VLDB 2026 Research / reviewers in the wild / expert
Sivabalan Manivasagam
dblp:236/7143
· DBLP profile ↗
20ranked-venue papers
2as first author
15since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 19 · 2 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 2 first-author · 12 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GenAssets: Generating in-the-wild 3D Assets in Latent SpaceabstractHigh-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation. Please visit https://waabi.ai/genassets for more details. Ze Yang 0003, Jingkang Wang, Sivabalan Manivasagam, Yun Chen 0014, Raquel Urtasun |
CVPR | 4 |
| 2025 | Flux4D: Flow-based Unsupervised 4D ReconstructionabstractReconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality. Jingkang Wang, Henry Che, Yun Chen 0014, Ze Yang 0003, Lily Goli, Sivabalan Manivasagam, Raquel Urtasun |
NeurIPS | 6 |
| 2024 | G3R: Gradient Guided Generalizable Reconstruction
Yun Chen 0014, Jingkang Wang, Ze Yang 0003, Sivabalan Manivasagam, Raquel Urtasun |
ECCV (6) | 4 |
| 2024 | UniCal: Unified Neural Sensor Calibration
Ze Yang 0003, Kevin Ta, Ioan Andrei Barsan, Daniel Murphy, Sivabalan Manivasagam, Raquel Urtasun |
ECCV (36) | 7 |
| 2023 | UniSim: A Neural Closed-Loop Sensor SimulatorabstractRigorously testing autonomy systems is essential for making safe self-driving vehicles (SDV) a reality. It requires one to generate safety critical scenarios beyond what can be collected safely in the world, as many scenarios happen rarely on our roads. To accurately evaluate performance, we need to test the SDV on these scenarios in closed-loop, where the SDV and other actors interact with each other at each timestep. Previously recorded driving logs provide a rich resource to build these new scenarios from, but for closed loop evaluation, we need to modify the sensor data based on the new scene configuration and the SDV's decisions, as actors might be added or removed and the trajectories of existing actors and the SDV will differ from the original log. In this paper, we present UniSim, a neural sensor simulator that takes a single recorded log captured by a sensor-equipped vehicle and converts it into a realistic closed-loop multi-sensor simulation. UniSim builds neural feature grids to reconstruct both the static background and dynamic actors in the scene, and composites them together to simulate LiDAR and camera data at new viewpoints, with actors added or removed and at new placements. To better handle extrapolated views, we incorporate learnable priors for dynamic objects, and leverage a convolutional network to complete unseen regions. Our experiments show UniSim can simulate realistic sensor data with small domain gap on downstream tasks. With UniSim, we demonstrate, for the first time, closed-loop evaluation of an autonomy system on safety-critical scenarios as if it were in the real world. Ze Yang 0003, Yun Chen 0014, Jingkang Wang, Sivabalan Manivasagam, Wei-Chiu Ma, Anqi Joyce Yang, Raquel Urtasun |
CVPR | 4 |
| 2023 | Real-Time Neural Rasterization for Large ScenesabstractWe propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (2) and have difficulty at large scale (> 10000m2). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30× faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes. Jeffrey Yunfan Liu, Yun Chen 0014, Ze Yang 0003, Jingkang Wang, Sivabalan Manivasagam, Raquel Urtasun |
ICCV | 5 |
| 2023 | Towards Zero Domain Gap: A Comprehensive Study of Realistic LiDAR Simulation for Autonomy TestingabstractTesting the full autonomy system in simulation is the safest and most scalable way to evaluate autonomous vehicle performance before deployment. This requires simulating sensor inputs such as LiDAR. To be effective, it is essential that the simulation has low domain gap with the real world. That is, the autonomy system in simulation should perform exactly the same way it would in the real world for the same scenario. To date, there has been limited analysis into what aspects of LiDAR phenomena affect autonomy performance. It is also difficult to evaluate the domain gap of existing LiDAR simulators, as they operate on fully synthetic scenes. In this paper, we propose a novel "paired-scenario" approach to evaluating the domain gap of a LiDAR simulator by reconstructing digital twins of real world scenarios. We can then simulate LiDAR in the scene and compare it to the real LiDAR. We leverage this setting to analyze what aspects of LiDAR simulation, such as