scenes using LDR panoramic images is proposed. It estimates multiple lighting parameters, including locations, types and intensities of light sources. In our approach, a new algorithm that extracts illuminant characteristics during the exposure attenuation process is developed to locate light sources and outline their boundaries. To better predict realistic illuminations, a new deep learning model is designed to efficiently parse complex LDR panoramas and classify detected light sources. Finally, realistic illumination intensities are calculated by recovering the inverse camera response function and extending the dynamic range of pixel values based on previously estimated parameters of light sources. The reconstructed radiance map can be used to compute high-quality image-based lighting of virtual models. Experimental results demonstrate that the proposed method is capable of efficiently and accurately computing comprehensive illuminations using LDR images. Our method can be used to produce better realistic rendering results than existing approaches.
Haojie Cheng, Chunxiao Xu, Zhenxin Chen
IEEE Trans. Vis. Comput. Graph.4