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Stefano Ponziani

dblp:236/5162 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › social choice › computational social choice
election control
1.022022
Exploiting social influence to control elections based on positional scoring rules · Inf. Comput. 2022
Exploiting Social Influence to Control Elections Based on Scoring Rules · IJCAI 2019
Algorithmic game theory and mechanism design › social choice › computational social choice › voting rules
positional scoring rules
0.612022
Exploiting social influence to control elections based on positional scoring rules · Inf. Comput. 2022
Algorithmic game theory and mechanism design
social choice
0.612022
Exploiting social influence to control elections based on positional scoring rules · Inf. Comput. 2022
Algorithmic game theory and mechanism design › social choice
computational social choice
0.412019
Exploiting Social Influence to Control Elections Based on Scoring Rules · IJCAI 2019
Algorithmic game theory and mechanism design › social choice › voting
scoring rules
0.412019
Exploiting Social Influence to Control Elections Based on Scoring Rules · IJCAI 2019
Algorithmic game theory and mechanism design › social networks
social network influence
0.412019
Exploiting Social Influence to Control Elections Based on Scoring Rules · IJCAI 2019

Methods — techniques the papers use, named apart from their topics

social influence analysis · 0.6submodularity · 0.4linear threshold model · 0.4approximation algorithm · 0.4
YearPublicationVenuePosition
2022 Exploiting social influence to control elections based on positional scoring rules
Federico Coro, Emilio Cruciani, Gianlorenzo D'Angelo, Stefano Ponziani
Inf. Comput.4
2019 Exploiting Social Influence to Control Elections Based on Scoring Rules
abstract
We consider the election control problem in social networks which consists in exploiting social influence in a network of voters to change their opinion about a target candidate with the aim of increasing his chances to win (constructive control) or lose (destructive control) the election. Previous works on this problem focus on plurality voting systems and on a influence model in which the opinion of the voters about the target candidate can only change by shifting its ranking by one position, regardless of the amount of influence that a voter receives. We introduce Linear Threshold Ranking, a natural extension of Linear Threshold Model, which models the change of opinions taking into account the amount of exercised influence. In this general model, we are able to approximate the maximum score that a target candidate can achieve up to a factor of 1-1/e by showing submodularity of the objective function. We exploit this result to provide a 1/3(1-1/e)-approximation algorithm for the constructive election control problem and a 1/2(1-1/e)-approximation ratio in the destructive scenario. The algorithm can be used in arbitrary scoring rule voting systems, including plurality rule and borda count.
Federico Coro, Emilio Cruciani, Gianlorenzo D'Angelo, Stefano Ponziani
IJCAI4