VLDB 2026 Research / reviewers in the wild / expert
Anurag Murty Naredla
dblp:231/6335
· DBLP profile ↗
9ranked-venue papers
0as first author
9since 2021 · last 2026
0000-0002-3577-903XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 6 · 6 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Visibility Queries in Simple PolygonsabstractGiven a simple polygon P with n vertices, we consider the problem of constructing a data structure for visibility queries: for any query point q ∈ P, compute the visibility polygon of q in P. To obtain O(log n + k) query time, where k is the size of the visibility polygon of q, the previous best result requires O(n³) space. In this paper, we propose a new data structure that uses O(n^{2+ε}) space, for any ε > 0, while achieving the same query time. If only O(n²) space is available, the best known result provides O(log² n + k) query time. We improve this to O(log n log log n + k) time. When restricted to o(n²) space, the only previously known approach, aside from the O(n)-time algorithm that computes the visibility polygon without preprocessing, is an O(n)-space data structure that supports O(k log n)-time queries. We construct a data structure using O(n log n) space that answers visibility queries in O(n^{1/2+ε} + k) time. In addition, for the special case in which q lies on the boundary of P, we build a data structure of O(n log n) space supporting O(log² n + k) query time; alternatively, we achieve O(log n + k) query time using O(n^{1+ε}) space. To achieve our results, we propose a new method for decomposing simple polygons, which may be of independent interest. Sujoy Bhore, Chih-Hung Liu 0001, Anurag Murty Naredla, Yakov Nekrich, Eunjin Oh 0001, André van Renssen, Frank Staals, Haitao Wang 0001, Jie Xue 0003 |
ICALP | 3 |
| 2025 | Separating Two Points with Obstacles in the Plane: Improved Upper and Lower BoundsabstractGiven two points in the plane, and a set of "obstacles" given as curves through the plane with assigned weights, we consider the point-separation problem, which asks for a minimum-weight subset of the obstacles separating the two points. A few computational models for this problem have been previously studied. We give a unified approach to this problem in all models via a reduction to a particular shortest-path problem, and obtain improved running times in essentially all cases. In addition, we also give fine-grained lower bounds for many cases. Jack Spalding-Jamieson, Anurag Murty Naredla |
ESA | 2 |
| 2025 | Faster Approximation Algorithms for k-Center via Data ReductionabstractWe study efficient algorithms for the Euclidean $k$-Center problem, focusing on the regime of large $k$. We take the approach of data reduction by considering $\alpha$-coreset, which is a small subset $S$ of the dataset $P$ such that any $\beta$-approximation on $S$ is an $(\alpha + \beta)$-approximation on $P$. We give efficient algorithms to construct coresets whose size is $k \cdot o(n)$, which immediately speeds up existing approximation algorithms. Notably, we obtain a near-linear time $O(1)$-approximation when $k = n^c$ for any $0 < c < 1$. We validate the performance of our coresets on real-world datasets with large $k$, and we observe that the coreset speeds up the well-known Gonzalez algorithm by up to $4$ times, while still achieving similar clustering cost. Technically, one of our coreset results is based on a new efficient construction of consistent hashing with competitive parameters. This general tool may be of independent interest for algorithm design in high dimensional Euclidean spaces. Arnold Filtser, Shaofeng H.-C. Jiang, Yi Li 0002, Anurag Murty Naredla, Ioannis Psarros, Qiaoyuan Yang, Qin Zhang 0001 |
ICML | 4 |
| 2025 | The Geodesic Edge Center of a Simple PolygonabstractAbstract The geodesic edge center of a simple polygon is a point c inside the polygon that minimizes the maximum geodesic distance from c to any edge of the polygon, where geodesic distance is the shortest path distance inside the polygon. We give a linear-time algorithm to find a geodesic edge center of a simple polygon. This improves on the previous $$O(n \log n)$$ O ( n log n ) time algorithm by Lubiw and Naredla [European Symposium on Algorithms, 2021]. The algorithm builds on an algorithm to find the geodesic vertex center of a simple polygon due to Pollack, Sharir, and Rote [Discrete & Computational Geometry, 1989] and an improvement to linear time by Ahn, Barba, Bose, De Carufel, Korman, and Oh [Discrete & Computational Geometry, 2016]. The geodesic edge center can easily be found from the geodesic farthest-edge Voronoi diagram of the polygon. Finding that Voronoi diagram in linear time is an open question, although the geodesic nearest edge Voronoi diagram (the medial axis) can be found in linear time. As a first step of our geodesic edge center algorithm, we give a linear-time algorithm to find the geodesic farthest-edge Voronoi diagram restricted to the polygon boundary. Anna Lubiw, Anurag Murty Naredla |