pulse phenomena, scanning effects, and asset quality, affect the domain gap with respect to the autonomy system, including perception, prediction, and motion planning, and analyze how modifications to the simulated LiDAR influence each part. We identify key aspects that are important to model, such as motion blur, material reflectance, and the accurate geometric reconstruction of traffic participants. This helps provide research directions for improving LiDAR simulation and autonomy robustness to these effects. For more information, please visit the project website: https://waabi.ai/lidar-dg Sivabalan Manivasagam, Ioan Andrei Barsan, Jingkang Wang, Ze Yang 0003, Raquel Urtasun |
ICCV | 1 |
| 2023 | Reconstructing Objects in-the-wild for Realistic Sensor SimulationabstractReconstructing objects from real world data and rendering them at novel views is critical to bringing realism, diversity and scale to simulation for robotics training and testing. In this work, we present NeuSim, a novel approach that estimates accurate geometry and realistic appearance from sparse in-the-wild data captured at distance and at limited viewpoints. Towards this goal, we represent the object surface as a neural signed distance function and leverage both LiDAR and camera sensor data to reconstruct smooth and accurate geometry and normals. We model the object appearance with a robust physics-inspired reflectance representation effective for in-the-wild data. Our experiments show that NeuSim has strong view synthesis performance on challenging scenarios with sparse training views. Furthermore, we showcase composing NeuSim assets into a virtual world and generating realistic multi-sensor data for evaluating self-driving perception models. The supplementary material can be found at the project website: https://waabi.ai/research/neusim/ Ze Yang 0003, Sivabalan Manivasagam, Yun Chen 0014, Jingkang Wang, Rui Hu 0001, Raquel Urtasun |
ICRA | 2 |
| 2023 | Neural Lighting Simulation for Urban ScenesabstractDifferent outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance. Our project page is available at https://waabi.ai/lightsim/. Ava Pun, Gary Sun, Jingkang Wang, Yun Chen 0014, Ze Yang 0003, Sivabalan Manivasagam, Wei-Chiu Ma, Raquel Urtasun |
NeurIPS | 6 |
| 2022 | Mending Neural Implicit Modeling for 3D Vehicle Reconstruction in the WildabstractReconstructing high-quality 3D objects from sparse, partial observations from a single view is of crucial importance for various applications in computer vision, robotics, and graphics. While recent neural implicit modeling methods show promising results on synthetic or dense data, they perform poorly on sparse and noisy real-world data. We discover that the limitations of a popular neural implicit model are due to lack of robust shape priors and lack of proper regularization. In this work, we demonstrate high-quality in-the-wild shape reconstruction using: (i) a deep encoder as a robust-initializer of the shape latent-code; (ii) regularized test-time optimization of the latent-code; (iii) a deep discriminator as a learned high-dimensional shape prior; (iv) a novel curriculum learning strategy that allows the model to learn shape priors on synthetic data and smoothly transfer them to sparse real world data. Our approach better captures the global structure, performs well on occluded and sparse observations, and registers well with the ground-truth shape. We demonstrate superior performance over state-of-the-art 3D object reconstruction methods on two real-world datasets. Shivam Duggal, Wei-Chiu Ma, Sivabalan Manivasagam, Justin Liang 0001, Shenlong Wang, Raquel Urtasun |
WACV | 4 |
| 2021 | GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-DrivingabstractScalable sensor simulation is an important yet challenging open problem for safety-critical domains such as self-driving. Current works in image simulation either fail to be photorealistic or do not model the 3D environment and the dynamic objects within, losing high-level control and physical realism. In this paper, we present GeoSim, a geometry-aware image composition process which synthesizes novel urban driving scenarios by augmenting existing images with dynamic objects extracted from other scenes and rendered at novel poses. Towards this goal, we first build a diverse bank of 3D objects with both realistic geometry and appearance from sensor data. During simulation, we perform a novel geometry-aware simulation-by-composition procedure which 