VLDB 2026 Research / reviewers in the wild / expert
Yiding Chen
dblp:236/4280
· DBLP profile ↗
14ranked-venue papers
5as first author
13since 2021 · last 2026
0000-0003-1759-9112ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 13 · 5 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The Simulator's Blueprint: Automata Learning from Cybersecurity LogsabstractAbstract We show how to use passive automata learning to infer models of attacker-defender interactions in cybersecurity. By treating system event logs as words in a formal language, we can apply algorithms such as RPNI to infer compact deterministic finite automata from observed traces. We evaluate this approach through a case study on the Cyber Operations Research Gymnasium (CybORG), a widely-used simulation framework for training defensive agents using machine learning. We analyze the structural properties of the inferred automata and assess their empirical fidelity with respect to the semantics of CybORG. Our results show that accurate formal models can be learned from a relatively small number of traces, suggesting a promising path toward more automated and data-driven approaches to cybersecurity. Tudor Braicu, Benjamin Ylvisaker, Nicolas A. Espinosa Dice, Yiding Chen, Yiyi Zhang 0002, Nate Foster, Hossein Hojjat |
CAV (1) | 4 |
| 2025 | Diffusing States and Matching Scores: A New Framework for Imitation LearningabstractAdversarial Imitation Learning is traditionally framed as a two-player zero-sum game between a learner and an adversarially chosen cost function, and can therefore be thought of as the sequential generalization of a Generative Adversarial Network (GAN). However, in recent years, diffusion models have emerged as a non-adversarial alternative to GANs that merely require training a score function via regression, yet produce generations of higher quality. In response, we investigate how to lift insights from diffusion modeling to the sequential setting. We propose diffusing states and performing *score-matching* along diffused states to measure the discrepancy between the expert's and learner's states. Thus, our approach only requires training score functions to predict noises via standard regression, making it significantly easier and more stable to train than adversarial methods. Theoretically, we prove first- and second-order instance-dependent bounds with linear scaling in the horizon, proving that our approach avoids the compounding errors that stymie offline approaches to imitation learning. Empirically, we show our approach outperforms both GAN-style imitation learning baselines and discriminator-free imitation learning baselines across various continuous control problems, including complex tasks like controlling humanoids to walk, sit, crawl, and navigate through obstacles. Runzhe Wu, Yiding Chen, Gokul Swamy 0001, Kianté Brantley, Wen Sun 0002 |
ICLR | 2 |
| 2025 | Convergence of Consistency Model with Multistep Sampling under General Data AssumptionsabstractDiffusion models accomplish remarkable success in data generation tasks across various domains. However, the iterative sampling process is computationally expensive. Consistency models are proposed to learn consistency functions to map from noise to data directly, which allows one-step fast data generation and multistep sampling to improve sample quality. In this paper, we study the convergence of consistency models when the self-consistency property holds approximately under the training distribution. Our analysis requires only mild data assumption and applies to a family of forward processes. When the target data distribution has bounded support or has tails that decay sufficiently fast, we show that the samples generated by the consistency model are close to the target distribution in Wasserstein distance; when the target distribution satisfies some smoothness assumption, we show that with an additional perturbation step for smoothing, the generated samples are close to the target distribution in total variation distance. We provide two case studies with commonly chosen forward processes to demonstrate the benefit of multistep sampling. Yiding Chen, Yiyi Zhang 0002, Owen Oertell, Wen Sun 0002 |
ICML | 1 |
| 2025 | Collaborative Mean Estimation Among Heterogeneous Strategic Agents: Individual Rationality, Fairness, and Truthful ContributionabstractWe study a collaborative learning problem where $m$ agents aim to estimate a vector $\mu =(\mu_1,\ldots,\mu_d)\in \mathbb{R}^d$ by sampling from associated univariate normal distributions $(\mathcal{N}(\mu_k, \sigma^2))_{k\in[d]}$. Agent $i$ incurs a cost $c_{i,k}$ to sample from $\mathcal{N}(\mu_k, \sigma^2)$. Instead of working independently, agents can exchange data, collecting cheaper samples and sharing them in return for costly data, thereby reducing both costs and estimation error. We design a mechanism to facilitate such collaboration, while addressing two key challenges: ensuring individually rational (IR) and fair outcomes so all agents benefit, and preventing strategic behavior (e.g. non-collection, data fabrication) to avoid socially undesirable outcomes. We design a mechanism and an associated Nash equilibrium (NE) which minimizes the social penalty-sum of agents’ estimation errors and collection costs-while being IR for all agents. We achieve a $\mathcal{O}(\sqrt{m})$-approximation to the minimum social penalty in the worst case and an $\mathcal{O}(1)$-approximation under favorable conditions. Additionally, we establish three hardness results: no nontrivial mechanism guarantees (i) a dominant strategy equilibrium where agents report truthfully, (ii) is IR for every strategy profile of other agents, (iii) or avoids a worst-case $\Omega(\sqrt{m})$ price of stability in any NE. Finally, by integrating concepts from axiomatic bargaining, we demonstrate that our mechanism supports fairer outcomes than one which minimizes social penalty. Alex Clinton, Yiding Chen, Jerry Zhu, Kirthevasan Kandasamy |
ICML | 2 |
| 2025 | Avoiding exp(R) scaling in RLHF through Preference-based ExplorationabstractReinforcement Learning from Human Feedback (RLHF) has emerged as a pivotal technique for large language model (LLM) alignment.
