VLDB 2026 Research / reviewers in the wild / expert
Haofei Xu
dblp:236/6248
· DBLP profile ↗
18ranked-venue papers
7as first author
16since 2021 · last 2025
0000-0003-1313-3358ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 7 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 6 first-author · 12 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DepthSplat: Connecting Gaussian Splatting and DepthabstractGaussian splatting and single-view depth estimation are typically studied in isolation. In this paper, we present Depth-Splat to connect Gaussian splatting and depth estimation and study their interactions. More specifically, we first contribute a robust multi-view depth model by leveraging pretrained monocular depth features, leading to high-quality feed-forward 3D Gaussian splatting reconstructions. We also show that Gaussian splatting can serve as an unsupervised pre-training objective for learning powerful depth models from large-scale multi-view posed datasets. We validate the synergy between Gaussian splatting and depth estimation through extensive ablation and cross-task transfer experiments. Our DepthSplat achieves state-of-the-art performance on ScanNet, RealEstate10K and DL3DV datasets in terms of both depth estimation and novel view synthesis, demonstrating the mutual benefits of connecting both tasks. In addition, DepthSplat enables feed-forward reconstruction from 12 input views (512 × 960 resolutions) in 0.6 seconds. Haofei Xu, Songyou Peng, Fangjinhua Wang, Hermann Blum, Daniel Barath, Andreas Geiger 0001, Marc Pollefeys |
CVPR | 1 |
| 2025 | PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian SplattingabstractWith the advent of portable 360° cameras, panorama has gained significant attention in applications like virtual reality (VR), virtual tours, robotics, and autonomous driving. As a result, wide-baseline panorama view synthesis has emerged as a vital task, where high resolution, fast inference, and memory efficiency are essential. Nevertheless, existing methods are typically constrained to lower resolutions (512 × 1024) due to demanding memory and computational requirements. In this paper, we present PanSplat, a generalizable, feed-forward approach that efficiently supports resolution up to 4K (2048 × 4096). Our approach features a tailored spherical 3D Gaussian pyramid with a Fibonacci lattice arrangement, enhancing image quality while reducing information redundancy. To accommodate the demands of high resolution, we propose a pipeline that integrates a hierarchical spherical cost volume and Gaussian heads with local operations, enabling two-step deferred backpropagation for memory-efficient training on a single A100 GPU. Experiments demonstrate that PanSplat achieves state-of-the-art results with superior efficiency and image quality across both synthetic and real-world datasets. Code is available at https://github.com/chengzhag/PanSplat. Haofei Xu, Qianyi Wu, Camilo Cruz Gambardella, Dinh Q. Phung, Jianfei Cai 0001 |
CVPR | 2 |
| 2025 | CL-Splats: Continual Learning of Gaussian Splatting with Local OptimizationabstractIn dynamic 3D environments, accurately updating scene representations over time is crucial for applications in robotics, mixed reality, and embodied AI. As scenes evolve, efficient methods to incorporate changes are needed to maintain up-to-date, high-quality reconstructions without the computational overhead of re-optimizing the entire scene. This paper introduces CL-Splats, which incrementally updates Gaussian splatting-based 3D representations from sparse scene captures. CL-Splats integrates a robust change-detection module that segments updated and static components within the scene, enabling focused, local optimization that avoids unnecessary re-computation. Moreover, CL-Splats supports storing and recovering previous scene states, facilitating temporal segmentation and new scene-analysis applications. Our extensive experiments demonstrate that CL-Splats achieves efficient updates with improved reconstruction quality over the state-of-the-art. This establishes a robust foundation for future real-time adaptation in 3D scene reconstruction tasks. Jan Ackermann, Jonas Kulhanek, Shengqu Cai, Haofei Xu, Marc Pollefeys, Gordon Wetzstein, Leonidas J. Guibas, Songyou Peng |
ICCV | 4 |
| 2025 | Multi-View 3D Point TrackingabstractWe introduce the first data-driven multi-view 3D point tracker, designed to track arbitrary points in dynamic scenes using multiple camera views. Unlike existing monocular trackers, which struggle with depth ambiguities and occlusion, or prior multi-camera methods that require over 20 cameras and tedious per-sequence optimization, our feed-forward model directly predicts 3D correspondences using a practical number of cameras (e.g., four), enabling robust and accurate online tracking. Given known camera poses and either sensor-based or estimated multi-view depth, our tracker fuses multi-view features into a unified point cloud and applies k-nearest-neighbors correlation alongside a transformer-based update to reliably estimate long-range 3D correspondences, even under occlusion. We train on 5K synthetic multi-view Kubric sequences and evaluate on two real-world benchmarks: Panoptic Studio and DexYCB, achieving median trajectory errors of 3.1 cm and 2.0 cm, respectively. Our method generalizes well to diverse camera setups of 1-8 views with varying vantage points and video lengths of 24-150 frames. By releasing our tracker alongside training and evaluation datasets, we aim to set a new standard for multi-view 3D tracking research and provide a practical tool for real-world applications. Project page available at https://ethz-vlg.github.io/mvtracker. Frano Rajic, Haofei Xu, Marko Mihajlovic, Siyuan Li 0008, Irem Demir, Emircan Gündogdu, Lei Ke, Sergey Prokudin, Marc Pollefeys, Siyu Tang 0001 |