Discret. Comput. Geom. | 2 |
| 2024 | Finding Increasingly Large Extremal Graphs with AlphaZero and Tabu Search
Abbas Mehrabian, Ankit Anand, Hyunjik Kim, Nicolas Sonnerat, Matej Balog, Gheorghe Comanici, Tudor Berariu, Anian Ruoss, Anna Bulanova, Daniel Toyama, Sam Blackwell, Bernardino Romera-Paredes, Petar Velickovic, Laurent Orseau, Joonkyung Lee, Anurag Murty Naredla, Doina Precup, Zsolt Adam Wagner |
IJCAI | 17 |
| 2023 | The Geodesic Edge Center of a Simple PolygonabstractThe geodesic edge center of a polygon is a point c inside the polygon that minimizes the maximum geodesic distance from c to any edge of the polygon, where geodesic distance is the shortest path distance inside the polygon. We give a linear-time algorithm to find a geodesic edge center of a simple polygon. This improves on the previous O(n log n) time algorithm by Lubiw and Naredla [European Symposium on Algorithms, 2021]. The algorithm builds on an algorithm to find the geodesic vertex center of a simple polygon due to Pollack, Sharir, and Rote [Discrete & Computational Geometry, 1989] and an improvement to linear time by Ahn, Barba, Bose, De Carufel, Korman, and Oh [Discrete & Computational Geometry, 2016]. The geodesic edge center can easily be found from the geodesic farthest-edge Voronoi diagram of the polygon. Finding that Voronoi diagram in linear time is an open question, although the geodesic nearest edge Voronoi diagram (the medial axis) can be found in linear time. As a first step of our geodesic edge center algorithm, we give a linear-time algorithm to find the geodesic farthest-edge Voronoi diagram restricted to the polygon boundary. Anna Lubiw, Anurag Murty Naredla |
SoCG | 2 |
| 2022 | Shortest Beer Path Queries in Interval GraphsabstractOur interest is in paths between pairs of vertices that go through at least one of a subset of the vertices known as beer vertices. Such a path is called a beer path, and the beer distance between two vertices is the length of the shortest beer path. We show that we can represent unweighted interval graphs using $2n \log n + O(n) + O(|B|\log n)$ bits where $|B|$ is the number of beer vertices. This data structure answers beer distance queries in $O(\log^\varepsilon n)$ time for any constant $\varepsilon > 0$ and shortest beer path queries in $O(\log^\varepsilon n + d)$ time, where $d$ is the beer distance between the two nodes. We also show that proper interval graphs may be represented using $3n + o(n)$ bits to support beer distance queries in $O(f(n)\log n)$ time for any $f(n) \in ω(1)$ and shortest beer path queries in $O(d)$ time. All of these results also have time-space trade-offs. Lastly we show that the information theoretic lower bound for beer proper interval graphs is very close to the space of our structure, namely $\log(4+2\sqrt{3})n - o(n)$ (or about $ 2.9 n$) bits. Rathish Das, Meng He 0001, Eitan Kondratovsky, J. Ian Munro, Anurag Murty Naredla, Kaiyu Wu |
ISAAC | 5 |
| 2021 | Distant Representatives for Rectangles in the PlaneabstractThe input to the distant representatives problem is a set of n objects in the plane and the goal is to find a representative point from each object while maximizing the distance between the closest pair of points. When the objects are axis-aligned rectangles, we give polynomial time constant-factor approximation algorithms for the L₁, L₂, and L_∞ distance measures. We also prove lower bounds on the approximation factors that can be achieved in polynomial time (unless P = NP). Therese Biedl, Anna Lubiw, Anurag Murty Naredla, Peter Dominik Ralbovsky, Graeme Stroud |
ESA | 3 |
| 2021 | The Visibility Center of a Simple PolygonabstractWe introduce the \emph{visibility center} of a set of points inside a polygon -- a point $c_V$ such that the maximum geodesic distance from $c_V$ to see any point in the set is minimized. For a simple polygon of $n$ vertices and a set of $m$ points inside it, we give an $O((n+m) \log {(n+m)})$ time algorithm to find the visibility center. We find the visibility center of \emph{all} points in a simple polygon in $O(n \log n)$ time. Our algorithm reduces the visibility center problem to the problem of finding the geodesic center of a set of half-polygons inside a polygon, which is of independent interest. We give an $O((n+k) \log (n+k))$ time algorithm for this problem, where $k$ is the number of half-polygons. Anna Lubiw, Anurag Murty Naredla |
ESA | 2 |