VLDB 2026 Research / reviewers in the wild / expert
Junli Cao
dblp:234/8466
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12ranked-venue papers
3as first author
12since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 3 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SnapGen: Taming High-Resolution Text-to-Image Models for Mobile Devices with Efficient Architectures and TrainingabstractExisting text-to-image (T2I) diffusion models face several limitations, including large model sizes, slow runtime, and low-quality generation on mobile devices. This paper aims to address all of these challenges by developing an extremely small and fast T2I model that generates high-resolution and high-quality images on mobile platforms. We propose several techniques to achieve this goal. First, we systematically examine the design choices of the network architecture to reduce model parameters and latency, while ensuring high-quality generation. Second, to further improve generation quality, we employ cross-architecture knowledge distillation from a much larger model, using a multi-level approach to guide the training of our model from scratch. Third, we enable a few-step generation by integrating adversarial guidance with knowledge distillation. For the first time, our model SnapGen, demonstrates the generation of 10242px images on a mobile device around 1.4 seconds. On ImageNet-1K, our model, with only 372M parameters, achieves an FID of 2.06 for 2562px generation. On T2I benchmarks (i.e., GenEval and DPG-Bench), our model with merely 379M parameters, surpasses large-scale models with billions of parameters at a significantly smaller size (e.g., 7× smaller than SDXL, 14× smaller than IF-XL). Jierun Chen, Dongting Hu, Xijie Huang, Huseyin Coskun, Arpit Sahni, Aarush Gupta, Anujraaj Goyal, Dishani Lahiri, Yerlan Idelbayev, Junli Cao, Yanyu Li, Kwang-Ting Cheng, Shueng-Han Gary Chan, Mingming Gong, Sergey Tulyakov, Anil Kag, Yanwu Xu 0003, Jian Ren 0005 |
CVPR | 11 |
| 2025 | Wonderland: Navigating 3D Scenes from a Single ImageabstractHow can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in occluded areas, and low visual quality in backgrounds. Our novel 3D scene reconstruction pipeline overcomes these limitations to tackle the aforesaid challenge. Specifically, we introduce a large-scale reconstruction model that leverages latents from a video diffusion model to predict 3D Gaussian Splattings of scenes in a feed-forward manner. The video diffusion model is designed to create videos precisely following specified camera trajectories, allowing it to generate compressed video latents that encode multi-view information while maintaining 3D consistency. We train the 3D reconstruction model to operate on the video latent space with a progressive learning strategy, enabling the efficient generation of high-quality, wide-scope, and generic 3D scenes. Extensive evaluations across various datasets affirm that our model significantly outperforms existing single-view 3D scene generation methods, especially with out-of-domain images. Thus, we demonstrate for the first time that a 3D reconstruction model can effectively be built upon the latent space of a diffusion model in order to realize efficient 3D scene generation. Project page: https://snap-research.github.io/wonderland/ Hanwen Liang, Junli Cao, Vidit Goel, Guocheng Qian, Sergei Korolev, Demetri Terzopoulos, Konstantinos N. Plataniotis, Sergey Tulyakov, Jian Ren 0005 |
CVPR | 2 |
| 2025 | MaskControl: Spatio-Temporal Control for Masked Motion Synthesis
Ekkasit Pinyoanuntapong, Muhammad Usama Saleem, Korrawe Karunratanakul, Pu Wang 0001, Hongfei Xue, Chen Chen 0001, Chuan Guo 0002, Junli Cao, Jian Ren 0005, Sergey Tulyakov |
ICCV | 8 |
| 2025 | Lightweight Predictive 3D Gaussian SplatsabstractRecent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussian, which can occupy up to gigabytes of storage. This creates a significant practical barrier, preventing widespread adoption on resource-constrained devices.
In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. This representation leverages the inherent feature sharing among splats in the close proximity using a hierarchical tree structure, with which only the parent splats need to be stored. We present a method for constructing tree structures from naturally unstructured point clouds. Additionally, we propose the adaptive tree manipulation to prune the redundant trees in the space, while spawn new ones from the significant children splats during the optimization process. On the benchmark datasets, we achieve 20x storage reduction in hard-drive footprint with improved fidelity compared to the vanilla 3DGS and 2-5x reduction compared to the exiting compact solutions. More importantly, we demonstrate the practical application of our method in real-world rendering on mobile devices and AR glasses. Junli Cao, Vidit Goel, Chaoyang Wang 0001, Anil Kag, Ju Hu, Sergei Korolev, Chenfanfu Jiang, Sergey Tulyakov, Jian Ren 0005 |
ICLR | 1 |
| 2025 | Towards Physical Understanding in Video Generation: A 3D Point Regularization ApproachabstractWe present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e.g., non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility. Yunuo Chen 0001, Junli Cao, Vidit Goel, Sergei Korolev, Chenfanfu Jiang, Jian Ren 0005, Sergey Tulyakov, Anil Kag |
NeurIPS | 2 |
| 2024 | AsCAN: Asymmetric Convolution-Attention Networks for Efficient Recognition and GenerationabstractNeural network architecture design requires making many crucial decisions. The common desiderata is that similar decisions, with little modifications, can be reused in a variety of tasks and applications. To satisfy that, architectures must provide promising latency and performance trade-offs, support a variety of tasks, scale efficiently with respect to the amounts of data and compute, leverage available data from other tasks, and efficiently support various hardware. To this end, we introduce AsCAN---a hybrid architecture, combining both convolutional and transformer blocks. We revisit the key design principles of hybrid architectures and propose a simple and effective \emph{asymmetric} architecture, where the distribution of convolutional and transformer blocks is \emph{asymmetric}, containing more convolutional blocks in the earlier stages, followed by more transformer blocks in later stages. AsCAN supports a variety of tasks: recognition, segmentation, class-conditional image generation, and features a superior trade-off between performance and latency. We then scale the same architecture to solve a large-scale text-to-image task and show state-of-the-art performance compared to the most recent public and commercial models. Notably, without performing any optimization of inference time our model shows faster execution, even when compared to works that do such optimization, highlighting the advantages and the value of our approach. Anil Kag, Huseyin Coskun, Jierun Chen, Junli Cao, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyakov, Jian Ren 0005 |
