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Ray Chen Zheng

dblp:235/8101 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 50% Motion planning and robot control · 33% Trustworthy machine learning · 17%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › offline reinforcement learning
decision transformer
0.712023
Decision Transformer under Random Frame Dropping · ICLR 2023
Machine learning › Reinforcement learning
imitation learning
0.712023
Extraneousness-Aware Imitation Learning · ICRA 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Decision Transformer under Random Frame Dropping · ICLR 2023
Robotics › Motion planning and robot control
robot learning
0.712023
Extraneousness-Aware Imitation Learning · ICRA 2023
Machine learning › Trustworthy machine learning
robustness
0.712023
Decision Transformer under Random Frame Dropping · ICLR 2023
Robotics › Motion planning and robot control › robot learning › visuomotor learning
visuomotor policy learning
0.712023
Extraneousness-Aware Imitation Learning · ICRA 2023

Methods — techniques the papers use, named apart from their topics

self-supervised learning · 0.7decision transformer · 0.7action-conditioned observation embedding · 0.7
YearPublicationVenuePosition
2023 Decision Transformer under Random Frame Dropping
Kaizhe Hu, Ray Chen Zheng, Yang Gao 0029, Huazhe Xu
ICLR2
2023 Extraneousness-Aware Imitation Learning
abstract
Visual imitation learning provides an effective framework to learn skills from demonstrations. However, the quality of the provided demonstrations usually significantly affects the ability of an agent to acquire desired skills. Therefore, the standard visual imitation learning assumes near-optimal demonstrations, which are expensive or sometimes prohibitive to collect. Previous works propose to learn from noisy demonstrations; however, the noise is usually assumed to follow a context-independent distribution such as a uniform or gaussian distribution. In this paper, we consider another crucial yet underexplored setting - imitation learning with task-irrelevant yet locally consistent segments in the demonstrations (e.g., wiping sweat while cutting potatoes in a cooking tutorial). We argue that such noise is common in real world data and term them as “extraneous” segments. To tackle this problem, we introduce Extraneousness-Aware Imitation Learning (EIL), a self-supervised approach that learns visuomotor policies from third-person demonstrations with extraneous subsequences. EIL learns action-conditioned observation embeddings in a self-supervised manner and retrieves task-relevant observations across visual demonstrations while excluding the extraneous ones. Experimental results show that EIL outperforms strong baselines and achieves comparable policies to those trained with perfect demonstration on both simulated and real-world robot control tasks. The project page can be found here: https://sites.google.com/view/eil-website.
Ray Chen Zheng, Kaizhe Hu, Zhecheng Yuan, Boyuan Chen 0003, Huazhe Xu
ICRA1