VLDB 2026 Research / reviewers in the wild / expert
Stefano Ponziani
dblp:236/5162
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › social choice › computational social choice
election control |
1.0 | 2 | 2022 | Exploiting social influence to control elections based on positional scoring rules · Inf. Comput. 2022 Exploiting Social Influence to Control Elections Based on Scoring Rules · IJCAI 2019 |
Algorithmic game theory and mechanism design › social choice › computational social choice › voting rules
positional scoring rules |
0.6 | 1 | 2022 | Exploiting social influence to control elections based on positional scoring rules · Inf. Comput. 2022 |
Algorithmic game theory and mechanism design
social choice |
0.6 | 1 | 2022 | Exploiting social influence to control elections based on positional scoring rules · Inf. Comput. 2022 |
Algorithmic game theory and mechanism design › social choice
computational social choice |
0.4 | 1 | 2019 | Exploiting Social Influence to Control Elections Based on Scoring Rules · IJCAI 2019 |
Algorithmic game theory and mechanism design › social choice › voting
scoring rules |
0.4 | 1 | 2019 | Exploiting Social Influence to Control Elections Based on Scoring Rules · IJCAI 2019 |
Algorithmic game theory and mechanism design › social networks
social network influence |
0.4 | 1 | 2019 | Exploiting Social Influence to Control Elections Based on Scoring Rules · IJCAI 2019 |
Methods — techniques the papers use, named apart from their topics
social influence analysis · 0.6submodularity · 0.4linear threshold model · 0.4approximation algorithm · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Exploiting social influence to control elections based on positional scoring rules
Federico Coro, Emilio Cruciani, Gianlorenzo D'Angelo, Stefano Ponziani |
Inf. Comput. | 4 |
| 2019 | Exploiting Social Influence to Control Elections Based on Scoring RulesabstractWe consider the election control problem in social networks which consists in exploiting social influence in a network of voters to change their opinion about a target candidate with the aim of increasing his chances to win (constructive control) or lose (destructive control) the election. Previous works on this problem focus on plurality voting systems and on a influence model in which the opinion of the voters about the target candidate can only change by shifting its ranking by one position, regardless of the amount of influence that a voter receives. We introduce Linear Threshold Ranking, a natural extension of Linear Threshold Model, which models the change of opinions taking into account the amount of exercised influence. In this general model, we are able to approximate the maximum score that a target candidate can achieve up to a factor of 1-1/e by showing submodularity of the objective function. We exploit this result to provide a 1/3(1-1/e)-approximation algorithm for the constructive election control problem and a 1/2(1-1/e)-approximation ratio in the destructive scenario. The algorithm can be used in arbitrary scoring rule voting systems, including plurality rule and borda count. Federico Coro, Emilio Cruciani, Gianlorenzo D'Angelo, Stefano Ponziani |
IJCAI | 4 |