VLDB 2026 Research / reviewers in the wild / expert
Boxiao Pan
dblp:231/8774
· DBLP profile ↗
9ranked-venue papers
5as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LookOut: Real-World Humanoid Egocentric NavigationabstractThe ability to predict collision-free future trajectories from egocentric observations is crucial in applications such as humanoid robotics, VR / AR, and assistive navigation. In this work, we introduce the challenging problem of predicting a sequence of future 6D head poses from an egocentric video. In particular, we predict both head translations and rotations to learn the active information-gathering behavior expressed through head-turning events. To solve this task, we propose a framework that reasons over temporally aggregated 3D latent features, which models the geometric and semantic constraints for both the static and dynamic parts of the environment. Motivated by the lack of training data in this space, we further contribute a data collection pipeline using the Project Aria glasses, and present a dataset collected through this approach. Our dataset, dubbed Aria Navigation Dataset (AND), consists of 4 hours of recording of users navigating in real-world scenarios. It includes diverse situations and navigation behaviors, providing a valuable resource for learning real-world egocentric navigation policies. Extensive experiments show that our model learns human-like navigation behaviors such as waiting / slowing down, rerouting, and looking around for traffic while generalizing to unseen environments. Check out our project webpage at https://sites.google.com/stanford.edu/lookout. Boxiao Pan, Adam W. Harley, Francis Engelmann, C. Karen Liu, Leonidas J. Guibas |
ICCV | 1 |
| 2024 | MultiPhys: Multi-Person Physics-Aware 3D Motion EstimationabstractWe introduce MultiPhys, a method designed for recovering multi-person motion from monocular videos. Our focus lies in capturing coherent spatial placement between pairs of individuals across varying degrees of engagement. MultiPhys, being physically aware, exhibits robustness to jittering and occlusions, and effectively eliminates penetration issues between the two individuals. We devise a pipeline in which the motion estimated by a kinematic-based method is fed into a physics simulator in an autoregressive manner. We introduce distinct components that enable our model to harness the simulator's properties without compromising the accuracy of the kinematic estimates. This results in final motion estimates that are both kinematically coherent and physically compliant. Extensive evaluations on three challenging datasets characterized by substantial inter-person interaction show that our method significantly reduces errors associated with penetration and foot skating, while performing competitively with the state-of-the-art on motion accuracy and smoothness. Results and code can be found in our project page. Nicolas Ugrinovic, Boxiao Pan, Georgios Pavlakos, Despoina Paschalidou, Bokui Shen, Jordi Sanchez-Riera, Francesc Moreno-Noguer, Leonidas J. Guibas |
CVPR | 2 |
| 2024 | ActAnywhere: Subject-Aware Video Background GenerationabstractWe study a novel problem to automatically generate video background that tailors to foreground subject motion. It is an important problem for the movie industry and visual effects community, which traditionally requires tedious manual efforts to solve. To this end, we propose ActAnywhere, a video diffusion model that takes as input a sequence of foreground subject segmentation and an image of a novel background and generates a video of the subject interacting in this background. We train our model on a large-scale dataset of 2.4M videos of human-scene interactions. Through extensive evaluation, we show that our model produces videos with realistic foreground-background interaction while strictly following the guidance of the condition image. Our model generalizes to diverse scenarios including non-human subjects, gaming and animation clips, as well as videos with multiple moving subjects. Both quantitative and qualitative comparisons demonstrate that our model significantly outperforms existing methods, which fail to accomplish the studied task. Please visit our project webpage at https://actanywhere.github.io. Boxiao Pan, Chun-Hao Paul Huang, Krishna Kumar Singh, Yang Zhou 0009, Leonidas J. Guibas, Jimei Yang |
NeurIPS | 1 |
| 2023 | Generating Part-Aware Editable 3D Shapes without 3D SupervisionabstractImpressive progress in generative models and implicit representations gave rise to methods that can generate 3D shapes of high quality. However, being able to locally con-trol and edit shapes is another essential property that can unlock several content creation applications. Local control can be achieved with part-aware models, but existing meth-ods require 3D supervision and cannot produce textures. In this work, we devise PartNeRF, a novel part-aware gener-ative model for editable 3D shape synthesis that does not require any explicit 3D supervision. Our model generates objects as a set of locally defined NeRFs, augmented with an affine transformation. This enables several editing op-erations such as applying transformations on parts, mixing parts from different objects etc. To ensure distinct, manip-ulable parts we enforce a hard assignment of rays to parts that makes sure that the color of each ray is only determined by a single NeRF. As a result, altering one part does not af-fect the appearance of the others. Evaluations on various ShapeNet categories demonstrate the ability of our model to generate editable 3D objects of improved fidelity, compared to previous part-based generative approaches that require 3D supervision or models relying on NeRFs. Konstantinos Tertikas, Despoina Paschalidou, Boxiao Pan, Jeong Joon Park, Mikaela Angelina Uy, Ioannis Z. Emiris, Yannis Avrithis, Leonidas J. Guibas |
