Chiyu Max Jiang

dblp:234/6152 · also Chiyu Jiang 0001 · DBLP profile ↗
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18ranked-venue papers
9as first author
11since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 8 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 7 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2025 SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model
abstract
The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be a generative simulated city, where given a map of the city and an autonomous vehicle (AV) software stack, the simulator can seamlessly simulate the trip from point A to point B by populating the city around the AV and controlling all aspects of the scene, from animating the dynamic agents (e.g., vehicles, pedestrians) to controlling the traffic light states. We refer to this vision as CitySim, which requires an agglomeration of simulation technologies: scene generation to populate the initial scene, agent behavior modeling to animate the scene, occlusion reasoning, dynamic scene generation to seamlessly spawn and remove agents, and environment simulation for factors such as traffic lights. While some key technologies have been separately studied in various works, others such as dynamic scene generation and environment simulation have received less attention in the research community. We propose SceneDiffuser++, the first end-to-end generative world model trained on a single loss function capable of point A-to-B simulation on a city scale integrating all the requirements above. We demonstrate the city-scale traffic simulation capability of SceneDiffuser++ and study its superior realism under long simulation conditions. We evaluate the simulation quality on an augmented version of the Waymo Open Motion Dataset (WOMD) with larger map regions to support trip-level simulation.
Shuhan Tan, John Lambert, Hong Jeon, Sakshum Kulshrestha, Yijing Bai, Dragomir Anguelov, Mingxing Tan, Chiyu Max Jiang
CVPR9
2025 SceneCrafter: Controllable Multi-View Driving Scene Editing
abstract
Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely synthetically generated scenes are not grounded in reality and have difficulty in inspiring confidence in the relevance of its outcomes. Editing models, on the other hand, leverage source scenes from real driving logs, and enable the simulation of different traffic layouts, behaviors, and operating conditions such as weather and time of day. While image editing is an established topic in computer vision, it presents fresh sets of challenges in driving simulation: (1) the need for cross-camera 3D consistency, (2) learning “empty street” priors from driving data with foreground occlusions, and (3) obtaining paired image tuples of varied editing conditions while preserving consistent layout and geometry. To address these challenges, we propose SceneCrafter, a versatile editor for realistic 3D-consistent manipulation of driving scenes captured from multiple cameras. We build on recent advancements in multi-view diffusion models, using a fully controllable framework that scales seamlessly to multi-modality conditions like weather, time of day, agent boxes and high-definition maps. To generate paired data for supervising the editing model, we propose a novel framework on top of Prompt-to-Prompt [15] to generate geometrically consistent synthetic paired data with global edits. We also introduce an alpha-blending framework to synthesize data with local edits, leveraging a model trained on empty street priors through novel masked training and multi-view repaint paradigm. SceneCrafter demonstrates powerful editing capabilities and achieves state-of-the-art realism, controllability, 3D consistency, and scene editing quality compared to existing baselines.
Zehao Zhu, Yuliang Zou, Chiyu Max Jiang, Vincent Casser, Xiukun Huang, Zhenpei Yang, Ruiqi Gao, Leonidas J. Guibas, Mingxing Tan, Dragomir Anguelov
CVPR3
2025 Drive&Gen: Co-Evaluating End-to-End Driving and Video Generation Models
abstract
Recent advances in generative models have sparked exciting new possibilities in the field of autonomous vehicles. Specifically, video generation models are now being explored as controllable virtual testing environments. Simultaneously, end-to-end (E2E) driving models have emerged as a streamlined alternative to conventional modular autonomous driving systems, gaining popularity for their simplicity and scalability. However, the application of these techniques to simulation and planning raises important questions. First, while video generation models can generate increasingly realistic videos, can these videos faithfully adhere to the specified conditions and be realistic enough for E2E autonomous planner evaluation? Second, given that data is crucial for understanding and controlling E2E planners, how can we gain deeper insights into their biases and improve their ability to generalize to out-of-distribution scenarios? In this work, we bridge the gap between the driving models and generative world models (Drive&Gen) to address these questions. We propose novel statistical measures leveraging E2E drivers to evaluate the realism of generated videos. By exploiting the controllability of the video generation model, we conduct targeted experiments to investigate distribution gaps affecting E2E planner performance. Finally, we show that synthetic data produced by the video generation model offers a cost-effective alternative to real-world data collection. This synthetic data effectively improves E2E model generalization beyond existing Operational Design Domains, facilitating the expansion of autonomous vehicle services into new operational contexts.
