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Brendan Lane

dblp:23/3321 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2014
0000-0002-1492-3864ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 57% Visual content generation and editing · 35% Rendering · 5%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
procedural modeling
0.122009
Self-organizing tree models for image synthesis · ACM Trans. Graph. 2009
Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005
Geometric modeling and processing › procedural modeling
plant modeling
0.012001
The use of positional information in the modeling of plants · SIGGRAPH 2001
Rendering
procedural texture synthesis
0.012005
Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005
Visual content generation and editing
texture synthesis
0.012005
Modeling and visualization of leaf venation patterns · ACM Trans. Graph. 2005
Computer animation and physical simulation › natural phenomena simulation
plant development simulation
0.012001
The use of positional information in the modeling of plants · SIGGRAPH 2001

Methods — techniques the papers use, named apart from their topics

sketching · 0.1procedural brushes · 0.1biological growth simulation · 0.1voronoi diagram · 0.1iterative geometric operations · 0.1
YearPublicationVenuePosition
2014 Metric-Driven Grammars and Morphogenesis (Extended Abstract)
Przemyslaw Prusinkiewicz, Brendan Lane, Adam Runions
CiE2
2009 Self-organizing tree models for image synthesis
abstract
We present a method for generating realistic models of temperate-climate trees and shrubs. This method is based on the biological hypothesis that the form of a developing tree emerges from a self-organizing process dominated by the competition of buds and branches for light or space, and regulated by internal signaling mechanisms. Simulations of this process robustly generate a wide range of realistic trees and bushes. The generated forms can be controlled with a variety of interactive techniques, including procedural brushes, sketching, and editing operations such as pruning and bending of branches. We illustrate the usefulness and versatility of the proposed method with diverse tree models, forest scenes, animations of tree development, and examples of combined interactive-procedural tree modeling.
Wojtek Palubicki, Kipp Horel, Steven Longay, Adam Runions, Brendan Lane, Radomír Mech, Przemyslaw Prusinkiewicz
ACM Trans. Graph.5
2005 Modeling and visualization of leaf venation patterns
abstract
We introduce a class of biologically-motivated algorithms for generating leaf venation patterns. These algorithms simulate the interplay between three processes: (1) development of veins towards hormone (auxin) sources embedded in the leaf blade; (2) modification of the hormone source distribution by the proximity of veins; and (3) modification of both the vein pattern and source distribution by leaf growth. These processes are formulated in terms of iterative geometric operations on sets of points that represent vein nodes and auxin sources. In addition, a vein connection graph is maintained to determine vein widths. The effective implementation of the algorithms relies on the use of space subdivision (Voronoi diagrams) and time coherence between iteration steps. Depending on the specification details and parameters used, the algorithms can simulate many types of venation patterns, both open (tree-like) and closed (with loops). Applications of the presented algorithms include texture and detailed structure generation for image synthesis purposes, and modeling of morphogenetic processes in support of biological research.
Adam Runions, Martin Fuhrer, Brendan Lane, Pavol Federl, Anne-Gaëlle Rolland-Lagan, Przemyslaw Prusinkiewicz
ACM Trans. Graph.3
2002 Generating Spatial Distributions for Multilevel Models of Plant Communities
Brendan Lane, Przemyslaw Prusinkiewicz
Graphics Interface1
2001 The use of positional information in the modeling of plants
abstract
We integrate into plant models three elements of plant representation identified as important by artists: posture (manifested in curved stems and elongated leaves), gradual variation of features, and the progression of the drawing process from overall silhouette to local details. The resulting algorithms increase the visual realism of plant models by offering an intuitive control over plant form and supporting an interactive modeling process. The algorithms are united by the concept of expressing local attributes of plant architecture as functions of their location along the stems.
Przemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane
SIGGRAPH4