1) proposes plausible and realistic object placements into a given scene, 2) renders novel views of dynamic objects from the asset bank, and 3) composes and blends the rendered image segments. The resulting synthetic images are realistic, traffic-aware, and geometrically consistent, allowing our approach to scale to complex use cases. We demonstrate two such important applications: long-range realistic video simulation across multiple camera sensors, and synthetic data generation for data augmentation on downstream segmentation tasks. Please check https://tmux.top/publication/geosim/ for high-resolution video results. Yun Chen 0014, Frieda Rong, Shivam Duggal, Shenlong Wang, Xinchen Yan, Sivabalan Manivasagam, Shangjie Xue, Ersin Yumer, Raquel Urtasun |
CVPR | 6 |
| 2021 | SceneGen: Learning To Generate Realistic Traffic ScenesabstractWe consider the problem of generating realistic traffic scenes automatically. Existing methods typically insert actors into the scene according to a set of hand-crafted heuristics and are limited in their ability to model the true complexity and diversity of real traffic scenes, thus inducing a content gap between synthesized traffic scenes versus real ones. As a result, existing simulators lack the fidelity necessary to train and test self-driving vehicles. To address this limitation, we present SceneGen—a neural autoregressive model of traffic scenes that eschews the need for rules and heuristics. In particular, given the ego-vehicle state and a high definition map of surrounding area, SceneGen inserts actors of various classes into the scene and synthesizes their sizes, orientations, and velocities. We demonstrate on two large-scale datasets SceneGen’s ability to faithfully model distributions of real traffic scenes. Moreover, we show that SceneGen coupled with sensor simulation can be used to train perception models that generalize to the real world. Shuhan Tan, Shenlong Wang, Sivabalan Manivasagam, Mengye Ren, Raquel Urtasun |
CVPR | 4 |
| 2021 | AdvSim: Generating Safety-Critical Scenarios for Self-Driving VehiclesabstractAs self-driving systems become better, simulating scenarios where the autonomy stack may fail becomes more important. Traditionally, those scenarios are generated for a few scenes with respect to the planning module that takes ground-truth actor states as input. This does not scale and cannot identify all possible autonomy failures, such as perception failures due to occlusion. In this paper, we propose AdvSim, an adversarial framework to generate safety-critical scenarios for any LiDAR-based autonomy system. Given an initial traffic scenario, AdvSim modifies the actors’ trajectories in a physically plausible manner and updates the LiDAR sensor data to match the perturbed world. Importantly, by simulating directly from sensor data, we obtain adversarial scenarios that are safety-critical for the full autonomy stack. Our experiments show that our approach is general and can identify thousands of semantically meaningful safety-critical scenarios for a wide range of modern self-driving systems. Furthermore, we show that the robustness and safety of these systems can be further improved by training them with scenarios generated by AdvSim. Jingkang Wang, Ava Pun, James Tu, Sivabalan Manivasagam, Abbas Sadat, Sergio Casas 0002, Mengye Ren, Raquel Urtasun |
CVPR | 4 |
| 2021 | S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human ModelingabstractConstructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with different shape, pose and clothing, it is critical to develop methods that can automatically reconstruct and animate humans at scale from real world data. Towards this goal, we represent the pedestrian’s shape, pose and skinning weights as neural implicit functions that are directly learned from data. This representation enables us to handle a wide variety of different pedestrian shapes and poses without explicitly fitting a human parametric body model, allowing us to handle a wider range of human geometries and topologies. We demonstrate the effectiveness of our approach on various datasets and show that our reconstructions outperform existing state-of-the-art methods. Furthermore, our re-animation experiments show that we can generate 3D human animations at scale from a single RGB image (and/or an optional LiDAR sweep) as input. Ze Yang 0003, Shenlong Wang, Sivabalan Manivasagam, Zeng Huang, Wei-Chiu Ma, Xinchen Yan, Ersin Yumer, Raquel Urtasun |
CVPR | 3 |