Zhenpei Yang, Yijing Bai, Yingwei Li 0002, Yuliang Zou, Abhijit Kundu, José Lezama, Luna Yue Huang, Zehao Zhu, Jyh-Jing Hwang, Dragomir Anguelov, Mingxing Tan, Chiyu Max Jiang
IROS14
2024 3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation
Zihao Xiao 0001, Longlong Jing, Shangxuan Wu, Alex Zihao Zhu, Jingwei Ji, Chiyu Max Jiang, Wei-Chih Hung, Thomas A. Funkhouser, Weicheng Kuo, Anelia Angelova, Shiwei Sheng
ECCV (40)6
2024 SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout
abstract
Simulation with realistic and interactive agents represents a key task for autonomous vehicle (AV) software development in order to test AV performance in prescribed, often long-tail scenarios. In this work, we propose SceneDiffuser, a scene-level diffusion prior for traffic simulation. We present a singular framework that unifies two key stages of simulation: scene initialization and scene rollout. Scene initialization refers to generating the initial layout for the traffic in a scene, and scene rollout refers to closed-loop simulation for the behaviors of the agents. While diffusion has been demonstrated to be effective in learning realistic, multimodal agent distributions, two open challenges remain: controllability and closed-loop inference efficiency and realism. To this end, to address controllability challenges, we propose generalized hard constraints, a generalized inference-time constraint mechanism that is simple yet effective. To improve closed-loop inference quality and efficiency, we propose amortized diffusion, a novel diffusion denoising paradigm that amortizes the physical cost of denoising over future simulation rollout steps, reducing the cost of per physical rollout step to a single denoising function evaluation, while dramatically reducing closed-loop errors. We demonstrate the effectiveness of our approach on the Waymo Open Dataset, where we are able to generate distributionally realistic scenes, while obtaining competitive performance in the Sim Agents Challenge, surpassing the state-of-the-art in many realism attributes.
Chiyu Max Jiang, Yijing Bai, Andre Cornman, Xiukun Huang, Hong Jeon, Sakshum Kulshrestha, John Lambert, Shuangyu Li, Xuanyu Zhou, Carlos Fuertes, Chang Yuan, Mingxing Tan, Dragomir Anguelov
NeurIPS1
2023 NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors
abstract
2D-to-3D reconstruction is an ill-posed problem, yet humans are good at solving this problem due to their prior knowledge of the 3D world developed over years. Driven by this observation, we propose NeRDi, a single-view NeRF synthesis framework with general image priors from 2D diffusion models. Formulating single-view reconstruction as an image-conditioned 3D generation problem, we optimize the NeRF representations by minimizing a diffusion loss on its arbitrary view renderings with a pretrained image diffusion model under the input-view constraint. We leverage off-the-shelf vision-language models and introduce a two-section language guidance as conditioning inputs to the diffusion model. This is essentially helpful for improving multiview content coherence as it narrows down the general image prior conditioned on the semantic and visual features of the single-view input image. Additionally, we introduce a geometric loss based on estimated depth maps to regularize the underlying 3D geometry of the NeRF. Experimental results on the DTU MVS dataset show that our method can synthesize novel views with higher quality even compared to existing methods trained on this dataset. We also demonstrate our generalizability in zero-shot NeRF synthesis for in-the-wild images.
Congyue Deng, Chiyu Max Jiang, Charles R. Qi, Xinchen Yan, Leonidas J. Guibas, Dragomir Anguelov
CVPR2
2023 MotionDiffuser: Controllable Multi-Agent Motion Prediction Using Diffusion
abstract
We present MotionDiffuser, a diffusion based representation for the joint distribution of future trajectories over multiple agents. Such representation has several key advantages: first, our model learns a highly multimodal distribution that captures diverse future outcomes. Second, the simple predictor design requires only a single L2 loss training objective, and does not depend on trajectory anchors. Third, our model is capable of learning the joint distribution for the motion of multiple agents in a permutation-invariant manner. Furthermore, we utilize a compressed trajectory representation via PCA, which improves model performance and allows for efficient computation of the exact sample log probability. Subsequently, we propose a general constrained sampling framework that enables controlled trajectory sampling based on differentiable cost functions. This strategy enables a host of applications such as enforcing rules and physical priors, or creating tailored simulation scenarios. MotionDiffuser can be combined with existing backbone architectures to achieve top motion forecasting results. We obtain state-of-the-art results for multi-agent motion prediction on the Waymo Open Motion Dataset.
