Hongsuk Choi

dblp:229/3689 · DBLP profile ↗
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11ranked-venue papers
7as first author
9since 2021 · last 2025
0000-0001-7694-089XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 6 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2025 Reconstructing People, Places, and Cameras
abstract
We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view images featuring people. Our approach combines data-driven scene reconstruction with the traditional Structure-From-Motion (SfM) framework to achieve more accurate scene reconstruction and camera estimation while simultaneously recovering human meshes. In con trast to existing scene reconstruction and SfM methods that lack metric scale information, our method estimates approximate metric scale by leveraging the human statistical model. Furthermore, our method reconstructs multiple human meshes within the same world coordinate system with the scene point cloud, effectively capturing spatial relationships among individuals and their positions in the environment. We initialize the reconstruction of humans, scenes, and cameras using robust foundational models and jointly optimize these elements. This joint optimization synergistically improves the accuracy of each component. We compare our method with existing methods on two challenging benchmarks, EgoHumans and EgoExo4D, demonstrating significant improvements in human localization accuracy within the world coordinate frame (reducing error from 3.59m to 1.04m in EgoHumans and from 3.01m to 0.50m in EgoExo4D). Notably, our results show that incorporating human data into the SfM pipeline improves camera pose estimation (e.g., increasing RRA@15 by 20.3% on EgoHumans). Additionally, qualitative results show that our approach improves scene reconstruction quality. Our code is available at muelea.github.io/hsfm.
Lea Müller, Hongsuk Choi, Anthony Zhang, Brent Yi, Jitendra Malik, Angjoo Kanazawa
CVPR2
2025 PyRoki: A Modular Toolkit for Robot Kinematic Optimization
abstract
Robot motion can have many goals. Depending on the task, we might optimize for pose error, speed, collision, or similarity to a human demonstration. Motivated by this, we present PyRoki: a modular, extensible, and deviceagnostic toolkit for solving kinematic optimization problems. PyRoki couples an interface for specifying kinematic variables and costs with an efficient nonlinear least squares optimizer. Unlike existing tools, it is also device-agnostic: optimization runs natively on CPU, GPU, and TPU. In this paper, we present (i) the design and implementation of PyRoki, (ii) motion retargeting and planning case studies that highlight the advantages of PyRoki’s modularity, and (iii) optimization benchmarking, where PyRoki can be 1.4-1.7x faster and converges to lower errors than cuRobo, an existing GPU-accelerated inverse kinematics library. The code is open-sourced at https://pyroki-toolkit.github.io.
Chung Min Kim, Brent Yi, Hongsuk Choi, Yi Ma 0001, Kenneth Y. Goldberg, Angjoo Kanazawa
IROS3
2025 FineControlNet: Fine-level Text Control for Image Generation with Spatially Aligned Text Control Injection
abstract
Recently introduced ControlNet has the ability to steer the text-driven image generation process with geometric input such as 2D human pose, or edge representations. While ControlNet provides control over the geometric form of the instances in the generated image, it lacks the capability to dictate the visual appearance of each instance. We present FineControlNet to provide fine control over each instance's appearance while maintaining the pose control capability. Specifically, we develop and demonstrate FineControlNet with geometric control via human pose images and appearance control via instance-level text prompts. The spatial alignment of 2D poses and instance-specific text prompts in latent space enables the fine control of multiple instances. We evaluate the performance of FineControlNet with rigorous comparison against state-of-the-art pose-conditioned text-to-image diffusion models. FineControlNet achieves superior performance in generating high quality images that follow instance-specific controls. We will release the code and the dataset.
Hongsuk Choi, Isaac Kasahara, Kazim Selim Engin, Moritz A. Graule, Nikhil Chavan Dafle, Volkan Isler
WACV1
2024 HandNeRF: Learning to Reconstruct Hand-Object Interaction Scene from a Single RGB Image
abstract
This paper presents a method to learn hand-object interaction prior for reconstructing a 3D hand-object scene from a single RGB image. The inference as well as training-data generation for 3D hand-object scene reconstruction is challenging due to the depth ambiguity of a single image and occlusions by the hand and object. We turn this challenge into an opportunity by utilizing the hand shape to constrain the possible relative configuration of the hand and object geometry. We design a generalizable implicit function, HandNeRF, that explicitly encodes the correlation of the 3D hand shape features and 2D object features to predict the hand and object scene geometry. With experiments on real-world datasets, we show that HandNeRF can reconstruct hand-object scenes of novel grasp configurations more accurately than comparable methods. Moreover, we demonstrate that object reconstruction from HandNeRF ensures more accurate execution of downstream tasks, such as grasping for robotic hand-over.