This paper studies the setting of online RLHF and focuses on improving its sample efficiency.
All existing algorithms for online RLHF, whether doing passive exploration or active exploration, suffer from a sample complexity that scales exponentially with the range of the reward function.
This statistical inefficiency hinders their effectiveness in scenarios with heavily skewed preferences, e.g. questions with objectively correct answers.
To address this, we introduce Self-Exploring Preference-Incentive Online Preference Optimization (SE-POPO), an online RLHF algorithm that for the first time achieves a sample complexity that scales polynomially with the reward range, answering an open problem raised by Xie et al. [2024].
Theoretically, we demonstrate that the sample complexity of SE-POPO dominates that of existing exploration algorithms. Empirically, our systematic evaluation confirms that SE-POPO is more sample-efficient than both exploratory and non-exploratory baselines, in two primary application scenarios of RLHF as well as on public benchmarks, marking a significant step forward in RLHF algorithm design. Mingyu Chen 0012, Yiding Chen, Xuezhou Zhang |
NeurIPS | 2 |
| 2025 | A Cramér-von Mises Approach to Incentivizing Truthful Data SharingabstractModern data marketplaces and data sharing consortia increasingly rely on incentive mechanisms to encourage agents to contribute data. However, schemes that reward agents based on the quantity of submitted data are vulnerable to manipulation, as agents may submit fabricated or low-quality data to inflate their rewards.
Prior work has proposed comparing each agent’s data against others’ to promote honesty: when others contribute genuine data, the best way to minimize discrepancy is to do the same. Yet prior implementations of this idea rely on very strong assumptions about the data distribution (e.g. Gaussian), limiting their applicability.
In this work, we develop reward mechanisms based on a novel, two-sample test statistic inspired by the Cramér-von Mises statistic.
Our methods strictly incentivize agents to submit more genuine data, while disincentivizing data fabrication and other types of untruthful reporting.
We establish that truthful reporting constitutes a (possibly approximate) Nash equilibrium in both Bayesian and prior-agnostic settings. We theoretically instantiate our method in two canonical data sharing problems and show that it relaxes key assumptions made by prior work.
