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Nikki Lijing Kuang

dblp:229/9146 · DBLP profile ↗
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7ranked-venue papers
4as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 45% Generative modeling · 22% Learning theory · 18%
Theoretical computer science
1 paper
Mathematical optimization · 50% Algorithms and data structures · 50%

Topics — the 18 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.012026
Almost Linear Convergence under Minimal Score Assumptions: Quantized Transition Diffusion · COLT 2026
Machine learning › Generative modeling › diffusion model
discrete diffusion model
1.012026
Almost Linear Convergence under Minimal Score Assumptions: Quantized Transition Diffusion · COLT 2026
Machine learning › Learning theory
sample complexity
1.012026
Almost Linear Convergence under Minimal Score Assumptions: Quantized Transition Diffusion · COLT 2026
Machine learning › Probabilistic and Bayesian machine learning › sampling
posterior sampling
0.922023
Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation · NeurIPS 2023
Langevin Thompson Sampling with Logarithmic Communication: Bandits and Reinforcement Learning · ICML 2023
Algorithms and data structures › randomized algorithms › sampling › approximate sampling
convex body sampling
0.812024
Log-concave Sampling from a Convex Body with a Barrier: a Robust and Unified Dikin Walk · NeurIPS 2024
Mathematical optimization › continuous optimization
convex optimization
0.812024
Log-concave Sampling from a Convex Body with a Barrier: a Robust and Unified Dikin Walk · NeurIPS 2024
Algorithms and data structures › markov chains
dikin walk
0.812024
Log-concave Sampling from a Convex Body with a Barrier: a Robust and Unified Dikin Walk · NeurIPS 2024
Mathematical optimization
semidefinite programming
0.812024
Log-concave Sampling from a Convex Body with a Barrier: a Robust and Unified Dikin Walk · NeurIPS 2024
Machine learning › Reinforcement learning
exploration
0.712023
Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation · NeurIPS 2023
Machine learning › Reinforcement learning
function approximation
0.712023
Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation · NeurIPS 2023
Machine learning › Reinforcement learning › function approximation
linear function approximation
0.712023
Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation · NeurIPS 2023
Machine learning › Reinforcement learning
multi-armed bandit
0.712023
Langevin Thompson Sampling with Logarithmic Communication: Bandits and Reinforcement Learning · ICML 2023
Machine learning › Learning theory › online learning
regret bounds
0.712023
Langevin Thompson Sampling with Logarithmic Communication: Bandits and Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning › multi-armed bandit
stochastic bandit
0.712023
Langevin Thompson Sampling with Logarithmic Communication: Bandits and Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning
thompson sampling
0.712023
Langevin Thompson Sampling with Logarithmic Communication: Bandits and Reinforcement Learning · ICML 2023
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › markov chain monte carlo
langevin dynamics
0.312026
Almost Linear Convergence under Minimal Score Assumptions: Quantized Transition Diffusion · COLT 2026
Machine learning › Reinforcement learning
delayed feedback
0.212023
Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation · NeurIPS 2023
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
markov chain monte carlo
0.212023
Langevin Thompson Sampling with Logarithmic Communication: Bandits and Reinforcement Learning · ICML 2023

Methods — techniques the papers use, named apart from their topics

langevin dynamics · 1.3truncated uniformization · 1.0quantized transition diffusion · 1.0KL divergence chain rule · 1.0spectral approximation · 0.8mixing time analysis · 0.8barrier function · 0.8value iteration · 0.7thompson sampling · 0.7markov chain monte carlo · 0.7
YearPublicationVenuePosition
2026 Almost Linear Convergence under Minimal Score Assumptions: Quantized Transition Diffusion
abstract
Continuous diffusion models have demonstrated remarkable generative performance across diverse domains but are often constrained by the computational cost of simulating reverse Ornstein–Uhlenbeck processes via SDE/ODE solvers. Existing theoretical results typically establish query complexities that scale polynomially with both the dimension $d$ and the error tolerance $\epsilon$ (e.g., $\tilde{\mathcal{O}}(d/\epsilon)$). This mirrors the limitations of unadjusted Langevin algorithm, where standard first-order score solvers lack access to zeroth-order density information, precluding natural error-correction mechanisms and thus preventing the fast $\ln(1/\epsilon)$ convergence attainable by Metropolis-adjusted methods. In this paper, we develop an improved generative modeling method by introducing Quantized Transition Diffusion (QTD), a framework that reformulates continuous diffusion into a discrete generation problem through spatial quantization and the parameterization of zeroth-order information (e.g., density ratios). To sample from this discrete target, we propose a truncated uniformization algorithm that simulates the underlying continuous-time Markov chain of the discrete diffusion process without discretization error, while eliminating the restrictive bounded-score assumption required by prior uniformization-based approaches. Consequently, QTD attains $\epsilon$-accuracy in total variation distance with a query complexity of $\mathcal{O}(d \ln^2(d/\epsilon))$, yielding a notable improvement in $\epsilon$-dependence compared to existing continuous diffusion samplers. Crucially, our analysis capitalizes on a novel proof technique based on the infinitesimal chain rule of KL divergence, providing a fresh perspective on unifying continuous and discrete diffusion paradigms.
