VLDB 2026 Research / reviewers in the wild / expert
Justin Edwards
dblp:234/7569
· DBLP profile ↗
9ranked-venue papers
0as first author
5since 2021 · last 2026
0000-0003-1487-9207ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ARTICULATE: Science in your Own LanguageabstractThe ARTICULATE project is an ambitious and interdisciplinary initiative funded by the CHIST-ERA call 2025. Its vision is to revolutionize science education and democratize scientific knowledge beyond academia and English-speaking audiences through the integration of AI with self-regulated learning. The aim is to translate science not just across language but across language style, to create engaging spoken digital experiences. We present an introduction to this project, an overview of the consortium and research approach, and a number of expected impacts. Yolanda Vazquez-Alvarez, Matthew P. Aylett, Benjamin R. Cowan, Justin Edwards, Sanna Järvelä, Ioannis Konstas, Madeleine Steeds |
EAMT (2) | 4 |
| 2025 | Teaching with AI: The Role of Teachers in the Hybrid Intelligent System
Tobias Ley, Mutlu Cukurova, Justin Edwards, Ann-Christin Falhs, Sanna Järvelä, Reet Kasepalu, Inge Molenaar, Gerti Pishtari, Nikol Rummel, Jörgen Sikk, Wannapon Suraworachet, Kairit Tammets, Paraskevi Topali, Qi Zhou 0011 |
EC-TEL (2) | 3 |
| 2025 | The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue PartnersabstractRecent work has looked to understand user perceptions of speech agent capabilities as dialogue partners (termed partner models), and how this affects user interaction. Yet, partner model effects are currently inferred from language production as no metrics are available to quantify these subjective perceptions more directly. Through three phases of work, we develop and validate the Partner Modelling Questionnaire (PMQ): an 18-item self-report semantic differential scale designed to reliably measure people’s partner models of non-embodied speech interfaces. Through confirmatory factor analysis, we confirm that the PMQ scale consists of three factors: communicative competence and dependability, human-likeness in communication and communicative flexibility. Our studies show that the measure consistently demonstrates good internal reliability, strong test-retest reliability over 4- and 12-week intervals, and predictable convergent/divergent validity. Based on our findings, we discuss the multidimensional nature of partner models, while identifying key future research avenues that the development of the PMQ facilitates. Notably, this includes the need to identify the activation, sensitivity, and dynamism of partner models in speech interface interaction. Philip R. Doyle, Iona Gessinger, Justin Edwards, Leigh Clark, Odile Dumbleton, Diego Garaialde, Daniel J. Rough, Anna Bleakley, Holly P. Branigan, Benjamin R. Cowan |
ACM Trans. Comput. Hum. Interact. | 3 |
| 2023 | Audience design and egocentrism in reference production during human-computer dialogue
Paola Peña, Philip R. Doyle, Justin Edwards, Diego Garaialde, Daniel J. Rough, Anna Bleakley, Leigh Clark, Anita Tobar Henriquez, Holly P. Branigan, Iona Gessinger, Benjamin R. Cowan |
Int. J. Hum. Comput. Stud. | 3 |
| 2022 | Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencingabstractCasual conversation, where people engage in social talk or phatic communion (Coupland et al., 1992) (i.e., non-task oriented talk) is acknowledged as important in facilitating collaboration among c... Anna Bleakley, Daniel J. Rough, Justin Edwards, Philip R. Doyle, Odile Dumbleton, Leigh Clark, Sean Rintel, Vincent P. Wade, Benjamin R. Cowan |
Hum. Comput. Interact. | 3 |
| 2020 | See What I'm Saying? Comparing Intelligent Personal Assistant Use for Native and Non-Native Language SpeakersabstractLimited linguistic coverage for Intelligent Personal Assistants (IPAs) means that many interact in a non-native language. Yet we know little about how IPAs currently support or hinder these users. Through native (L1) and non-native (L2) English speakers interacting with Google Assistant on a smartphone and smart speaker, we aim to understand this more deeply. Interviews revealed that L2 speakers prioritised utterance planning around perceived linguistic limitations, as opposed to L1 speakers prioritising succinctness because of system limitations. L2 speakers see IPAs as insensitive to linguistic needs resulting in failed interaction. L2 speakers clearly preferred using smartphones, as visual feedback supported diagnoses of communication breakdowns whilst allowing time to process query results. Conversely, L1 speakers preferred smart speakers, with audio feedback being seen as sufficient. We discuss the need to tailor the IPA experience for L2 users, emphasising visual feedback whilst reducing the burden of language production. Yunhan Wu, Daniel J. Rough, Anna Bleakley, Justin Edwards, Orla Cooney, Philip R. Doyle, Leigh Clark, Benjamin R. Cowan |
MobileHCI | 4 |
