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Abi Komanduru

dblp:234/4087 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 64% Learning theory · 36%
Theoretical computer science
1 paper
Information theory · 50% Coding theory · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.922021
A Lower Bound for the Sample Complexity of Inverse Reinforcement Learning · ICML 2021
On the Correctness and Sample Complexity of Inverse Reinforcement Learning · NeurIPS 2019
Machine learning › Learning theory › sample complexity
sample complexity lower bounds
0.512021
A Lower Bound for the Sample Complexity of Inverse Reinforcement Learning · ICML 2021
Information theory › information measures › information inequalities
fano's inequality
0.512021
A Lower Bound for the Sample Complexity of Inverse Reinforcement Learning · ICML 2021
Coding theory › signal sets › signal set design
spherical codes
0.512021
A Lower Bound for the Sample Complexity of Inverse Reinforcement Learning · ICML 2021

Methods — techniques the papers use, named apart from their topics

spherical codes · 1.0fano's inequality · 1.0information-theoretic lower bounds · 0.5information-theoretic lower bound · 0.5support vector machine · 0.4l1 regularization · 0.4geometric analysis · 0.4
YearPublicationVenuePosition
2021 A Lower Bound for the Sample Complexity of Inverse Reinforcement Learning
abstract
Inverse reinforcement learning (IRL) is the task of finding a reward function that generates a desired optimal policy for a given Markov Decision Process (MDP). This paper develops an information-theoretic lower bound for the sample complexity of the finite state, finite action IRL problem. A geometric construction of $\beta$-strict separable IRL problems using spherical codes is considered. Properties of the ensemble size as well as the Kullback-Leibler divergence between the generated trajectories are derived. The resulting ensemble is then used along with Fano’s inequality to derive a sample complexity lower bound of $O(n \log n)$, where $n$ is the number of states in the MDP.
Abi Komanduru, Jean Honorio
ICML1
2019 On the Correctness and Sample Complexity of Inverse Reinforcement Learning
abstract
Inverse reinforcement learning (IRL) is the problem of finding a reward function that generates a given optimal policy for a given Markov Decision Process. This paper looks at an algorithmic-independent geometric analysis of the IRL problem with finite states and actions. A L1-regularized Support Vector Machine formulation of the IRL problem motivated by the geometric analysis is then proposed with the basic objective of the inverse reinforcement problem in mind: to find a reward function that generates a specified optimal policy. The paper further analyzes the proposed formulation of inverse reinforcement learning with $n$ states and $k$ actions, and shows a sample complexity of $O(d^2 \log (nk))$ for transition probability matrices with at most $d$ non-zeros per row, for recovering a reward function that generates a policy that satisfies Bellman's optimality condition with respect to the true transition probabilities.
Abi Komanduru, Jean Honorio
NeurIPS1