NeurIPS | 4 |
| 2024 | BitsFusion: 1.99 bits Weight Quantization of Diffusion ModelabstractDiffusion-based image generation models have achieved great success in recent years by showing the capability of synthesizing high-quality content. However, these models contain a huge number of parameters, resulting in a significantly large model size. Saving and transferring them is a major bottleneck for various applications, especially those running on resource-constrained devices. In this work, we develop a novel weight quantization method that quantizes the UNet from Stable Diffusion v1.5 to $1.99$ bits, achieving a model with $7.9\times$ smaller size while exhibiting even better generation quality than the original one. Our approach includes several novel techniques, such as assigning optimal bits to each layer, initializing the quantized model for better performance, and improving the training strategy to dramatically reduce quantization error. Furthermore, we extensively evaluate our quantized model across various benchmark datasets and through human evaluation to demonstrate its superior generation quality. Yang Sui 0001, Yanyu Li, Anil Kag, Yerlan Idelbayev, Junli Cao, Ju Hu, Dhritiman Sagar, Bo Yuan 0001, Sergey Tulyakov, Jian Ren 0005 |
NeurIPS | 5 |
| 2024 | 4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion ModelsabstractExisting dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets.
As a result, the generated scenes are often object-centric and lack photorealism.
To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets.
Our method begins by generating a reference video using the video generation model.
We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video.
To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections.
We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video.
The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation. Chaoyang Wang 0001, Peiye Zhuang, Willi Menapace, Aliaksandr Siarohin, Junli Cao, László A. Jeni, Sergey Tulyakov, Hsin-Ying Lee 0001 |
NeurIPS | 6 |
| 2024 | SF-V: Single Forward Video Generation ModelabstractDiffusion-based video generation models have demonstrated remarkable success in obtaining high-fidelity videos through the iterative denoising process. However, these models require multiple denoising steps during sampling, resulting in high computational costs. In this work, we propose a novel approach to obtain single-step video generation models by leveraging adversarial training to fine-tune pre-trained video diffusion models. We show that, through the adversarial training, the multi-steps video diffusion model, i.e., Stable Video Diffusion (SVD), can be trained to perform single forward pass to synthesize high-quality videos, capturing both temporal and spatial dependencies in the video data. Extensive experiments demonstrate that our method achieves competitive generation quality of synthesized videos with significantly reduced computational overhead for the denoising process (i.e., around $23\times$ speedup compared with SVD and $6\times$ speedup compared with existing works, with even better generation quality), paving the way for real-time video synthesis and editing. Yanyu Li, Yushu Wu, Yanwu Xu 0003, Anil Kag, Ivan Skorokhodov, Willi Menapace, Aliaksandr Siarohin, Junli Cao, Dimitris N. Metaxas, Sergey Tulyakov, Jian Ren 0005 |
NeurIPS | 9 |
| 2023 | Real-Time Neural Light Field on Mobile DevicesabstractRecent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving 15 x ~ 24 x storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., 18.04ms (iPhone 13) for rendering one$1008 \times 756$image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR 26.15 vs. 25.91 on the real-world forward-facing dataset)11More demo examples in our Webpage.. Junli Cao, Huan Wang 0014, Pavlo Chemerys, Vladislav Shakhrai, Ju Hu, Yun Fu 0001, Denys Makoviichuk, Sergey Tulyakov, Jian Ren 0005 |
CVPR | 1 |
| 2023 | LightSpeed: Light and Fast Neural Light Fields on Mobile DevicesabstractReal-time novel-view image synthesis on mobile devices is prohibitive due to the limited computational power and storage. Using volumetric rendering methods, such as NeRF and its derivatives, on mobile devices is not suitable due to the high computational cost of volumetric rendering. On the other hand, recent advances in neural light field representations have shown promising real-time view synthesis results on mobile devices. Neural light field methods learn a direct mapping from a ray representation to the pixel color. The current choice of ray representation is either stratified ray sampling or Plücker coordinates, overlooking the classic light slab (two-plane) representation, the preferred representation to interpolate between light field views. In this work, we find that using the light slab representation is an efficient representation for learning a neural light field. More importantly, it is a lower-dimensional ray representation enabling us to learn the 4D ray space using feature grids which are significantly faster to train and render. Although mostly designed for frontal views, we show that the light-slab representation can be further extended to non-frontal scenes using a divide-and-conquer strategy. Our method provides better rendering quality than prior light field methods and a significantly better trade-off between rendering quality and speed than prior light field methods. Aarush Gupta, Junli Cao, Chaoyang Wang 0001, Ju Hu, Sergey Tulyakov, Jian Ren 0005, László A. Jeni |
NeurIPS | 2 |
| 2022 | Correction to: The control mode study of PPP project financing management information system
Junli Cao |
Soft Comput. | 1 |