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Jia-Hua Lee

dblp:229/8008 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 93% Generative modeling · 7%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
diffusion-based world models
0.912025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.912025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025
Machine learning › Reinforcement learning
sample efficiency
0.912025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025
Machine learning › Generative modeling
diffusion model
0.312025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

state space model · 0.9linear-time sequence modeling · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2025 EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling
abstract
World models represent a promising approach for training reinforcement learning agents with significantly improved sample efficiency. While most world model methods primarily rely on sequences of discrete latent variables to model environment dynamics, this compression often neglects critical visual details essential for reinforcement learning. Recent diffusion-based world models condition generation on a fixed context length of frames to predict the next observation, using separate recurrent neural networks to model rewards and termination signals. Although this architecture effectively enhances visual fidelity, the fixed context length approach inherently limits memory capacity. In this paper, we introduce EDELINE, a unified world model architecture that integrates state space models with diffusion models. Our approach outperforms existing baselines across visually challenging Atari 100k tasks, memory-demanding Crafter benchmark, and 3D first-person ViZDoom environments, demonstrating superior performance in all these diverse challenges. Code is available at https://github.com/LJH-coding/EDELINE.
Jia-Hua Lee, Bor-Jiun Lin, Wei-Fang Sun, Chun-Yi Lee
NeurIPS1