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Priyank Agrawal

dblp:230/8023 · DBLP profile ↗
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5ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0002-0644-6703ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 75% Approximation and online algorithms · 25%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
regret minimization
1.422025
Optimistic Q-learning for average reward and episodic reinforcement learning extended abstract · COLT 2025
Improved Worst-Case Regret Bounds for Randomized Least-Squares Value Iteration · AAAI 2021
Machine learning › Reinforcement learning › markov decision process
average-reward reinforcement learning
0.912025
Optimistic Q-learning for average reward and episodic reinforcement learning extended abstract · COLT 2025
Machine learning › Reinforcement learning
episodic reinforcement learning
0.912025
Optimistic Q-learning for average reward and episodic reinforcement learning extended abstract · COLT 2025
Machine learning › Reinforcement learning › value-based reinforcement learning
optimistic q-learning
0.912025
Optimistic Q-learning for average reward and episodic reinforcement learning extended abstract · COLT 2025
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.912025
Optimistic Q-learning for average reward and episodic reinforcement learning extended abstract · COLT 2025
Approximation and online algorithms
facility location
0.612022
Learning-Augmented Mechanism Design: Leveraging Predictions for Facility Location · EC 2022
Algorithmic game theory and mechanism design › mechanism design › algorithmic mechanism design
learning-augmented mechanism design
0.612022
Learning-Augmented Mechanism Design: Leveraging Predictions for Facility Location · EC 2022
Algorithmic game theory and mechanism design
mechanism design
0.612022
Learning-Augmented Mechanism Design: Leveraging Predictions for Facility Location · EC 2022
Algorithmic game theory and mechanism design › mechanism design
truthful mechanism
0.612022
Learning-Augmented Mechanism Design: Leveraging Predictions for Facility Location · EC 2022
Machine learning › Reinforcement learning
exploration
0.512021
Improved Worst-Case Regret Bounds for Randomized Least-Squares Value Iteration · AAAI 2021
Machine learning › Reinforcement learning › value function approximation
randomized least-squares value iteration
0.512021
Improved Worst-Case Regret Bounds for Randomized Least-Squares Value Iteration · AAAI 2021
Machine learning › Reinforcement learning › exploration
randomized value functions
0.512021
Improved Worst-Case Regret Bounds for Randomized Least-Squares Value Iteration · AAAI 2021
Machine learning › Reinforcement learning
thompson sampling
0.512021
Improved Worst-Case Regret Bounds for Randomized Least-Squares Value Iteration · AAAI 2021
Machine learning › Reinforcement learning › markov decision process › finite markov decision processes
tabular markov decision process
0.112021
Improved Worst-Case Regret Bounds for Randomized Least-Squares Value Iteration · AAAI 2021

