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Yangsong Zhang 0002

dblp:230/9691 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0000-5281-9593ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Representation and self-supervised learning · 50% Generative modeling · 50%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning
discrete representation learning
0.712023
Generating Human Motion from Textual Descriptions with Discrete Representations · CVPR 2023
Machine learning › Generative modeling › variational autoencoder
vector-quantized variational autoencoder
0.712023
Generating Human Motion from Textual Descriptions with Discrete Representations · CVPR 2023
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.712023
Generating Human Motion from Textual Descriptions with Discrete Representations · CVPR 2023
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
0.712023
Generating Human Motion from Textual Descriptions with Discrete Representations · CVPR 2023

Methods — techniques the papers use, named apart from their topics

generative pre-trained transformer · 1.3code reset · 1.3VQ-VAE · 1.3
YearPublicationVenuePosition
2026 InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos
abstract
Human motion generation has shown great advances powered by recent diffusion models and large-scale motion capture data. Most of existing works, however, currently target animation of isolated people in empty scenes. Meanwhile, synthesizing realistic human-object interactions in complex 3D scenes remains a critical challenge in computer graphics and robotics. One obstacle towards generating versatile high-fidelity humanobject interactions is the lack of large-scale datasets with diverse object manipulations. Indeed, existing motion capture data is typically restricted to single people and manipulations of limited sets of objects. To address this issue, we propose an automatic motion extraction pipeline and use it to collect interaction-rich human motions. Our new dataset InterPose contains 73.8 K sequences of 3D human motions and corresponding text captions automatically obtained from 45.8 K videos with human-object interactions. We perform extensive experiments and demonstrate InterPose to bring significant improvements to state-of-the-art methods for human motion generation. Moreover, using InterPose we develop an LLM-based agent enabling zero-shot animation of people interacting with diverse objects and scenes.
Yangsong Zhang 0002, Abdul Ahad Butt, Gül Varol, Ivan Laptev
3DV1
2023 Generating Human Motion from Textual Descriptions with Discrete Representations
abstract
In this work, we investigate a simple and must-known conditional generative framework based on Vector Quantised-Variational AutoEncoder (VQ-VAE) and Generative Pre-trained Transformer (GPT) for human motion generation from textural descriptions. We show that a simple CNN-based VQ-VAE with commonly used training recipes (EMA and Code Reset) allows us to obtain high-quality discrete representations. For GPT, we incorporate a simple corruption strategy during the training to alleviate training-testing discrepancy. Despite its simplicity, our T2M-GPT shows better performance than competitive approaches, including recent diffusion-based approaches. For example, on HumanML3D, which is currently the largest dataset, we achieve comparable performance on the consistency between text and generated motion (R-Precision), but with FID 0.116 largely outperforming MotionDiffuse of 0.630. Additionally, we conduct analyses on HumanML3D and observe that the dataset size is a limitation of our approach. Our work suggests that VQ-VAE still remains a competitive approach for human motion generation. Our implementation is available on the project page: https://mael-zys.github.io/T2M-GPT/.
Jianrong Zhang, Yangsong Zhang 0002, Xiaodong Cun, Yong Zhang 0034, Hongtao Lu 0001, Xi Shen 0001, Shan Ying
CVPR2
2023 Cooperative Self-Training for Multi-Target Adaptive Semantic Segmentation
abstract
In this work we address multi-target domain adaptation (MTDA) in semantic segmentation, which consists in adapting a single model from an annotated source dataset to multiple unannotated target datasets that differ in their underlying data distributions. To address MTDA, we propose a self-training strategy that employs pseudo-labels to induce cooperation among multiple domain-specific classifiers. We employ feature stylization as an efficient way to generate image views that forms an integral part of self-training. Additionally, to prevent the network from overfitting to noisy pseudo-labels, we devise a rectification strategy that leverages the predictions from different classifiers to estimate the quality of pseudo-labels. Our extensive experiments on numerous settings, based on four different semantic segmentation datasets, validates the effectiveness of the proposed self-training strategy and shows that our method outperforms state-of-the-art MTDA approaches. https://github.com/Mael-zys/CoaST.
Yangsong Zhang 0002, Subhankar Roy, Hongtao Lu 0001, Elisa Ricci 0001, Stéphane Lathuilière
WACV1
2023 Arbitrary shape scene text detector with accurate text instance generation based on instance-relevant contexts
Yangsong Zhang 0002, Bayram Bayramli, Hongtao Lu 0001
Multim. Tools Appl.2