Empirically, we demonstrate that our mechanism incentivizes truthful data sharing via simulations and on real-world language and image data. Alex Clinton, Thomas Zeng 0003, Yiding Chen, Xiaojin Zhu 0001, Kirthevasan Kandasamy |
NeurIPS | 3 |
| 2025 | Scaling Offline RL via Efficient and Expressive Shortcut ModelsabstractDiffusion and flow models have emerged as powerful generative approaches capable of modeling diverse and multimodal behavior. However, applying these models to offline RL remains challenging due to the iterative nature of their noise sampling processes, making policy optimization difficult. In this paper, we introduce Scalable Offline Reinforcement Learning (SORL), a new offline RL algorithm that leverages shortcut models – a novel class of generative models – to scale both training and inference. SORL's policy can capture complex data distributions and can be trained simply and efficiently in a one-stage training procedure. At test time, SORL supports both sequential and parallel inference scaling by using the learned Q-function as a verifier. We demonstrate that SORL achieves strong performance across a range of offline RL tasks and exhibits positive scaling behavior with increased test-time compute. Nicolas A. Espinosa Dice, Yiyi Zhang 0002, Yiding Chen, Bradley Guo, Owen Oertell, Gokul Swamy 0001, Kianté Brantley, Wen Sun 0002 |
NeurIPS | 3 |
| 2024 | Exact Policy Recovery in Offline RL with Both Heavy-Tailed Rewards and Data CorruptionabstractWe study offline reinforcement learning (RL) with heavy-tailed reward distribution and data corruption: (i) Moving beyond subGaussian reward distribution, we allow the rewards to have infinite variances; (ii) We allow corruptions where an attacker can arbitrarily modify a small fraction of the rewards and transitions in the dataset. We first derive a sufficient optimality condition for generalized Pessimistic Value Iteration (PEVI), which allows various estimators with proper confidence bounds and can be applied to multiple learning settings. In order to handle the data corruption and heavy-tailed reward setting, we prove that the trimmed-mean estimation achieves the minimax optimal error rate for robust mean estimation under heavy-tailed distributions. In the PEVI algorithm, we plug in the trimmed mean estimation and the confidence bound to solve the robust offline RL problem. Standard analysis reveals that data corruption induces a bias term in the suboptimality gap, which gives the false impression that any data corruption prevents optimal policy learning. By using the optimality condition for the generalized PEVI, we show that as long as the bias term is less than the ``action gap'', the policy returned by PEVI achieves the optimal value given sufficient data. Yiding Chen, Xuezhou Zhang, Qiaomin Xie, Xiaojin Zhu 0001 |
AAAI | 1 |
| 2024 | Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and ValueabstractWe study the game modification problem, where a benevolent game designer or a malevolent adversary modifies the reward function of a zero-sum Markov game so that a target deterministic or stochastic policy profile becomes the unique Markov perfect Nash equilibrium and has a value within a target range, in a way that minimizes the modification cost. We characterize the set of policy profiles that can be installed as the unique equilibrium of a game and establish sufficient and necessary conditions for successful installation. We propose an efficient algorithm that solves a convex optimization problem with linear constraints and then performs random perturbation to obtain a modification plan with a near-optimal cost. Young Wu, Jeremy McMahan, Yiding Chen, Yudong Chen 0001, Jerry Zhu, Qiaomin Xie |
ICML | 3 |
| 2023 | Byzantine-Robust Online and Offline Distributed Reinforcement LearningabstractWe consider a distributed reinforcement learning setting where multiple agents separately explore the environment and communicate their experiences through a central server. However, $\alpha$-fraction of agents are adversarial and can report arbitrary fake information. Critically, these adversarial agents can collude and their fake data can be of any sizes. We desire to robustly identify a near-optimal policy for the underlying Markov decision process in the presence of these adversarial agents. Our main technical contribution is COW, a novel algorithm for the robust mean estimation from batches problem, that can handle arbitrary batch sizes. Building upon this new estimator, in the offline setting, we design a Byzantine-robust distributed pessimistic value iteration algorithm; in the online setting, we design a Byzantine-robust distributed optimistic value iteration algorithm. Both algorithms obtain near-optimal sample complexities and achieve superior robustness guarantee than prior works. Yiding Chen, Xuezhou Zhang, Kaiqing Zhang, Mengdi Wang 0001, Xiaojin Zhu 0001 |
AISTATS | 1 |
