VLDB 2026 Research / reviewers in the wild / expert
Dan Plyukhin
dblp:232/0111
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5ranked-venue papers
5as first author
4since 2021 · last 2025
0009-0004-8712-7895ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 3 · 3 first-author · 3 since 2021Theory of computation · 2 · 2 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CRGC: Fault-Recovering Actor Garbage Collection in PekkoabstractActors are lightweight reactive processes that communicate by asynchronous message-passing. Actors address common problems like concurrency control and fault tolerance, but resource management remains challenging: in all four of the most popular actor frameworks (Pekko, Akka, Erlang, and Elixir) programmers must explicitly kill actors to free up resources. To simplify resource management, researchers have devised actor garbage collectors (actor GCs) that monitor the application and detect when actors are safe to kill. However, existing actor GCs are impractical for distributed systems where the network is unreliable and nodes can fail. The simplest actor GCs do not collect cyclic garbage, whereas more sophisticated actor GCs are not fault-recovering : dropped messages and crashed nodes can cause actors to become garbage that never gets collected. We present Conflict-free Replicated Garbage Collection (CRGC): the first fault-recovering cyclic actor GC. In CRGC, actors and nodes record information locally and broadcast updates to the garbage collectors running on each node. CRGC does not require locks, explicit memory barriers, or any assumptions about message delivery order, except for reliable FIFO channels from actors to their local garbage collector. Moreover, CRGC is simple: we concisely present its operational semantics, which has been formalized in TLA + , and prove both soundness (non-garbage actors are never killed) and completeness (all garbage actors are eventually killed, under reasonable assumptions). We also present a preliminary implementation in Apache Pekko and measure its performance using two actor benchmark suites. Our results show the performance overhead of CRGC is competitive with simpler approaches like weighted reference counting, while also being much more powerful. Dan Plyukhin, Gul A. Agha, Fabrizio Montesi |
Proc. ACM Program. Lang. | 1 |
| 2025 | Relax! The Semilenient Core of Choreographic Programming (Functional Pearl)abstractThe past few years have seen a surge of interest in choreographic programming, a programming paradigm for concurrent and distributed systems. The paradigm allows programmers to implement a distributed interaction protocol with a single high-level program, called a choreography, and then mechanically project it into correct implementations of its participating processes. A choreography can be expressed as a λ -term parameterized by constructors for creating data “at” a process and for communicating data between processes. Through this lens, recent work has shown how one can add choreographies to mainstream languages like Java, or even embed choreographies as a DSL in languages like Haskell and Rust. These new choreographic languages allow programmers to write in applicative style (like in functional programming) and write higher-order choreographies for better modularity. But the semantics of functional choreographic languages is not well-understood. Whereas typical λ -calculi can have their operational semantics defined with just a few rules, existing models for choreographic λ -calculi have dozens of complex rules and no clear or agreed-upon evaluation strategy . We show that functional choreographic programming is simple. Beginning with the Chor λ model from previous work, we strip away inessential features to produce a “core” model called λ χ . We discover that underneath Chor λ ’s apparently ad-hoc semantics lies a close connection to non-strict λ -calculi; we call the resulting evaluation strategy semilenient . Then, inspired by previous non-strict calculi, we develop a notion of choreographic evaluation contexts and a special commute rule to simplify and explain the unusual semantics of functional choreographic languages. The extra structure leads us to a presentation of λ χ with just ten rules, and a discovery of three missing rules in previous presentations of Chor λ . We also show how the extra structure comes with nice properties, which we use to simplify the correspondence proof between choreographies and their projections. Our model serves as both a principled foundation for functional choreographic languages and a good entry point for newcomers. Dan Plyukhin, Xueying Qin, Fabrizio Montesi |
Proc. ACM Program. Lang. | 1 |
| 2024 | Ozone: Fully Out-of-Order ChoreographiesabstractChoreographic programming is a paradigm for writing distributed applications. It allows programmers to write a single program, called a choreography, that can be compiled to generate correct implementations of each process in the application. Although choreographies provide good static guarantees, they can exhibit high latency when messages or processes are delayed. This is because processes in a choreography typically execute in a fixed, deterministic order, and cannot adapt to the order that messages arrive at runtime. In non-choreographic code, programmers can address this problem by allowing processes to execute out of order - for instance by using futures or reactive programming. However, in choreographic code, out-of-order process execution can lead to serious and subtle bugs, called communication integrity violations (CIVs). In this paper, we develop a model of choreographic programming for out-of-order processes that guarantees absence of CIVs and deadlocks. As an application of our approach, we also introduce an API for safe non-blocking communication via futures in the choreographic programming language Choral. The API allows processes to execute out of order, participate in multiple choreographies concurrently, and to handle unordered data messages. We provide an illustrative evaluation of our API, showing that out-of-order execution can reduce latency and increase throughput by overlapping communication with computation. Dan Plyukhin, Marco Peressotti, Fabrizio Montesi |
ECOOP | 1 |
| 2022 | A Scalable Algorithm for Decentralized Actor Termination DetectionabstractAutomatic garbage collection (GC) prevents certain kinds of bugs and reduces programming overhead. GC techniques for sequential programs are based on reachability analysis. However, testing reachability from a root set is inadequate for determining whether an actor is garbage: Observe that an unreachable actor may send a message to a reachable actor. Instead, it is sufficient to check termination (sometimes also called quiescence): an actor is terminated if it is not currently processing a message and cannot receive a message in the future. Moreover, many actor frameworks provide all actors with access to file I/O or external storage; without inspecting an actor's internal code, it is necessary to check that the actor has terminated to ensure that it may be garbage collected in these frameworks. Previous algorithms to detect actor garbage require coordination mechanisms such as causal message delivery or nonlocal monitoring of actors for mutation. Such coordination mechanisms adversely affect concurrency and are therefore expensive in distributed systems. We present a low-overhead deferred reference listing technique (called DRL) for termination detection in actor systems. DRL is based on asynchronous local snapshots and message-passing between actors. This enables a decentralized implementation and transient network partition tolerance. The paper provides a formal description of DRL, shows that all actors identified as garbage have indeed terminated (safety), and that all terminated actors--under certain reasonable assumptions--will eventually be identified (liveness). Dan Plyukhin, Gul A. Agha |
Log. Methods Comput. Sci. | 1 |
| 2020 | Scalable Termination Detection for Distributed Actor SystemsabstractAutomatic garbage collection (GC) prevents certain kinds of bugs and reduces programming overhead. GC techniques for sequential programs are based on reachability analysis. However, testing reachability from a root set is inadequate for determining whether an actor is garbage because an unreachable actor may send a message to a reachable actor. Instead, it is sufficient to check termination (sometimes also called quiescence): an actor is terminated if it is not currently processing a message and cannot receive a message in the future. Moreover, many actor frameworks provide all actors with access to file I/O or external storage; without inspecting an actor’s internal code, it is necessary to check that the actor has terminated to ensure that it may be garbage collected in these frameworks. Previous algorithms to detect actor garbage require coordination mechanisms such as causal message delivery or nonlocal monitoring of actors for mutation. Such coordination mechanisms adversely affect concurrency and are therefore expensive in distributed systems. We present a low-overhead reference listing technique (called DRL) for termination detection in actor systems. DRL is based on asynchronous local snapshots and message-passing between actors. This enables a decentralized implementation and transient network partition tolerance. The paper provides a formal description of DRL, shows that all actors identified as garbage have indeed terminated (safety), and that all terminated actors - under certain reasonable assumptions - will eventually be identified (liveness). Dan Plyukhin, Gul A. Agha |
CONCUR | 1 |