VLDB 2026 Research / reviewers in the wild / expert
Zuozhuo Dai
dblp:230/4159
· DBLP profile ↗
11ranked-venue papers
3as first author
9since 2021 · last 2025
0000-0001-9276-6772ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 7 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Tora: Trajectory-oriented Diffusion Transformer for Video GenerationabstractRecent advancements in Diffusion Transformer (DiT) have demonstrated remarkable proficiency in producing high-quality video content. Nonetheless, the potential of transformer-based diffusion models for effectively generating videos with controllable motion remains an area of limited exploration. This paper introduces Tora, the first trajectory-oriented DiT framework that concurrently integrates textual, visual, and trajectory conditions, thereby enabling scalable video generation with effective motion guidance. Specifically, Tora consists of a Trajectory Extractor (TE), a Spatial-Temporal DiT, and a Motion-guidance Fuser (MGF). The TE encodes arbitrary trajectories into hierarchical spacetime motion patches with a 3D motion compression network. The MGF integrates the motion patches into the DiT blocks to generate consistent videos that accurately follow designated trajectories. Our design aligns seamlessly with DiT’s scalability, allowing precise control of video content’s dynamics with diverse durations, aspect ratios, and resolutions. Extensive experiments demonstrate that Tora excels in achieving high motion fidelity compared to the foundational DiT model, while also accurately simulating the complex movements of the physical world. Code is made available at https://github.com/alibaba/Tora. Junchao Liao, Zuozhuo Dai, Bingxue Qiu, Siyu Zhu 0001, Long Qin 0005, Weizhi Wang |
CVPR | 4 |
| 2025 | Text-video retrieval re-ranking via multi-grained cross attention and frozen image encoders
Zuozhuo Dai, Kaihui Cheng, Fangtao Shao, Zilong Dong, Siyu Zhu 0001 |
Pattern Recognit. | 1 |
| 2025 | MWVOS: Mask-Free Weakly Supervised Video Object Segmentation via promptable foundation model
Shengfan Zhang, Zuozhuo Dai, Zilong Dong, Siyu Zhu 0001 |
Pattern Recognit. | 3 |
| 2024 | Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian ParticleabstractWe introduce Gaussian-Flow, a novel point-based approach for fast dynamic scene reconstruction and real-time rendering from both multi-view and monocular videos. In contrast to the prevalent NeRF-based approaches hampered by slow training and rendering speeds, our approach harnesses recent advancements in point-based 3D Gaussian Splatting (3DGS). Specifically, a novel Dual-Domain Deformation Model (DDDM) is proposed to explicitly model attribute deformations of each Gaussian point, where the time-dependent residual of each attribute is captured by a polynomial fitting in the time domain, and a Fourier series fitting in the frequency domain. The proposed DDDM is capable of modeling complex scene deformations across long video footage, eliminating the need for training separate 3DGS for each frame or introducing an additional implicit neural field to model 3D dynamics. Moreover, the explicit deformation modeling for discretized Gaussian points ensures ultra-fast training and rendering of a 4D scene, which is comparable to the original 3DGS designed for static 3D reconstruction. Our proposed approach showcases a substantial efficiency improvement, achieving a 5 x faster training speed compared to the per-frame 3DGS modeling. In addition, quantitative results demonstrate that the proposed Gaussian-Flow significantly outperforms previous leading methods in novel view rendering quality. Project page: https://nju-3dv.github.io/projects/Gaussian-Flow. Youtian Lin, Zuozhuo Dai, Siyu Zhu 0001, Yao Yao 0008 |
CVPR | 2 |
| 2024 | Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance
Shenhao Zhu, Junming Leo Chen, Zuozhuo Dai, Zilong Dong, Xun Cao, Yao Yao 0008, Hao Zhu 0004, Siyu Zhu 0001 |
ECCV (55) | 3 |
| 2022 | Cluster Contrast for Unsupervised Person Re-identification
Zuozhuo Dai, Guangyuan Wang, Weihao Yuan 0001, Siyu Zhu 0001, Ping Tan 0002 |
ACCV (6) | 1 |
| 2022 | RCP: Recurrent Closest Point for Point Cloudabstract3D motion estimation including scene flow and point cloud registration has drawn increasing interest. Inspired by 2D flow estimation, recent methods employ deep neural networks to construct the cost volume for estimating accurate 3D flow. However, these methods are limited by the fact that it is difficult to define a search window on point clouds because of the irregular data structure. In this paper, we avoid this irregularity by a simple yet effective method. We decompose the problem into two interlaced stages, where the 3D flows are optimized point-wisely at the first stage and then globally regularized in a recurrent network at the second stage. Therefore, the recurrent network only receives the regular point-wise information as the input. In the experiments, we evaluate the proposed method on both the 3D scene flow estimation and the point cloud registration task. For 3D scene flow estimation, we make comparisons on the widely used FlyingThings3D [32] and KITTI [33] datasets. For point cloud registration, we follow previous works and evaluate the data pairs with large pose and partially overlapping from ModelNet40 [65]. The results show that our method outperforms the previous method and achieves a new state-of-the-art performance on both 3D scene flow estimation and point cloud registration, which demonstrates the superiority of the proposed zero-order method on irregular point cloud data. Our source code is available at https://github.com/gxd1994/RCP. Xiaodong Gu 0004, Chengzhou Tang, Weihao Yuan 0001, Zuozhuo Dai, Siyu Zhu 0001, Ping Tan 0002 |