ICCV | 2 |
| 2025 | No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed ImagesabstractWe introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from unposed sparse multi-view images. Our model, trained exclusively with photometric loss, achieves real-time 3D Gaussian reconstruction during inference. To eliminate the need for accurate pose input during reconstruction, we anchor one input view's local camera coordinates as the canonical space and train the network to predict Gaussian primitives for all views within this space. This approach obviates the need to transform Gaussian primitives from local coordinates into a global coordinate system, thus avoiding errors associated with per-frame Gaussians and pose estimation. To resolve scale ambiguity, we design and compare various intrinsic embedding methods, ultimately opting to convert camera intrinsics into a token embedding and concatenate it with image tokens as input to the model, enabling accurate scene scale prediction. We utilize the reconstructed 3D Gaussians for novel view synthesis and pose estimation tasks and propose a two-stage coarse-to-fine pipeline for accurate pose estimation. Experimental results demonstrate that our pose-free approach can achieve superior novel view synthesis quality compared to pose-required methods, particularly in scenarios with limited input image overlap. For pose estimation, our method, trained without ground truth depth or explicit matching loss, significantly outperforms the state-of-the-art methods with substantial improvements. This work makes significant advances in pose-free generalizable 3D reconstruction and demonstrates its applicability to real-world scenarios. Code and trained models are available at https://noposplat.github.io/. Botao Ye, Sifei Liu, Haofei Xu, Marc Pollefeys, Ming-Hsuan Yang 0001, Songyou Peng |
ICLR | 3 |
| 2025 | Explicit Correspondence Matching for Generalizable Neural Radiance FieldsabstractWe present a new generalizable NeRF method that is able to directly generalize to new unseen scenarios and perform novel view synthesis with as few as two source views. The key to our approach lies in the explicitly modeled correspondence matching information, so as to provide the geometry prior to the prediction of NeRF color and density for volume rendering. The explicit correspondence matching is quantified with the cosine similarity between image features sampled at the 2D projections of a 3D point on different views, which is able to provide reliable cues about the surface geometry. Unlike previous methods where image features are extracted independently for each view, we consider modeling the cross-view interactions via Transformer cross-attention, which greatly improves the feature matching quality. Our method achieves state-of-the-art results on different evaluation settings, with the experiments showing a strong correlation between our learned cosine feature similarity and volume density, demonstrating the effectiveness and superiority of our proposed method. Yuedong Chen, Haofei Xu, Qianyi Wu, Chuanxia Zheng, Tat-Jen Cham, Jianfei Cai 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2024 | GoMVS: Geometrically Consistent Cost Aggregation for Multi-View StereoabstractMatching cost aggregation plays a fundamental role in learning-based multi-view stereo networks. However, di-rectly aggregating adjacent costs can lead to suboptimal results due to local geometric inconsistency. Related meth-ods either seek selective aggregation or improve aggregated depth in the 2D space, both are unable to handle geomet-ric inconsistency in the cost volume effectively. In this pa-per, we propose GoMVS to aggregate geometrically consis-tent costs, yielding better utilization of adjacent geometries. More specifically, we correspond and propagate adjacent costs to the reference pixel by leveraging the local geomet-ric smoothness in conjunction with surface normals. We achieve this by the geometric consistent propagation (GCP) module. It computes the correspondence from the adjacent depth hypothesis space to the reference depth space using surface normals, then uses the correspondence to propa-gate adjacent costs to the reference geometry, followed by a convolution for aggregation. Our method achieves new state-of-the-art performance on DTU, Tanks & Temple, and ETH3D datasets. Notably, our method ranks 1st on the Tanks & Temple Advanced benchmark. Code is available at https://github.com/Wuuu3511IGoMVS. Rui Li 0013, Haofei Xu, Wenxun Zhao, Yu Zhu 0004, Jinqiu Sun, Yanning Zhang 0001 |
CVPR | 3 |
| 2024 | MuRF: Multi-Baseline Radiance FieldsabstractWe present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view syn-thesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstatel0K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF. Haofei Xu, Anpei Chen, Yuedong Chen, Christos Sakaridis, Yulun Zhang 0001, Marc Pollefeys, Andreas Geiger 0001, Fisher Yu 0001 |
CVPR | 1 |
| 2024 | LaRa: Efficient Large-Baseline Radiance Fields
Anpei Chen, Haofei Xu, Stefano Esposito, Siyu Tang 0001, Andreas Geiger 0001 |
ECCV (11) | 2 |
| 2024 | MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-view Images