Chiyu Max Jiang, Andre Cornman, Cheolho Park, Benjamin Sapp, Dragomir Anguelov
CVPR1
2023 OpenScene: 3D Scene Understanding with Open Vocabularies
abstract
Traditional 3D scene understanding approaches rely on labeled 3D datasets to train a model for a single task with supervision. We propose OpenScene, an alternative approach where a model predicts dense features for 3D scene points that are co-embedded with text and image pixels in CLIP feature space. This zero-shot approach enables task-agnostic training and open-vocabulary queries. For example, to perform SOTA zero-shot 3D semantic segmentation it first infers CLIP features for every 3D point and later classifies them based on similarities to embeddings of arbitrary class labels. More interestingly, it enables a suite of open-vocabulary scene understanding applications that have never been done before. For example, it allows a user to enter an arbitrary text query and then see a heat map indicating which parts of a scene match. Our approach is effective at identifying objects, materials, affordances, activities, and room types in complex 3D scenes, all using a single model trained without any labeled 3D data.
Songyou Peng, Kyle Genova, Chiyu Max Jiang, Andrea Tagliasacchi, Marc Pollefeys, Thomas A. Funkhouser
CVPR3
2023 Towards general-purpose representation learning of polygonal geometries
Gengchen Mai, Chiyu Max Jiang, Rui Zhu 0008, Yao Xuan, Ling Cai 0002, Krzysztof Janowicz, Stefano Ermon, Ni Lao
GeoInformatica2
2022 Improving the Intra-class Long-Tail in 3D Detection via Rare Example Mining
Chiyu Max Jiang, Mahyar Najibi, Charles R. Qi, Dragomir Anguelov
ECCV (10)1
2021 Shape As Points: A Differentiable Poisson Solver
abstract
In recent years, neural implicit representations gained popularity in 3D reconstruction due to their expressiveness and flexibility. However, the implicit nature of neural implicit representations results in slow inference times and requires careful initialization. In this paper, we revisit the classic yet ubiquitous point cloud representation and introduce a differentiable point-to-mesh layer using a differentiable formulation of Poisson Surface Reconstruction (PSR) which allows for a GPU-accelerated fast solution of the indicator function given an oriented point cloud. The differentiable PSR layer allows us to efficiently and differentiably bridge the explicit 3D point representation with the 3D mesh via the implicit indicator field, enabling end-to-end optimization of surface reconstruction metrics such as Chamfer distance. This duality between points and meshes hence allows us to represent shapes as oriented point clouds, which are explicit, lightweight and expressive. Compared to neural implicit representations, our Shape-As-Points (SAP) model is more interpretable, lightweight, and accelerates inference time by one order of magnitude. Compared to other explicit representations such as points, patches, and meshes, SAP produces topology-agnostic, watertight manifold surfaces. We demonstrate the effectiveness of SAP on the task of surface reconstruction from unoriented point clouds and learning-based reconstruction.
Songyou Peng, Chiyu Max Jiang, Yiyi Liao, Michael Niemeyer, Marc Pollefeys, Andreas Geiger 0001
NeurIPS2
2020 Adversarial Texture Optimization From RGB-D Scans
abstract
Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts. In this work, we present a novel approach for color texture generation using a conditional adversarial loss obtained from weakly-supervised views. Specifically, we propose an approach to produce photorealistic textures for approximate surfaces, even from misaligned images, by learning an objective function that is robust to these errors. The key idea of our approach is to learn a patch-based conditional discriminator which guides the texture optimization to be tolerant to misalignments. Our discriminator takes a synthesized view and a real image, and evaluates whether the synthesized one is realistic, under a broadened definition of realism. We train the discriminator by providing as `real' examples pairs of input views and their misaligned versions - so that the learned adversarial loss will tolerate errors from the scans. Experiments on synthetic and real data under quantitative or qualitative evaluation demonstrate the advantage of our approach in comparison to state of the art (see Figure 1, right). Our code is publicly available1with video demonstration2.
Jingwei Huang 0001, Justus Thies, Angela Dai, Abhijit Kundu, Chiyu Max Jiang, Leonidas J. Guibas, Matthias Nießner, Thomas A. Funkhouser
CVPR5
2020 Local Implicit Grid Representations for 3D Scenes
abstract
Shape priors learned from data are commonly used to reconstruct 3D objects from partial or noisy data. Yet no such shape priors are available for indoor scenes, since typical 3D autoencoders cannot handle their scale, complexity, or diversity. In this paper, we introduce Local Implicit Grid Representations, a new 3D shape representation designed for scalability and generality. The motivating idea is that most 3D surfaces share geometric details at some scale - i.e., at a scale smaller than an entire object and larger than a small patch. We train an autoencoder to learn an embedding of local crops of 3D shapes at that size. Then, we use the decoder as a component in a shape optimization that solves for a set of latent codes on a regular grid of overlapping crops such that an interpolation of the decoded local shapes matches a partial or noisy observation. We demonstrate the value of this proposed approach for 3D surface reconstruction from sparse point observations, showing significantly better results than alternative approaches.
