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Robert Meier

dblp:237/7185 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 44% Deep learning architectures and training · 34% Learning theory · 17%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Emerging computing paradigms · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training › sequence modeling
long-range dependency modeling
0.712023
Online learning of long-range dependencies · NeurIPS 2023
Machine learning › Learning theory
online learning
0.712023
Online learning of long-range dependencies · NeurIPS 2023
Machine learning › Deep learning architectures and training
recurrent neural network
0.712023
Online learning of long-range dependencies · NeurIPS 2023
Machine learning › Reinforcement learning
reward function
0.612022
Open-Ended Reinforcement Learning with Neural Reward Functions · NeurIPS 2022
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.612022
Open-Ended Reinforcement Learning with Neural Reward Functions · NeurIPS 2022
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
unsupervised skill discovery
0.612022
Open-Ended Reinforcement Learning with Neural Reward Functions · NeurIPS 2022
Emerging computing paradigms
neuromorphic computing
0.212023
Online learning of long-range dependencies · NeurIPS 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning
0.212022
Open-Ended Reinforcement Learning with Neural Reward Functions · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

online gradient estimation · 1.3independent recurrent modules · 1.3neural reward function · 0.6mutual information · 0.6
YearPublicationVenuePosition
2023 Online learning of long-range dependencies
abstract
Online learning holds the promise of enabling efficient long-term credit assignment in recurrent neural networks. However, current algorithms fall short of offline backpropagation by either not being scalable or failing to learn long-range dependencies. Here we present a high-performance online learning algorithm that merely doubles the memory and computational requirements of a single inference pass. We achieve this by leveraging independent recurrent modules in multi-layer networks, an architectural motif that has recently been shown to be particularly powerful. Experiments on synthetic memory problems and on the challenging long-range arena benchmark suite reveal that our algorithm performs competitively, establishing a new standard for what can be achieved through online learning. This ability to learn long-range dependencies offers a new perspective on learning in the brain and opens a promising avenue in neuromorphic computing.
Nicolas Zucchet, Robert Meier, Simon Schug, Asier Mujika, João Sacramento
NeurIPS2
2022 Open-Ended Reinforcement Learning with Neural Reward Functions
abstract
Inspired by the great success of unsupervised learning in Computer Vision and Natural Language Processing, the Reinforcement Learning community has recently started to focus more on unsupervised discovery of skills. Most current approaches, like DIAYN or DADS, optimize some form of mutual information objective. We propose a different approach that uses reward functions encoded by neural networks. These are trained iteratively to reward more complex behavior. In high-dimensional robotic environments our approach learns a wide range of interesting skills including front-flips for Half-Cheetah and one-legged running for Humanoid. It is the first skill discovery algorithm that can learn such skills without relying on any form of feature engineering. In the pixel-based Montezuma's Revenge environment our method also works with minimal changes and it learns complex skills that involve interacting with items and visiting diverse locations.
Robert Meier, Asier Mujika
NeurIPS1
2020 An Optimal Decentralized (Δ + 1)-Coloring Algorithm
abstract
Consider the following simple coloring algorithm for a graph on n vertices. Each vertex chooses a color from {1, ..., Δ(G) + 1} uniformly at random. While there exists a conflicted vertex choose one such vertex uniformly at random and recolor it with a randomly chosen color. This algorithm was introduced by Bhartia et al. [MOBIHOC'16] for channel selection in WIFI-networks. We show that this algorithm always converges to a proper coloring in expected O(n log Δ) steps, which is optimal and proves a conjecture of Chakrabarty and de Supinski [SOSA'20].
Daniel Bertschinger, Johannes Lengler, Anders Martinsson, Robert Meier, Angelika Steger, Milos Trujic, Emo Welzl
ESA4
2001 A Longitudinal Study of Usage and Satisfaction Levels of Internet Shopping by College Students
Jerrold Stark, Robert Meier
J. Comput. Inf. Syst.2