CVPR | 3 |
| 2023 | JacobiNeRF: NeRF Shaping with Mutual Information GradientsabstractWe propose a method that trains a neural radiance field (NeRF) to encode not only the appearance of the scene but also semantic correlations between scene points, regions, or entities - aiming to capture their mutual co-variation patterns. In contrast to the traditional first-order photometric reconstruction objective, our method explicitly regularizes the learning dynamics to align the Jacobians of highly-correlated entities, which proves to maximize the mutual information between them under random scene perturbations. By paying attention to this second-order information, we can shape a NeRF to express semantically meaningful synergies when the network weights are changed by a delta along the gradient of a single entity, region, or even a point. To demonstrate the merit of this mutual information modeling, we leverage the coordinated behavior of scene entities that emerges from our shaping to perform label propagation for semantic and instance segmentation. Our experiments show that a JacobiNeRF is more efficient in propagating annotations among 2D pixels and 3D points compared to NeRFs without mutual information shaping, especially in extremely sparse label regimes - thus reducing annotation burden. The same machinery can further be used for entity selection or scene modifications. Our code is available at https://github.com/xxm19/jacobinerf. Yanchao Yang 0001, Kaichun Mo, Boxiao Pan, Li Yi 0001, Leonidas J. Guibas |
CVPR | 4 |
| 2023 | COPILOT: Human-Environment Collision Prediction and Localization from Egocentric VideosabstractThe ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of predicting collisions in diverse environments from multi-view egocentric videos captured from body-mounted cameras. Solving this problem requires a generalizable perception system that can classify which human body joints will collide and estimate a collision region heatmap to localize collisions in the environment. To achieve this, we propose a transformer-based model called COPILOT to perform collision prediction and localization simultaneously, which accumulates information across multi-view inputs through a novel 4D space-time-viewpoint attention mechanism. To train our model and enable future research on this task, we develop a synthetic data generation framework that produces egocentric videos of virtual humans moving and colliding within diverse 3D environments. This framework is then used to establish a large-scale dataset consisting of 8.6M egocentric RGBD frames. Extensive experiments show that COPILOT generalizes to unseen synthetic as well as real-world scenes. We further demonstrate COPILOT outputs are useful for downstream collision avoidance through simple closed-loop control. Please visit our project webpage at https://sites.google.com/stanford.edu/copilot. Boxiao Pan, Bokui Shen, Davis Rempe, Despoina Paschalidou, Kaichun Mo, Yanchao Yang 0001, Leonidas J. Guibas |
ICCV | 1 |
| 2022 | Efficient Geometry-aware 3D Generative Adversarial NetworksabstractUnsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute intensive or make approximations that are not 3D-consistent; the former limits quality and resolution of the generated images and the latter adversely affects multi-view consistency and shape quality. In this work, we improve the computational efficiency and image quality of 3D GANs without overly relying on these approximations. We introduce an expressive hybrid explicit implicit network architecture that, together with other design choices, synthesizes not only high-resolution multi-view-consistent images in real time but also produces high-quality 3D geometry. By decoupling feature generation and neural rendering, our framework is able to leverage state-of-the-art 2D CNN generators, such as StyleGAN2, and inherit their efficiency and expressiveness. We demonstrate state-of-the-art 3D-aware synthesis with FFHQ and AFHQ Cats, among other experiments. Eric R. Chan, Connor Z. Lin, Matthew A. Chan 0001, Koki Nagano, Boxiao Pan, Shalini De Mello, Orazio Gallo, Leonidas J. Guibas, Jonathan Tremblay, Sameh Khamis, Tero Karras, Gordon Wetzstein |
CVPR | 5 |
| 2020 | Adversarial Cross-Domain Action Recognition with Co-AttentionabstractAction recognition has been a widely studied topic with a heavy focus on supervised learning involving sufficient labeled videos. However, the problem of cross-domain action recognition, where training and testing videos are drawn from different underlying distributions, remains largely under-explored. Previous methods directly employ techniques for cross-domain image recognition, which tend to suffer from the severe temporal misalignment problem. This paper proposes a Temporal Co-attention Network (TCoN), which matches the distributions of temporally aligned action features between source and target domains using a novel cross-domain co-attention mechanism. Experimental results on three cross-domain action recognition datasets demonstrate that TCoN improves both previous single-domain and cross-domain methods significantly under the cross-domain setting. Boxiao Pan, Zhangjie Cao, Ehsan Adeli-Mosabbeb, Juan Carlos Niebles |
AAAI | 1 |
| 2020 | Spatio-Temporal Graph for Video Captioning With Knowledge DistillationabstractVideo captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions. Boxiao Pan, Haoye Cai, De-An Huang, Kuan-Hui Lee, Adrien Gaidon, Ehsan Adeli-Mosabbeb, Juan Carlos Niebles |
CVPR | 1 |