VLDB 2026 Research / reviewers in the wild / expert
Qingrui Zhou
dblp:237/1707
· DBLP profile ↗
9ranked-venue papers
0as first author
8since 2021 · last 2026
0000-0002-3021-1891ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Smart KG-RAG: Smart Knowledge Graph Guided Retrieval Augmentation
Qingrui Zhou, Ding Linghu |
Neurocomputing | 2 |
| 2025 | Bi-Velocity Coevolutionary Multiswarm Particle Swarm Optimization for Many-Objective Gateway Placement OptimizationabstractThe gateway placement optimization (GPO) is a critical issue in satellite network that aims to obtain an optimal scheme to deploy different gateways in a network to achieve high-performed satellite-ground communication. Existing studies usually treat the GPO as a single-objective optimization problem, which significantly deviates from real-world scenarios and limits practical applicability. However, numerous performances like the gateway traffic load balancing, the distance between gateways, the traffic load of satellites, and the number of gateways within the satellite’s management range should be considered in the GPO problem, indicating that it is inherently a many-objective optimization problem (MaOP). Therefore, in this paper, a new mathematical model is designed which constructs the GPO as an MaOP. To address it, this paper further proposes a bi-velocity coevolutionary multiswarm particle swarm optimization (BCMPSO) algorithm. The BCMPSO follows the multiple populations for multiple objectives framework, running different populations in parallel, each optimizing a specific objective to search different parts of the Pareto front sufficiently. Meanwhile, a binary PSO with a bi-velocity update mechanism and a discrete position update mechanism is proposed as the optimizer in each population. Comparison experiments with several state-of-the-art methods confirm the effectiveness and competitiveness of the BCMPSO for many-objective GPO. Zhou-Zhi Lu, Qite Yang, Ke-Jing Du, Jian-Yu Li, Qingrui Zhou, Zhi-hui Zhan |
CEC | 6 |
| 2025 | An improved multi-operator differential evolution via a knowledge-guided information sharing strategy for global optimization
Zhuoming Yuan, Lei Peng 0001, Guangming Dai, Maocai Wang, Wanbing Zhang, Qingrui Zhou |
Expert Syst. Appl. | 6 |
| 2025 | Prescribed-Time Active Disturbance Rejection Control for Nonlinear Systems With Mismatched Uncertainties: A Non-Separation Principle ApproachabstractThis paper addresses the problem of prescribed-time output feedback stabilization for a class of nonlinear uncertain systems with both external disturbances and mismatched uncertainties. By utilizing a non-separation principle design approach, a novel active disturbance rejection control (ADRC) scheme is proposed. Firstly, a prescribed-time extended state observer (PTESO) is designed to simultaneously estimate unmeasured system states and external disturbances. Secondly, a feedforward-feedback composite controller is developed by integrating the PTESO with a constructive backstepping procedure. Furthermore, the prescribed-time stability of the entire closed-loop system is rigorously analyzed by using a Lyapunov function method. Finally, numerical simulations validate the effectiveness of the proposed control method. Xixi Shen, Yanzhi Wu, Jiangping Hu, Qingrui Zhou |
IEEE Trans Autom. Sci. Eng. | 4 |
| 2024 | Mechanism Design for Distributed Weighted Set Cover via Learning in Ordinal Potential GamesabstractAiming for efficient coordination mechanisms for the distributed weighted set cover problem, we study from ordinal potential game theoretic learning and propose a Nash equilibrium selection algorithm (NESA). An ordinal potential game model is established, where the local utility function is designed by incorporating a greedy heuristic. To distinguish Nash equilibria of different global fitness, we further classify them into the inferior Nash equilibrium (INE) and the superior Nash equilibrium (SNE), and show that the optimal solution must be an SNE. High-quality SNE solutions are obtained by assigning each player a local stochastic rule based on its category and a finite memory. By demonstrating the existence of a finite improvement path from each INE to an SNE, we prove finite-time convergence of the NESA. Numerical experiments are carried out and comparisons against representative methods are presented, which demonstrate the effectiveness as well as the superiority of our methodology to the state-of-the-art. Changhao Sun, Qingrui Zhou, Wei Sun 0034, Xiangyin Zhang, Huaxin Qiu 0003, Xiaodong Han |
IEEE Trans. Syst. Man Cybern. Syst. | 2 |