Xunpeng Huang, Yingyu Lin, Nikki Lijing Kuang, Hanze Dong, Difan Zou, Yi-An Ma, Tong Zhang 0001
COLT3
2024 Log-concave Sampling from a Convex Body with a Barrier: a Robust and Unified Dikin Walk
abstract
We consider the problem of sampling from a $d$-dimensional log-concave distribution $\pi(\theta) \propto \exp(-f(\theta))$ for $L$-Lipschitz $f$, constrained to a convex body (described by $n$ hyperplanes) equipped with a barrier function, contained in a ball of radius $R$ with a $w$-warm start. We propose a \emph{robust} sampling framework that computes spectral approximations to the Hessian of the barrier functions in each iteration. We prove that for the polytope constraints, sampling with the Lee-Sidford barrier function mixes within $\widetilde O((d^2+dL^2R^2)\log(w/\delta))$ steps with a per step cost of $\widetilde O(nd^{\omega-1})$, where $\omega\approx 2.37$ is the fast matrix multiplication exponent. Compared to the prior work of Mangoubi and Vishnoi, our approach gives faster mixing time as we are able to design a generalized soft-threshold Dikin walk beyond log-barrier. We further extend our result to show how to sample from a $d$-dimensional spectrahedron, the constrained set of a semidefinite program, specified by the set $\{x\in \mathbb{R}^d: \sum_{i=1}^d x_i A_i \succeq C \}$ where $A_1,\ldots,A_d, C$ are $n\times n$ real symmetric matrices. We design a walk that mixes in $\widetilde O((nd+dL^2R^2)\log(w/\delta))$ steps with a per iteration cost of $\widetilde O(n^\omega+n^2d^{3\omega-5})$. We improve the mixing time bound of prior best Dikin walk due to Narayanan and Rakhlin that mixes in $\widetilde O((n^2d^3+n^2dL^2R^2)\log(w/\delta))$ steps.
Yuzhou Gu, Nikki Lijing Kuang, Yi-An Ma, Zhao Song 0002, Lichen Zhang 0003
NeurIPS2
2023 Langevin Thompson Sampling with Logarithmic Communication: Bandits and Reinforcement Learning
abstract
Thompson sampling (TS) is widely used in sequential decision making due to its ease of use and appealing empirical performance. However, many existing analytical and empirical results for TS rely on restrictive assumptions on reward distributions, such as belonging to conjugate families, which limits their applicability in realistic scenarios. Moreover, sequential decision making problems are often carried out in a batched manner, either due to the inherent nature of the problem or to serve the purpose of reducing communication and computation costs. In this work, we jointly study these problems in two popular settings, namely, stochastic multi-armed bandits (MABs) and infinite-horizon reinforcement learning (RL), where TS is used to learn the unknown reward distributions and transition dynamics, respectively. We propose batched *Langevin Thompson Sampling* algorithms that leverage MCMC methods to sample from approximate posteriors with only logarithmic communication costs in terms of batches. Our algorithms are computationally efficient and maintain the same order-optimal regret guarantees of $\mathcal{O}(\log T)$ for stochastic MABs, and $\mathcal{O}(\sqrt{T})$ for RL. We complement our theoretical findings with experimental results.