Yuedong Chen, Haofei Xu, Chuanxia Zheng, Bohan Zhuang, Marc Pollefeys, Andreas Geiger 0001, Tat-Jen Cham, Jianfei Cai 0001 |
ECCV (21) | 2 |
| 2024 | MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse ViewsabstractWe introduce MVSplat360, a feed-forward approach for 360° novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and insufficient visual information provided, making it challenging for conventional methods to achieve high-quality results. Our MVSplat360 addresses this by effectively combining geometry-aware 3D reconstruction with temporally consistent video generation. Specifically, it refactors a feed-forward 3D Gaussian Splatting (3DGS) model to render features directly into the latent space of a pre-trained Stable Video Diffusion (SVD) model, where these features then act as pose and visual cues to guide the denoising process and produce photorealistic 3D-consistent views. Our model is end-to-end trainable and supports rendering arbitrary views with as few as 5 sparse input views. To evaluate MVSplat360's performance, we introduce a new benchmark using the challenging DL3DV-10K dataset, where MVSplat360 achieves superior visual quality compared to state-of-the-art methods on wide-sweeping or even 360° NVS tasks. Experiments on the existing benchmark RealEstate10K also confirm the effectiveness of our model. Readers are highly recommended to view the video results at [donydchen.github.io/mvsplat360](https://donydchen.github.io/mvsplat360). Yuedong Chen, Chuanxia Zheng, Haofei Xu, Bohan Zhuang, Andrea Vedaldi, Tat-Jen Cham, Jianfei Cai 0001 |
NeurIPS | 3 |
| 2023 | Facial optical flow estimation via neural non-rigid registrationabstractOptical flow estimation in human facial video, which provides 2D correspondences between adjacent frames, is a fundamental pre-processing step for many applications, like facial expression capture and recognition. However, it is quite challenging as human facial images contain large areas of similar textures, rich expressions, and large rotations. These characteristics also result in the scarcity of large, annotated real-world datasets. We propose a robust and accurate method to learn facial optical flow in a self-supervised manner. Specifically, we utilize various shape priors, including face depth, landmarks, and parsing, to guide the self-supervised learning task via a differentiable nonrigid registration framework. Extensive experiments demonstrate that our method achieves remarkable improvements for facial optical flow estimation in the presence of significant expressions and large rotations. Zhuang Peng, Boyi Jiang, Haofei Xu, Wanquan Feng, Juyong Zhang |
Comput. Vis. Media | 3 |
| 2023 | Unifying Flow, Stereo and Depth EstimationabstractWe present a unified formulation and model for three motion and 3D perception tasks: optical flow, rectified stereo matching and unrectified stereo depth estimation from posed images. Unlike previous specialized architectures for each specific task, we formulate all three tasks as a unified dense correspondence matching problem, which can be solved with a single model by directly comparing feature similarities. Such a formulation calls for discriminative feature representations, which we achieve using a Transformer, in particular the cross-attention mechanism. We demonstrate that cross-attention enables integration of knowledge from another image via cross-view interactions, which greatly improves the quality of the extracted features. Our unified model naturally enables cross-task transfer since the model architecture and parameters are shared across tasks. We outperform RAFT with our unified model on the challenging Sintel dataset, and our final model that uses a few additional task-specific refinement steps outperforms or compares favorably to recent state-of-the-art methods on 10 popular flow, stereo and depth datasets, while being simpler and more efficient in terms of model design and inference speed. Haofei Xu, Jing Zhang 0037, Jianfei Cai 0001, Seyed Hamid Rezatofighi, Fisher Yu 0001, Dacheng Tao, Andreas Geiger 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | GMFlow: Learning Optical Flow via Global MatchingabstractLearning-based optical flow estimation has been dominated with the pipeline of cost volume with convolutions for flow regression, which is inherently limited to local correlations and thus is hard to address the long-standing challenge of large displacements. To alleviate this, the state-of-the-art framework RAFT gradually improves its prediction quality by using a large number of iterative refinements, achieving remarkable performance but introducing linearly increasing inference time. To enable both high accuracy and efficiency, we completely revamp the dominant flow regression pipeline by reformulating optical flow as a global matching problem, which identifies the correspondences by directly comparing feature similarities. Specifically, we propose a GMFlow framework, which consists of three main components: a customized Transformer for feature enhancement, a correlation and softmax layer for global feature matching, and a self-attention layer for flow propagation. We further introduce a refinement step that reuses GMFlow at higher feature resolution for residual flow prediction. Our new framework outperforms 31-refinements RAFT on the challenging Sintel benchmark, while using only one refinement and running faster, suggesting a new paradigm for accurate and efficient optical flow estimation. Code is available at https://github.com/haofeixu/gmflow. Haofei Xu, Jing Zhang 0037, Jianfei Cai 0001, Seyed Hamid Rezatofighi, Dacheng Tao |
