VLDB 2026 Research / reviewers in the wild / expert
Xianfeng Tan
dblp:232/1958
· DBLP profile ↗
5ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 61% Computer animation and physical simulation · 30% Rendering · 9% | |
| Artificial intelligence
2 papers |
Reinforcement learning · 82% Generative modeling · 18% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 77% Recommender systems · 23% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
image generation |
0.9 | 1 | 2025 | RAGDiffusion: Faithful Cloth Generation via External Knowledge Assimilation · ICCV 2025 |
Visual content generation and editing
talking head generation |
0.9 | 1 | 2025 | SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation · IJCAI 2025 |
Machine learning › Reinforcement learning › offline reinforcement learning
offline policy learning |
0.6 | 1 | 2022 | Multi-Task Fusion via Reinforcement Learning for Long-Term User Satisfaction in Recommender Systems · KDD 2022 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.6 | 1 | 2022 | Multi-Task Fusion via Reinforcement Learning for Long-Term User Satisfaction in Recommender Systems · KDD 2022 |
Information retrieval
ranking |
0.6 | 1 | 2022 | Multi-Task Fusion via Reinforcement Learning for Long-Term User Satisfaction in Recommender Systems · KDD 2022 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | RAGDiffusion: Faithful Cloth Generation via External Knowledge Assimilation · ICCV 2025 |
Rendering
neural radiance fields |
0.3 | 1 | 2025 | SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
retrieval-augmented generation · 1.7diffusion model · 1.7offline policy estimation · 1.1markov decision process · 1.1batch reinforcement learning · 1.1audio-to-pose matching · 0.9audio-to-expression synchronization · 0.9NeRF · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RAGDiffusion: Faithful Cloth Generation via External Knowledge Assimilation
Yuhan Li 0003, Xianfeng Tan, Wenxiang Shang, Yubo Wu, Xuanhong Chen, Hangcheng Zhu, Bingbing Ni |
ICCV | 2 |
| 2025 | SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head AnimationabstractGenerating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand high real-time performance and visual quality. Additionally, while some methods can synchronize lip movement, they still face issues with consistency between facial expressions and upper body movement, particularly during silent periods. In this paper, we introduce SyncAnimation, the first NeRF-based method that achieves audio-driven, stable, and real-time generation of speaking avatar by combining generalized audio-to-pose matching and audio-to-expression synchronization. By integrating AudioPose Syncer and AudioEmotion Syncer, SyncAnimation achieves high-precision poses and expression generation, progressively producing audio-synchronized upper body, head, and lip shapes. Furthermore, the High-Synchronization Human Renderer ensures seamless integration of the head and upper body, and achieves audio-sync lip. The project page can be found at https://syncanimation.github.io. Yujian Liu, Shidang Xu, Dingbin Wang, Zairan Wang, Xianfeng Tan |
IJCAI | 6 |
| 2023 | Cold & Warm Net: Addressing Cold-Start Users in Recommender Systems
Zongqiang Kuang, Zehao Zhang, Xianfeng Tan |
DASFAA (4) | 5 |
| 2022 | Multi-Task Fusion via Reinforcement Learning for Long-Term User Satisfaction in Recommender SystemsabstractRecommender System (RS) is an important online application that affects billions of users every day. The mainstream RS ranking framework is composed of two parts: a Multi-Task Learning model (MTL) that predicts various user feedback, i.e., clicks, likes, sharings, and a Multi-Task Fusion model (MTF) that combines the multi-task outputs into one final ranking score with respect to user satisfaction. There has not been much research on the fusion model while it has great impact on the final recommendation as the last crucial process of the ranking. To optimize long-term user satisfaction rather than obtain instant returns greedily, we formulate MTF task as Markov Decision Process (MDP) within a recommendation session and propose a Batch Reinforcement Learning (RL) based Multi-Task Fusion framework (BatchRL-MTF) that includes a Batch RL framework and an online exploration. The former exploits Batch RL to learn an optimal recommendation policy from the fixed batch data offline for long-term user satisfaction, while the latter explores potential high-value actions online to break through the local optimal dilemma. With a comprehensive investigation on user behaviors, we model the user satisfaction reward with subtle heuristics from two aspects of user stickiness and user activeness. Finally, we conduct extensive experiments on a billion-sample level real-world dataset to show the effectiveness of our model. We propose a conservative offline policy estimator (Conservative-OPEstimator) to test our model offline. Furthermore, we take online experiments in a real recommendation environment to compare performance of different models. As one of few Batch RL researches applied in MTF task successfully, our model has also been deployed on a large-scale industrial short video platform, serving hundreds of millions of users. Qihua Zhang, Junning Liu, Yuzhuo Dai, Yiyan Qi, Kunlun Zheng, Xianfeng Tan |
KDD | 8 |
| 2020 | Multitasking Genetic Algorithm (MTGA) for Fuzzy System OptimizationabstractMultitask learning uses auxiliary data or knowledge from relevant tasks to facilitate the learning in a new task. Multitask optimization applies multitask learning an optimization to study how effectively and efficiently tackle the multiple optimization problems, simultaneously. Evolutionary multitasking, or multifactorial optimization, is an emerging subfield of multitask optimization, which integrates evolutionary computation and multitask learning. This article proposes a novel and easy-to-implement multitasking genetic algorithm (MTGA), which copes well with significantly different optimization tasks by estimating and using the bias among them. Comparative studies with eight state-of-the-art single-task and multitask approaches in the literature on nine benchmarks demonstrated that, on average, the MTGA outperformed all of them and had lower computational cost than six of them. Based on the MTGA, a simultaneous optimization strategy for fuzzy system design is also proposed. Experiments on simultaneous optimization of type-1 and interval type-2 fuzzy logic controllers for couple-tank water level control demonstrated that the MTGA can find better fuzzy logic controllers than other approaches. Dongrui Wu, Xianfeng Tan |
IEEE Trans. Fuzzy Syst. | 2 |