Yuhan Cao 0003

dblp:233/5988-3 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0008-8345-6711ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility
1.012026
Pay for The Second-Best Service: A Game-Theoretic Approach against Dishonest LLM Providers · WWW 2026
Algorithmic game theory and mechanism design
mechanism design
1.012026
Pay for The Second-Best Service: A Game-Theoretic Approach against Dishonest LLM Providers · WWW 2026
Algorithmic game theory and mechanism design › mechanism design
auction design
0.812024
Double Auction on Diffusion Network · AAAI 2024
Algorithmic game theory and mechanism design › mechanism design › auction design
double auction
0.812024
Double Auction on Diffusion Network · AAAI 2024

Methods — techniques the papers use, named apart from their topics

incentive mechanism design · 0.8dynamic trade reduction · 0.8
YearPublicationVenuePosition
2026 Pay for The Second-Best Service: A Game-Theoretic Approach against Dishonest LLM Providers
abstract
The widespread adoption of Large Language Models (LLMs) through Application Programming Interfaces (APIs) induces a critical vulnerability: the potential for dishonest manipulation by service providers. This manipulation can manifest in various forms, such as secretly substituting a proclaimed high-performance model with a low-cost alternative, or inflating responses with meaningless tokens to increase billing. This work tackles the issue through the lens of algorithmic game theory and mechanism design. We are the first to propose a formal economic model for a realistic user-provider ecosystem, where a user can iteratively delegate T queries to multiple model providers, and providers can engage in a range of strategic behaviors. As our central contribution, we prove that for a continuous strategy space and any ε∈(0,1/2), there exists an approximate incentive-compatible mechanism with an additive approximation ratio of O(T1-ε log T), and a guaranteed quasi-linear second-best user utility. We also prove an impossibility result, stating that no mechanism can guarantee an expected user utility that is asymptotically better than our mechanism. Furthermore, we demonstrate the effectiveness of our mechanism in simulation experiments with real-world API settings.
Yuhan Cao 0003, Yixin Tao, Tianxing He
WWW1
2024 Double Auction on Diffusion Network
abstract
Mechanism design on social networks has attracted extensive attention recently. The goal is to design mechanisms to incentivize participants to invite more participants via their social networks, and the challenge is that the participants are competitors. Various mechanisms have been proposed for single-/multiple-unit auctions, but it has been shown that it is challenging to design such mechanisms for more complex settings. We move this forward to investigate a double auction on a network where each trader (a buyer or a seller) can link to other buyers and sellers. Incentiving invitation is more difficult than in multi-unit one-sided auctions, because there are two different roles and a buyer (seller) seems happy to invite a seller (buyer), but again the invited seller (buyer) may invite another buyer (seller) to compete with the original buyer (seller). To combat this, we propose a solution called dynamic trade reduction (DTR), which also guarantees a non-negative revenue for the market owner. Interestingly, our solution is also applicable to the multi-unit one-sided auction when there is only one seller linking to only buyers on the network. We believe that the principle of our solution has the potential to be extended to design the multi-item one-sided auction.
Yuhan Cao 0003, Dengji Zhao
AAAI2