Yiran Ni

dblp:234/4525 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0001-6901-2980ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 55% Multi-agent systems · 17% Motion planning and robot control · 12%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent path finding
conflict-based search
1.922026
Multi-Agent Corridor Reasoning for Multi-Agent Path Finding · AAAI 2026
ICBSS: An Improved Algorithm for Multi-Agent Combinatorial Path Finding · ICRA 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
1.922026
Multi-Agent Corridor Reasoning for Multi-Agent Path Finding · AAAI 2026
ICBSS: An Improved Algorithm for Multi-Agent Combinatorial Path Finding · ICRA 2025
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination
1.012026
Multi-Agent Corridor Reasoning for Multi-Agent Path Finding · AAAI 2026
Robotics › Motion planning and robot control › path planning
combinatorial path finding
0.912025
ICBSS: An Improved Algorithm for Multi-Agent Combinatorial Path Finding · ICRA 2025
Machine learning › Optimization for machine learning › combinatorial optimization
integer linear programming
0.912025
Heuristically Guided Compilation for Task Assignment and Path Finding · ICRA 2025
Robotics › Robot manipulation › manipulation control
collision handling
0.312025
ICBSS: An Improved Algorithm for Multi-Agent Combinatorial Path Finding · ICRA 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent path finding
large neighborhood search
0.312025
Heuristically Guided Compilation for Task Assignment and Path Finding · ICRA 2025
Knowledge, reasoning and agents › Multi-agent systems
task allocation
0.312025
Heuristically Guided Compilation for Task Assignment and Path Finding · ICRA 2025

Methods — techniques the papers use, named apart from their topics

mutex propagation · 1.0corridor reasoning · 1.0time-dependent traveling salesman · 0.9large neighborhood search · 0.9integer linear programming · 0.9conflict-based search · 0.9
YearPublicationVenuePosition
2026 Multi-Agent Corridor Reasoning for Multi-Agent Path Finding
abstract
The Multi-Agent Path Finding (MAPF) problem is a computationally challenging task that involves coordinating collision-free trajectories for multiple cooperative agents. Although existing methods address corridor symmetry, where agents encounter repeated bidirectional conflicts in constrained environments, they typically focus exclusively on pairwise agent interactions. Our observations reveal that such pairwise symmetry frequently arises when multiple agents traverse shared corridors, necessitating repeated applications of the corridor reasoning technology over extended durations. To overcome this limitation, we propose a multi-agent corridor reasoning (MAC) technology capable of resolving group-level corridor symmetry in a single optimization step. Our theoretical analysis demonstrates that this technology preserves the completeness and optimality guarantees of Conflict-Based Search (CBS). By integrating MAC technology with CBSH-RTC, we developed CBSH-MACRT, which significantly outperforms state-of-the-art algorithms (CBSH-RTC and CBSH with mutex propagation) on standardized MAPF benchmarks, improving success rates by 8–40% and cutting runtimes by 14–67%.
Yiran Ni, Deshi Ye
AAAI1
2025 ICBSS: An Improved Algorithm for Multi-Agent Combinatorial Path Finding
abstract
The Multi-Agent Combinatorial Path Finding (MCPF) problem is a generalized version of the Multi-Agent Path Finding (MAPF) problem, in which each agent must collectively visit multiple intermediate target locations on the way to its final destination. The state-of-the-art approach for addressing MCPF, known as Conflict-Based Steiner Search (CBSS) [1], leverages K-best joint sequences to create multiple search trees, and employs a CBS-like search to resolve collisions for each tree. Despite its optimality guarantee, CBSS is computationally burdensome due to the duplicated collision resolutions across multiple trees and the computation of the K best joint sequences. To address these challenges, we propose a novel algorithm called Improved Conflict-Based Steiner Search (ICBSS), aiming at expediting CBSS by replacing the multi trees with a single constraint tree (CT), which can be implemented by interleaving the time-dependent traveling salesman algorithm to compute the optimal joint path for agents under the newly generated constraints in each CT vertex. Additionally, we introduce a sub-optimal variant of ICBSS, which improves computational efficiency at the expense of solution optimality. Empirical results show that ICBSS outperforms state-of-the-art MCPF algorithms on a variety of MAPF instances.
Zheng Chen 0004, Changlin Chen, Yiran Ni
ICRA3
2025 Heuristically Guided Compilation for Task Assignment and Path Finding
abstract
We investigate the Combined Target-Assignment and Path-Finding (TAPF) problem that computes both task assignments and collision-free paths for multiple agents, that is, each agent is required to select a target from an underlying set, reaching which leads to a payoff. There is a cost closely related to the time required for each agent to reach the goal. The objective is to maximize the minimum gain generated by the agents. We proposed a Compilation-Based Approach with Heuristics (TA-CBWH) to approximate the optimal solution, behind which are two critical ideas: (i) for a specific task assignment, we formulate an integer linear programming (ILP) and create the iteration combined with large neighborhood search (LNS) to quickly improve the solution quality to near-optimal; (ii) regarding distinct task assignments, a switching mechanism is developed to determine the most promising iteration while progressively eliminating unnecessary task assignments. Comparative experiments demonstrate that TA-CBWH outperforms a wide range of existing approaches across various maps and different numbers of agents.
Changlin Chen, Yiran Ni
ICRA3
2018 Joint Media Engagement between Parents and Preschoolers in the U.S., China, and Taiwan
abstract
Global app marketplaces make families in foreign countries easily accessible to developers, but most scholarship on joint media engagement (JME) between parents and children reports on data from participants in Western contexts. We conducted an observational lab study to examine how preschoolers (age 3-5) and parents (N=74) from three different regions of the world (communities in China, Taiwan, and the United States) engage with two types of tablet games: an instructional game with goals and an exploratory, open-ended game. We found systematic differences among groups and between games. For example, parents from China and Taiwan frequently picked up their child's hand and used it as a tool to engage with the screen, a practice parents in our U.S. sample did not employ. Dyads from all three samples exhibited more warmth when playing an instructional game than an exploratory one. Our results suggest that characteristics of the populations we sampled interact with design features, that is, the same design prompted opposing behaviors in different groups. We conclude that it may be useful to examine goal-free and goal-oriented JME as separate constructs, that design choices influence the roles parents adopt during JME, and that the range of behaviors we observed complicate the prevailing research narrative of what positive and productive JME looks like.
Kate Yen, Yeqi Chen, Sijin Chen, Ying-Yu Chen, Yiran Ni, Alexis Hiniker
Proc. ACM Hum. Comput. Interact.6