Amin Karbasi, Nikki Lijing Kuang, Yi-An Ma, Siddharth Mitra
ICML2
2023 Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation
abstract
Recent studies in reinforcement learning (RL) have made significant progress by leveraging function approximation to alleviate the sample complexity hurdle for better performance. Despite the success, existing provably efficient algorithms typically rely on the accessibility of immediate feedback upon taking actions. The failure to account for the impact of delay in observations can significantly degrade the performance of real-world systems due to the regret blow-up. In this work, we tackle the challenge of delayed feedback in RL with linear function approximation by employing posterior sampling, which has been shown to empirically outperform the popular UCB algorithms in a wide range of regimes. We first introduce \textit{Delayed-PSVI}, an optimistic value-based algorithm that effectively explores the value function space via noise perturbation with posterior sampling. We provide the first analysis for posterior sampling algorithms with delayed feedback in RL and show our algorithm achieves $\widetilde{O}(\sqrt{d^3H^3 T} + d^2H^2 \mathbb{E}[\tau])$ worst-case regret in the presence of unknown stochastic delays. Here $\mathbb{E}[\tau]$ is the expected delay. To further improve its computational efficiency and to expand its applicability in high-dimensional RL problems, we incorporate a gradient-based approximate sampling scheme via Langevin dynamics for \textit{Delayed-LPSVI}, which maintains the same order-optimal regret guarantee with $\widetilde{O}(dHK)$ computational cost. Empirical evaluations are performed to demonstrate the statistical and computational efficacy of our algorithms.
Nikki Lijing Kuang, Ming Yin 0003, Mengdi Wang 0001, Yu-Xiang Wang 0003, Yi-An Ma
NeurIPS1
2019 Analysis of Evolutionary Behavior in Self-Learning Media Search Engines
abstract
The diversity of intrinsic qualities of multimedia entities tends to impede their effective retrieval. In a Self-Learning Search Engine architecture, the subtle nuances of human perceptions and deep knowledge are taught and captured through unsupervised reinforcement learning, where the degree of reinforcement may be suitably calibrated. Such architectural paradigm enables indexes to evolve naturally while accommodating the dynamic changes of user interests. It operates by continuously constructing indexes over time, while injecting progressive improvement in search performance. For search operations to be effective, convergence of index learning is of crucial importance to ensure efficiency and robustness. In this paper, we develop a Self-Learning Search Engine architecture based on reinforcement learning using a Markov Decision Process framework. The balance between exploration and exploitation is achieved through evolutionary exploration Strategies. The evolutionary index learning behavior is then studied and formulated using stochastic analysis. Experimental results are presented which corroborate the steady convergence of the index evolution mechanism.
Nikki Lijing Kuang, Clement H. C. Leung
IEEE BigData1
2019 Leveraging Reinforcement Learning Techniques for Effective Policy Adoption and Validation
Nikki Lijing Kuang, Clement H. C. Leung
ICCSA (2)1
2019 Performance Effectiveness of Multimedia Information Search Using the Epsilon-Greedy Algorithm
abstract
In the search and retrieval of multimedia objects, it is impractical to either manually or automatically extract the contents for indexing since most of the multimedia contents are not machine extractable, while manual extraction tends to be highly laborious and time-consuming. However, by systematically capturing and analyzing the feedback patterns of human users, vital information concerning the multimedia contents can be harvested for effective indexing and subsequent search. By learning from the human judgment and mental evaluation of users, effective search indices can be gradually developed and built up, and subsequently be exploited to find the most relevant multimedia objects. To avoid hovering around a local maximum, we apply the -greedy method to systematically explore the search space. Through such methodic exploration, we show that the proposed approach is able to guarantee that the most relevant objects can always be discovered, even though initially it may have been overlooked or not regarded as relevant. The search behavior of the present approach is quantitatively analyzed, and closed-form expressions are obtained for the performance of two variants of the -greedy algorithm, namely EGSE-A and EGSE-B. Simulations and experiments on real data set have been performed which show good agreement with the theoretical findings. The present method is able to leverage exploration in an effective way to significantly raise the performance of multimedia information search, and enables the certain discovery of relevant objects which may be otherwise undiscoverable.
Nikki Lijing Kuang, Clement H. C. Leung
ICMLA1