Demo Data from VLDB 2026 / reviewers in the wild / expert
Huyang Sun
dblp:232/1783
· DBLP profile ↗
5ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0001-6679-1859ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Multimedia analysis and retrieval · 36% Multimedia systems and quality of experience · 29% Visual content generation and editing · 20% | |
| Databases, data mining, and information retrieval
2 papers |
Information retrieval · 88% Recommender systems · 12% | |
| Artificial intelligence
1 paper |
Trustworthy machine learning · 50% Language models and text generation · 50% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval
social media analysis |
1.0 | 1 | 2026 | Community-Aware Assessment of Social Textual Engagement and Resonance: A Human-Centric Perspective on User-Generated Content Evaluation · ACL (1) 2026 |
Multimedia systems and quality of experience › video quality assessment
user-generated content quality |
1.0 | 1 | 2026 | Community-Aware Assessment of Social Textual Engagement and Resonance: A Human-Centric Perspective on User-Generated Content Evaluation · ACL (1) 2026 |
Multimedia systems and quality of experience
video quality assessment |
1.0 | 1 | 2026 | Community-Aware Assessment of Social Textual Engagement and Resonance: A Human-Centric Perspective on User-Generated Content Evaluation · ACL (1) 2026 |
Information retrieval
multimedia analysis and retrieval |
0.6 | 1 | 2022 | Video Moment Retrieval from Text Queries via Single Frame Annotation · SIGIR 2022 |
Information retrieval › multimedia analysis and retrieval
video moment retrieval |
0.6 | 1 | 2022 | Video Moment Retrieval from Text Queries via Single Frame Annotation · SIGIR 2022 |
Multimedia analysis and retrieval › video summarization
video highlight detection |
0.5 | 1 | 2021 | GIF Thumbnails: Attract More Clicks to Your Videos · AAAI 2021 |
Multimedia analysis and retrieval
video summarization |
0.5 | 1 | 2021 | GIF Thumbnails: Attract More Clicks to Your Videos · AAAI 2021 |
Multimedia analysis and retrieval › video summarization
video thumbnail generation |
0.5 | 1 | 2021 | GIF Thumbnails: Attract More Clicks to Your Videos · AAAI 2021 |
Image and video processing › video restoration
video compression artifact reduction |
0.4 | 1 | 2019 | Non-Local ConvLSTM for Video Compression Artifact Reduction · ICCV 2019 |
Image and video processing
video restoration |
0.4 | 1 | 2019 | Non-Local ConvLSTM for Video Compression Artifact Reduction · ICCV 2019 |
Natural language and speech › Language models and text generation
chain-of-thought reasoning |
0.3 | 1 | 2026 | Community-Aware Assessment of Social Textual Engagement and Resonance: A Human-Centric Perspective on User-Generated Content Evaluation · ACL (1) 2026 |
Machine learning › Trustworthy machine learning
interpretability |
0.3 | 1 | 2026 | Community-Aware Assessment of Social Textual Engagement and Resonance: A Human-Centric Perspective on User-Generated Content Evaluation · ACL (1) 2026 |
Visual content generation and editing › video generation
image-to-video generation |
0.3 | 1 | 2025 | Exploring the Frontiers of Animation Video Generation in the Sora Era: Method, Dataset and Benchmark · IJCAI 2025 |
Image and video processing
video frame interpolation |
0.3 | 1 | 2025 | Exploring the Frontiers of Animation Video Generation in the Sora Era: Method, Dataset and Benchmark · IJCAI 2025 |
Visual content generation and editing
video generation |
0.3 | 1 | 2025 | Exploring the Frontiers of Animation Video Generation in the Sora Era: Method, Dataset and Benchmark · IJCAI 2025 |
Recommender systems
click-through rate prediction |
0.1 | 1 | 2021 | GIF Thumbnails: Attract More Clicks to Your Videos · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
supervised fine-tuning · 2.0social chain-of-thought · 2.0process-supervised reinforcement learning · 2.0variational autoencoder · 1.0learning-based generation · 1.0spatiotemporal mask · 0.9diffusion model · 0.9contrastive learning · 0.6dual-encoder · 0.5dual encoder · 0.5non-local attention · 0.4convolutional LSTM · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Community-Aware Assessment of Social Textual Engagement and Resonance: A Human-Centric Perspective on User-Generated Content EvaluationabstractTraditional Video Quality Assessment (VQA) focuses narrowly on aesthetic fidelity, overlooking the complex social dynamics that define quality in User-Generated Content (UGC).In this work, we propose a paradigm shift from signal-centric metrics to human-centric resonance assessment.We introduce CASTER (Community-Aware Assessment of Social Textual Engagement and Resonance), a new task that evaluates whether a UGC item achieves positive community resonance based on its multimodal attributes rather than visual quality alone.To address this, we present MEDEA (Multimodal Engagement-Driven Evaluation Architecture), which introduces a novel Social Chain-of-Thought (Social-CoT) mechanism.Unlike traditional logical CoT, Social-CoT performs multimodal perspective-taking, instantiating diverse viewer personas to simulate collective cognitive and emotional reactions (i.e., the "community mind") before deriving a quality judgment.MEDEA is trained via a two-stage approach involving supervised fine-tuning and process-supervised reinforcement learning with Social Alignment Reward to ensure reasoning paths are grounded in authentic human social cognition.To support this task, we release CASTER-Bench, a comprehensive human-annotated benchmark covering diverse UGC categories.Experiments demonstrate that MEDEA significantly outperforms state-of-the-art baselines on CASTER-Bench while providing interpretable and empathetic reasoning paths that align with real community feedback. Tianjiao Li 0001, Huyang Sun |
ACL (1) | 5 |
