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Cynthia Beth Rubin

dblp:23/1505 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities › cultural heritage
cultural heritage computing
0.012004
Layered histories: the wandering bible of Marseilles · ACM Multimedia 2004
YearPublicationVenuePosition
2015 Hudson Valley Muddy Waters: Using AR to Reveal Microscopic Life in the Macroscopic Forest
abstract
Hudson Valley Muddy Waters makes visible the microscopic life that is key to the health of our forests and streams. The work demonstrates how Augmented Reality and creative imaging can expand the role of the artist in facilitating deeper public connections with the material of science and the macro/microscopic environment. The artist reverses the usual AR relationship of "real" to "aesthetically mediated" by presenting a painterly digital image as point of departure onto which "reality" is layered, rather than the other way around. Using the app Aurasma, the viewer is prompted to experience the thrill of discovering microscopic life in water via short videos of an actual stream and video micro-captures from the same site.
Cynthia Beth Rubin
Creativity & Cognition1
2004 Layered histories: the wandering bible of Marseilles
abstract
The artists developed an interactive work based on the imaginary story of an actual 13th century illuminated Bible, investigating the many levels of meaning of the Manuscript: as a beautiful artifact, as a work of art reflecting the convergence of cultures in medieval Spain, and as a text which tells stories which themselves are layered in meanings. Transforming their own photographs and sound samples with digital media, the creative process challenged the artists to incorporate traditional Jewish cultural motifs in a work intended to appeal to contemporary general audiences. Juxtaposition, reinterpretation, and hybrid formats as artistic approach parallel the essential nature of Jewish culture, as well that of other historically nomadic peoples.
Cynthia Beth Rubin, Robert J. Gluck
ACM Multimedia1
2001 User-guided composition effects for art-based rendering
abstract
We apply simple techniques from traditional artistic composition to the art-based rendering of interactive 3D scenes. A human scene-modeler makes choices about composition in a scene and our sys-tem dynamically adjusts the rendering attributes of objects in the scene to achieve the desired effects for a given view. We can selec-tively group scene elements through shared tone, color, and outline, so as to simplify and structure an image. This can be used, together with controlled level of detail, to emphasize important objects. Fi-nally, we show a technique for adaptively changing color or other attributes to control the contrast of adjacent elements in the pic-ture. We also briefly discuss ideas about larger-scale compositional issues.
Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya
SI3D3