Demo Data from VLDB 2026 / reviewers in the wild / expert
Hunmin Park
dblp:234/7966
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2022
0009-0006-9276-9627ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 44% Computational photography and imaging · 44% Virtual and augmented reality · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
illumination estimation |
0.4 | 1 | 2020 | Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality Lighting · IEEE Trans. Vis. Comput. Graph. 2020 |
Rendering › global illumination
image-based lighting |
0.4 | 1 | 2020 | Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality Lighting · IEEE Trans. Vis. Comput. Graph. 2020 |
Virtual and augmented reality
mixed reality |
0.1 | 1 | 2020 | Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality Lighting · IEEE Trans. Vis. Comput. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
physically-based rendering · 0.4deep neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | MeowPlayLive: Enhancing Animal Live Streaming Experience Through Voice Message-Based Real-Time Viewer-Animal InteractionabstractAnimal live streaming (i.e., live streams that feature animals) has recently gained popularity. Nevertheless, little is known about the effect of leveraging viewer-animal interaction on the live streaming experience. In this regard, we introduce MeowPlayLive, a live streaming system that allows viewers to interact with the cat in the live stream by sending voice messages. Since messages appear as moving objects on a tablet screen perceivable by the cat, viewers can win a chance to get heard when the cat decides to tap on the objects. By deploying MeowPlayLive in actual live streams, we found that voice message-based viewer-animal interaction motivates viewers to become active participants, renders the live stream more enjoyable, enhances viewers’ attachment to the cat, and positively transforms the streamer-cat relationship. Our results suggest that viewer-animal interaction should be animal-driven, collaborative, and rewarding. We hope to inspire researchers to explore new forms of technology-mediated human-animal interaction. Chee Eun Ahn, Woohun Lee, Hunmin Park, Jiwoo Hong |
Conference on Designing Interactive Systems | 3 |
| 2021 | MeshChain: Secure 3D Model and Intellectual Property management Powered by Blockchain Technology
Hunmin Park, Yuchi Huo, Sung-Eui Yoon |
CGI | 1 |
| 2020 | Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality LightingabstractIn mixed reality (MR), augmenting virtual objects consistently with real-world illumination is one of the key factors that provide a realistic and immersive user experience. For this purpose, we propose a novel deep learning-based method to estimate high dynamic range (HDR) illumination from a single RGB image of a reference object. To obtain illumination of a current scene, previous approaches inserted a special camera in that scene, which may interfere with user's immersion, or they analyzed reflected radiances from a passive light probe with a specific type of materials or a known shape. The proposed method does not require any additional gadgets or strong prior cues, and aims to predict illumination from a single image of an observed object with a wide range of homogeneous materials and shapes. To effectively solve this ill-posed inverse rendering problem, three sequential deep neural networks are employed based on a physically-inspired design. These networks perform end-to-end regression to gradually decrease dependency on the material and shape. To cover various conditions, the proposed networks are trained on a large synthetic dataset generated by physically-based rendering. Finally, the reconstructed HDR illumination enables realistic image-based lighting of virtual objects in MR. Experimental results demonstrate the effectiveness of this approach compared against state-of-the-art methods. The paper also suggests some interesting MR applications in indoor and outdoor scenes. Hunmin Park, Sung-Eui Yoon, Woontack Woo |
IEEE Trans. Vis. Comput. Graph. | 2 |