| 2025 | Exploring the Frontiers of Animation Video Generation in the Sora Era: Method, Dataset and BenchmarkabstractAnimation has gained significant interest in the recent film and TV industry. Despite the success of advanced video generation models like Sora, Kling, and CogVideoX in generating natural videos, they lack the same effectiveness in handling animation videos. Evaluating animation video generation is also a great challenge due to its unique artist styles, violating the laws of physics and exaggerated motions. In this paper, we present a comprehensive system, AniSora, designed for animation video generation, which includes a data processing pipeline, a controllable generation model, and an evaluation benchmark. Supported by the data processing pipeline with over 10M high-quality data, the generation model incorporates a spatiotemporal mask module to facilitate key animation production functions such as image-to-video generation, frame interpolation, and localized image-guided animation. We also collect an evaluation benchmark of 948 various animation videos, with specifically developed metrics for animation video generation. Our entire project is publicly available on https://github.com/bilibili/Index-anisora/tree/main Yudong Jiang, Baohan Xu, Siqian Yang, Mingyu Ying, Yidi Wu 0002, Bingwen Zhu, Jinlong Hou, Huyang Sun |
IJCAI | 12 |
| 2022 | Video Moment Retrieval from Text Queries via Single Frame AnnotationabstractVideo moment retrieval aims at finding the start and end timestamps of a moment (part of a video) described by a given natural language query. Fully supervised methods need complete temporal boundary annotations to achieve promising results, which is costly since the annotator needs to watch the whole moment. Weakly supervised methods only rely on the paired video and query, but the performance is relatively poor. In this paper, we look closer into the annotation process and propose a new paradigm called "glance annotation". This paradigm requires the timestamp of only one single random frame, which we refer to as a "glance", within the temporal boundary of the fully supervised counterpart. We argue this is beneficial because comparing to weak supervision, trivial cost is added yet more potential in performance is provided. Under the glance annotation setting, we propose a method named as Video moment retrieval via Glance Annotation (ViGA) based on contrastive learning. ViGA cuts the input video into clips and contrasts between clips and queries, in which glance guided Gaussian distributed weights are assigned to all clips. Our extensive experiments indicate that ViGA achieves better results than the state-of-the-art weakly supervised methods by a large margin, even comparable to fully supervised methods in some cases. Ran Cui, Tianwen Qian, Jingjing Chen 0001, Huyang Sun, Yu-Gang Jiang 0001 |
SIGIR | 7 |
| 2021 | GIF Thumbnails: Attract More Clicks to Your VideosabstractWith the rapid increase of mobile devices and online media, more and more people prefer posting/viewing videos online. Generally, these videos are presented on video streaming sites with image thumbnails and text titles. While facing huge amounts of videos, a viewer clicks through a certain video with high probability because of its eye-catching thumbnail. However, current video thumbnails are created manually, which is time-consuming and quality-unguaranteed. And static image thumbnails contain very limited information of the corresponding videos, which prevents users from successfully clicking what they really want to view. In this paper, we address a novel problem, namely GIF thumbnail generation, which aims to automatically generate GIF thumbnails for videos and consequently boost their Click-Through-Rate (CTR). Here, a GIF thumbnail is an animated GIF file consisting of multiple segments from the video, containing more information of the target video than a static image thumbnail. To support this study, we build the first GIF thumbnails benchmark dataset that consists of 1070 videos covering a total duration of 69.1 hours, and 5394 corresponding manually-annotated GIFs. To solve this problem, we propose a learning-based automatic GIF thumbnail generation model, which is called Generative Variational Dual-Encoder (GEVADEN). As not relying on any user interaction information (e.g. time-sync comments and real-time view counts), this model is applicable to newly-uploaded/rarely-viewed videos. Experiments on our built dataset show that GEVADEN significantly outperforms several baselines, including video-summarization and highlight-detection based ones. Furthermore, we develop a pilot application of the proposed model on an online video platform with 9814 videos covering 1231 hours, which shows that our model achieves a 37.5% CTR improvement over traditional image thumbnails. This further validates the effectiveness of the proposed model and the promising application prospect of GIF thumbnails. Yi Xu 0003, Fan Bai 0001, Yingxuan Shi, Qiuyu Chen, Longwen Gao, Kai Tian 0001, Shuigeng Zhou, Huyang Sun |
AAAI | 8 |
| 2019 | Non-Local ConvLSTM for Video Compression Artifact ReductionabstractVideo compression artifact reduction aims to recover high-quality videos from low-quality compressed videos. Most existing approaches use a single neighboring frame or a pair of neighboring frames (preceding and/or following the target frame) for this task. Furthermore, as frames of high quality overall may contain low-quality patches, and high-quality patches may exist in frames of low quality overall, current methods focusing on nearby peak-quality frames (PQFs) may miss high-quality details in low-quality frames. To remedy these shortcomings, in this paper we propose a novel end-to-end deep neural network called non-local ConvLSTM (NL-ConvLSTM in short) that exploits multiple consecutive frames. An approximate non-local strategy is introduced in NL-ConvLSTM to capture global motion patterns and trace the spatiotemporal dependency in a video sequence. This approximate strategy makes the non-local module work in a fast and low space-cost way. Our method uses the preceding and following frames of the target frame to generate a residual, from which a higher quality frame is reconstructed. Experiments on two datasets show that NL-ConvLSTM outperforms the existing methods. Yi Xu 0003, Longwen Gao, Kai Tian 0001, Shuigeng Zhou, Huyang Sun |
ICCV | 5 |