| 2022 | Distributed unmanned flocking inspired by the collective motion of pigeon flocks
Huaxin Qiu 0003, Qingrui Zhou, Changhao Sun, Xiaochu Wang |
Sci. China Inf. Sci. | 2 |
| 2022 | Better Approximation for Distributed Weighted Vertex Cover via Game-Theoretic LearningabstractToward better approximation for the minimum-weighted vertex cover (MWVC) problem in multiagent systems, we present a distributed algorithm from the perspective of learning in games. For self-organized coordination and optimization, we see each vertex as a potential game player who makes decisions using local information of its own and the immediate neighbors. The resulting Nash equilibrium is classified into two categories, i.e., the inferior Nash equilibrium (INE) and the dominant Nash equilibrium (DNE). We show that the optimal solution must be a DNE. To achieve better approximation ratios, local rules of perturbation and weighted memory are designed, with the former destroying the stability of an INE and the latter facilitating the refinement of a DNE. By showing the existence of an improvement path from any INE to a DNE, we prove that when the memory length is larger than 1, our algorithm converges in finite time to DNEs, which could not be improved by exchanging the action of a selected node with all its unselected neighbors. Moreover, additional freedom for solution efficiency refinement is provided by increasing the memory length. Finally, intensive comparison experiments demonstrate the superiority of the presented methodology to the state of the art, both in solution efficiency and computation speed. Changhao Sun, Huaxin Qiu 0003, Wei Sun 0034, Qian Chen 0017, Xiaochu Wang, Qingrui Zhou |
IEEE Trans. Syst. Man Cybern. Syst. | 7 |
| 2022 | Toward Refined Nash Equilibria for the SET K-COVER Problem via a Memorial Mixed-Response AlgorithmabstractArea coverage and network lifetime are two contradictory issues to the architecture development of a wireless sensor network (WSN). A satisfactory balance could be achieved by deploying abundant sensor nodes randomly and dividing them into$k$exclusive cover sets. Toward self-organized partition with higher efficiency, we address the problem from the perspective of networked potential games and propose a memorial mixed-response algorithm (MMRA), which is implemented in a distributed and synchronous manner. Being viewed as a game player, each sensor node first updates its memory using a temporary action, which is generated by following a mixed response rule. After this, the coordination evolves into the next iteration by each player randomly drawing an action from its memory with equal probabilities. We prove that our algorithm converges with probability 1 to a convention of Nash equilibria, with the worst approximation ratio strictly larger than 0.5. Moreover, it is also found that a tradeoff between solution efficiency and computation time could be achieved via the adjustment of the amount of randomness introduced via the memory length$m$as well as the probability$p_{m}$, where better partition results are more likely to be generated using a larger$m$and smaller$p_{m}$. Comparisons with existing distributed methods demonstrate the superiority of our method in terms of solution refinement as well as convergence speed. Changhao Sun, Xiaochu Wang, Huaxin Qiu 0003, Wei Sun 0034, Qingrui Zhou |
IEEE Trans. Syst. Man Cybern. Syst. | 5 |
| 2019 | Potential Game Theoretic Learning for the Minimal Weighted Vertex Cover in Distributed Networking SystemsabstractToward the minimal weighted vertex cover (MWVC) in agent-based networking systems, this paper recasts it as a potential game and proposes a distributed learning algorithm based on relaxed greed and finite memory. With the concept of convention, we prove that our algorithm converges with probability 1 to Nash equilibria, which serve as the bridge connecting the game and the MWVC. More importantly, an additional degree of freedom is also provided for equilibrium refinement, such that increasing memory lengths and mutation probabilities contributes to the improvement of system-level objectives. Comparisons with typical methods, centralized and distributed, demonstrate the advantage of our algorithm for both weighted and unweighted versions. This paper not only provides a useful tool for the MWVC problem in decentralized environments but also paves an effective way for distributed coordination and optimization that could be modeled as potential games. Changhao Sun, Wei Sun 0034, Xiaochu Wang, Qingrui Zhou |
IEEE Trans. Cybern. | 4 |