| 2019 | What Makes a Good Conversation?: Challenges in Designing Truly Conversational AgentsabstractConversational agents promise conversational interaction but fail to deliver. Efforts often emulate functional rules from human speech, without considering key characteristics that conversation must encapsulate. Given its potential in supporting long-term human-agent relationships, it is paramount that HCI focuses efforts on delivering this promise. We aim to understand what people value in conversation and how this should manifest in agents. Findings from a series of semi-structured interviews show people make a clear dichotomy between social and functional roles of conversation, emphasising the long-term dynamics of bond and trust along with the importance of context and relationship stage in the types of conversations they have. People fundamentally questioned the need for bond and common ground in agent communication, shifting to more utilitarian definitions of conversational qualities. Drawing on these findings we discuss key challenges for conversational agent design, most notably the need to redefine the design parameters for conversational agent interaction. Leigh Clark, Nadia Pantidi, Orla Cooney, Philip R. Doyle, Diego Garaialde, Justin Edwards, Brendan Spillane, Emer Gilmartin, Christine Murad, Cosmin Munteanu, Vincent P. Wade, Benjamin R. Cowan |
CHI | 6 |
| 2019 | Mapping Perceptions of Humanness in Intelligent Personal Assistant InteractionabstractHumanness is core to speech interface design. Yet little is known about how users conceptualise perceptions of humanness and how people define their interaction with speech interfaces through this. To map these perceptions n=21 participants held dialogues with a human and two speech interface based intelligent personal assistants, and then reflected and compared their experiences using the repertory grid technique. Analysis of the constructs show that perceptions of humanness are multidimensional, focusing on eight key themes: partner knowledge set, interpersonal connection, linguistic content, partner performance and capabilities, conversational interaction, partner identity and role, vocal qualities and behavioral affordances. Through these themes, it is clear that users define the capabilities of speech interfaces differently to humans, seeing them as more formal, fact based, impersonal and less authentic. Based on the findings, we discuss how the themes help to scaffold, categorise and target research and design efforts, considering the appropriateness of emulating humanness. Philip R. Doyle, Justin Edwards, Odile Dumbleton, Leigh Clark, Benjamin R. Cowan |
MobileHCI | 2 |
| 2019 | The State of Speech in HCI: Trends, Themes and ChallengesabstractAbstract Speech interfaces are growing in popularity. Through a review of 99 research papers this work maps the trends, themes, findings and methods of empirical research on speech interfaces in the field of human–computer interaction (HCI). We find that studies are usability/theory-focused or explore wider system experiences, evaluating Wizard of Oz, prototypes or developed systems. Measuring task and interaction was common, as was using self-report questionnaires to measure concepts like usability and user attitudes. A thematic analysis of the research found that speech HCI work focuses on nine key topics: system speech production, design insight, modality comparison, experiences with interactive voice response systems, assistive technology and accessibility, user speech production, using speech technology for development, peoples’ experiences with intelligent personal assistants and how user memory affects speech interface interaction. From these insights we identify gaps and challenges in speech research, notably taking into account technological advancements, the need to develop theories of speech interface interaction, grow critical mass in this domain, increase design work and expand research from single to multiple user interaction contexts so as to reflect current use contexts. We also highlight the need to improve measure reliability, validity and consistency, in the wild deployment and reduce barriers to building fully functional speech interfaces for research. RESEARCH HIGHLIGHTS Most papers focused on usability/theory-based or wider system experience research with a focus on Wizard of Oz and developed systems Questionnaires on usability and user attitudes often used but few were reliable or validated Thematic analysis showed nine primary research topics Challenges identified in theoretical approaches and design guidelines, engaging with technological advances, multiple user and in the wild contexts, critical research mass and barriers to building speech interfaces Leigh Clark, Philip R. Doyle, Diego Garaialde, Emer Gilmartin, Stephan Schlögl, Jens Edlund, Matthew P. Aylett, João P. Cabral, Cosmin Munteanu, Justin Edwards, Benjamin R. Cowan |
Interact. Comput. | 10 |