| 2023 | Mechanism Design for Collaborative Normal Mean EstimationabstractWe study collaborative normal mean estimation, where $m$ strategic agents collect i.i.d samples from a normal distribution $\mathcal{N}(\mu, \sigma^2)$ at a cost. They all wish to estimate the mean $\mu$. By sharing data with each other, agents can obtain better estimates while keeping the cost of data collection small. To facilitate this collaboration, we wish to design mechanisms that encourage agents to collect a sufficient amount of data and share it truthfully, so that they are all better off than working alone. In naive mechanisms, such as simply pooling and sharing all the data, an individual agent might find it beneficial to under-collect and/or fabricate data, which can lead to poor social outcomes. We design a novel mechanism that overcomes these challenges via two key techniques: first, when sharing the others' data with an agent, the mechanism corrupts this dataset proportional to how much the data reported by the agent differs from the others; second, we design minimax optimal estimators for the corrupted dataset. Our mechanism, which is Nash incentive compatible and individually rational, achieves a social penalty (sum of all agents' estimation errors and data collection costs) that is at most a factor 2 of the global minimum. When applied to high dimensional (non-Gaussian) distributions with bounded variance, this mechanism retains these three properties, but with slightly weaker results. Finally, in two special cases where we restrict the strategy space of the agents, we design mechanisms that essentially achieve the global minimum. Yiding Chen, Jerry Zhu, Kirthevasan Kandasamy |
NeurIPS | 1 |
| 2022 | Corruption-robust Offline Reinforcement LearningabstractWe study the adversarial robustness in offline reinforcement learning. Given a batch dataset consisting of tuples $(s, a, r, s’)$, an adversary is allowed to arbitrarily modify $\epsilon$ fraction of the tuples. From the corrupted dataset the learner aims to robustly identify a near-optimal policy. We first show that a worst-case $\Omega(d\epsilon)$ optimality gap is unavoidable in linear MDP of dimension $d$, even if the adversary only corrupts the reward element in a tuple. This contrasts with dimension-free results in robust supervised learning and best-known lower-bound in the online RL setting with corruption. Next, we propose robust variants of the Least-Square Value Iteration (LSVI) algorithm utilizing robust supervised learning oracles, which achieve near-matching performances in cases both with and without full data coverage. The algorithm requires the knowledge of $\epsilon$ to design the pessimism bonus in the no-coverage case. Surprisingly, in this case, the knowledge of $\epsilon$ is necessary, as we show that being adaptive to unknown $\epsilon$ is impossible. This again contrasts with recent results on corruption-robust online RL and implies that robust offline RL is a strictly harder problem. Xuezhou Zhang, Yiding Chen, Xiaojin Zhu 0001, Wen Sun 0002 |
AISTATS | 2 |
| 2021 | Robust Policy Gradient against Strong Data CorruptionabstractWe study the problem of robust reinforcement learning under adversarial corruption on both rewards and transitions. Our attack model assumes an \textit{adaptive} adversary who can arbitrarily corrupt the reward and transition at every step within an episode, for at most $\epsilon$-fraction of the learning episodes. Our attack model is strictly stronger than those considered in prior works. Our first result shows that no algorithm can find a better than $O(\epsilon)$-optimal policy under our attack model. Next, we show that surprisingly the natural policy gradient (NPG) method retains a natural robustness property if the reward corruption is bounded, and can find an $O(\sqrt{\epsilon})$-optimal policy. Consequently, we develop a Filtered Policy Gradient (FPG) algorithm that can tolerate even unbounded reward corruption and can find an $O(\epsilon^{1/4})$-optimal policy. We emphasize that FPG is the first that can achieve a meaningful learning guarantee when a constant fraction of episodes are corrupted. Complimentary to the theoretical results, we show that a neural implementation of FPG achieves strong robust learning performance on the MuJoCo continuous control benchmarks. Xuezhou Zhang, Yiding Chen, Xiaojin Zhu 0001, Wen Sun 0002 |
ICML | 2 |
| 2020 | Optimal Attack against Autoregressive Models by Manipulating the EnvironmentabstractWe describe an optimal adversarial attack formulation against autoregressive time series forecast using Linear Quadratic Regulator (LQR). In this threat model, the environment evolves according to a dynamical system; an autoregressive model observes the current environment state and predicts its future values; an attacker has the ability to modify the environment state in order to manipulate future autoregressive forecasts. The attacker's goal is to force autoregressive forecasts into tracking a target trajectory while minimizing its attack expenditure. In the white-box setting where the attacker knows the environment and forecast models, we present the optimal attack using LQR for linear models, and Model Predictive Control (MPC) for nonlinear models. In the black-box setting, we combine system identification and MPC. Experiments demonstrate the effectiveness of our attacks. Yiding Chen, Xiaojin Zhu 0001 |
AAAI | 1 |