| 2021 | Adversarial Attacks On Multi-Agent CommunicationabstractGrowing at a fast pace, modern autonomous systems will soon be deployed at scale, opening up the possibility for cooperative multi-agent systems. Sharing information and distributing workloads allow autonomous agents to better perform tasks and increase computation efficiency. However, shared information can be modified to execute adversarial attacks on deep learning models that are widely employed in modern systems. Thus, we aim to study the robustness of such systems and focus on exploring adversarial at-tacks in a novel multi-agent setting where communication is done through sharing learned intermediate representations of neural networks. We observe that an indistinguishable adversarial message can severely degrade performance, but becomes weaker as the number of benign agents increases. Furthermore, we show that black-box transfer attacks are more difficult in this setting when compared to directly perturbing the inputs, as it is necessary to align the distribution of learned representations with domain adaptation. Our work studies robustness at the neural network level to con-tribute an additional layer of fault tolerance to modern security protocols for more secure multi-agent systems. James Tu, Tsun-Hsuan Wang, Jingkang Wang, Sivabalan Manivasagam, Mengye Ren, Raquel Urtasun |
ICCV | 4 |
| 2020 | LiDARsim: Realistic LiDAR Simulation by Leveraging the Real WorldabstractWe tackle the problem of producing realistic simulations of LiDAR point clouds, the sensor of preference for most self-driving vehicles. We argue that, by leveraging real data, we can simulate the complex world more realistically compared to employing virtual worlds built from CAD/procedural models. Towards this goal, we first build a large catalog of 3D static maps and 3D dynamic objects by driving around several cities with our self-driving fleet. We can then generate scenarios by selecting a scene from our catalog and "virtually" placing the self-driving vehicle (SDV) and a set of dynamic objects from the catalog in plausible locations in the scene. To produce realistic simulations, we develop a novel simulator that captures both the power of physics-based and learning-based simulation. We first utilize raycasting over the 3D scene and then use a deep neural network to produce deviations from the physics-based simulation, producing realistic LiDAR point clouds. We showcase LiDARsim's usefulness for perception algorithms-testing on long-tail events and end-to-end closed-loop evaluation on safety-critical scenarios. Sivabalan Manivasagam, Shenlong Wang, Wenyuan Zeng, Mikita Sazanovich, Shuhan Tan, Bin Yang 0021, Wei-Chiu Ma, Raquel Urtasun |
CVPR | 1 |
| 2020 | Physically Realizable Adversarial Examples for LiDAR Object DetectionabstractModern autonomous driving systems rely heavily on deep learning models to process point cloud sensory data; meanwhile, deep models have been shown to be susceptible to adversarial attacks with visually imperceptible perturbations. Despite the fact that this poses a security concern for the self-driving industry, there has been very little exploration in terms of 3D perception, as most adversarial attacks have only been applied to 2D flat images. In this paper, we address this issue and present a method to generate universal 3D adversarial objects to fool LiDAR detectors. In particular, we demonstrate that placing an adversarial object on the rooftop of any target vehicle to hide the vehicle entirely from LiDAR detectors with a success rate of 80%. We report attack results on a suite of detectors using various input representation of point clouds. We also conduct a pilot study on adversarial defense using data augmentation. This is one step closer towards safer self-driving under unseen conditions from limited training data. James Tu, Mengye Ren, Sivabalan Manivasagam, Bin Yang 0021, Richard Du, Frank Cheng, Raquel Urtasun |
CVPR | 3 |
| 2020 | Weakly-Supervised 3D Shape Completion in the Wild
Jiayuan Gu, Wei-Chiu Ma, Sivabalan Manivasagam, Wenyuan Zeng, Yuwen Xiong, Hao Su 0001, Raquel Urtasun |
ECCV (5) | 3 |
| 2020 | Deep Feedback Inverse Problem Solver
Wei-Chiu Ma, Shenlong Wang, Jiayuan Gu, Sivabalan Manivasagam, Antonio Torralba 0001, Raquel Urtasun |
ECCV (5) | 4 |
| 2020 | V2VNet: Vehicle-to-Vehicle Communication for Joint Perception and Prediction
Tsun-Hsuan Wang, Sivabalan Manivasagam, Bin Yang 0021, Wenyuan Zeng, Raquel Urtasun |
ECCV (2) | 2 |