VLDB 2026 Research / reviewers in the wild / expert
Jingjing Shen
dblp:236/9213
· DBLP profile ↗
9ranked-venue papers
3as first author
6since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | VolTeMorph: Real-time, Controllable and Generalizable Animation of Volumetric RepresentationsabstractAbstract The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visual quality and in real‐time. While implicit deformation methods based on learned functions can produce impressive results, they are ‘black boxes’ to artists and content creators, they require large amounts of training data to generalize meaningfully, and they do not produce realistic extrapolations outside of this data. In this work, we solve these issues by introducing a volume deformation method which is real‐time even for complex deformations, easy to edit with off‐the‐shelf software and can extrapolate convincingly. To demonstrate the versatility of our method, we apply it in two scenarios: physics‐based object deformation and telepresence where avatars are controlled using blendshapes. We also perform thorough experiments showing that our method compares favourably to both volumetric approaches combined with implicit deformation and methods based on mesh deformation. Stephan J. Garbin, Marek Kowalski, Virginia Estellers, Stanislaw Szymanowicz, Shideh Rezaeifar, Jingjing Shen, Matthew Johnson 0003, Julien Valentin |
Comput. Graph. Forum | 6 |
| 2023 | RODIN: A Generative Model for Sculpting 3D Digital Avatars Using DiffusionabstractThis paper presents a 3D diffusion model that automatically generates 3D digital avatars represented as neural radiance fields (NeRFs). A significant challenge for 3D diffusion is that the memory and processing costs are prohibitive for producing high-quality results with rich details. To tackle this problem, we propose the roll-out diffusion network (RODIN), which takes a 3D NeRF model represented as multiple 2D feature maps and rolls out them onto a single 2D feature plane within which we perform 3D-aware diffusion. The RODIN model brings much-needed computational efficiency while preserving the integrity of 3D diffusion by using 3D-aware convolution that attends to projected features in the 2D plane according to their original relationships in 3D. We also use latent conditioning to orchestrate the feature generation with global coherence, leading to high-fidelity avatars and enabling semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair. We also demonstrate 3D avatar generation from image or text, as well as text-guided editability. Tengfei Wang 0002, Bo Zhang 0025, Ting Zhang 0002, Shuyang Gu, Jianmin Bao, Tadas Baltrusaitis, Jingjing Shen, Dong Chen 0003, Fang Wen 0001, Qifeng Chen 0001, Baining Guo |
CVPR | 7 |
| 2023 | DigiFace-1M: 1 Million Digital Face Images for Face RecognitionabstractState-of-the-art face recognition models show impressive accuracy, achieving over 99.8% on Labeled Faces in the Wild (LFW) dataset. Such models are trained on large-scale datasets that contain millions of real human face images collected from the internet. Web-crawled face images are severely biased (in terms of race, lighting, makeup, etc) and often contain label noise. More importantly, the face images are collected without explicit consent, raising ethical concerns. To avoid such problems, we introduce a large-scale synthetic dataset for face recognition, obtained by rendering digital faces using a computer graphics pipeline1. We first demonstrate that aggressive data augmentation can significantly reduce the synthetic-to-real domain gap. Having full control over the rendering pipeline, we also study how each attribute (e.g., variation in facial pose, accessories and textures) affects the accuracy. Compared to Syn-Face, a recent method trained on GAN-generated synthetic faces, we reduce the error rate on LFW by 52.5% (accuracy from 91.93% to 96.17%). By fine-tuning the network on a smaller number of real face images that could reason-ably be obtained with consent, we achieve accuracy that is comparable to the methods trained on millions of real face images. Gwangbin Bae, Martin de La Gorce, Tadas Baltrusaitis, Charlie Hewitt, Dong Chen 0003, Julien P. C. Valentin, Roberto Cipolla, Jingjing Shen |
WACV | 8 |
| 2023 | Zeroth-order single-loop algorithms for nonconvex-linear minimax problems
Jingjing Shen |
J. Glob. Optim. | 1 |
| 2022 | Learning to Fit Morphable Models
Vasileios Choutas, Federica Bogo, Jingjing Shen, Julien P. C. Valentin |
ECCV (6) | 3 |
| 2022 | 3D Face Reconstruction with Dense Landmarks
Erroll Wood, Tadas Baltrusaitis, Charlie Hewitt, Matthew Johnson 0003, Jingjing Shen, Nikola Milosavljevic, Daniel Wilde, Stephan J. Garbin, Toby Sharp, Ivan Stojiljkovic, Thomas J. Cashman 0001, Julien P. C. Valentin |
ECCV (13) | 5 |
| 2020 | The Phong Surface: Efficient 3D Model Fitting Using Lifted Optimization
Jingjing Shen, Thomas J. Cashman 0001, Qi Ye 0001, Tim Hutton, Toby Sharp, Federica Bogo, Andrew W. Fitzgibbon, Jamie Shotton |
ECCV (1) | 1 |
| 2013 | Video-based personalized traffic learning
Qianwen Chao, Jingjing Shen, Xiaogang Jin 0001 |
Graph. Model. | 2 |
| 2012 | Detailed traffic animation for urban road networks
Jingjing Shen, Xiaogang Jin 0001 |
Graph. Model. | 1 |