Chiyu Max Jiang, Avneesh Sud, Ameesh Makadia, Jingwei Huang 0001, Matthias Nießner, Thomas A. Funkhouser
CVPR1
2020 ShapeFlow: Learnable Deformation Flows Among 3D Shapes
abstract
We present ShapeFlow, a flow-based model for learning a deformation space for entire classes of 3D shapes with large intra-class variations. ShapeFlow allows learning a multi-template deformation space that is agnostic to shape topology, yet preserves fine geometric details. Different from a generative space where a latent vector is directly decoded into a shape, a deformation space decodes a vector into a continuous flow that can advect a source shape towards a target. Such a space naturally allows the disentanglement of geometric style (coming from the source) and structural pose (conforming to the target). We parametrize the deformation between geometries as a learned continuous flow field via a neural network and show that such deformations can be guaranteed to have desirable properties, such as bijectivity, freedom from self-intersections, or volume preservation. We illustrate the effectiveness of this learned deformation space for various downstream applications, including shape generation via deformation, geometric style transfer, unsupervised learning of a consistent parameterization for entire classes of shapes, and shape interpolation.
Chiyu Max Jiang, Jingwei Huang 0001, Andrea Tagliasacchi, Leonidas J. Guibas
NeurIPS1
2020 MeshfreeFlowNet: a physics-constrained deep continuous space-time super-resolution framework
abstract
We propose MESHFREEFLOWNET, a novel deep learning-based super-resolution framework to generate continuous (grid-free) spatio-temporal solutions from the low-resolution inputs. While being computationally efficient, MESHFREEFLOWNET accurately recovers the fine-scale quantities of interest. MESHFREEFLOWNET allows for: (i) the output to be sampled at all spatio-temporal resolutions, (ii) a set of Partial Differential Equation (PDE) constraints to be imposed, and (iii) training on fixed-size inputs on arbitrarily sized spatio-temporal domains owing to its fully convolutional encoder. We empirically study the performance of MESHFREEFLOWNET on the task of super-resolution of turbulent flows in the Rayleigh-Bénard convection problem. Across a diverse set of evaluation metrics, we show that MESHFREEFLOWNET significantly outperforms existing baselines. Furthermore, we provide a large scale implementation of MESHFREEFLOWNET and show that it efficiently scales across large clusters, achieving 96.80% scaling efficiency on up to 128 GPUs and a training time of less than 4 minutes. We provide an opensource implementation of our method that supports arbitrary combinations of PDE constraints.
Chiyu Max Jiang, Soheil Esmaeilzadeh, Kamyar Azizzadenesheli, Karthik Kashinath, Mustafa Mustafa, Hamdi A. Tchelepi, Philip Marcus, Prabhat, Anima Anandkumar
SC1
2019 DDSL: Deep Differentiable Simplex Layer for Learning Geometric Signals
abstract
We present a Deep Differentiable Simplex Layer (DDSL) for neural networks for geometric deep learning. The DDSL is a differentiable layer compatible with deep neural networks for bridging simplex mesh-based geometry representations (point clouds, line mesh, triangular mesh, tetrahedral mesh) with raster images (e.g., 2D/3D grids). The DDSL uses Non-Uniform Fourier Transform (NUFT) to perform differentiable, efficient, anti- aliased rasterization of simplex-based signals. We present a complete theoretical framework for the process as well as an efficient backpropagation algorithm. Compared to previous differentiable renderers and rasterizers, the DDSL generalizes to arbitrary simplex degrees and dimensions. In particular, we explore its applications to 2D shapes and illustrate two applications of this method: (1) mesh editing and optimization guided by neural network outputs, and (2) using DDSL for a differentiable rasterization loss to facilitate end-to-end training of polygon generators. We are able to validate the effectiveness of gradient-based shape optimization with the example of airfoil optimization, and using the differentiable rasterization loss to facilitate end-to-end training, we surpass state of the art for polygonal image segmentation given ground-truth bounding boxes.
Chiyu Max Jiang, Dana Lynn Ona Lansigan, Philip Marcus, Matthias Nießner
ICCV1
2019 Spherical CNNs on Unstructured Grids
Chiyu Max Jiang, Jingwei Huang 0001, Karthik Kashinath, Prabhat, Philip Marcus, Matthias Nießner
ICLR (Poster)1
2019 Convolutional Neural Networks on Non-uniform Geometrical Signals Using Euclidean Spectral Transformation
Chiyu Max Jiang, Dequan Wang, Jingwei Huang 0001, Philip Marcus, Matthias Nießner
ICLR (Poster)1