Demo Data from VLDB 2026 / reviewers in the wild / expert
Shibl Mourad
dblp:230/4167
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 63% Multi-agent systems · 24% Knowledge representation and reasoning · 12% | |
| Theoretical computer science
1 paper |
Automated reasoning and model checking · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
hindsight experience replay |
0.6 | 1 | 2022 | Proving Theorems using Incremental Learning and Hindsight Experience Replay · ICML 2022 |
Automated reasoning and model checking
automated theorem proving |
0.6 | 1 | 2022 | Proving Theorems using Incremental Learning and Hindsight Experience Replay · ICML 2022 |
Automated reasoning and model checking › automated theorem proving
first-order theorem proving |
0.6 | 1 | 2022 | Proving Theorems using Incremental Learning and Hindsight Experience Replay · ICML 2022 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
cooperative game |
0.4 | 1 | 2020 | The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration |
0.4 | 1 | 2020 | The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.4 | 1 | 2020 | The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
theory of mind |
0.4 | 1 | 2020 | The Hanabi challenge: A new frontier for AI research · Artif. Intell. 2020 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.4 | 1 | 2019 | The Option Keyboard: Combining Skills in Reinforcement Learning · NeurIPS 2019 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery |
0.4 | 1 | 2019 | The Option Keyboard: Combining Skills in Reinforcement Learning · NeurIPS 2019 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill composition |
0.4 | 1 | 2019 | The Option Keyboard: Combining Skills in Reinforcement Learning · NeurIPS 2019 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.1 | 1 | 2019 | The Option Keyboard: Combining Skills in Reinforcement Learning · NeurIPS 2019 |
Methods — techniques the papers use, named apart from their topics
transformer network · 1.1incremental learning · 1.1hindsight experience replay · 1.1clause scoring · 1.1pseudo-rewards · 0.4options framework · 0.4cumulants · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Proving Theorems using Incremental Learning and Hindsight Experience ReplayabstractTraditional automated theorem proving systems for first-order logic depend on speed-optimized search and many handcrafted heuristics designed to work over a wide range of domains. Machine learning approaches in the literature either depend on these traditional provers to bootstrap themselves, by leveraging these heuristics, or can struggle due to limited existing proof data. The latter issue can be explained by the lack of a smooth difficulty gradient in theorem proving datasets; large gaps in difficulty between different theorems can make training harder or even impossible. In this paper, we adapt the idea of hindsight experience replay from reinforcement learning to the automated theorem proving domain, so as to use the intermediate data generated during unsuccessful proof attempts. We build a first-order logic prover by disabling all the smart clause-scoring heuristics of the state-of-the-art E prover and replacing them with a clause-scoring neural network learned by using hindsight experience replay in an incremental learning setting. Clauses are represented as graphs and presented to transformer networks with spectral features. We show that provers trained in this way can outperform previous machine learning approaches and compete with the state of the art heuristic-based theorem prover E in its best configuration, on the popular benchmarks MPTP2078, M2k and Mizar40. The proofs generated by our algorithm are also almost always significantly shorter than E’s proofs. Eser Aygün, Ankit Anand, Laurent Orseau, Xavier Glorot, Stephen McAleer, Vlad Firoiu, Lei M. Zhang, Doina Precup, Shibl Mourad |
ICML | 9 |
| 2020 | The Hanabi challenge: A new frontier for AI researchabstractFrom the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching superhuman performance in challenge domains like Go, Atari, and some variants of poker. As with their predecessors of chess, checkers, and backgammon, these game domains have driven research by providing sophisticated yet well-defined challenges for artificial intelligence practitioners. We continue this tradition by proposing the game of Hanabi as a new challenge domain with novel problems that arise from its combination of purely cooperative gameplay with two to five players and imperfect information. In particular, we argue that Hanabi elevates reasoning about the beliefs and intentions of other agents to the foreground. We believe developing novel techniques for such theory of mind reasoning will not only be crucial for success in Hanabi, but also in broader collaborative efforts, especially those with human partners. To facilitate future research, we introduce the open-source Hanabi Learning Environment, propose an experimental framework for the research community to evaluate algorithmic advances, and assess the performance of current state-of-the-art techniques. Nolan Bard, Jakob N. Foerster, Sarath Chandar, Neil Burch, Marc Lanctot, H. Francis Song, Emilio Parisotto, Vincent Dumoulin, Subhodeep Moitra, Edward Hughes 0001, Iain Dunning, Shibl Mourad, Hugo Larochelle, Marc G. Bellemare, Michael H. Bowling |
Artif. Intell. | 12 |
| 2019 | The Option Keyboard: Combining Skills in Reinforcement LearningabstractThe ability to combine known skills to create new ones may be crucial in the solution of complex reinforcement learning problems that unfold over extended periods. We argue that a robust way of combining skills is to define and manipulate them in the space of pseudo-rewards (or "cumulants"). Based on this premise, we propose a framework for combining skills using the formalism of options. We show that every deterministic option can be unambiguously represented as a cumulant defined in an extended domain. Building on this insight and on previous results on transfer learning, we show how to approximate options whose cumulants are linear combinations of the cumulants of known options. This means that, once we have learned options associated with a set of cumulants, we can instantaneously synthesise options induced by any linear combination of them, without any learning involved. We describe how this framework provides a hierarchical interface to the environment whose abstract actions correspond to combinations of basic skills. We demonstrate the practical benefits of our approach in a resource management problem and a navigation task involving a quadrupedal simulated robot. André Barreto 0001, Diana Borsa, Shaobo Hou, Gheorghe Comanici, Eser Aygün, Philippe Hamel, Daniel Toyama, Jonathan J. Hunt, Shibl Mourad, David Silver 0001, Doina Precup |
NeurIPS | 9 |