CVPR | 4 |
| 2022 | Neural Window Fully-connected CRFs for Monocular Depth EstimationabstractEstimating the accurate depth from a single image is challenging since it is inherently ambiguous and ill-posed. While recent works design increasingly complicated and powerful networks to directly regress the depth map, we take the path of CRFs optimization. Due to the expensive computation, CRFs are usually performed between neighborhoods rather than the whole graph. To leverage the potential of fully-connected CRFs, we split the input into windows and perform the FC-CRFs optimization within each window, which reduces the computation complexity and makes FC-CRFs feasible. To better capture the relationships between nodes in the graph, we exploit the multi-head attention mechanism to compute a multi-head potential function, which is fed to the networks to output an optimized depth map. Then we build a bottom-up-top-down structure, where this neural window FC-CRFs module serves as the decoder, and a vision transformer serves as the encoder. The experiments demonstrate that our method significantly improves the performance across all metrics on both the KITTI and NYUv2 datasets, compared to previous methods. Furthermore, the proposed method can be directly applied to panorama images and outperforms all previous panorama methods on the MatterPort3D dataset.11Project page: https://weihaosky.github.io/newcrfs Weihao Yuan 0001, Xiaodong Gu 0004, Zuozhuo Dai, Siyu Zhu 0001, Ping Tan 0002 |
CVPR | 3 |
| 2021 | MeshMVS: Multi-View Stereo Guided Mesh ReconstructionabstractDeep learning based 3D shape generation methods generally utilize latent features extracted from color images to encode the semantics of objects and guide the shape generation process. These color image semantics only implicitly encode 3D information, potentially limiting the accuracy of the generated shapes. In this paper we propose a multi-view mesh generation method which incorporates geometry information explicitly by using the features from intermediate depth representations of multi-view stereo and regularizing the 3D shapes against these depth images. First, our system predicts a coarse 3D volume from the color images by probabilistically merging voxel occupancy grids from the prediction of individual views. Then the depth images from multi-view stereo along with the rendered depth images of the coarse shape are used as a contrastive input whose features guide the refinement of the coarse shape through a series of graph convolution networks. Notably, we achieve superior results than state-of-the-art multi-view shape generation methods with 34% decrease in Chamfer distance to ground truth and 14% increase in F1-score on ShapeNet dataset. Rakesh Shrestha, Zhiwen Fan, Qingkun Su, Zuozhuo Dai, Siyu Zhu 0001, Ping Tan 0002 |
3DV | 4 |
| 2020 | Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo MatchingabstractThe deep multi-view stereo (MVS) and stereo matching approaches generally construct 3D cost volumes to regularize and regress the output depth or disparity. These methods are limited when high-resolution outputs are needed since the memory and time costs grow cubically as the volume resolution increases. In this paper, we propose a both memory and time efficient cost volume formulation that is complementary to existing multi-view stereo and stereo matching approaches based on 3D cost volumes. First, the proposed cost volume is built upon a standard feature pyramid encoding geometry and context at gradually finer scales. Then, we can narrow the depth (or disparity) range of each stage by the depth (or disparity) map from the previous stage. With gradually higher cost volume resolution and adaptive adjustment of depth (or disparity) intervals, the output is recovered in a coarser to fine manner. We apply the cascade cost volume to the representative MVS-Net, and obtain a 35.6% improvement on DTU benchmark (1st place), with 50.6% and 59.3% reduction in GPU memory and run-time. It is also the state-of-the-art learning-based method on Tanks and Temples benchmark. The statistics of accuracy, run-time and GPU memory on other representative stereo CNNs also validate the effectiveness of our proposed method. Our source code is available at https://github.com/alibaba/cascade-stereo. Xiaodong Gu 0004, Zhiwen Fan, Siyu Zhu 0001, Zuozhuo Dai, Feitong Tan, Ping Tan 0002 |
CVPR | 4 |
| 2019 | Batch DropBlock Network for Person Re-Identification and BeyondabstractSince the person re-identification task often suffers from the problem of pose changes and occlusions, some attentive local features are often suppressed when training CNNs. In this paper, we propose the Batch DropBlock (BDB) Network which is a two branch network composed of a conventional ResNet-50 as the global branch and a feature dropping branch.The global branch encodes the global salient representations.Meanwhile, the feature dropping branch consists of an attentive feature learning module called Batch DropBlock, which randomly drops the same region of all input feature maps in a batch to reinforce the attentive feature learning of local regions.The network then concatenates features from both branches and provides a more comprehensive and spatially distributed feature representation. Albeit simple, our method achieves state-of-the-art on person re-identification and it is also applicable to general metric learning tasks. For instance, we achieve 76.4% Rank-1 accuracy on the CUHK03-Detect dataset and 83.0% Recall-1 score on the Stanford Online Products dataset, outperforming the existed works by a large margin (more than 6%). Zuozhuo Dai, Mingqiang Chen, Xiaodong Gu 0004, Siyu Zhu 0001, Ping Tan 0002 |
ICCV | 1 |