Methods — techniques the papers use, named apart from their topics

contraction analysis · 0.9bellman operator · 0.9machine-learned predictions · 0.6learning-augmented algorithms · 0.6least-squares value iteration · 0.5clipping · 0.5
YearPublicationVenuePosition
2025 Optimistic Q-learning for average reward and episodic reinforcement learning extended abstract
abstract
Model-free methods for reinforcement learning (RL), particularly Q-learning, have gained popularity in practice because of their simplicity and flexibility, and underlie most successful modern deep RL algorithms. However, the sample complexity and regret bounds for these approaches have often lagged behind their model-based counterparts, especially in the average reward setting. Our work addresses this gap. We present a simple, optimistic Q-learning algorithm for regret minimization in a tabular RL setting that encompasses \textit{both average reward and episodic} settings. Our contributions include new modeling, algorithm design, and regret analysis techniques. Our first and foremost contribution is a natural modeling assumption that generalizes the episodic and ergodic MDP settings and provides a more practically applicable formulation. We consider the class of MDPs where there is an "upper bound $H$ on the time to visit a frequent state $s_0$", either in expectation or with constant probability. The upper bound $H$ is assumed to hold under all feasible policies (stationary or non-stationary) and is known to the RL agent, although the identity of the frequent state $s_0$ may not be known. This assumption is naturally satisfied by the episodic settings since the terminal state is visited after every set of $H$ steps, and also by the ergodic MDP settings that assume bounded worst-case hitting time $H$ for {\it all states}. Furthermore, as we demonstrate using several examples from queuing admission control and inventory management, it allows for significantly more modeling flexibility than the existing settings. A key technical contribution of our work is the introduction of an $\overline{L}$ operator defined as $\overline{L} v = \frac{1}{H} \sum_{h=1}^H L^h v$ where $L$ denotes the Bellman operator. Under the given assumption, we show that the $\overline{L}$ operator has a strict contraction (in span) even in the average-reward setting where the discount factor is $1$. Our algorithm design builds upon the Q-learning algorithm while replacing the Bellman operator with the novel $\Lbar$ operator. It uses ideas from episodic Q-learning to estimate and apply this operator iteratively. Our model-free algorithm improves the existing literature both in simplicity of algorithmic design and regret bounds. Specifically, our algorithm achieves a regret bound of $\tilde{O}(H^5 S\sqrt{AT})$ in the average reward setting, where $S$ and $A$ are the numbers of states and actions, and $T$ is the horizon. A regret bound of $\tilde{O}(H^6 S\sqrt{AT})$ in the episodic setting with fixed episode length $H$ follows as a corollary of this result. Thus, we provide a unified view of algorithm design and regret minimization in episodic and non-episodic settings, which may be of independent interest.
Priyank Agrawal, Shipra Agrawal 0001
COLT1
2025 On the Convergence of Single-Timescale Actor-Critic
abstract
We analyze the global convergence of the single-timescale actor-critic (AC) algorithm for the infinite-horizon discounted Markov Decision Processes (MDPs) with finite state spaces. To this end, we introduce an elegant analytical framework for handling complex, coupled recursions inherent in the algorithm. Leveraging this framework, we establish that the algorithm converges to an $\epsilon$-close \textbf{globally optimal} policy with a sample complexity of $ O(\epsilon^{-3}) $. This significantly improves upon the existing complexity of $O(\epsilon^{-2})$ to achieve $\epsilon$-close \textbf{stationary policy}, which is equivalent to the complexity of $O(\epsilon^{-4})$ to achieve $\epsilon$-close \textbf{globally optimal} policy using gradient domination lemma. Furthermore, we demonstrate that to achieve this improvement, the step sizes for both the actor and critic must decay as $ O(k^{-\frac{2}{3}}) $ with iteration $k$, diverging from the conventional $O(k^{-\frac{1}{2}}) $ rates commonly used in (non)convex optimization.
Navdeep Kumar, Priyank Agrawal, Giorgia Ramponi, Kfir Y. Levy, Shie Mannor
NeurIPS2
2022 Learning-Augmented Mechanism Design: Leveraging Predictions for Facility Location
abstract
In this work we introduce an alternative model for the design and analysis of strategyproof mechanisms that is motivated by the recent surge of work in "learning-augmented algorithms". Aiming to complement the traditional approach in computer science, which analyzes the performance of algorithms based on worst-case instances, this line of work has focused on the design and analysis of algorithms that are enhanced with machine-learned predictions regarding the optimal solution. The algorithms can use the predictions as a guide to inform their decisions, and the goal is to achieve much stronger performance guarantees when these predictions are accurate (consistency), while also maintaining near-optimal worst-case guarantees, even if these predictions are very inaccurate (robustness). So far, these results have been limited to algorithms, but in this work we argue that another fertile ground for this framework is in mechanism design.
Priyank Agrawal, Eric Balkanski, Vasilis Gkatzelis, Tingting Ou, Xizhi Tan
EC1
2021 Improved Worst-Case Regret Bounds for Randomized Least-Squares Value Iteration
abstract
This paper studies regret minimization with randomized value functions in reinforcement learning. In tabular finite-horizon Markov Decision Processes, we introduce a clipping variant of one classical Thompson Sampling (TS)-like algorithm, randomized least-squares value iteration (RLSVI). Our $\tilde{\mathrm{O}}(H^2S\sqrt{AT})$ high-probability worst-case regret bound improves the previous sharpest worst-case regret bounds for RLSVI and matches the existing state-of-the-art worst-case TS-based regret bounds.
Priyank Agrawal, Jinglin Chen, Nan Jiang 0008
AAAI1
2020 Learning by Repetition: Stochastic Multi-armed Bandits under Priming Effect
abstract
We study the effect of persistence of engagement on learning in a stochastic multi-armed bandit setting. In advertising and recommendation systems, repetition effect includes a wear-in period, where the user’s propensity to reward the platform via a click or purchase depends on how frequently they see the recommendation in the recent past. It also includes a counteracting wear-out period, where the user’s propensity to respond positively is dampened if the recommendation was shown too many times recently. Priming effect can be naturally modelled as a temporal constraint on the strategy space, since the reward for the current action depends on historical actions taken by the platform. We provide novel algorithms that achieves sublinear regret in time and the relevant wear-in/wear-out parameters. The effect of priming on the regret upper bound is also additive, and we get back a guarantee that matches popular algorithms such as the UCB1 and Thompson sampling when there is no priming effect. Our work complements recent work on modeling time varying rewards, delays and corruptions in bandits, and extends the usage of rich behavior models in sequential decision making settings.
Priyank Agrawal, Theja Tulabandhula
UAI1