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Giseung Park

dblp:233/3816 · DBLP profile ↗
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6ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0002-9737-4142ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 97% Probabilistic and Bayesian machine learning · 3%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-objective reinforcement learning
2.532025
Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach · NeurIPS 2025
Reward Dimension Reduction for Scalable Multi-Objective Reinforcement Learning · ICLR 2025
The Max-Min Formulation of Multi-Objective Reinforcement Learning: From Theory to a Model-Free Algorithm · ICML 2024
Algorithmic game theory and mechanism design
zero-sum game
0.912025
Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach · NeurIPS 2025
Machine learning › Reinforcement learning
model-free reinforcement learning
0.812024
The Max-Min Formulation of Multi-Objective Reinforcement Learning: From Theory to a Model-Free Algorithm · ICML 2024
Machine learning › Reinforcement learning
partially observable reinforcement learning
0.612022
Blockwise Sequential Model Learning for Partially Observable Reinforcement Learning · AAAI 2022
Machine learning › Reinforcement learning
policy optimization
0.612022
Blockwise Sequential Model Learning for Partially Observable Reinforcement Learning · AAAI 2022
Machine learning › Reinforcement learning
parallel reinforcement learning
0.412020
Population-Guided Parallel Policy Search for Reinforcement Learning · ICLR 2020
Machine learning › Reinforcement learning
policy search
0.412020
Population-Guided Parallel Policy Search for Reinforcement Learning · ICLR 2020
Machine learning › Probabilistic and Bayesian machine learning › structured models
latent variable model
0.212022
Blockwise Sequential Model Learning for Partially Observable Reinforcement Learning · AAAI 2022

Methods — techniques the papers use, named apart from their topics

mirror descent · 1.7adaptive regularization · 1.7pareto optimality · 0.9dimension reduction · 0.9multi-objective optimization · 0.8max-min optimization · 0.8self-normalized importance sampling · 0.6self-attention · 0.6population-guided policy search · 0.4
YearPublicationVenuePosition
2025 Reward Dimension Reduction for Scalable Multi-Objective Reinforcement Learning
abstract
In this paper, we introduce a simple yet effective reward dimension reduction method to tackle the scalability challenges of multi-objective reinforcement learning algorithms. While most existing approaches focus on optimizing two to four objectives, their abilities to scale to environments with more objectives remain uncertain. Our method uses a dimension reduction approach to enhance learning efficiency and policy performance in multi-objective settings. While most traditional dimension reduction methods are designed for static datasets, our approach is tailored for online learning and preserves Pareto-optimality after transformation. We propose a new training and evaluation framework for reward dimension reduction in multi-objective reinforcement learning and demonstrate the superiority of our method in environments including one with sixteen objectives, significantly outperforming existing online dimension reduction methods.
Giseung Park, Youngchul Sung
ICLR1
2025 Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach
abstract
In this paper, we propose a provably convergent and practical framework for multi-objective reinforcement learning with max-min criterion. From a game-theoretic perspective, we reformulate max-min multi-objective reinforcement learning as a two-player zero-sum regularized continuous game and introduce an efficient algorithm based on mirror descent. Our approach simplifies the policy update while ensuring global last-iterate convergence. We provide a comprehensive theoretical analysis on our algorithm, including iteration complexity under both exact and approximate policy evaluations, as well as sample complexity bounds. To further enhance performance, we modify the proposed algorithm with adaptive regularization. Our experiments demonstrate the convergence behavior of the proposed algorithm in tabular settings, and our implementation for deep reinforcement learning significantly outperforms previous baselines in many MORL environments.
Woohyeon Byeon, Giseung Park, Jongseong Chae, Amir Leshem, Youngchul Sung
NeurIPS2
2025 Adaptive multi-model fusion learning for sparse-reward reinforcement learning
Giseung Park, Whiyoung Jung, Seungyul Han, Sungho Choi, Youngchul Sung
Neurocomputing1
2024 The Max-Min Formulation of Multi-Objective Reinforcement Learning: From Theory to a Model-Free Algorithm
abstract
In this paper, we consider multi-objective reinforcement learning, which arises in many real-world problems with multiple optimization goals. We approach the problem with a max-min framework focusing on fairness among the multiple goals and develop a relevant theory and a practical model-free algorithm under the max-min framework. The developed theory provides a theoretical advance in multi-objective reinforcement learning, and the proposed algorithm demonstrates a notable performance improvement over existing baseline methods.
Giseung Park, Woohyeon Byeon, Elad Havakuk, Amir Leshem, Youngchul Sung
ICML1
2022 Blockwise Sequential Model Learning for Partially Observable Reinforcement Learning
abstract
This paper proposes a new sequential model learning architecture to solve partially observable Markov decision problems. Rather than compressing sequential information at every timestep as in conventional recurrent neural network-based methods, the proposed architecture generates a latent variable in each data block with a length of multiple timesteps and passes the most relevant information to the next block for policy optimization. The proposed blockwise sequential model is implemented based on self-attention, making the model capable of detailed sequential learning in partial observable settings. The proposed model builds an additional learning network to efficiently implement gradient estimation by using self-normalized importance sampling, which does not require the complex blockwise input data reconstruction in the model learning. Numerical results show that the proposed method significantly outperforms previous methods in various partially observable environments.
Giseung Park, Sungho Choi, Youngchul Sung
AAAI1
2020 Population-Guided Parallel Policy Search for Reinforcement Learning
Whiyoung Jung, Giseung Park, Youngchul Sung
ICLR2