Hongsuk Choi, Nikhil Chavan Dafle, Jiacheng Yuan, Volkan Isler, Hyunsoo Park
ICRA1
2023 Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation
Hongsuk Choi, Hyeongjin Nam, Taeryung Lee, Gyeongsik Moon, Kyoung Mu Lee
ICLR1
2022 MonoNHR: Monocular Neural Human Renderer
abstract
Existing neural human rendering methods struggle with a single image input due to the lack of information in in-visible areas and the depth ambiguity of pixels in visible areas. In this regard, we propose Monocular Neural Human Renderer (MonoNHR), a novel approach that renders robust free-viewpoint images of an arbitrary human given only a single image. MonoNHR is the first method that (i) renders human subjects never seen during training in a monocular setup, and (ii) is trained in a weakly-supervised manner without geometry supervision. First, we propose to disentangle 3D geometry and texture features and to condition the texture inference on the 3D geometry features. Second, we introduce a Mesh Inpainter module that inpaints the occluded parts exploiting human structural priors such as symmetry. Experiments on ZJU-MoCap, AIST and HUMBI datasets show that our approach significantly outperforms the recent methods adapted to the monocular case.
Hongsuk Choi, Gyeongsik Moon, Matthieu Armando, Vincent Leroy 0003, Kyoung Mu Lee, Grégory Rogez
3DV1
2022 Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes
abstract
We consider the problem of recovering a single person's 3D human mesh from in-the-wild crowded scenes. While much progress has been in 3D human mesh estimation, existing methods struggle when test input has crowded scenes. The first reason for the failure is a domain gap between training and testing data. A motion capture dataset, which provides accurate 3D labels for training, lacks crowd data and impedes a network from learning crowded scene-robust image features of a target person. The second reason is a feature processing that spatially averages the feature map of a localized bounding box containing multiple people. Averaging the whole feature map makes a target person's feature indistinguishable from others. We present 3DCrowdNet that firstly explicitly targets in-the-wild crowded scenes and estimates a robust 3D human mesh by addressing the above issues. First, we leverage 2D human pose estimation that does not require a motion capture dataset with 3D labels for training and does not suffer from the domain gap. Second, we propose a joint-based regressor that distinguishes a target person's feature from others. Our joint-based regressor preserves the spatial activation of a target by sampling features from the target's joint locations and regresses human model parameters. As a result, 3DCrowdNet learns target-focused features and effectively excludes the irrelevant features of nearby persons. We conduct experiments on various benchmarks and prove the robustness of 3D CrowdNet to the in-the-wild crowded scenes both quantitatively and qualitatively. Codes are available here11https://github.com/hongsukchoi/3DCrowdNet_RELEASE.
Hongsuk Choi, Gyeongsik Moon, Joonkyu Park, Kyoung Mu Lee
CVPR1
2022 HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network
abstract
Hands are often severely occluded by objects, which makes 3D hand mesh estimation challenging. Previous works often have disregarded information at occluded regions. However, we argue that occluded regions have strong correlations with hands so that they can provide highly beneficial information for complete 3D hand mesh estimation. Thus, in this work, we propose a novel 3D hand mesh estimation network HandOccNet, that can fully exploits the information at occluded regions as a secondary means to enhance image features and make it much richer. To this end, we design two successive Transformer-based modules, called feature injecting transformer (FIT) and self-enhancing transformer (SET). FIT injects hand information into occluded region by considering their correlation. SET refines the output of FIT by using a self-attention mechanism. By injecting the hand information to the occluded region, our HandOccNet reaches the state-of-the-art performance on 3D hand mesh benchmarks that contain challenging hand-object occlusions. The codes are available in: https://github.com/namepllet/HandOccNet.
Joonkyu Park, Yeonguk Oh, Gyeongsik Moon, Hongsuk Choi, Kyoung Mu Lee
CVPR4
2021 Beyond Static Features for Temporally Consistent 3D Human Pose and Shape From a Video
abstract
Despite the recent success of single image-based 3D human pose and shape estimation methods, recovering temporally consistent and smooth 3D human motion from a video is still challenging. Several video-based methods have been proposed; however, they fail to resolve the single image-based methods’ temporal inconsistency issue due to a strong dependency on a static feature of the current frame. In this regard, we present a temporally consistent mesh recovery system (TCMR). It effectively focuses on the past and future frames’ temporal information without being dominated by the current static feature. Our TCMR significantly outperforms previous video-based methods in temporal consistency with better per-frame 3D pose and shape accuracy. We also release the codes.
Hongsuk Choi, Gyeongsik Moon, Ju Yong Chang, Kyoung Mu Lee
CVPR1
2020 Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose
Hongsuk Choi, Gyeongsik Moon, Kyoung Mu Lee
ECCV (7)1
2018 Exporting Transactional Interface to Applications in Log-Structured File Systems
abstract
The following topics are dealt with: storage management; cloud computing; mobile computing; learning (artificial intelligence); optimisation; graph theory; cache storage; resource allocation; flash memories; telecommunication network routing.
Youyou Lu, Keni Qiu, Zejun Shi, Hongsuk Choi, Jiwu Shu
NAS5