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Changjo Kim

dblp:230/8109 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0001-9242-5118ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 50% Multi-agent systems · 50%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning
trajectory inference
0.712023
Ball Trajectory Inference from Multi-Agent Sports Contexts Using Set Transformer and Hierarchical Bi-LSTM · KDD 2023

Methods — techniques the papers use, named apart from their topics

set transformer · 1.3reality loss · 1.3hierarchical Bi-LSTM · 1.3
YearPublicationVenuePosition
2023 Ball Trajectory Inference from Multi-Agent Sports Contexts Using Set Transformer and Hierarchical Bi-LSTM
abstract
As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data during sports matches. In particular, it is a conundrum to reliably track a tiny ball on a wide soccer pitch with obstacles such as occlusion and imitations. Tackling the problem, this paper proposes an inference framework of ball trajectory from player trajectories as a cost-efficient alternative to ball tracking. We combine Set Transformers to get permutation-invariant and equivariant representations of the multi-agent contexts with a hierarchical architecture that intermediately predicts the player ball possession to support the final trajectory inference. Also, we introduce the reality loss term and postprocessing to secure the estimated trajectories to be physically realistic. The experimental results show that our model provides natural and accurate trajectories as well as admissible player ball possession at the same time. Lastly, we suggest several practical applications of our framework including missing trajectory imputation, semi-automated pass annotation, automated zoom-in for match broadcasting, and calculating possession-wise running performance metrics.
Hyunsung Kim 0004, Han-Jun Choi, Changjo Kim, Jinsung Yoon, Sang-Ki Ko
KDD3
2021 KSL-Guide: A Large-scale Korean Sign Language Dataset Including Interrogative Sentences for Guiding the Deaf and Hard-of-Hearing
abstract
Many advancements in computer vision and machine learning have shown potential for significantly improving the lives of people with disabilities. In particular, recent research has demonstrated that deep neural network models could be used to bridge the gap between the deaf who use sign language and hearing people. The major impediment to advancing such models is the lack of high-quality and large-scale training data. Moreover, previously released sign language datasets include few or no interrogative sentences compared to declarative sentences. In this paper, we introduce a new publicly available large-scale Korean Sign Language (KSL) dataset-KSL-Guide-that includes both declarative sentences and comparable interrogative sentences, which are required for a model to achieve high performance in real-world interactive tasks deployed on service applications. Our dataset contains a total of 121K sign language video samples featuring sentences and words spoken by native KSL speakers with extensive annotations (e.g., gloss, translation, keypoints, and timestamps). We exploit a multi-camera system to produce 3D human pose keypoints as well as 2D keypoints from multi-view RGB. Our experiments quantitatively demonstrate that the inclusion of interrogative sentences in training for sign language recognition and translation tasks greatly improves their performance. Furthermore, we empirically show the qualitative results by developing a prototype application using our dataset, providing an interactive guide service that helps to lower the communication barrier between sign language speakers and hearing people.
Soomin Ham, Kibaek Park, Yeongjun Jang, Youngtaek Oh, Seokmin Yun, Sukwon Yoon, Changjo Kim, Han-Mu Park, In-So Kweon
FG7