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David Wehr

dblp:229/8328 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Deep learning architectures and training · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training › transformer › vision transformer
efficient vision transformer
0.912025
GSPN-2: Efficient Parallel Sequence Modeling · NeurIPS 2025
GPUs and heterogeneous computing
GPU kernel optimization
0.912025
GSPN-2: Efficient Parallel Sequence Modeling · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

spatial propagation network · 1.7shared memory staging · 1.7channel-shared weights · 1.7
YearPublicationVenuePosition
2025 GSPN-2: Efficient Parallel Sequence Modeling
abstract
Efficient vision transformer remains a bottleneck for high-resolution images and long-video related real-world applications. Generalized Spatial Propagation Network (GSPN) \cite{wang2025parallel} addresses this by replacing quadratic self-attention with a line-scan propagation scheme, bringing the cost close to linear in the number of rows or columns, while retaining accuracy. Despite this advancement, the existing GSPN implementation still suffers from (i) heavy overhead due to repeatedly launching GPU kernels, (ii) excessive data transfers from global GPU memory, and (iii) redundant computations caused by maintaining separate propagation weights for each channel. We introduce GSPN-2, a joint algorithm–system redesign. In particular, we eliminate thousands of micro-launches from the previous implementation into one single 2D kernel, explicitly pin one warp to each channel slice, and stage the previous column's activations in shared memory. On the model side, we introduce a set of channel-shared propagation weights that replace per-channel matrices, trimming parameters, and align naturally with the affinity map used in transformer attention. Experiments demonstrate GSPN-2's effectiveness across image classification and text-to-image synthesis tasks, matching transformer-level accuracy with significantly lower computational cost. GSPN-2 establishes a new efficiency frontier for modeling global spatial context in vision applications through its unique combination of structured matrix transformations and GPU-optimized implementation.
Yitong Jiang, Collin McCarthy, David Wehr, Hanrong Ye, Ka Chun Cheung, Wonmin Byeon, Jinwei Gu, Kai Han 0001, Hongxu Yin, Pavlo Molchanov 0001, Jan Kautz, Sifei Liu
NeurIPS4
2020 MVLidarNet: Real-Time Multi-Class Scene Understanding for Autonomous Driving Using Multiple Views
abstract
Autonomous driving requires the inference of actionable information such as detecting and classifying objects, and determining the drivable space. To this end, we present Multi-View LidarNet (MVLidarNet), a two-stage deep neural network for multi-class object detection and drivable space segmentation using multiple views of a single LiDAR point cloud. The first stage processes the point cloud projected onto a perspective view in order to semantically segment the scene. The second stage then processes the point cloud (along with semantic labels from the first stage) projected onto a bird's eye view, to detect and classify objects. Both stages use an encoder-decoder architecture. We show that our multi-view, multi-stage, multi-class approach is able to detect and classify objects while simultaneously determining the drivable space using a single LiDAR scan as input, in challenging scenes with more than one hundred vehicles and pedestrians at a time. The system operates efficiently at 150 fps on an embedded GPU designed for a self-driving car, including a postprocessing step to maintain identities over time. We show results on both KITTI and a much larger internal dataset, thus demonstrating the method's ability to scale by an order of magnitude.
Ryan Oldja, Nikolai Smolyanskiy, Stanley T. Birchfield, Alexander Popov, David Wehr, Ibrahim Eden, Joachim Pehserl
IROS6