CVPR | 1 |
| 2021 | Recurrent Multi-View Alignment Network for Unsupervised Surface RegistrationabstractLearning non-rigid registration in an end-to-end manner is challenging due to the inherent high degrees of freedom and the lack of labeled training data. In this paper, we resolve these two challenges simultaneously. First, we propose to represent the non-rigid transformation with a point-wise combination of several rigid transformations. This representation not only makes the solution space well-constrained but also enables our method to be solved iteratively with a recurrent framework, which greatly reduces the difficulty of learning. Second, we introduce a differentiable loss function that measures the 3D shape similarity on the projected multi-view 2D depth images so that our full framework can be trained end-to-end without ground truth supervision. Extensive experiments on several different datasets demonstrate that our proposed method outperforms the previous state-of-the-art by a large margin. Wanquan Feng, Juyong Zhang, Hongrui Cai, Haofei Xu, Junhui Hou, Hujun Bao |
CVPR | 4 |
| 2021 | High-Resolution Optical Flow from 1D Attention and CorrelationabstractOptical flow is inherently a 2D search problem, and thus the computational complexity grows quadratically with respect to the search window, making large displacements matching infeasible for high-resolution images. In this paper, we take inspiration from Transformers and propose a new method for high-resolution optical flow estimation with significantly less computation. Specifically, a 1D attention operation is first applied in the vertical direction of the target image, and then a simple 1D correlation in the horizontal direction of the attended image is able to achieve 2D correspondence modeling effect. The directions of attention and correlation can also be exchanged, resulting in two 3D cost volumes that are concatenated for optical flow estimation. The novel 1D formulation empowers our method to scale to very high-resolution input images while maintaining competitive performance. Extensive experiments on Sintel, KITTI and real-world 4K (2160 × 3840) resolution images demonstrated the effectiveness and superiority of our proposed method. Code and models are available at https://github.com/haofeixu/flow1d. Haofei Xu, Jiaolong Yang, Jianfei Cai 0001, Juyong Zhang, Xin Tong 0001 |
ICCV | 1 |
| 2020 | AANet: Adaptive Aggregation Network for Efficient Stereo MatchingabstractDespite the remarkable progress made by learning based stereo matching algorithms, one key challenge remains unsolved. Current state-of-the-art stereo models are mostly based on costly 3D convolutions, the cubic computational complexity and high memory consumption make it quite expensive to deploy in real-world applications. In this paper, we aim at completely replacing the commonly used 3D convolutions to achieve fast inference speed while maintaining comparable accuracy. To this end, we first propose a sparse points based intra-scale cost aggregation method to alleviate the well-known edge-fattening issue at disparity discontinuities. Further, we approximate traditional cross-scale cost aggregation algorithm with neural network layers to handle large textureless regions. Both modules are simple, lightweight, and complementary, leading to an effective and efficient architecture for cost aggregation. With these two modules, we can not only significantly speed up existing top-performing models (e.g., 41x than GC-Net, 4x than PSMNet and 38x than GA-Net), but also improve the performance of fast stereo models (e.g., StereoNet). We also achieve competitive results on Scene Flow and KITTI datasets while running at 62ms, demonstrating the versatility and high efficiency of the proposed method. Our full framework is available at https://github.com/haofeixu/aanet. Haofei Xu, Juyong Zhang |
CVPR | 1 |
| 2019 | Region Deformer Networks for Unsupervised Depth Estimation from Unconstrained Monocular VideosabstractWhile learning based depth estimation from images/videos has achieved substantial progress, there still exist intrinsic limitations. Supervised methods are limited by a small amount of ground truth or labeled data and unsupervised methods for monocular videos are mostly based on the static scene assumption, not performing well on real world scenarios with the presence of dynamic objects. In this paper, we propose a new learning based method consisting of DepthNet, PoseNet and Region Deformer Networks (RDN) to estimate depth from unconstrained monocular videos without ground truth supervision. The core contribution lies in RDN for proper handling of rigid and non-rigid motions of various objects such as rigidly moving cars and deformable humans. In particular, a deformation based motion representation is proposed to model individual object motion on 2D images. This representation enables our method to be applicable to diverse unconstrained monocular videos. Our method can not only achieve the state-of-the-art results on standard benchmarks KITTI and Cityscapes, but also show promising results on a crowded pedestrian tracking dataset, which demonstrates the effectiveness of the deformation based motion representation. Code and trained models are available at https://github.com/haofeixu/rdn4depth. Haofei Xu, Jianmin Zheng, Jianfei Cai 0001, Juyong Zhang |
IJCAI | 1 |